fa685afd77
Merge pull request #7723 from zackhow/newcale
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Android: Wiimote only(no nunchuck) overlay upgrades
2019-02-25 11:48:05 -05:00
1ba4fd875f
Merge pull request #7819 from spycrab/keep_permissions
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MacUpdater: Retain file permissions
2019-02-25 10:57:45 +01:00
96786d0501
MacUpdater: Retain file permissions
2019-02-25 10:14:26 +01:00
d64f29d234
WiimoteEmu: Minor IR Camera behavior accuracy fix.
2019-02-23 16:40:47 -06:00
83ff3aa691
Merge pull request #7815 from JosJuice/elf-dol-size
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Don't show asterisk next to DOL/ELF size in game list
2019-02-23 15:46:03 +00:00
5ace78bf20
Don't show asterisk next to DOL/ELF size in game list
2019-02-23 16:17:39 +01:00
ea7b96342b
VideoConfig: Don't overwrite aspect_mode with suggested_aspect_mode
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Unnecessary since b93b7ec
. It was needed before that commit becase
RenderBase.cpp only was checking the value of aspect_mode, not
suggested_aspect_mode.
2019-02-23 16:00:18 +01:00
3426c985f9
Merge pull request #7812 from jordan-woyak/wiimote-emu-minor
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WiimoteEmu: Minor accuracy fixes.
2019-02-21 13:54:43 -05:00
58f1ff3773
WiimoteEmu: Minor accuracy fixes.
2019-02-20 17:44:55 -06:00
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
f0e6527f3e
Android Studio 3.3.1 Updates
2019-02-18 10:32:57 -05:00
933f3ba008
TextureCache: Don't copy out-of-range rectangles when stitching textures
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This can cause driver crashes or GPU hangs if we do.
2019-02-17 16:35:43 +10:00
2165523fdc
TextureConverterShader: Write EFB2Tex XFB copies with alpha value of 1
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This way we don't end up with artifacts of the EFB's alpha values in
frame dumps. XFB copies loaded from RAM also set the alpha to 1, so this
will match.
2019-02-17 16:35:43 +10:00
50bdcb8d9c
TextureCache: Bind textures/samplers after loading all textures
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Since loading textures can result in rendering, e.g. partial copies, we
don't want to disturb partially-bound GX state.
2019-02-17 16:35:43 +10:00
286aafd4ed
Merge pull request #7791 from JosJuice/android-show-files
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Android: Show files in the directory picker
2019-02-16 18:11:20 +01:00
b5c3881fe7
Merge pull request #7512 from stenzek/runtime-headless
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DolphinNoGUI: Runtime selection of platform
2019-02-16 14:15:00 +10:00
eabde77892
CMake: Add an ENABLE_NOGUI option
2019-02-15 18:40:46 +10:00
836f76da89
DolphinNoGUI: Runtime selection of platform
2019-02-15 18:40:46 +10:00
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
c41f32bcf8
Merge pull request #7802 from stenzek/freesurround-msvc
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Externals: Set target platform to 10.0.17134 for FreeSurround
2019-02-14 17:18:30 +01:00
a4c64e7964
Externals: Set target platform to 10.0.17134 for FreeSurround
2019-02-14 20:42:06 +10:00
326d72728c
Merge pull request #5235 from LAGonauta/fs-dplii-decoder
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Change FFDShow DPL2 decoder to FreeSurround
2019-02-14 18:38:12 +10:00
c209d07c96
Removed FFDShow DPL2 decoder
2019-02-13 22:52:41 -02:00
f4cf1e4f49
Removed zeroing-out the LFE as it is not needed anymore.
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Also removed minimum number of frames needed when decoding DPL2, and use
std::numeric_limits to clamp the samples when needed.
Clamping is still needed, but those samples are much rarer now and depend
on the game.
2019-02-13 22:52:40 -02:00
fdfd9d6953
Cleaned up PulseAudio as we now use FreeSurround
2019-02-13 22:52:40 -02:00
df631f0d75
Swapped FFDShow's DPL2 decoder by FreeSurround
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Added class in AudioCommon for the surround decoder
2019-02-13 22:52:40 -02:00
7b9375875c
Added FreeSurround to Externals
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Also cleaned up its source code to support only 5.1 and 7.1 setups.
2019-02-13 22:52:39 -02:00
950b952aee
Translation resources sync with Transifex
2019-02-13 22:46:50 +01:00
51e741ed86
Merge pull request #7800 from JosJuice/string-fixes
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Minor fixes to translatable strings
2019-02-13 13:41:21 -05:00
5067e96f37
Minor fixes to translatable strings
2019-02-13 18:54:45 +01:00
131f4931fb
Merge pull request #7792 from jordan-woyak/auto-calibration
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DolphinQt/ControllerEmu: Add stick calibration "wizard".
2019-02-13 02:13:27 +00:00
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
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Use empty instead of size
2019-02-13 01:59:43 +00:00
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
6b22693e6e
Merge pull request #7796 from stenzek/glx-context
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GLContext: Fix shared context creation error on Mesa
2019-02-11 09:23:52 -05:00
a9d9ba0b1b
docs: Add ResourcePacks.md
2019-02-11 11:11:50 +01:00
eb11d045d7
Merge pull request #7790 from spycrab/rp_fixes
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ResourcePacks: Fix various bugs
2019-02-11 11:09:43 +01:00
f86b34ceb9
ResourcePacks: Fix various bugs
2019-02-11 11:05:35 +01:00
4d85bb2d18
Merge pull request #7782 from jordan-woyak/wiimote-emu-speaker-pan
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WiimoteEmu: Change speaker pan to use "constant power pan law".
2019-02-11 00:20:07 +00:00
3c77b4aa4b
WiimoteEmu: Change speaker pan to use "constant power pan law" and change UI setting max value from 127 to 100.
2019-02-10 17:55:11 -06:00
226affe00b
Merge pull request #7788 from jordan-woyak/mapping-ui-clear-button
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DolphinQt: Make the mapping window clear button use ControllerEmu's clear functionality.
2019-02-10 23:29:33 +00:00
33e51da3b8
Merge pull request #7785 from Tilka/patch_editor
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DolphinQt: limit patch padding to 8
2019-02-10 23:22:20 +00:00
3a36f738cf
Merge pull request #7797 from stenzek/chunkfile
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ChunkFile: Don't access element zero of empty container
2019-02-10 23:05:35 +00:00
0064f70c8a
DolphinQt/ControllerEmu: Replace Input Radius/Shape settings with an input calibration "wizard".
2019-02-10 07:55:47 -06:00
cecefa2d97
ChunkFile: Don't access element zero of empty container
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This was causing assertion failures in debug MSVC builds.
2019-02-10 13:28:50 +10:00
ef3306e954
GLContext: Fix shared context creation error on Mesa
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This was failing if the first version tried (4.6) didn't succeed.
2019-02-09 21:51:23 +10:00
e030a48741
Merge pull request #7793 from spycrab/logging_async
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Qt/LogWidget: Make logging asynchronous
2019-02-08 14:31:11 -05:00
7fb1c1e3a6
Merge pull request #7795 from JosJuice/android-wii-change-disc
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Android: Allowing changing disc while emulating Wii
2019-02-08 14:30:42 -05:00
251c7dc5ba
Merge pull request #7794 from JosJuice/android-backend-multithreading
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Android: Improve the description for backend multithreading
2019-02-08 14:30:06 -05:00
74fced8327
Android: Allowing changing disc while emulating Wii
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There's no good reason this should be locked to GameCube.
Think of all the Dragon Quest X fans :(
2019-02-08 19:40:31 +01:00
0fa7b23067
Android: Improve the description for backend multithreading
2019-02-08 19:19:51 +01:00