spycrab
2a7ad0b721
Qt/FilesystemWidget: Use AddAction helper
2017-09-11 14:25:30 +02:00
Leo Lam
9d169449a7
Merge pull request #6043 from Ebola16/master
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Update -d argument help message
2017-09-10 12:32:43 +02:00
Ryan Meredith
f8b89b7b1a
Update -d argument help message
2017-09-10 12:28:53 +02:00
Markus Wick
c8f3e175ce
Merge pull request #6037 from leoetlino/symbols
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JIT: Don't always look up symbols for blocks
2017-09-10 11:48:33 +02:00
Léo Lam
cc40931d64
PPCSymbolDB: Optimise symbol lookups
2017-09-10 11:42:12 +02:00
Léo Lam
8cd8e9d905
JIT: Don't always look up symbols for blocks
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With tons of symbols, this results in noticeable stuttering, so
skip lookups if the perf dir option isn't set anyway.
2017-09-10 11:42:12 +02:00
Markus Wick
432117047b
Merge pull request #6045 from lioncash/sw-vertloader
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SWVertexLoader: Minor cleanup
2017-09-10 11:23:25 +02:00
Markus Wick
88624f638f
Merge pull request #6041 from stenzek/streambuffer-fence
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StreamBuffer: Don't wait on fences twice when reserve > commit
2017-09-10 11:20:01 +02:00
Markus Wick
4a124868d6
Merge pull request #6034 from JonnyH/WIP/fix-android-null-SettingsSection-crash
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Fix some Android UI crashes opening 'settings' menus
2017-09-10 11:11:51 +02:00
Mat M
a9b339fb65
Merge pull request #6048 from spycrab/qt_fix_tools
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Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 02:18:13 -04:00
Stenzek
7141e6d57e
Merge pull request #6032 from stenzek/postprocess-save
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VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
JosJuice
ee51ba6399
Merge pull request #6047 from lioncash/version
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Common: Move version strings to their own header
2017-09-10 08:02:48 +02:00
spycrab
c3a08f8653
Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 06:43:29 +02:00
Lioncash
696e1b40b5
Common: Move version strings to their own header
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Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Lioncash
46579fe41c
SWVertexLoader: Make SWVertexLoader a final class
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It doesn't make sense to allow extending this class based off the way
the VertexLoader API is set up.
2017-09-09 15:33:30 -04:00
Lioncash
dd8b41326c
SWVertexLoader: Make SetFormat() and ResetBuffer() private
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SetFormat() is only ever used internally. ResetBuffer() is only
used to implement the VertexManagerBase class interface, so
there's no need to make it protected.
2017-09-09 15:33:30 -04:00
Lioncash
29a362be43
SWVertexLoader: Remove GetIndexBuffer()
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It's only ever used in one place internally and is arguably unnecessary.
2017-09-09 15:33:22 -04:00
Lioncash
4d2a4924cb
SWVertexLoader: Normalize class variable names
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Follows our coding style.
2017-09-09 15:32:41 -04:00
Mat M
e86713ca67
Merge pull request #6044 from JonnyH/WIP/x11-buildfix
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Buildfix for X11 where HAVE_XRANDR is disabled
2017-09-09 14:59:40 -04:00
Jonathan Hamilton
d2d355bb50
Buildfix for X11 where HAVE_XRANDR is disabled
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The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".
"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
Anthony
8f7c6286f4
Merge pull request #5970 from JosJuice/android-trailing-spaces
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Remove trailing spaces from Android files
2017-09-09 08:59:50 -07:00
JosJuice
7fa20cb1be
Remove trailing spaces from Android files
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Android Studio wants to correct these automatically when editing files.
2017-09-09 11:34:28 +02:00
Stenzek
9e1c09e347
StreamBuffer: Don't wait on fences twice when reserve > commit
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If we allocate a large amount of memory (A), commit a smaller amount,
then allocate memory smaller than allocation A, we will have already
waited for these fences in A, but not used the space. In this case,
don't set m_free_iterator to a position before that which we know is
safe to use, which would result in waiting on the same fence(s) next
time.
2017-09-09 13:26:30 +10:00
Jonathan Hamilton
ec96a5d8bc
Android UI: remove some unnecessary null pointer catches
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These can no longer happen during 'normal' use (IE if the setting was
missing)
2017-09-08 10:11:04 -07:00
Jonathan Hamilton
3f247eefae
Android SettingsFragmentParser - remove ad-hoc SettingSection construction
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Now the SettingsSection map constructs a new SettingsSection at .get()
time, these are no longer needed
2017-09-08 10:06:53 -07:00
Jonathan Hamilton
221462808d
Avoid crashes due to null SettingsSections
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If a SettingsFile had at least one section, it was assumed all sections
were correctly filled out. This caused crashes when opening the settings
menus if that was not the case - for example the GFX.ini settings empty
sections are removed by the main dolphin app, putting the .ini file in a
state that would crash the settings window if at least one setting was
changed in it from the default, some sections were left as default.
This adds a subclass of HashMap<String, SettingSection> that constructs a
new SettingSection instead of returning 'null' if the key isn't found,
so the mSettings.get(FILE).get(SECTION).get(SETTING) pattern can be
safely used.
2017-09-08 10:06:53 -07:00
Markus Wick
ce670c1851
Merge pull request #5959 from mahdihijazi/tv_version_number
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[Android] Show the version number on the title for the Android TV UI
2017-09-08 12:17:06 +02:00
Stenzek
b969040534
Merge pull request #5923 from degasus/profiler
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JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Markus Wick
62a331deed
Merge pull request #6035 from leoetlino/warning-fixes
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Core: Fix warnings
2017-09-08 09:17:31 +02:00
Leo Lam
626a843b41
Merge pull request #6036 from spycrab/qt_use_addaction
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Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:54:10 +02:00
spycrab
16e99985f9
Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:42:11 +02:00
Léo Lam
a8849f87f1
Core: Fix warnings
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Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
Leo Lam
336a185706
Merge pull request #6030 from spycrab/qt_menu_reg
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Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:54:49 +02:00
spycrab
0b2b72b366
Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:46:06 +02:00
Leo Lam
14bd0fbf4b
Merge pull request #6029 from spycrab/qt_change_disc
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Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
Leo Lam
c472462498
Merge pull request #6021 from spycrab/qt_build_by_default
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CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
Leo Lam
0de3593b45
Merge pull request #6008 from spycrab/qt_older
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Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
Leo Lam
7971a4d66c
Merge pull request #5981 from spycrab/qt_filesystem
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Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
Stenzek
0de31d87bd
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-08 01:19:26 +10:00
Anthony
e52d8ef638
Merge pull request #6011 from stenzek/nvidia-vk-clears
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Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 00:34:03 -07:00
Stenzek
134daf3b00
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
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Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek
5d6dac5410
Merge pull request #6031 from stenzek/d3d-crash
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D3D: Fix shader compile error with logicop and alpha test enabled
2017-09-07 14:39:56 +10:00
Stenzek
b573319f8f
D3D: Fix shader compile error with logicop and alpha test enabled
2017-09-07 11:48:01 +10:00
Stenzek
c15ea2f1ed
D3D: Fix crash if shaders fail to compile
2017-09-07 11:45:43 +10:00
spycrab
8f8e96f59f
Qt/GameList: Add "Change Disc" option
2017-09-07 01:25:22 +02:00
Jules Blok
c97a799c5f
Merge pull request #6016 from Armada651/allow-tearing
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D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
Jules Blok
e103a58d87
Merge pull request #6012 from stenzek/drop-nv-glsl
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Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
Stenzek
1073053df9
Merge pull request #6026 from stenzek/d3d-ubershader-logicop
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ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
Stenzek
2e20cd0ffd
Merge pull request #6025 from spxtr/present_queue
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Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
Stenzek
92e5f5c568
Merge pull request #6028 from iwubcode/d3d_blending
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D3D: Properly handle dual source blending
2017-09-06 18:31:56 +10:00