bc9ef95643
Support Sampler binding in the shader.
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In the cases where we support the binding layout keyword, use it for more than binding UBO location.
This changes it so it is supported for samplers as well.
Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10.
2014-07-18 17:04:03 -05:00
b9dc69105d
Merge pull request #595 from Armada651/pref_log
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FPSCounter: Flush the logs every second and close them when the renderer is shut down.
2014-07-18 12:59:04 +02:00
2fbdc03572
Merge pull request #642 from phire/vs-constants
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VideoSoftware: Use the same max XFB size as VideoCommon.
2014-07-18 09:12:36 +02:00
d44fc48295
SW: Call OnFrameEnd in the FifoPlayer XFB hack. Required to dump DFF frames.
2014-07-17 13:20:13 +02:00
2be83c13be
VideoSoftware: Use the same max XFB size as VideoCommon.
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And lets just use the same constant as videocommon, so if it ever
increases (again) VideoSoftware will be automatically updated.
2014-07-17 22:39:09 +12:00
51dff5a74e
Merge pull request #622 from phire/sw-fix-frame-dump
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Fixed Frame dumping in VideoSoftware.
2014-07-17 02:04:03 +02:00
92eed47213
Fixed Frame dumping in VideoSoftware.
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Old code dumped the efb, which was no-longer relevant since the
backend gained xfb support.
New code dumps the colour texture which is about to be rendered to
the screen so correctly reflects the bypassXFB option.
2014-07-17 11:43:59 +12:00
3b978f7c27
Turn the FPSCounter namespace into a class.
2014-07-16 20:40:40 +02:00
b8695a57da
Fix incorrect clamping in SWRenderer.
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A previous PR changed a whole lot of min/maxes to std::min/std::max
but made a mistake here and used a templated min which cast it's
arguments to unsigned instead of casting return value.
This resulted in glitchy artifacts in bright areas (See issue 7439)
I rewrote the code to use a proper clamping function so it's cleaner
to read.
2014-07-15 21:15:49 +12:00
b66eb03b2f
OGL: Correctly guard against array bounds of s_encodingPrograms
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s_encodingPrograms is defined as an array with a length of 64
NUM_ENCODING_PROGRAMS is also defined as 64.
However 64 is out of bounds, so we want to be comparing for "equal to or
greater than here"
2014-07-14 00:48:14 -04:00
0ccee6c87b
Fix warnings unearthed by #579
2014-07-13 02:16:51 +02:00
7e79806efc
remove unused globals
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Also change globals into statics which are only used in one file
2014-07-11 16:10:20 +02:00
81ed17be53
avoid the extern keyword in .cpp files
2014-07-11 16:10:20 +02:00
6d3f249dcc
mark all local variables as static
2014-07-11 16:10:20 +02:00
22e1aa5bb4
mark all local functions as static
2014-07-11 16:07:23 +02:00
1754cbda9d
Move FPSCounter calls to RenderBase.
2014-07-10 23:11:09 +02:00
a523a6d1bf
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
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With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls.
2014-07-07 19:32:03 -04:00
43dcbe0a73
Change the comments to be more detailed.
2014-07-04 08:00:49 -04:00
30f93ab418
Place pinned memory as top priority
2014-07-03 20:35:13 -04:00
00efaedb02
FPS counter cleanup
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- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
logging.
2014-07-02 20:23:09 -04:00
7db5a4b22d
Statistics: Reformat stats string
2014-06-27 09:36:50 +02:00
f1ddd3c66a
VideoCommon: remove unused stats
2014-06-27 09:35:26 +02:00
ca5340ebde
Centralize the logging code into its own folder in Common.
2014-06-25 22:11:42 -04:00
8b13afbb8e
Remove the 32-bit config platform from the VS solution and projects
2014-06-24 22:07:26 -04:00
5dff577339
Merge pull request #500 from lioncash/ini
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Use only section-based ini reading.
2014-06-22 17:21:45 +02:00
d60f91ef5a
Merge pull request #501 from magumagu/sw-cp-structs
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VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 22:23:19 +02:00
8bf3ffc76f
VideoSoftware: remove duplicated CommandProcessor structures.
2014-06-21 11:54:43 -07:00
fbca397c92
Merge pull request #439 from degasus/lighting-fix
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Lighting cleanup
2014-06-21 12:17:26 +02:00
c5ef249c4b
Make the common "Failed to enumerate outputs" message much more useful.
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Now it includes its most common cause, a simply-worded solution, and an exclamation point.
2014-06-20 15:51:54 -05:00
924ad1ee9f
LightingShader: hard code const variable
2014-06-19 16:46:53 +02:00
d93f2973f7
PixelShader: use the vertex const buffer for ppl
2014-06-19 16:33:33 +02:00
027baad73b
VideoCommon: use the Light struct in XF memory
2014-06-19 16:33:29 +02:00
e642c8d0c1
Merge pull request #497 from Armada651/osd-scaling
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D3D: Reset viewport before drawing the OSD.
2014-06-19 15:26:10 +02:00
ce54c1e571
Kill off replaceable usages of s[n]printf.
2014-06-18 19:53:38 -04:00
6c52ec93b7
D3D: Reset viewport before drawing the OSD.
2014-06-16 23:34:54 +02:00
f05d3f6e5d
Use only section-based ini reading.
2014-06-16 01:31:23 -04:00
020b4fde1e
Merge pull request #492 from Armada651/master
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Remove EmuWindow
2014-06-15 14:16:53 +02:00
f2759ffe65
Remove EmuWindow.
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All it did was raise complexity.
2014-06-15 00:49:49 +02:00
d7736ac714
Merge pull request #445 from magumagu/video-dead-code
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Video backends: remove dead code.
2014-06-13 22:38:22 +02:00
5d793881b0
Fix the capitalization of "GameCube" throughout the project.
2014-06-08 11:24:49 +09:00
d2e4c2fc50
Fix OpenGL ES version detection.
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Mesa report GLES version as "3.0" not "3.00"
Spec mandates X.Y versioning scheme, doesn't say how long the decimal place must be.
2014-06-06 21:21:35 -05:00
9566dcf0da
OGL: speed up the EFB cache
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gcc doesn't optimize this loops with -O2, so using memset now.
A flag to skip the clear funktion was added as the cache is already cleared most of the time.
2014-06-05 14:53:09 +02:00
d9eafd94a2
OGL-StreamBuffer: replace size_t with u32
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Yes, this matters.
We align our buffer all the the time which needs a division. u64 divisions are just so slow.
2014-06-05 13:33:50 +02:00
606e46ba8d
OGL-StreamBuffer: move alignment to caller
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Only the caller know if alignment is needed at all, so it can be skipped now.
2014-06-05 13:32:13 +02:00
02a4e3d70f
OGL-StreamBuffer: make the SLOT calculation much easier
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The size of the buffer is now power of 2, so we can use a shift instead of a division.
This was at about 2% of the global CPU usage.
2014-06-05 13:32:13 +02:00
d81d2e8915
OGL-StreamBuffer: allocate fences in StreamBuffer directly
2014-06-05 13:32:13 +02:00
0688cfdaef
OGL-StreamBuffer: don't use coherent mapping
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Coherent mapping seems to be much slower on fermi gpus.
2014-06-05 12:18:44 +02:00
0aecd9504e
Video backends: remove dead code.
2014-06-01 01:56:09 -07:00
49b0eef393
Remove the min/max functions in CommonFuncs.
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The algorithm header has the same functions.
2014-05-29 21:44:41 -04:00
329fcad04f
Merge pull request #421 from CarlKenner/MissingSpace
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Fix error message when D3D11 HResults fail.
2014-05-29 14:06:18 -07:00