2bc44f98c3
Disable gui controls for gc controllers and memory cards during netplay and movies.
2013-09-07 00:06:03 -04:00
d25a8bb6cb
Fix reply after shutdown error.
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Fixes Issue 6577
2013-09-07 13:07:00 +12:00
67c65831bc
[ARM] Make fnabsx and ps_nabs quicker. Sleep deprivation got the better of me.
2013-09-07 00:35:12 +00:00
ef05a14757
[ARM] Clean up FPR cache. Rapid fire floating point instruction implementations. Adds 13 new instructions.
2013-09-07 00:19:32 +00:00
cd7b97f767
Make JITDISABLE not defeat grep.
2013-09-05 18:38:47 -04:00
3baab41cf4
Allow input display to work with netplay even when not recording.
2013-09-05 16:09:56 -04:00
b2657f6a9b
Re-added the HLE code that creates the cdb.vff file on first launch of the Wii sysmenu.
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Revert "Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says."
This reverts commit 5d47fd1dde
.
2013-09-05 21:29:04 +10:00
2fb0147967
Merge branch 'comex-wiimote-fixes'
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Should fix issue 6574.
2013-09-05 06:13:33 -04:00
0df5975588
Gameini database update. Fixes issue 6580.
2013-09-05 10:42:43 +03:00
a7f244e96d
Revert "Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay.""
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This reverts commit 5696da0b3e
.
JMC messed up, it wasn't due to this commit.
2013-09-04 19:16:28 -05:00
7acee71c0c
Move swapModeTable to a local variable, avoids shader uid generation writing to it
2013-09-04 23:23:29 +02:00
175707739e
Move LightingUidData to the LightingShaderGen header
2013-09-04 23:23:29 +02:00
30da36dd1e
Fix an incorrect sizeof in a memset in GDBStub.cpp
2013-09-04 09:01:44 -04:00
10eb9f09b4
[Android] Change a check for an empty path from !path.equals("") to !path.isEmpty() in GameListItem.
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Also simplify the logging exception tag in the constructor.
2013-09-04 08:02:32 -04:00
b94a462fca
[Android] Remove the compareTo implementation from SideMenuItem. We don't perform any operations that require it.
2013-09-04 07:43:56 -04:00
38304a7e42
[Android] Simplify the JP settings labels.
2013-09-04 07:36:28 -04:00
48cda9d26f
[Android] Display the name of the control that is being bound in the input settings. Makes the binding description more informative.
2013-09-04 07:32:28 -04:00
a83d4e7226
[Android] Correct a typo for the load state menu root in the menu overlay XML. Should be "loadStateRoot", not "loadtateRoot"
2013-09-04 07:19:02 -04:00
a7c2b27a6a
[Android] Remove unused strings from the resource XML files.
2013-09-04 07:09:29 -04:00
bdc04f9119
[Android] Change the exception logging in NativeLibrary to be an error instead of a warning.
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Technically not having the required library should be regarded as an error, since the app won't even load without it.
Also changed the logging tag in FolderBrowser.
2013-09-04 06:46:11 -04:00
8992f58720
Fix Wiimote thread wakeup on externally-triggered destroy.
2013-09-04 05:32:32 -04:00
dc87b6d431
Fix OS X code.
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- Close the connection properly on destruction.
- Work around what seems like an Apple bug.
2013-09-04 05:32:13 -04:00
872e9ce3da
Add accidentally omitted code in last commit.
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(m_wiimote_thread_run_loop was being used but not set, causing
Wiimote::IOWakeup to crash on OS X; todo rebase this)
2013-09-04 04:39:18 -04:00
5696da0b3e
Revert "[NetPlay] Make the Memory Card A/B setting sync across netplay."
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This reverts commit e110f1049c
.
This unfixes issue 6575. Reverted due to huge performance hit on behalf of JMC.
2013-09-04 02:55:13 -05:00
02fc68ea5d
While we're at it, explicitly wake up the Wiimote thread rather than using a 1s timeout.
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This only matters if reads are not constantly being completed by
reports anyway, but seems like a good idea.
2013-09-04 03:25:05 -04:00
906de748bd
Refactor thread handling to fix OS X bug.
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On OS X, openL2CAPChannelSync registers events on the current
thread's run loop, so Connect needs to be called on a thread that's
going to do CFRunLoopRun; this was causing all Wiimote input to be
ignored. Easiest way to do that is to use the Wiimote thread, and
have Read call CFRunLoopRun to block on events, bringing OS X's
Wiimote event loop in line with every other platform's. This also
means that the thread can't be stopped and recreated by Prepare,
so make Prepare notify it instead, which has the side effect of not
making the GUI block on Prepare. (It would be nice if the GUI also
did not block on searching for devices, because blocking the GUI
is gross, but for now...)
2013-09-04 03:24:00 -04:00
d0d053a9f9
Fix for old libc version on bionic. Old versions would crash if the second argument was NULL.
2013-09-04 02:04:31 -05:00
0e949afa57
Remove dubious retain on OS X.
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Revert this if the claimed crash actually shows up - or better, figure
out the actual cause.
2013-09-04 01:11:04 -04:00
e0214b1a38
Fix syncing wiimotes on OS X.
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IOdarwin.mm was assuming that scanning was complete when the run loop
was stopped (which the scan callback does), but somebody else was
stopping the run loop first, causing the scan to be aborted. Wait until
the scan is actually complete.
2013-09-04 01:04:51 -04:00
1ea8b93667
Fix typo in log message in WII_IOB.cpp.
2013-09-04 00:03:05 -04:00
7e26aace9f
[ARM] Reenable ps_add. Issue is due to something in the FPR cache. Still needs to be investigated.
2013-09-04 03:27:45 +00:00
8684b7635a
[ARM] Reimplement fastmem for the few loadstores that had it before.
2013-09-04 02:07:57 +00:00
e9ffba7ab8
Don't ever ever let CFrame::DoStop() run twice at the same time.
2013-09-03 18:53:23 -04:00
e110f1049c
[NetPlay] Make the Memory Card A/B setting sync across netplay.
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Fixes issue 6575.
2013-09-03 17:41:52 -04:00
70cfe96492
[Android] Fix an accidental call to the wrong method in the superclass of EmulationActivity. Should have been returning "super.onMenuItemSelected(itemId, item)" instead of "super.onOptionsItemSelected(item)".
2013-09-03 17:25:45 -04:00
8ae10b3e12
[NetPlay] Allow recording movies during netplay.
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Fixes issue 6207.
2013-09-03 15:50:41 -04:00
7e1959a200
ogl: remove obsolete code
2013-09-03 18:51:30 +02:00
0255e13912
ogl: disable revision 737df2a68c
for desktop ogl
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texelFetch doesn't filter linear, so every copy with filters didn't work correctly. This is still the case for gles, but this will be fixed after the 4.0 release.
Fixes issue 6465.
2013-09-03 17:36:55 +02:00
4f72671d32
[Android] Change the documentation of the FolderBrowser class. We don't show invalid items anymore.
2013-09-03 07:05:02 -04:00
39ad48dfa5
[ARM] lmw implementation.
2013-09-03 09:55:15 +00:00
30cd436e86
[ARM] Merge load instructions in to one. Also rapid prototype 13 more load instructions. This disables fastmem currently for loads.
2013-09-03 09:22:43 +00:00
d4d6eb562e
[ARM] Fix and enable fastmem for 32bit stores.
2013-09-03 05:05:10 +00:00
c97229f612
Merge branch 'arm-storemerge'
2013-09-03 04:12:22 +00:00
cc2fa4a003
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:11:25 +00:00
dfce0f3b0b
[ARM] Merge all store instructions in to one. This disables fastmem on stores currently. Hit isn't noticeable since I've also implemented 5 more store instructions with this.
2013-09-03 04:08:15 +00:00
3ff81c9199
Merge branch 'netplay-stop-fix'
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Fixes issue 6511.
2013-09-02 23:39:57 -04:00
7d09e72ac8
Don't tell the server to stop if we already stopped.
2013-09-02 23:33:53 -04:00
410197a3bd
Remove code that was made unused by revision cea7737aef
.
2013-09-02 22:05:05 -04:00
cea7737aef
Fix crash on stop in netplay, and stop netplay when anyone with a pad mapped in game stops emulation.
2013-09-02 21:54:28 -04:00
eb8e03fab5
Add a check for a shared polarssl library. This checks to see that the
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system version is new enough, and is compiled with havege support.
2013-09-02 20:07:47 -05:00