Commit Graph

377 Commits

Author SHA1 Message Date
Eder Bastos
2c1008f0ae Allow user to quit app with back button. 2014-06-23 08:24:39 -04:00
Lioncash
8e2015b9cb Separate the XML view handling of the folder browser and the game list from one another. 2014-06-21 19:47:11 -04:00
Eder Bastos
b940e69f3b Fix banner scaling in game list.
-In GameListAdapter.java, the existing scaling code is unnecessary and stops Android's built in scaling from doing its job.
-In gamelist...etc.xml, set the icon's width to 100 density-independent pixels (i.e. have android figure out how to make it the right size.)
2014-06-21 12:01:16 -04:00
Ryan Houdek
d62ae92b8f Merge pull request #373 from sigmabeta/android-ui-cleanup
Soften up some of the UI elements on Android
2014-06-19 19:25:52 -05:00
Paul Olszewski
5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00
Ryan Houdek
7dc31fbd1a Fix potential crash in Video Settings.
When Shaders folder didn't exist it would cause crash.
2014-06-02 17:57:23 -05:00
Sean
568f3248f3 Android: add multitouch support 2014-05-30 19:02:28 -04:00
shuffle2
d0201335c6 Merge pull request #300 from Sonicadvance1/Fix-AndroidInput
[Android] Fixes a bunch of input bugs.
2014-05-30 15:32:08 -07:00
Eder Bastos
5416dd24d7 Attach '.debug' to the end of the app's package name. This allows for installation of both debug and release configs on the same device. 2014-05-26 00:08:40 -04:00
Eder Bastos
8a288c7765 Increase size of title text; force it to take a single line and ellipsize if text doesn't fit. Also set both text fields to a slightly lighter color. 2014-05-23 18:47:43 -04:00
Eder Bastos
570cda3e39 Clarify that 'tools' attributes are only visible in the UI editor preview, and darken the game title text a little 2014-05-15 19:39:47 -04:00
Eder Bastos
08bb79ccb3 Soften up some of the UI elements. 2014-05-15 18:06:23 -04:00
Sean Maas
1da3a43698 Add japanese strings 2014-05-11 00:35:59 -04:00
Ryan Houdek
878740b43d Merge pull request #349 from Sonicadvance1/Android-Default-Config
[Android] Change default EFB copy method from disabled to texture.
2014-05-10 23:19:43 -05:00
Ryan Houdek
aa30f5a6cb Change Android's default EFB configuration to texture instead of disabled. 2014-05-05 17:13:04 -05:00
Ryan Houdek
33bdc0f985 Adds support for the PP shaders in the Android UI.
Copies over the PP shaders to the APK's assets and installs them on run.
Exposes them via the video settings UI.

This is in anticipation of dropping the workaround for rotated blits on Adreno and instead forcing shader usage by the user.
2014-05-05 13:44:08 -05:00
Sean Maas
5865ae2d6f Add a comment about game list color 2014-04-27 20:03:30 -04:00
Sean
be7f39445f Make the Android UI more like the desktop UI 2014-04-27 17:13:09 -04:00
Sean
eef51fdde6 Android: Fix Scaled EFB Copy setting 2014-04-25 16:11:28 -04:00
Ryan Houdek
e1bbda1e18 [Android] Fix a bunch of input bugs.
Looking at the old code for the ButtonManager was a brainfsck. This fixes a ton of bugs I kept uncovering as I was moving along.

Fixes the gamepad configuration file being incorrect.
No longer treats touchscreen in a special way. Ends up as a regular device with a "Touchscreen" device name.
Was incorrectly converting a index from integer to ButtonType. Wouldn't work due to the addition of some unused(in JNI) enumerators in ButtonType.
Fixes an issue where a map had a key as an axis which was causing its binding to be overwritten for every axis that was used twice (eg main stick left and right);
Fixes Triggers not working at all.
Fixes DPad not working at all.
Fixes C-Stick only half working.
Removes touch screen specific nativelibrary types onTouchAxisEvent and onTouchEvent.

Adds a configuration version configuration option. Allows easy configuration overwriting if the options need to be changed during updating.

Supersedes github PR #291.
2014-04-24 08:51:44 -05:00
Sean
4edb0a3134 Add braces 2014-04-22 19:40:03 -04:00
Sean
c81ac090c9 Clarify code with comments 2014-04-22 18:34:16 -04:00
Sean
f489e30cd8 Release button after touch leaves boundaries
Now, your finger can still move around, but as soon as it leaves the button boundaries the button is released.
2014-04-21 22:59:08 -04:00
Sean
72f3d69a78 Android: Allow finger movement while pressing button 2014-04-21 21:24:49 -04:00
Ryan Houdek
9849129b5d Merge pull request #199 from lioncash/defined-densities
Provide clearly defined densities of the controller icons.
2014-03-23 00:35:40 -05:00
Lioncash
a35e1d42d9 Provide clearly defined densities of the controller icons. 2014-03-23 01:23:39 -04:00
Ryan Houdek
b76351e2d3 Make configuring the onscreen controls less annoying.
Now instead of the top left corner of the button snapping to your finger.
Remember where we clicked on the button initially so it moves from the same location you touched.
This is more intuitive than before of course.
2014-03-22 23:32:46 -05:00
Lioncash
13c780d6a7 Fix two untranslated Japanese strings. 2014-03-22 22:42:29 -04:00
Lioncash
7922428dd7 Fix a call to a parent class method in InputOverlay.
Should have been a call to draw, not onDraw. Behavior-wise, it's still the
same however.
2014-03-22 22:41:42 -04:00
Ryan Houdek
d85b8afe58 Pass our signing information to gradle by argument.
Changes from using environment variables that the world can see to arguments.
So we don't have to expose our keys and aliases to people
2014-03-22 07:33:18 -05:00
Ryan Houdek
adaf095229 Fix building the release APK with gradle.
In release build all warnings are errors, and lint has some obnoxious warnings.
2014-03-17 16:28:31 -05:00
Lioncash
932e3c1db2 [Android] Tidy up the dialog buttons that don't do anything.
All we want to do with these is dismiss the dialog. The same can be done by simply passing null.
2014-03-09 23:02:08 -04:00
Pierre Bourdon
8863eb0671 Merge pull request #145 from lioncash/split-about-activity
[Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
2014-03-10 02:20:25 +01:00
Tillmann Karras
161b67076a Update android.toolchain.cmake
from https://raw.github.com/taka-no-me/android-cmake/master/android.toolchain.cmake
2014-03-09 15:24:33 +01:00
Lioncash
53ed0051c8 [Android] Split the AboutFragmentItem and InfoFragmentAdapter into their own class files.
It doesn't make sense conceptually to keep them within the AboutActivity, as they are entirely self-contained classes.
2014-03-08 19:37:32 -05:00
Lioncash
c5fb4ac96f [Android] Remove unnecessary comment from VideoSettingsFragment.
Misleading comment. We won't need to access index four for anything.
2014-03-08 19:08:26 -05:00
Ryan Houdek
1f750904af Fix the OpenGL About tab.
Move EGLHelper to be local to the creation of the about GL/GLES tabs so we don't have 3 EGL contexts running at a time.
Fix issues with OpenGL context creation here so we show the correct information.
This requires adding an EGL function to the NativeLibrary since Android's JAVA bindings don't expose eglBindAPI.
2014-02-22 21:08:27 -06:00
Ryan Houdek
cf6e0b6015 Make it possible to build Dolphin for Android in OS X and also less of a pain with gradle. 2014-02-22 21:01:58 -06:00
Ryan Houdek
3666178f85 Remove Cache DL option from Android UI
This option has been removed entirely from Dolphin, so remove the option from Android
2014-02-06 17:02:38 -06:00
degasus
010a0d481a VideoCommon: remove Cache Displaylist
This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.

v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
Ryan Houdek
ac2ebd264d Merge pull request #5 from lioncash/android-info-fix
[Android] Fix three limits in GLES2InfoFragment.java.
2014-01-29 04:46:01 -08:00
Lioncash
74d9d7923e Fix three limits in GLES2InfoFragment.java. 2014-01-29 07:35:07 -05:00
Buildbot system user
7ed9f5e63e Upgrade Android API. 2014-01-28 23:35:13 +00:00
Lioncash
b9e7749fe6 [Android] Implement CPU info retrieval within the about menu.
ARM only at the moment. Could potentially support x86 and MIPS if necessary.
Capable of parsing the manufacturer codes and part IDs of some (but not all part numbers). If anyone knows of part numbers that aren't in the list, please report them.
2014-01-26 21:37:43 -05:00
Lioncash
521aa631dc [Android] Parse integer ranges in the GLES3 info tab.
The info we retrieve will only ever have 2 elements given back to us.
2014-01-22 12:28:46 -05:00
Lioncash
36863bf7b8 [Android] Get rid of the version check class in VideoSettingsFragment.java. Not needed anymore since the introduction of the EGLHelper class. Also decouples some classes from the VideoSettingsFragment.java class (yay).
- Minor other change is that the EGL helper fields in GLES3InfoFragment.java, GLES2InfoFragment.java, and GLInfoFragment.java are made final.
2014-01-22 11:56:25 -05:00
Lioncash
5c4d087e8f [Android] Greatly clean up the previous commits. Now here is the long list of cleaned up things:
- Spaces -> Tabs | Consistency
- Javadoc everything that was added and not documented.
- Remove duplicated code regarding the adapter that used to reside in DolphinInfoFragment.java. Now it resides in AboutActivity.java without a second duplication of it.
- Properly retrieve all of the contexts in the EGL initialization in EGLHelper.java.
- Remove the attribute EGL_RENDERABLE_TYPE from the pbuffersurface attributes in EGLHelper.java. With this present, the EGL context will always fail to reinitialize if destroyed and attempted to be recreated.
- Break the inner class Limit within GLES2InfoFragment.java, GLES3InfoFragment.java, and GLInfoFragment.java into its own single class. Greatly reduces code duplication.
- Introduce a Type enum into Limit.java (one of the wildly rare cases in Java where an enum is actually an OK solution). Removes duplicated constants from the Java files stated in the previous bullet note.
- Add a copyright comment to the top of EGLHelper.java. Forgot to do this initially, my bad.
- Add some missing override annotations to GLES2InfoFragment.java, GLES3InfoFragment.java, and GLInfoFragment.java.
- Use StringBuilders in the previously mentioned three Java files. This is better than using a String in this instance, as the String object won't have to be recreated multiple times (ala concatenation).
- Fix some constant accessors in the previously mentioned three Java files.
- Added the 'final' modifier to the above three classes and to Limit.java. These classes serve a single purpose only, and are not intended to be inherited.
2014-01-22 00:41:23 -05:00
Ryan Houdek
7e9b8d18a7 [android-about-menu-info] Add desktop OpenGL tab population.
Since showing every single limit that desktop OGL supports is crazy, Let's just show the basic information, and extensions.
2014-01-21 17:55:00 -06:00
Ryan Houdek
d3ccf1c7b5 [android-about-menu-info] Have information populate the GLES2 and GLES3 tabs.
There is a /lot/ of information in these tabs, we may have to think about changing how the information looks
OpenGL isn't done yet since there are a million limits on desktop GL, may just show a few things and extensions there.
2014-01-21 17:45:39 -06:00
Lioncash
0dc437e94d [Android] Finally check if regular OpenGL is possible on devices and display/hide it's fragment based upon this in AboutActivity.java.
Also added another constructor to EGLHelper which can be used to quickly query for information.
2014-01-21 00:12:40 -05:00