54c3b8d357
Reapply shuffle2's patch.
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This is a wx bug:
http://trac.wxwidgets.org/ticket/13933
2013-09-23 02:58:04 -04:00
299421a02a
Don't call into wx in static initializers - crashes on Windows.
2013-09-23 02:58:04 -04:00
66ed9a1804
Upgrade WX to r74856, mainly to support @2x.
2013-09-23 02:58:04 -04:00
0bdef3932f
Automatically connect the appropriate wiimotes in netplay. Extensions must still be set manually.
2013-09-23 02:56:17 -04:00
96a77f9feb
[Android] Fix the ability to stop the game and start another.
2013-09-23 01:43:18 -05:00
440353a3a1
Remove all refrences of field ordering from video backends.
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They were unused.
2013-09-23 18:29:31 +12:00
bab91494d5
Merge branch 'master' into android-core-control
2013-09-23 00:47:57 -05:00
1da6469c62
[Android] Use new 4.0 icon.
2013-09-23 00:25:34 -05:00
4d3c41c8a2
Fixed issues with feild ordering.
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This commit fixes issues with PAL games which use the incorrect feild
ordering.
We move all code that deals with indivudal fields from the indivudal
video plugins and VideoCommon and make VideoInterface always pass in
the start address of the whole XFB into VideoCommon.
2013-09-23 16:31:27 +12:00
c8c83f7b8a
Remove FifoQueue iterator and RemoveThreadsafeEvents.
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No point making a whole iterator class for the sake of a function that
doesn't need to exist.
2013-09-22 23:14:42 -04:00
0a093cf1b9
Why do compilers assume i don't know order of opperations? :(
2013-09-22 22:01:25 -04:00
184390d8d7
Fix the icon used for Dolphin on windows
2013-09-23 01:41:44 +00:00
e82c9e616d
operator= is a function too! std::forward is still appropriate.
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Fix the potentially unsafe use of std::move I added to FifoQueue.
2013-09-22 21:15:58 -04:00
af7ed820f5
[Android] Add a JP version of the string for FSAA. Also correct the English string too.
2013-09-22 19:16:32 -04:00
573dbfd494
ogl: drop glsl120 support
2013-09-22 23:45:14 +02:00
12e7c22006
Fix recording netplay with wiimote.
2013-09-22 17:32:11 -04:00
80b14e80b5
Fix crash when a player leaves in NetPlay.
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The player ID was being written as int and read as PlayerId (u8).
2013-09-22 16:12:16 -04:00
229b35bb6d
When hosting, don't try to connect if listening failed.
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If another instance of the server is running on the same computer, this
would cause Dolphin to confusingly connect to it.
2013-09-22 16:11:47 -04:00
cf4d015b2a
Don't disable SO_REUSEADDR on non-Windows, where it is safe.
2013-09-22 16:11:43 -04:00
17e753faf3
Fix FifoQueue's atomicity on ARM.
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Theoretically.
2013-09-22 16:08:09 -04:00
c3b9f3556f
Make CoreTiming's threadsafe events lock-free.
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Not sure if this actually helps in practice, but might help in
pathological cases, and almost certainly can't hurt.
2013-09-22 16:08:01 -04:00
7fe440340f
Improve Atomic.h:
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- For GCC, use intrinsics that will work on ARM.
- Add AtomicExchangeAcquire.
- Make Atomic{Load,LoadAcquire,Store,StoreRelease} work for any suitable type.
2013-09-22 16:07:45 -04:00
6209067daa
Fix stack misalignment fix.
2013-09-22 15:48:27 -04:00
9a6f28fce4
Revert "Fix stack misalignment issues."
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This reverts commit d334a9bc23
.
This breaks single core.
2013-09-22 14:29:35 -04:00
f3469c16a5
Merge branch 'wiimote-netplay'
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Conflicts:
Source/Core/Core/Src/NetPlayClient.cpp
Source/Core/Core/Src/NetPlayClient.h
Source/Core/Core/Src/NetPlayProto.h
Source/Core/Core/Src/NetPlayServer.cpp
Source/Core/Core/Src/NetPlayServer.h
Source/Core/DolphinWX/Src/NetWindow.cpp
Source/Core/DolphinWX/Src/NetWindow.h
2013-09-22 14:27:52 -04:00
bdae5d1027
[Android] Fix typo, FSAA stands for full scene antialiasing.
2013-09-22 11:59:10 -05:00
6340ad68be
Merge branch 'GLES3-FSAA'
2013-09-22 10:00:51 -05:00
75129dc3a7
Merge branch 'to-merge-after-4.0'
2013-09-22 10:58:24 -04:00
2395725200
We're not stable anymore :(
2013-09-22 16:28:09 +02:00
81effb8099
[Android] Add in FSAA option.
2013-09-22 09:25:38 -05:00
91619e28b8
Pull in the glRenderbufferStorageMultisample function pointer at run time.
2013-09-22 09:10:47 -05:00
c25be031fc
Dolphin 4.0 release
4.0
2013-09-22 16:00:57 +02:00
0c3cb5066e
New installer for 4.0
2013-09-22 16:00:57 +02:00
323ecdb772
Ship vcomp100.dll with Dolphin
2013-09-22 16:00:56 +02:00
1f95a294cd
Add the new 'Clean' themes from MaJoR and default to Clean by changing the name of the config key (yes, hack)
2013-09-22 16:00:56 +02:00
196953c50a
Use the new Dolphin icon
2013-09-22 16:00:39 +02:00
53b93f8cd5
Allow GLES3 hardware to support FSAA. Need a GUI option for this on Android devices.
2013-09-22 13:54:47 +00:00
eb2e3cff7e
D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.
2013-09-22 13:15:57 +02:00
4758ef9a9e
Merge commit 'fa8a4cdbb57e'
2013-09-22 15:25:10 +12:00
f9b0b0471b
D3D11: Fix various MSAA related issues.
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How did any of this ever work? >_>
2013-09-22 02:52:39 +02:00
91c0e02609
Don't require running Dolphin in the directory that contain Languages/ on Windows
2013-09-21 21:17:47 +02:00
d321aa7e7a
Pull in translations from Transifex.
2013-09-21 11:24:33 -05:00
1fb373f439
Stop dolphin from loading help.png
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It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
2013-09-21 06:34:50 +02:00
d2c3222fcc
Fix copying Sys/Wii to User/Wii on startup.
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Fixes issue 6621.
2013-09-21 00:34:19 -04:00
d334a9bc23
Fix stack misalignment issues.
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- Call ABI_AlignStack even on x86-64.
- Have ABI_AlignStack respect the difference in current alignment
between the root JIT function, which has a prolog, and
ProtectFunction thunks, which do not. This was causing many games
to crash on start on OS X. Since this might otherwise mean changing
the stack pointer before every call...
- Have one prolog/epilog function rather than two (one of which
definitely did not do what it was thought to do), and make it
actually work like a normal one, so that the stack frame shows up
properly in the debugger. There should be no performance impact.
2013-09-20 16:46:48 -04:00
95aac4ff68
if a memcard is set to read only, fail more gracefully by reporting when writes to the file fail instead of saying that the file does not exist.
2013-09-20 12:08:58 -07:00
86d70cee15
Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of 32. Thanks for pointing that out hk.konpie.
2013-09-20 14:50:27 -04:00
49fff7979b
[Android] Make the FolderBrowser extend a ListFragment instead of a regular fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
2013-09-18 22:17:23 -04:00
85f067780a
[ARM] Reenable flush per instruction with FPR cache. Something is still very wrong.
2013-09-19 02:08:20 +00:00
930f997f04
[ARM] Fix and optimize mtcrf.
2013-09-19 02:08:19 +00:00