d0e75bb438
DPL2Decoder: Remove unnecessary pointer arguments of DesignFIR
2017-04-23 09:18:28 +01:00
c9c68a8fd4
DolphinWX: Small rework of the Audio config dialog
2017-04-23 02:32:04 +02:00
9090f37347
Merge pull request #5299 from FRtranslator/Tools_menu_reorder
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Reorder the Tools menu, with more separators
2017-04-22 17:41:01 -04:00
4c711de309
Merge pull request #5301 from JosJuice/delete-wxinputbase
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Delete WXInputBase
2017-04-22 17:37:38 -04:00
a27b653d61
Reorder the Tools menu, with more separators
2017-04-22 20:59:42 +02:00
8fe0befbc3
Merge pull request #5245 from JosJuice/top-on-top
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Put "Top" on top of "Bottom" in the sensor bar position dropdown
2017-04-22 20:11:28 +02:00
26b6b78f3a
Delete WXInputBase
...
It's unused (apparently since cf8f049
). Deleting it will
lighten the load for translators.
2017-04-22 19:39:17 +02:00
0a1559dc2b
Merge pull request #5298 from MerryMage/GenerateOverflow
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Jit_Integer: Use constant pool in GenerateOverflow
2017-04-22 11:43:41 +02:00
bd4cfaaed7
Jit_Integer: Use constant pool in GenerateOverflow
2017-04-22 10:15:04 +01:00
0a0a824214
Automatic translation resources sync with Transifex
2017-04-22 11:06:19 +02:00
b5c857d14b
Merge pull request #5210 from leoetlino/es-shared-contents
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IOS/ES: Implement GetSharedContents (+ count)
2017-04-22 01:55:22 +02:00
bca9a9d4d9
Merge pull request #5113 from Starsam80/nand-import
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Add BootMii NAND import functionality
2017-04-21 22:02:15 +02:00
b09561ece2
IOS/ES: Implement GetSharedContents (+ count)
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Used by the system menu when importing a title from SD.
These are probably the last two ioctlvs used by a major title.
2017-04-21 19:30:20 +02:00
1035a8b697
Merge pull request #5295 from MerryMage/ACD
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ArmCPUDetect: Add missing include
2017-04-21 12:24:41 +02:00
73cdf9ecb5
ArmCPUDetect: Add missing include
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<cstring> is required for strncpy
2017-04-21 11:03:40 +01:00
207a95f4dc
Merge pull request #5267 from leoetlino/more-es-ioctlvs
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IOS/ES: Implement ES_DIGetTMD and ES_DIGetTMDSize
2017-04-21 11:08:05 +02:00
50349098c1
Merge pull request #5292 from ligfx/setvolumeafterstart
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AudioCommon: set volume _after_ starting stream
2017-04-21 10:29:21 +02:00
4517231a1a
Merge pull request #5287 from sepalani/rso
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Generate Symbols From RSO Modules added
2017-04-20 20:06:03 -04:00
694b10da11
Generate Symbols From RSO Modules added
2017-04-21 00:32:06 +01:00
c538cdcd47
AudioCommon: set volume _after_ starting stream
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Fixes an error with the CoreAudio backend, which apparently doesn't
allow you to set the volume before starting the stream:
```
59:31:087 AudioCommon/CoreAudioSoundStream.cpp:97 E[Audio]: error setting volume
```
This shouldn't cause any problems with other backends, since the mixer
starts with silence anyways.
2017-04-20 02:06:42 -07:00
a41c0d3caa
WX: Don't specify a parent frame for the render frame
2017-04-19 20:06:33 -06:00
6997515ec1
Merge pull request #5288 from MerryMage/android-stretch
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Android: Add audio stretch setting
2017-04-19 07:57:48 +02:00
58e7415fe5
MemoryWindow: FindPrevious button added
2017-04-18 23:47:52 +01:00
5123dc2651
MemoryWindow: Replace Search with FindNext
2017-04-18 19:08:44 +01:00
ee7e6edf31
Android: Add audio stretch setting
2017-04-18 18:42:02 +01:00
d1dc9d5a0c
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
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Vulkan: Use BlendingState from VideoCommon
2017-04-18 22:16:32 +10:00
16a947a88b
Merge pull request #5270 from stenzek/vulkan-aa
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Vulkan: MSAA and frame dumping fixes
2017-04-18 21:58:14 +10:00
fd896bd9e0
OGL: Drop BlendingState.dither
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How GL_DITHER works is implementation-defined, and we handle the
non-blended case in the pixel shader.
2017-04-18 21:55:23 +10:00
ddc5275071
VideoCommon: Drop SetDitherMode()
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It was a no-op on all backends apart from GL anyhow.
2017-04-18 21:55:22 +10:00
9dc7358395
Vulkan: Use BlendingState from VideoCommon
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Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows.
2017-04-18 21:55:22 +10:00
34ad5b457d
VideoCommon: Add usedualsrc field to BlendingState
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This is because we re-use BlendingState for our internal drawing (e.g.
RasterFont) and for these shaders, we can't assume the presence of a
second color output.
2017-04-18 21:33:40 +10:00
936910163a
Merge pull request #5286 from lioncash/mmu
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MMU: Get rid of pointer casts
2017-04-18 12:35:42 +02:00
fd0b99be2e
Merge pull request #5273 from JosJuice/android-x86-64
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x86-64 support on Android
2017-04-18 09:54:04 +02:00
f3f9489852
Merge pull request #5277 from stenzek/glsl-token-pasting
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OGL: Use struct for post-processing shader options
2017-04-18 09:37:34 +02:00
a58d5fa8ee
MMU: Get rid of pointer casts
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These sort of casts invoke undefined behavior (u8, u16, u32, and u64 all have
completely different alignment requirements).
2017-04-17 20:52:57 -04:00
9cfc671c69
MMU: Get rid of unnecessary temporaries in HostRead_[8|16|32] functions
2017-04-17 19:13:47 -04:00
e0c489d80c
Merge pull request #5282 from spycrab/issue_10197
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[Mario Party 4] Fix "All Mini Games Unlocked" AR Code (Issue #10197 )
2017-04-17 20:41:44 +02:00
72e92add8a
Make title column toggleable (Issue #9952 )
2017-04-17 19:34:14 +02:00
c8ce20e539
Fix "All Mini Games Unlocked" AR Code
2017-04-17 12:52:59 +02:00
e53969b6f2
Merge pull request #5278 from spycrab/issue_10213
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Lazily initialize m_main_config_dialog to fix analytics issue (Issue #10213 )
2017-04-16 07:12:29 -04:00
01e07d7853
Lazily initialize m_main_config_dialog (Issue #10213 )
2017-04-16 13:00:11 +02:00
feefe15485
Automatic translation resources sync with Transifex
2017-04-16 12:15:14 +02:00
9cd9ae902a
x86-64 support on Android
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We can do this now that the x86-64 JIT supports PIE.
JITIL is deliberately excluded from the GUI because it
doesn't support PIE yet. (JITIL will be used if it's
set in the INI, though.)
2017-04-16 11:53:33 +02:00
d22509984c
Merge pull request #5252 from JosJuice/pitch-text
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Update text about pitch depending on emulation speed
2017-04-16 05:48:57 -04:00
b6433b2ae8
Merge pull request #5266 from JosJuice/misc
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Rename Misc.cpp to CommonFuncs.cpp
2017-04-16 11:44:08 +02:00
e370f6a82a
OGL: Use struct for post-processing shader options
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This removes the need for token pasting, which isn't supported in GLSL
ES. Shouldn't cause any issues unless people are using reserved keywords
as option names.
2017-04-16 14:00:02 +10:00
1b9268485c
VolumeDirectory: Pass address shift to WriteEntryData as argument
2017-04-15 14:04:17 -04:00
108d59b131
VolumeDirectory: Correctly check name_offset alignment in assert
2017-04-15 14:04:10 -04:00
ec9579ebcd
Boot: When loading an FST for a Wii game, update IOS_MEM1_ARENA_END
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Without doing this, Wii games loaded as an ELF will zero out the FST.
This mirrors the behavior of the actual apploader.
2017-04-15 14:03:38 -04:00
138b0cb14e
VolumeDirectory: Align the name table size up properly
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If the name table isn't rounded up, a Wii game can read an incorrect
number of bytes when fetching the FST.
2017-04-15 14:03:31 -04:00