321b775f02
[Qt] Settings Window for Qt
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AND Fix leftovers from full code, fixed styling and lint
2016-05-10 21:24:53 -07:00
c299a6a8cc
Merge pull request #3801 from Helios747/the_30_minute_blocker_fix
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[UI] Remove browse toolbar button and tweak empty gamelist message
2016-05-08 17:24:40 -04:00
1e1fce1a03
Merge pull request #3815 from degasus/scm
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SCM: Use std::string.
2016-05-07 20:24:59 +12:00
461a48f8e3
Merge pull request #3820 from Lionel07/netplay-elf-title-regression
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Fix regression for .elf files in Netplay Game Selector
2016-05-07 19:47:13 +12:00
453d7777e5
Fix regression for .elf files in Netplay Game Selector
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Rearranged code to look nicer, as well
2016-05-06 19:41:40 -07:00
48237b38e8
Merge pull request #3817 from Lionel07/qt-mac
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[UI] Enable Qt on Mac
2016-05-06 13:28:11 +12:00
0368fc3837
[Qt]: Enable Qt on Mac OSX.
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* Enables Qt on OSX
* Makes it look pretty
2016-05-05 17:03:53 -07:00
1cfeacd5b6
Merge pull request #3793 from mathieui/netplay-disc-num
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Add information about disc number in the netplay setup
2016-05-06 09:19:54 +12:00
f36cd77da4
Add information about disc number in the netplay setup
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Previously, two-disc games would appear exactly the same, and not
necessarily in disc order, which made it a pain.
2016-05-05 23:15:00 +02:00
2030ad4577
SCM: Use std::string.
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Those macros may be defined, or not. We should support both cases, so use std::string as it also defines the length of the string.
2016-05-05 00:22:49 +02:00
dbd67c6b06
Merge pull request #3809 from Lionel07/netplay-gui-updates
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[UI] Make NetPlay UI bigger and neater
2016-05-04 08:45:48 +12:00
74f0c91860
Merge pull request #3783 from Pringo/description
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Update CPack Package Description
2016-05-03 22:55:18 +12:00
ea82fcc24f
Merge pull request #3658 from Tilka/helpers
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Interpreter: simplify some helpers
2016-05-03 22:44:27 +12:00
1634948b6e
Merge pull request #3742 from phire/dither
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Implement Dithering for video software
2016-05-03 22:41:39 +12:00
c32ba0fc06
Merge pull request #3744 from degasus/videosw
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VideoSW: Fix special case.
2016-05-03 22:34:00 +12:00
e0a5f1bb75
Merge pull request #3791 from spxtr/mw-timer
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Use CoreTiming for MemoryWatcher.
2016-05-03 22:30:51 +12:00
3a76aeb23d
[UI] Make NetPlay UI bigger and neater
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This commit does 4 things:
* It increases the default small size of the NetPlay window to a larger
and more appealing size.
* It cleans up and reorganizes a bit of the NetPlay Setup UI code.
* It moves the Direct or Transversal Selector to be more appealing and
nice looking.
* The Direct or Transversal also gets a label and nicer text, and a
spacer.
2016-05-02 08:15:44 -07:00
b7795044bb
Merge pull request #3768 from JosJuice/game-inis-2016-04-03
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Game INI updates
2016-05-01 23:45:25 +12:00
0008f7e447
Add EFB access to Super Mario Sunshine's INI and clean up old stuff
2016-05-01 13:28:37 +02:00
a78787ba75
Merge pull request #3730 from lioncash/noncopy
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NonCopyable: Minor changes
2016-05-01 11:46:08 +12:00
05e1406e89
Merge pull request #3795 from EmptyChaos/fix-diskreader
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DriveReader: Fix View > Show Drives
2016-05-01 11:43:30 +12:00
3d375592a2
Merge pull request #3798 from phire/goto_dino
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Fix handling of Wii NAND's /tmp directory during savestate loads.
2016-05-01 11:37:33 +12:00
d0def4714b
Automatic translation resources update from Transifex
2016-04-30 20:04:28 +00:00
79b902e7e5
[UI] Remove browse toolbar button and tweak empty gamelist message
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Removed some related functions
2016-04-30 10:25:46 -05:00
6f2d8483b7
VideoSW: Fix special case.
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I have no clue what this special case shall be, but accessing g_main_cp_state within Flush() is not allowed.
We likely still have a bad behavior, but now it only depends on the current state, not on the next one after flushing.
2016-04-30 13:14:09 +02:00
e629727572
Merge pull request #3792 from mathieui/netplay-rumble
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Fix netplay rumble
2016-04-30 23:06:37 +12:00
542e7ba158
Make a generic rumble function
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Call the appropriate rumble function for each SI Device, Should fix #9331 .
Ideally we wouldn’t have to do this, but since the way things are wired,
fixing the root cause it out of the picture for now.
2016-04-30 12:54:31 +02:00
6da87ef9dd
Added game INIs for Pokémon Mystery Dungeon games
2016-04-30 12:37:05 +02:00
ec5f5b7600
Game INI updates
2016-04-30 12:36:36 +02:00
290204e65c
Added recommended settings
2016-04-30 12:35:14 +02:00
3df4b09a94
Merge pull request #3797 from phire/casually_delete_some_code
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Fix netplay desync when using wii-u adapter.
2016-04-30 17:55:06 +12:00
45e0cb70df
Merge pull request #3770 from EmptyChaos/dsp-int-fail
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DSP: Fix array out of bounds
2016-04-29 20:07:07 -04:00
2d7dfa060e
Merge pull request #3796 from endrift/indtev-simplify
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VideoCommon: Workaround Intel OS X bug again
2016-04-29 19:59:45 -04:00
9776b8db43
Merge pull request #3799 from mimimi085181/fix-auto-ir
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Make integral auto IR(multiple of 640x528) work as expected
2016-04-29 19:50:21 -04:00
b99b685f22
Merge pull request #3800 from phire/unexceptional-exceptions
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Make exceptions consistent across all JITs/Interpreters (Fixes Pokemon Box)
2016-04-29 19:48:55 -04:00
b420abc908
Merge pull request #3769 from RisingFog/remove_framestep
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Remove Unused Framestop Functions
2016-04-29 19:41:25 -04:00
b9e9a5ee3d
Use CoreTiming for MemoryWatcher.
2016-04-28 21:28:15 -07:00
eb5819f88a
Make exceptions consistant across all JITs/Interpeters.
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They all handled it diffrently, so I've just moved it into Advance()
This fixes Pokemon Box booting in JIT/JITIL which shared a bug where
exceptions set in a scheduled event would be ignored untill the next
slice (upto 20,000 cycles).
2016-04-28 17:22:52 +12:00
8c34463f14
Make integral auto IR(multiple of 640x528) work as expected
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Right now, it's possible that x and y are scaled differently, if efb and xfb size are not the same.
2016-04-26 23:25:38 +02:00
97d570f0c9
DriveReader: Fix View > Show Drives
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DriveReader::m_size was never initialized which was indirectly
causing CGameListCtrl to crash Dolphin when it tried to insert a
character at a negative index in a string.
Reading one sector at a time is very inefficient and appears to
be causing timing issues during boot so SectorReader has been
enhanced to support batching.
SectorReader has been given a working cache system.
2016-04-26 21:24:08 +10:00
8f4ac5bbad
Close all files so /tmp can be deleted on save state load.
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Because the file handles were open, the recursive delete was
failing. The previous commit stopped the crash but this should
make the restore actually happen has expected.
2016-04-25 18:29:49 +12:00
b2f133d2ac
make DeleteDirRecursively clean up correctly after failure.
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Fixes Metroid prime crashing the second boot after loading
a save state (issue 9496)
2016-04-25 18:28:38 +12:00
429ae8fb01
Fix netplay desync when using wii-u adapter.
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If the game sent a command to a disconnected controller, the
wii u adapter code would return a diffrent response.
This simply deletes the speclized version of RunBuffer for the
wii-u adapter as the only diffrence was the code which detected
disconnected controllers and returned a error.
2016-04-25 15:26:31 +12:00
3033096223
Merge pull request #3767 from degasus/android
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Android: Also copy sys/Wii directory.
2016-04-24 15:12:57 +02:00
3a4ff30745
Android: Also create directorys for the Wii files.
2016-04-24 14:44:30 +02:00
18db9498d7
Android: Check asset overwrite per file.
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So new files will be added, eg the missed Wii directory.
2016-04-24 14:44:30 +02:00
3f704dca75
Android: Also copy sys/Wii directory.
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Seems like this one was just missed, some games just did not start without it.
2016-04-24 14:44:30 +02:00
8a21b082d6
Merge pull request #3745 from stenzek/d3d11-texcache
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D3D11: Fix EFB MSAA depth buffer copies, StateManager desyncs in some cases
2016-04-24 11:47:32 +02:00
d6517a761c
VideoCommon: Simplify indirect texture lookup code slightly
2016-04-23 22:55:52 -07:00
aa736bf258
Revert "VideoBackend: Remove extraneous shifts from indirect texture lookups"
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This reverts commit 1f1b127b69
.
2016-04-23 22:55:42 -07:00