Stenzek
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dec0c3bce8
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Move shader caches to VideoCommon
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2018-03-10 15:56:30 +10:00 |
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Stenzek
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24ddea04ce
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
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Stenzek
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836b9b9acb
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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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2017-09-11 20:01:45 +10:00 |
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Stenzek
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c783cd2aaf
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GeometryShaderGen: Add UID enumeration functions
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2017-07-30 17:43:59 +10:00 |
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Stenzek
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3ea9d86faa
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ShaderGen: Pass host config to shader generation functions
Also moves the host config checks to common.
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2017-07-20 17:54:33 +10:00 |
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Stenzek
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82c27182a8
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ShaderGen: Remove host state from shader uids
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2017-07-20 17:46:59 +10:00 |
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Lioncash
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468f623d27
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ShaderGenCommon: Remove unnecessary includes
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2017-02-01 12:19:55 -05:00 |
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Lioncash
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14e0b48ae4
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VideoCommon: Make API_TYPE an enum class
Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
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2016-07-29 19:20:16 -04:00 |
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Scott Mansell
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ebe5fd0b36
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Multithreadded Shadergen: Minor fixups.
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2016-06-26 16:13:22 +12:00 |
|
Scott Mansell
|
28c7113e41
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Multithreadded Shadergen: Second Pass over geometery Shadergen
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2016-06-26 16:13:21 +12:00 |
|
Scott Mansell
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4969415f38
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Remove global refrences from common code.
Bug Fix: Previously vertex shaders and geometery shaders didn't track
antialaising state in their UIDs, which could cause AA bugs
on directx.
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2016-06-26 16:13:20 +12:00 |
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Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
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Tillmann Karras
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71d1eb3c31
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VideoCommon: return code/uid from shader gens
rather than passing in non-const references
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2015-11-03 14:40:23 +01:00 |
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Tillmann Karras
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30ebb2459e
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Set copyright year to when a file was created
|
2015-05-25 13:22:31 +02:00 |
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Tillmann Karras
|
cefcb0ace9
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Update license headers to GPLv2+
|
2015-05-25 13:22:31 +02:00 |
|
Jules Blok
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1b9fe70d7c
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VideoCommon: Make IsPassthrough() a function of the ShaderUid.
|
2014-12-19 14:10:53 +01:00 |
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Jules Blok
|
925bbcb85b
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VideoCommon: Handle wireframe mode in the geometry shader.
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2014-12-19 14:10:52 +01:00 |
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Jules Blok
|
bd6d229733
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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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2014-12-18 00:36:48 +01:00 |
|
Jules Blok
|
aa4242fd9c
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GeometryShaderGen: Pass the primitive type and always run the generator regardless of stereoscopy.
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2014-12-14 21:23:20 +01:00 |
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Jules Blok
|
9b2cd82da5
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
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Jules Blok
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272ea90ca5
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GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
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2014-11-23 14:23:41 +01:00 |
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Jules Blok
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b005f61a2e
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Add geometry shader generator for stereo 3D.
|
2014-11-23 14:22:55 +01:00 |
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