Commit Graph

27529 Commits

Author SHA1 Message Date
3857e1fa66 Core: add GraphicsMod directory 2022-06-26 21:53:21 -05:00
4fbbd85ef4 VideoCommon: create variables for EFB/XFB copy prefix. Reword prefix to 'efb1' and 'xfb1' to match textures 2022-06-26 21:53:21 -05:00
b9995b04a0 VideoCommon: add a way to get have a graphics directory count for all games by using a special 'all.txt' instead of a 'gameid.txt' file 2022-06-26 00:45:13 -05:00
7854afe512 VideoCommon: add support for setting and getting the stage from the texture info 2022-06-26 00:45:13 -05:00
a1892a9c68 VideoCommon: add function to check whether TextureFormat is a valid value 2022-06-26 00:45:13 -05:00
76401e8ffb BS2Emu: Initialize the last rows of postMatrices to the identity matrix
This fixes Datel titles having missing textures (which was an issue with the previous commit).
2022-06-25 17:29:49 -07:00
b2ddffeeb1 BS2Emu: Set HID0/1/2/4 and MSR with correct default values
These values were obtained by setting a breakpoint at a game's entry point, and then observing the register values with Dolphin's register widget.

There are other registers that aren't handled by this PR, including CR, XER, SRR0, SRR1, and "Int Mask" (as well as most of the GPRs). They could be added in a later PR if it turns out that their values matter, but probably most of them don't.

This fixes Datel titles booting with the IPL skipped (see https://bugs.dolphin-emu.org/issues/8223), though when booted this way they are currently missing textures. Due to somewhat janky code, Datel overwrites the syscall interrupt handler and then immediately triggers it (with the `sc` instruction) before they restore the correct one. This works on real hardware due to icache, and also works in Dolphin when the IPL runs due to icache, but prior to this change `HID0.ICE` defaulted to 0 so icache was not enabled when the IPL was skipped.
2022-06-25 14:27:29 -07:00
9675faa232 DSPHLE: Properly reflect initial halt state in mail handler
DSPHLE::Initialize sets the halt and init bits to true (i.e. m_dsp_control.Hex starts as 0x804), which is reasonable behavior (this is the state the DSP will be in when starting a game from the IPL, as after `__OSStopAudioSystem` the control register is 0x804).
However, CMailHandler::m_halted defaults to false, and we only call CMailHandler::SetHalted in DSPHLE::DSP_WriteControlRegister when m_dsp_control.DSPHalt changes, so since DSPHalt defaults to true, if the first thing that happens is writing true to DSPHalt, we won't properly halt the mail handler.
Now, we call CMailHandler::SetHalted on startup. This fixes Datel titles when the IPL is skipped with DSP HLE (though this configuration only works once https://bugs.dolphin-emu.org/issues/8223 is fixed).
2022-06-25 14:06:55 -07:00
caf0e5b3e8 DSPHLE: Add variables in CMailHandler to savestate. 2022-06-25 19:15:21 +02:00
52f32e61dc DSPHLE: Fix build error in the libasnd uCode
This was a conflict between 8a144a735f and b063f15dcc.
2022-06-24 19:29:31 -07:00
75943a7a2c Merge pull request #10763 from Pokechu22/dsp-hle-asnd
DSPHLE: Add HLE version of libasnd ucode
2022-06-24 21:51:27 -04:00
1faca4bfc7 Merge pull request #10752 from tellowkrinkle/BetterShaderNames
VideoCommon: Better shader names
2022-06-24 15:50:48 -07:00
76f890f6b0 Merge pull request #10761 from Pokechu22/dsp-halt-mail
DSPHLE: Handle mail more accurately
2022-06-24 18:46:20 -04:00
ffa3bf86fb Merge pull request #10760 from tellowkrinkle/std430
VideoCommon: Fix SSBO layout and remove associated "bug"
2022-06-24 18:40:47 -04:00
8a144a735f DSPHLE: Add HLE version of libasnd ucode 2022-06-23 10:50:24 -07:00
0a2aabe6ec Merge pull request #10753 from Pokechu22/dsp-hle-cdd1-constants
DSPHLE: Move CDD1 constants to UCodes.h
2022-06-23 13:43:57 +02:00
2bd72dfc6f Merge pull request #10758 from shuffle2/x64-on-arm64
windows: detect and warn if running x64 dolphin on arm64
2022-06-23 07:34:34 +02:00
f3c8e75666 DSPHLE: Move CDD1 constants to UCodes.h
These are used by *all* uCodes, though not all uCodes support MAIL_RESUME or MAIL_CONTINUE.
2022-06-22 22:01:13 -07:00
29ddd0e6f0 windows: detect and warn if running x64 dolphin on arm64 2022-06-22 15:33:12 -07:00
a72fa4b9cc DSPHLE: Don't generate new mail if the DSP is halted
This fixes booting Datel titles with DSPHLE (see https://bugs.dolphin-emu.org/issues/12943). Datel messed up their DSP initialization code, so it only works by receiving a mail later on, but if halting isn't implemented then it receives the mail too early and hangs.
2022-06-22 09:57:33 -07:00
3aeafcc70b DSPHLE: Return last mail with top bit cleared if there is no new mail
This is an accuracy improvement, though I don't think it matters for anything in practice.
2022-06-22 09:56:51 -07:00
bdbb23fa1a DSPHLE: Rename CMailHandler::m_Mails to m_pending_mails 2022-06-22 09:56:51 -07:00
0fec8ffb3c DSPHLE: Remove empty destructors
Most of these were made unnecessary by the previous commit.
2022-06-22 09:56:51 -07:00
567f9bede4 DSPHLE: Remove unneeded calls to m_mail_handler.Clear()
It's cleared whenever the uCode changes, so there's no reason to clear it in a destructor or during initialization.

I've also renamed it to ClearPending.
2022-06-22 09:56:50 -07:00
b063f15dcc DSPHLE: Replace CMailHandler::IsEmpty with CMailHandler::HasPending 2022-06-22 09:56:50 -07:00
c8e716234e Merge pull request #10732 from Pokechu22/dsp-init
Increase accuracy of DSP initialization process
2022-06-22 14:36:04 +02:00
6ddff87d42 Merge pull request #10755 from tellowkrinkle/DebugUID
VideoCommon: Don't add garbage to shader uids in debug builds
2022-06-22 14:33:23 +02:00
dc61f87fe4 Merge pull request #10772 from shuffle2/morepch
msbuild: add pch for dolphinqt
2022-06-22 14:27:44 +02:00
ceef02ed2a Merge pull request #10750 from Pokechu22/hermes-test
Enhance DSPAssemblyTest, and fix various DSPTool bugs discovered while doing so
2022-06-22 14:26:50 +02:00
430c58cf27 IOS: Use host nameserver on more BSDs 2022-06-21 21:49:02 -05:00
a2530e3b93 IOS: Use first available IPv4 nameserver 2022-06-21 21:49:02 -05:00
b39a11e23b msbuild: add pch for dolphinqt
since this now includes Qt headers it's better than only using
the vanilla DolphinLib one alone (previous behavior before Qt6)
2022-06-21 13:35:14 -07:00
a334883c47 Qt/MemoryViewWidget: Don't elide text
Before, the Hex 32 display would get truncated on Linux.
2022-06-20 18:53:23 -07:00
f441e3ab98 Merge pull request #10723 from Pokechu22/dsp-lle-unsigned-loop-counter
DSP LLE Recompiler: Fix LOOP and BLOOP when the counter is between 0x8001 and 0xFFFF
2022-06-21 02:01:13 +02:00
c317f7fd22 DSPLLE: Don't log when DIRQ is set to 0
No interrupt is generated in this case. The homebrew liband uCode writes zero fairly frequently, so logging it results in spam.
2022-06-19 10:46:41 -07:00
2b2b8e932d Rename FPS_REFRESH_INTERVAL in VideoCommon/FPSCounter 2022-06-17 20:11:53 -06:00
f79ac768d8 VideoCommon:ShaderCache: Add const to some local variables 2022-06-17 20:14:32 -05:00
23ed611077 Merge pull request #10729 from Pokechu22/libusb-error-wrap
Improve libusb error logging
2022-06-17 16:01:46 +02:00
b199108964 Merge pull request #10520 from AdmiralCurtiss/resource-pack-init-crash
ResourcePack: Avoid crashes on invalid packs during Init().
2022-06-17 13:55:16 +02:00
efbf5a450b ResourcePack: Avoid crashes on invalid packs during Init(). 2022-06-17 03:49:05 +02:00
26529a31ab VideoCommon: Fix SSBO layout and remove associated "bug" 2022-06-16 20:26:11 -05:00
896d5454f0 updater: use new platform id for win-arm64 2022-06-16 14:55:51 -07:00
053b3e725b DSPHLE: More accurately handle initialization behavior
This improves timing, but does not fix Datel titles.
2022-06-16 12:18:05 -07:00
072913bbad DSPLLE: More accurately handle initialization behavior 2022-06-16 12:18:05 -07:00
c38c2b1aaa DSPLLE: Fix debug logging in ReadMailboxLow
The # option means that 0x is prepended already, so the old code resulted in 0x0xDEADBEEF instead of the intended 0xDEADBEEF. WriteMailboxLow was already correct.
2022-06-16 12:18:05 -07:00
3ceda1df8c DSPLLE: Rename cr to control_reg
Before, there were two distinct fields called cr and r.cr, which is needlessly confusing (see the comment in DSPCore.h).
2022-06-16 12:18:05 -07:00
c7892d7371 VideoCommon: Name ubershaders 2022-06-16 02:08:45 -05:00
23c1721fbd VideoCommon: Reduce duplicates of non-palette-requiring texture decode shaders 2022-06-16 02:08:45 -05:00
107a928452 Merge pull request #10748 from tellowkrinkle/SDL22Fun
InputCommon: SDL 2.0.22 init crash workaround
2022-06-15 18:02:59 +02:00
ac3920a0da Qt/GameCubePane: Fix swapping memory cards mid-emulation. 2022-06-15 10:42:14 +02:00