Commit Graph

2967 Commits

Author SHA1 Message Date
skidau
a373cc0654 Merge pull request #1231 from Armada651/borderless
Support the borderless fullscreen option in all backends.
2014-10-11 14:27:49 +11:00
skidau
8738b1879c Removed the MMU Speed Hack option. The TLBHack is now enabled if the MMU option is disabled. This will help catch cases where a game requires the TLBHack but the option has not been set in the game ini. It also removes the possibility to mistakenly enable both the MMU and TLBHack. 2014-10-11 11:31:16 +11:00
Rachel Bryk
bf7de71fd0 Replace wxFileExists() with File::Exists().
It did not handle unicode properly.
2014-10-10 11:22:47 -04:00
Steven V.
bcf8f8f0b2 Fixed minor capitalization issue 2014-10-09 16:59:58 -04:00
Steven Vascellaro
2ce90f267c Moved "Connect Wiimote" options into submenu
Moved "Connect Wiimote 1-4" and "Connect Wii Balance Board" into their
own submenu.
2014-10-09 15:15:42 -04:00
Jules Blok
03e1bd0995 Limit Borderless Fullscreen to Windows systems. 2014-10-09 11:30:26 +02:00
Lioncash
677d74df88 Merge pull request #1240 from FioraAeterna/fixdebugblocklink
Debug: fix disable block linking option
2014-10-08 22:13:33 -04:00
Fiora
8bf2cf0641 Debug: fix disable block linking option
Previously it did the opposite of what it was supposed to; when checked, it'd
turn block linking on, and when unchecked, it'd turn it off.

Also update JITIL's block linking disabling in debug mode to match the behavior
of the regular JIT.
2014-10-08 19:03:25 -07:00
Rachel Bryk
2cfc1eac51 Fix another crash in tas input. 2014-10-08 09:46:28 -04:00
Rachel Bryk
e09288aec1 Fix crash in tas input. 2014-10-07 22:35:56 -04:00
skidau
38b64fd077 Merge pull request #1213 from RachelBryk/wii-tas-input
Add wiimote tas input.
2014-10-08 13:15:43 +11:00
Lioncash
ab49d80e3f Merge pull request #1234 from Stevoisiak/renameNamesToBannerNames
Rename m_names to m_banner_names
2014-10-07 20:01:29 -04:00
Lioncash
fab357552f Merge pull request #1233 from Stevoisiak/getNameRedundancy
Updated Netplay to use GetName()
2014-10-07 19:54:09 -04:00
Steven Vascellaro
ebbbe43b8f Rename m_names to m_banner_names 2014-10-07 19:14:11 -04:00
Steven Vascellaro
4b9ee5ee39 Updated Netplay to use GetName() 2014-10-07 19:05:38 -04:00
Jules Blok
39f421d45d Support the borderless fullscreen option in all backends. 2014-10-07 16:48:43 +02:00
Jules Blok
7344f752b7 Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
Special handling was associated with this function, which only applies to exclusive fullscreen.
2014-10-07 16:43:32 +02:00
skidau
1b573c4ca0 Merge pull request #1225 from lioncash/lolwx
DolphinWX: Make WXInputBase part of the WxUtils namespace.
2014-10-07 13:28:25 +11:00
Lioncash
700a4154dd Merge pull request #1228 from Stevoisiak/fixedSaveBannerFilename
Fix for banner filename from ID
2014-10-06 17:49:24 -04:00
Steven Vascellaro
63c05c15d5 Fix for banner filename from ID
Saving a banner as a .PNG now properly defaults to the gameID.
2014-10-06 17:42:24 -04:00
Lioncash
7c05d029d3 Merge pull request #1085 from waddlesplash/refactoring
Migrate global init stuff into UICommon.
2014-10-05 21:25:44 -04:00
Lioncash
af241c9710 Merge pull request #1215 from lioncash/spacing
DolphinWX: Fix double-spacing in some UI strings
2014-10-05 21:22:17 -04:00
Augustin Cavalier
19109e2d01 Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
2014-10-05 20:47:37 -04:00
Lioncash
41ea4a28b2 DolphinWX: Make WXInputBase part of the WxUtils namespace.
There's no need for the preprocessor checks for wx, since this is used in wx code. Also, this being a part of the InputCommon namespace is kind of wrong.
2014-10-05 05:31:48 -04:00
comex
7bce3fcdf9 Merge pull request #1174 from FioraAeterna/fifowriteaddrfix
JIT: properly remove FIFO write addresses when code is invalidated
2014-10-04 00:18:58 -04:00
skidau
d0ea2ad6dc Merge pull request #1198 from lioncash/crypt
WiiSaveCrypted: Move some function params over to std::string
2014-10-04 13:10:28 +10:00
skidau
6a3b05a9ea Merge pull request #1197 from RachelBryk/multicompress
Don't allow multi compress to compress wbfs or wad files.
2014-10-04 13:09:43 +10:00
Lioncash
7610811f79 DolphinWX: Fix double-spacing in some UI strings 2014-10-03 13:54:18 -04:00
Rachel Bryk
c41b31d3ff Add wiimote tas input. 2014-10-03 12:02:52 -04:00
Rachel Bryk
e0b5d4a86c Fix running dolphin with a single flag. 2014-10-03 07:39:51 -04:00
skidau
16d3604211 Merge pull request #1196 from RachelBryk/framecount
Add on screen frame counter.
2014-10-03 13:31:52 +10:00
skidau
6333f41837 Merge pull request #1194 from RachelBryk/arg
If one argument is given, assume it is a game, and run it.
2014-10-03 13:31:37 +10:00
Blackbird88
981a21a12f Spelling mistake 2014-10-02 09:25:25 +02:00
Lioncash
0d8b34612e WiiSaveCrypted: Move some function params over to std::string 2014-09-30 20:31:59 -04:00
Rachel Bryk
621d5c5cd8 Don't allow multi compress to compress wbfs or wad files. 2014-09-30 19:28:16 -04:00
Rachel Bryk
f6c6f03cce Add on screen frame counter. 2014-09-30 18:49:44 -04:00
Tony Wasserka
13fc8e7df1 Merge pull request #578 from RachelBryk/IR
Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via INI.
2014-09-30 19:21:21 +02:00
Rachel Bryk
c0270f63c5 If one argument is given, assume it is a game, and run it. 2014-09-30 09:21:34 -04:00
Fiora
85547d94be JIT: properly remove FIFO write addresses when code is invalidated
Fixes a bug caused by interaction with carry optimizations; might fix other
issues too.
2014-09-30 01:00:23 -07:00
comex
acac5325f5 Merge pull request #1134 from RachelBryk/movie-menu
Create new Movie menu.
2014-09-30 02:51:21 -04:00
comex
71b4c2ee9c Merge pull request #1180 from Stevoisiak/Replace-GCM-With-ISO
Replaced GCM functions with ISO functions
2014-09-30 02:47:33 -04:00
comex
8fed5aa492 Fix focus detection on OS X by replacing wxGetActiveWindow with wxWindow::FindFocus.
wxGetActiveWindow is implemented as "return NULL" on OS X, while
wxWindow::FindFocus works.  On Windows, the difference is in the use of
GetActiveWindow() vs. GetForegroundWindow().  A MSDN comment says:

> A system has only one active window, which GetForegroundWindow()
> returns. GetActiveWindow() seems to return the same window as
> GetForegroundWindow() if the foreground window belongs to the current
> thread. Otherwise, it always returns null, rather than the topmost
> window of the calling thread.

Since we are on the GUI thread, it shouldn't make any difference.
2014-09-30 01:35:48 -04:00
Rachel Bryk
f40e8a5cd0 Create new Movie menu. 2014-09-30 00:10:39 -04:00
Steven Vascellaro
b956be20e3 Replaced generalized instances of GCM with ISO
Renamed various commands to refer to ISO instead of GCM for consistency,
as the commands are used for both Wii and GameCube files.

CompressGCM --> CompressISO
DeleteGCM --> DeleteISO
MultiCompressGCM --> MultiCompressISO
MultiDecompressGCM --> MultiDecompressISO
SetDefaultGCM --> SetDefaultISO

Fixed COMPRESSISO

Fixed missing "COMPRESSISO"

Fixed more COMPRESSISO

Final fix for COMPRESSISO
2014-09-28 19:53:05 -04:00
Rachel Bryk
4fe1119e52 Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini. 2014-09-25 19:50:25 -04:00
skidau
c41f76e774 Merge pull request #1148 from lioncash/typo
ISOProperties: Fix typo in the tooltip for manual config editing.
2014-09-25 13:49:39 +10:00
skidau
6d064b0406 Merge pull request #1126 from lioncash/delete
DolphinWX: Get rid of an explicit delete in OnExportSave
2014-09-25 13:44:21 +10:00
Rohit Nirmal
3168361e32 Android: Silence some more warnings. 2014-09-22 17:45:42 -04:00
Ryan Houdek
7f1185b941 Merge pull request #1140 from lioncash/android
Android: Silence a few warnings
2014-09-22 16:20:53 -05:00
Lioncash
874f5eb1ad ISOProperties: Fix typo in the tooltip for manual config editing. 2014-09-22 13:45:28 -04:00
Rachel Bryk
ad460a21d7 Change netplay buffer SpinCtrl to default to 5. 2014-09-22 08:40:13 -04:00
skidau
6379d3983a Merge pull request #1137 from lioncash/debugger-crash
DolphinWX: Fix case where the debugger would crash on hiding a pane.
2014-09-22 14:48:29 +10:00
Lioncash
dc79755303 Android: Silence a few warnings 2014-09-21 19:51:27 -04:00
Lioncash
76ad89ebb6 DolphinWX: Fix the video dialog crashing Dolphin on OSX
When a game was running and someone opened the video dialog, it would crash. This is because the preprocessor macro should have been __APPLE__ not _APPLE_

Fixes issue 7644.
2014-09-21 16:08:16 -04:00
Lioncash
95660a5563 DolphinWX: Fix case where the debugger would crash on hiding a pane.
These ID values would clash with the window parent IDs of all the actual debugger panes (they are in the 350 range as well).

For example, attempting to show and then close the memory window would cause an assertion, because it would attempt to destroy the text control for searching through memory, rather than destroying the actual parent window it's attached to.

These IDs are only used locally, so their value doesn't matter.
2014-09-21 14:06:27 -04:00
Lioncash
dc65ef33ba DolphinWX: Fix the memory view in the debugger 2014-09-21 11:47:52 -04:00
Lioncash
b92e0660ab DolphinWX: Get rid of an explicit delete in OnExportSave 2014-09-20 13:00:55 -04:00
skidau
ae17d91992 Merge pull request #1096 from RachelBryk/save-slots
Add hotkeys to select save state slots
2014-09-20 15:45:02 +10:00
Ryan Houdek
2db7413a19 Merge pull request #1118 from lioncash/lolwinapi
FrameTools: Set focus on Windows via CFrame::SetFocus
2014-09-19 20:48:27 -05:00
Ryan Houdek
2e1377ab7e Merge pull request #1107 from FioraAeterna/opcodesearch
Debugger: make opcode search a bit better
2014-09-19 15:50:54 -05:00
Lioncash
c33a9de6af FrameTools: Set focus on Windows via CFrame::SetFocus 2014-09-18 21:15:26 -04:00
Lioncash
207d7787a4 DolphinWX: Fix GC/Wiimote input windows randomly crashing on OSX 2014-09-18 14:52:12 -04:00
Fiora
20c3a0f2d8 Debugger: scroll by multiples of 4 bytes
Avoids that weird effect where scrolling offsets code from 4-byte boundaries,
showing nonsense 75% of the time.
2014-09-18 03:54:57 -07:00
Fiora
8ce4676605 Debugger: make opcode search a bit better
Search a wider range (not all games fit in the originally searched range).
Print a notice if the opcode isn't found, instead of silently failing.
2014-09-18 03:47:46 -07:00
Rachel Bryk
5dc88a2673 Add hotkeys to select save state slots and to save/load the currently selected slots. 2014-09-16 19:19:41 -04:00
Lioncash
357c0adc3c Kill off the wx casts within InputCommon and GLInterface.
All because someone didn't actually return the wxWindow handle for the edge case.
2014-09-14 01:07:08 -04:00
Lioncash
322f033c97 DolphinWX: Get rid of fallthrough in ScanForISOs 2014-09-12 11:52:36 -04:00
Zhuowei Zhang
3eaeeee41d Parse input as hex instead of decimal to match display values in the debugger's register view 2014-09-12 00:21:49 -04:00
Rohit Nirmal
c0f7cab3f5 Remove extra semicolons at the ends of some lines. 2014-09-10 12:17:38 -04:00
Ryan Houdek
71cb09f1ca Merge pull request #1027 from rohit-n/change-include
Include CommonTypes.h instead of Common.h.
2014-09-10 00:35:16 -05:00
skidau
d1439bc1db Merge pull request #1041 from RachelBryk/kill-g_CoreStartupParameter
Kill Core::g_CoreStartupParameter.
2014-09-10 11:00:42 +10:00
Ryan Houdek
16f054db47 Merge pull request #1033 from Sonicadvance1/fix-android-x86_64
Fix building x86_64 on Android.
2014-09-09 18:52:27 -05:00
Ryan Houdek
3a205d663c Fix building x86_64 on Android.
Missed a define in x64MemTools for when the thought process was Android == ARM
Also changes the variable we use for choosing which folders to copy to and from our jni file.
This has changed since the x86_64 build target uses the library folder x86-64, which is stupid and annoying.
2014-09-09 00:11:08 -05:00
Rachel Bryk
f93aa7087c Kill Core::g_CoreStartupParameter. 2014-09-09 00:24:49 -04:00
Fiora
94c20db369 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-08 20:15:45 -07:00
Rohit Nirmal
fbc64984ca Include CommonTypes.h instead of Common.h. 2014-09-08 15:39:58 -04:00
Lioncash
bf0c4a644b Merge pull request #1002 from waddlesplash/wx-fixup
WiiSaveCrypted: migrate to Core/HW.
2014-09-08 15:20:12 -04:00
Augustin Cavalier
e601b6f2c5 WiiSaveCrypted: migrate to Core/HW.
There's really no reason to have this in DolphinWX, as it does
not use any DolphinWX code.
2014-09-08 13:31:23 -04:00
skidau
dae162c2b5 Merge pull request #971 from TurboK234/EFB_copies_togglefix
Remove "EFB Copies Disabled" option from hotkey toggling cycle.
2014-09-08 17:05:52 +10:00
Lioncash
9db370ea40 DolphinWX: Use std::string over char arrays in MemoryView 2014-09-07 20:36:02 -04:00
Lioncash
e218c38721 DolphinWX: Remove unnecessary unique_ptr get calls in InputConfigDiag 2014-09-07 01:59:56 -04:00
skidau
7863295555 Used a constant for the default high value. 2014-09-07 14:25:06 +10:00
skidau
8abe9622fd Route the wiimote speaker to the sound mixer (the host system's speakers). Emulated Wiimote speaker sounds will go to the host system's speakers. Real Wiimotes will continue to use their own speaker for Wiimote speaker sounds. All Wiimote speaker sound can be disabled by unchecking the "Enable Speaker Data" option.
Each emulated Wiimote can have its speaker routed from left to right via the "Speaker Pan" setting in the emulated wiimote settings dialog.  Use any value from -127 for leftmost to 127 for rightmost with 0 being the centre.

Added code in the InputConfig to use a spin control for non-boolean values.

Defaulted the setting of "Enable Speaker Data" to disabled.
2014-09-07 14:16:20 +10:00
skidau
3caab10df8 Hooked up the emulated Wiimote speaker.
The Wiimotes are positioned as follows:
Wiimote 0 = Center
Wiimote 1 = Left
Wiimote 2 = Right
Wiimote 3 = Center

The Wiimote speaker output can be disabled via the "Enable Speaker Data" checkbox in the Wiimote settings.
2014-09-07 14:16:20 +10:00
skidau
b801c7f8f1 Merge pull request #1015 from zhuowei/update_debugger_menu_at_startup
Update debugger button states at startup to disable non-functional JIT menu items
2014-09-07 14:14:11 +10:00
skidau
a21ad12f1e Merge pull request #1014 from RachelBryk/active-movie
Add an IsMovieActive function.
2014-09-07 14:05:59 +10:00
Rachel Bryk
5a163ec5e6 Add an IsMovieActive function.
Makes things a bit simpler, since this is a common check.
2014-09-06 23:44:25 -04:00
skidau
741c0e2d50 Merge pull request #587 from RachelBryk/recording-race
Don't allow starting recording in states that will cause a crash or othe...
2014-09-07 13:41:57 +10:00
Zhuowei Zhang
e0a909c076 Update debugger button states at startup to disable non-functional JIT menu entries 2014-09-06 23:38:22 -04:00
Shawn Hoffman
9a9fd8752a Quiet initialization order warning in CFrame 2014-09-06 13:01:24 -07:00
shuffle2
9302218a19 Merge pull request #851 from lioncash/logg
Common: Kill off duplicate log warning definitions
2014-09-06 12:35:19 -07:00
Lioncash
690ed8580c Common: Kill off duplicate log warning definitions
Also embed the log checks rather than using macros
2014-09-06 15:11:29 -04:00
shuffle2
218adb5515 Merge pull request #1003 from lioncash/wii-save-import
DolphinWX: Fix Wii save importing
2014-09-06 11:52:33 -07:00
shuffle2
87b6c8d991 Merge pull request #988 from shuffle2/hide-menubar
Fix render to main crashing in fullscreen.
2014-09-06 11:43:50 -07:00
Lioncash
5b837a11e4 DolphinWX: Fix Wii save importing
Calls to reserve don't resize the array to accomodate the given data size.
These vectors should be initialized with the size directly.
2014-09-06 12:44:11 -04:00
Augustin Cavalier
a15d9ed0b6 Migrate PNGs from DolphinWX to the Data/Sys/Resources directory.
* Aren't used by anything (yet) as DolphinWX compiles XPM versions into the build
 * Moved the .desktop file as well, adjusted INSTALL rule accordingly
2014-09-06 11:47:21 -04:00
Shawn Hoffman
7308b809d8 Fix render to main crashing in fullscreen.
When hiding the menubar (for going fullscreen with render to main),
keep a functionally-duplicate menubar around for servicing menubar
actions.
2014-09-05 22:21:09 -07:00
Fiora
07e0c917c6 Revert "JIT64: optimize CA calculations" 2014-09-05 10:26:30 -07:00
comex
97420c6ec6 Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
2014-09-05 11:52:02 -04:00
shuffle2
ee450acb54 Merge pull request #973 from rohitnirmal/remove-using-namespace
Controller Interface: Remove "using namespace" in header file.
2014-09-04 22:58:22 -07:00
Ryan Houdek
30fef298bb Revert "Don't sleep in the event thread" 2014-09-05 00:50:40 -05:00
Rohit Nirmal
b0060e5184 Controller Interface: Remove "using namespace" in header file. 2014-09-04 23:02:25 -05:00
shuffle2
fb3a668767 Merge pull request #974 from lioncash/wiki-links
DolphinWX: Simplify wiki link construction
2014-09-04 19:35:28 -07:00
shuffle2
9c41b17b41 Merge pull request #945 from MikeRavenelle/inputConfig
Edit Auto iterate through configuration inputs with toggle
2014-09-04 19:34:01 -07:00
Lioncash
6369173981 DolphinWX: Simplify wiki link construction 2014-09-04 21:30:33 -04:00
Jasper St. Pierre
5cb5a6ecd2 Don't sleep in the event thread
The person who wrote this seemed to misunderstand how XPending and
XNextEvent actually work. XNextEvent will wait in poll if there's
no event yet, meaning that we don't need to sleep after we process
all the events; the kernel will sleep for us.

This changes indentation, so view with -w or a similar feature to
understand what's actually changed here.
2014-09-04 17:24:51 -07:00
MikeRavenelle
411c060504 Checkbox for iteration
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
2014-09-04 19:23:04 -05:00
MikeRavenelle
ffa6572116 Auto iterate through configuration inputs
Allows user to map all inputs seamlessly without having to
click on each button.
Also increased button timeout to 5 seconds from 1.5 due to pita.

Motion controls are not included since they will be special cases.
2014-09-04 19:05:52 -05:00
TurboK234
b7ecaf6111 Added OSD comment if EFB Copies are disabled. 2014-09-05 01:42:40 +03:00
TurboK234
18e13aacf7 Remove "EFB Copies Disabled" option from hotkey toggling cycle. 2014-09-05 00:12:04 +03:00
Rohit Nirmal
732bb7beb1 Change NULL to nullptr. 2014-09-03 22:22:12 -05:00
shuffle2
4fcb633df5 Merge pull request #961 from RachelBryk/logs
Read the config file before enabling logs.
2014-09-03 17:20:11 -07:00
Rachel Bryk
22d2c7d053 Read the config file before enabling logs. 2014-09-03 19:50:02 -04:00
Shawn Hoffman
fd2343e431 Re-implement hiding of the menubar in fullscreen with render to main. 2014-09-03 03:02:13 -07:00
shuffle2
46c1a0f03b Merge pull request #733 from lioncash/readability
DolphinWX: More readable variable names in BreakpointView
2014-09-03 01:28:17 -07:00
Shawn Hoffman
30dd2809a7 Prevent changing adapters during emulation and VideoConfigDiag cleanup
Author: https://github.com/Anti-Ultimate/dolphin
2014-09-03 00:35:23 -07:00
Rachel Bryk
5adbc83453 Change ControlState typedef to double, and change all related floats/doubles to use it.
Fixes an off by 1 issue related to double->float->double conversion, and eliminates numerous warnings.
2014-09-03 03:08:09 -04:00
shuffle2
532b7bb7da Merge pull request #893 from rohitnirmal/scan-build-fixes
Scan build fixes
2014-09-02 23:15:18 -07:00
Pierre Bourdon
5941653d47 Merge pull request #920 from shuffle2/msvc-gtest
Provide a way to build and run unittests on Windows
2014-09-02 07:40:49 +02:00
Pierre Bourdon
8913c71dc1 Merge pull request #936 from lioncash/printf
DolphinWX: Change a wx Printf call to a Format call
2014-09-02 07:34:28 +02:00
Pierre Bourdon
7fb8572765 Merge pull request #935 from lioncash/snprintf
DolphinWX: Get rid of an snprintf call in ISOProperties
2014-09-02 07:33:56 +02:00
Shawn Hoffman
839cace5ff msvc: get UnitTests compiling
Choose it from VS or pass /p:RunUnitTests=true to msbuild
2014-09-01 21:27:45 -07:00
Shawn Hoffman
266992684d msvc: remove some remnants of SDL and DSound from projects and general cleanup. 2014-09-01 21:27:44 -07:00
skidau
d287a278cf Merge pull request #880 from RachelBryk/log
Disable all logs by default.
2014-09-02 13:50:26 +10:00
Fiora
b51aa4fa89 Rename Log2 and add IsPow2 to MathUtils for future use
Also remove unused pow2/pow2f functions.
2014-09-01 20:41:07 -07:00
Lioncash
e8a929ac1d DolphinWX: Change a wx Printf call to a Format call 2014-09-01 22:02:38 -04:00
Lioncash
56122728c8 DolphinWX: Get rid of an snprintf call in ISOProperties 2014-09-01 21:55:38 -04:00
Lioncash
20c2e8e895 DolphinWX: Get rid of unnecessary getName function in LogWindow 2014-09-01 20:15:50 -04:00
Pierre Bourdon
5cc0bda3d5 Merge pull request #932 from lioncash/ptr
DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg
2014-09-01 20:12:13 +02:00
Lioncash
1ad3740770 DolphinWX: Use normal instantiation of wxTimer in HotkeyDlg 2014-09-01 13:44:16 -04:00
Lioncash
4bbf96ffd2 Merge pull request #922 from lioncash/export
DolphinWX: Fix exporting of Wii save files
2014-09-01 11:05:05 -04:00
Lioncash
22c7664aaf DolphinWX: Fix exporting of Wii save files
This would trip an out of bounds assert due the fact that the size is reserved, but the vector is not actually resized.
2014-08-31 15:23:25 -04:00
Lioncash
1a3ebbb831 InputCommon: Rename class InputPlugin to InputConfig 2014-08-31 00:59:06 -04:00
Lioncash
8553b0f27b DolphinWX: Clean up brace placements 2014-08-30 18:06:48 -04:00
Lioncash
1d706b2311 Get rid of C-style empty function parameter indicators 2014-08-30 15:23:48 -04:00
Ryan Houdek
5724e4021d Remove the SSE2 messagebox.
This is no longer required since we don't support x86_32 anymore.
x86_64 implies SSE2 support.
Also this check was a bit messed up and was hitting on Generic builds.
2014-08-29 12:13:54 -05:00
Rohit Nirmal
9e340b1c81 Initialize variables to silence garbage return warning from scan-build. 2014-08-27 20:35:20 -05:00
degasus
8b0ad5daec glx: fix shutdown hang 2014-08-27 18:16:56 +02:00
Rachel Bryk
5d20455e7d Disable all logs by default. 2014-08-26 03:59:17 -04:00
Lioncash
8a77fe0539 Merge pull request #865 from lioncash/debugger-stuff
DolphinWX: Use wxGraphicsContext in the Code View for the debugger.
2014-08-25 13:21:32 -04:00
comex
a7752f49be Merge pull request #861 from comex/warnings
Fix warnings for OS X
2014-08-24 16:15:58 -04:00
comex
80da767576 Improve wording of a particularly atrocious message.
(Now without gettextize.)
2014-08-24 16:00:58 -04:00
Lioncash
f239ea3853 DolphinWX: Parenthesize some expressions in CodeView.cpp 2014-08-24 15:40:19 -04:00
Lioncash
c3e41809d9 DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
2014-08-24 15:40:05 -04:00
comex
e0f35e0e59 Remove unused declarations. 2014-08-23 15:26:59 -04:00
Shawn Hoffman
af2405eefd Remove dsound audio backend.
There isn't any reason to use dsound over xaudio.
2014-08-23 11:19:19 -07:00
Lioncash
6a74f5e8f6 Merge pull request #817 from archshift/disabledcolor
Fixed toolbar's disabled button color.
2014-08-23 05:08:26 -04:00
Lioncash
41577f044a Merge pull request #844 from lioncash/wx-hotkey
DolphinWX: Get rid of unnecessary hotkey code.
2014-08-22 19:52:18 -04:00
Jasper St. Pierre
1e464d1a25 Frame: Actually call UpdateTitle
This was obviously what I meant to do, but due to a typo, called
SetTitle instead, causing the main game list title to be set instead.
2014-08-22 17:28:02 -04:00
archshift
7e2534ee47 Fixed black screen on game start for X11 contexts. 2014-08-21 12:50:42 -07:00
Lioncash
f17dcd2019 Merge pull request #764 from magcius/new-nogui-2
Rewrite GLInterface
2014-08-21 14:14:54 -04:00
Shawn Hoffman
9ac5d7ecd5 msvc: skip copying Data dir and precompiled dlls to Binary dir if they are already there (unless the source files are newer).
Also fix a bug which was preventing DolphinWX/AfterBuild target from being completely skipped.
2014-08-20 16:57:34 -07:00
Lioncash
77ce389bb0 DolphinWX: Get rid of unnecessary hotkey code. 2014-08-20 14:43:08 -04:00
Lioncash
b5337ea1b5 Merge pull request #826 from lioncash/wx-events
DolphinWX: Use the typesafe equivalents for declaring wx event types
2014-08-20 14:34:17 -04:00
Shawn Hoffman
d9fcc855a7 msvc: resolve all warnings in DolphinWX.
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
2014-08-19 22:33:48 -07:00
Jasper St. Pierre
6dbafa9238 Core: Move the titlebar / statusbar abstraction to DolphinWX
The concept of a "title bar" / "status bar" shouldn't be a core concept,
so remove the Host_UpdateStatusBar function, and move the code handles
whether to update the status bar or titlebar into DolphinWX.
2014-08-19 10:37:47 -04:00
Jasper St. Pierre
271efb450c Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is
better abstracted away than the old EGL/X11 implementation.
2014-08-19 10:06:26 -04:00
Jasper St. Pierre
e39543b963 X11_Util: Don't specify a background pixel
This causes flickering when resizing the window, which looks horrid
and we shouldn't do it.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
2d974b6086 GLInterface: Destroy GLWin
Everything is now safely tucked inside each individual GLInterface.
2014-08-19 10:06:25 -04:00
Jasper St. Pierre
63f1a16969 Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
7ca8d8dfc7 Core: Don't pass through a reference to the window handle
Now that MainNoGUI is properly architected and GLX doesn't need to
sometimes craft its own windows sometimes which we have to thread back
into MainNoGUI, we don't need to thread the window handle that GLX
creates at all.

This removes the reference to pass back here, and the g_pWindowHandle
always be the same as the window returned by Host_GetRenderHandle().

A future cleanup could remove g_pWindowHandle entirely.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
6e312dce91 Core: Remove Core::GetWindowHandle
Finally, it's unused. Whoa.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e2e3f2a20b EGL: Stop the window_handle shuffling as well 2014-08-19 10:05:58 -04:00
Jasper St. Pierre
e7471958e4 X11_Util: Resize the GLX window by listening to events on the parent
We now have two cases: the GLX window is parented into a frame, or it's
parented into the MainNoGUI host. In both cases, the GLX window should
be locked to the size of the parent, so just sync it up based on that.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
d6f4f4df42 MainNoGUI: Move a majority of the event handling from the GLX backend
The only reason the GLX backend handled this at all was because
MainNoGUI didn't make its own window before. This is unused in DolphinWX
builds.
2014-08-19 10:05:58 -04:00
Jasper St. Pierre
0dd7f6f5ea MainNoGUI: Supply a window in Host_GetRenderHandle
Our existing code was relying on the GLX backend to create the GLX
window properly, and for the rest of the code to patch that up, sort
of. If we rely on Host_GetRenderHandle() returning a valid window, we
can do a lot better about this.

Create a simple window inside MainNoGUI to make this happen.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
071e175a1d X11Utils: Explicitly pass the window to fullscreen into ToggleFullscreen
MainNoGUI is going to create its own window soon, and we need to
fullscreen that one instead of the GLX window.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
2eacf229ed X11Utils: Simplify the Fullscreen interface
Since we only use the toggle action, only keep that.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
09eb30ea3b MainNoGUI: Remove old OS X backend that doesn't work, rearchitect 2014-08-19 10:05:57 -04:00
Jasper St. Pierre
e3a9ba30e3 GLX: Remove evdpy / dpy split
Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.

Just use one Display connection.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
12f073c56b Remove support for EGL under X11
Now, the only supported EGL platform is Android. We might eventually add
back support for EGL/X11 or EGL/Wayland, but it will have to be
architected differently.
2014-08-19 10:05:57 -04:00
Jasper St. Pierre
8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00
Lioncash
6a8dfda0ea DolphinWX: Use the typesafe equivalents for declaring wx event types
The others were used when wx 2.4 was around
2014-08-17 16:18:58 -04:00
archshift
b7f3797689 Wx: further cleanup to toolbar creation process 2014-08-17 12:57:44 -07:00
archshift
b74a34795b Fixed toolbar's disabled button color. 2014-08-17 12:57:44 -07:00
Lioncash
4759510f70 Get rid of instances of "using namespace std;" in the project 2014-08-17 02:05:33 -04:00
Dolphin Bot
1d88091e0b Merge pull request #821 from FioraAeterna/fixjitcompare
Debugger: fix JIT block viewer PPC view
2014-08-17 07:29:25 +02:00
Fiora
a317dac089 Debugger: fix JIT block viewer PPC view
The JIT block compare code didn't set the same options for the PPCAnalyzer
as the actual JIT did, which made the PPC side of the JIT block viewer stop
at the first branch instead of the end of the block.
2014-08-16 22:25:49 -07:00
shuffle2
2270c3e90a Merge pull request #797 from shuffle2/msvc-pch
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-16 14:58:28 -07:00
Lioncash
07f72b1afc Merge pull request #811 from FioraAeterna/fixblowup
Debugger: fix blowup calculation again
2014-08-16 12:42:27 -04:00
Ryan Houdek
7a2fe73310 Merge pull request #816 from Sonicadvance1/fix-not-button
Fix the Not button showing up in the advanced control dialog.
2014-08-15 20:25:56 -05:00
Ryan Houdek
9afc16961f Fix the Not button showing up in the advanced control dialog.
The Not button isn't supposed to show up on outputs to controllers.
When we generate the button it still shows up if it isn't added to the sizer since the parent window still owns it.

Fixes this issue report https://forums.dolphin-emu.org/Thread-linux-ui-bug-in-gc-pad-configuration-menu?pid=335269#pid335269
2014-08-15 20:09:35 -05:00
Lioncash
cf46ac7dc9 Core: Kill off Host_ShowJitResults
Another host function that can be killed off by simple wx event handling
2014-08-15 15:18:28 -04:00
Fiora
56cc0227c3 Debugger: fix blowup calculation again
Wasn't quiiite right in 3c2567 either.
2014-08-15 10:24:35 -07:00
lioncash
77ccfa1967 DolphinWX: Fix variable styling in BreakpointView 2014-08-15 09:51:29 -04:00
Lioncash
2848ff342f DolphinWX: More readable variable names in BreakpointView
Also doesn't make everything rely on a single temp variable.
2014-08-15 09:49:09 -04:00
Lioncash
f6dd2ff3cb Merge pull request #795 from ChuckRozhon/correct_pointer_style_tasinputdlg
Placed ampersands and asterisks against type name
2014-08-15 08:40:37 -04:00
Shawn Hoffman
f1b82a34b2 Windows: Use a shared precompiled header for dolphin code under Source/ 2014-08-14 23:51:13 -07:00
archshift
846a21440b FrameTools.cpp: Alignment of long lists 2014-08-14 23:10:00 -07:00
Lioncash
16a7e6dce5 Merge pull request #787 from archshift/fs-toolbar
Hides toolbar upon using fullscreen and rendering to main window.
2014-08-14 17:13:06 -04:00
Fiora
6741cdbe84 Debugger: fix blowup calculation 2014-08-14 13:40:34 -07:00
Ryan Houdek
7f3458e957 Merge pull request #800 from FioraAeterna/showdebugjit
Debugger: make "PPC to x86" open JIT window
2014-08-14 10:41:42 -05:00
Fiora
c1f7b0ddc9 Debugger: make "PPC to x86" open JIT window
The button just silently did nothing if the window wasn't open, with no hint
as to how to make it work.
2014-08-14 08:37:33 -07:00
Pierre Bourdon
7b6b9b0945 Merge pull request #735 from Armada651/d3dfullscreen_fixes
Fix hotkeys in Linux and Mac OS X (properly this time).
2014-08-14 15:27:21 +02:00
Charles Rozhon
2d920965c0 Placed ampersands and asterisks against type name 2014-08-13 16:42:11 -05:00
kamiyo
e4c7cce412 updated frametools 2014-08-13 13:10:08 -04:00
archshift
7af80c7712 Disable toolbar toggle in main window fullscreen 2014-08-13 02:21:21 -07:00
Ryan Houdek
287758f15d Add the configuration dialog for post processing configuration options.
Only enables the config button when the shader options available to it
2014-08-13 01:05:15 -05:00
Ryan Houdek
6bdc32c54a Add the VideoCommon PostProcessing class.
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-08-13 01:05:10 -05:00
archshift
b451f561ba Hide toolbar upon going fullscreen, rendering to main window. 2014-08-12 17:47:25 -07:00