Admiral H. Curtiss
3f0f5b3b4e
Merge pull request #12815 from Dentomologist/enable_hotkeys_and_controllers_for_focused_tas_input
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TAS Input: Enable emulator hotkeys and controller input when TAS Input window has focus
2024-06-15 15:25:40 +02:00
Admiral H. Curtiss
34f81ad9ac
Merge pull request #12838 from sepalani/sock-reshade
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Socket: Fix connect issues when using ReShade
2024-06-15 15:12:51 +02:00
JMC47
a13b198ba0
Merge pull request #12860 from LillyJadeKatrin/retroachievements-progress-spam
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Only Display One Progress At A Time
2024-06-15 02:42:04 -04:00
LillyJadeKatrin
cb05ed29fe
Only Display One Progress At A Time
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Add a two second timer to Achievement Progress Indicators to wait until two seconds after the previous message (when it should have decayed out automatically) before posting any new ones.
2024-06-14 23:02:14 -04:00
JMC47
4502b60f71
Merge pull request #12852 from LillyJadeKatrin/retroachievements-speed-limit-fix
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Remove Extra Speed Limit Message
2024-06-14 15:38:45 -04:00
Admiral H. Curtiss
b0f8520a3d
Merge pull request #12849 from LillyJadeKatrin/retroachievements-change-disc-bug
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Release Achievement Manager Loaded Volume
2024-06-12 20:02:22 +02:00
LillyJadeKatrin
fe517ad2c6
Remove Extra Speed Limit Message
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Prior to this change, attempting to decrease the speed limit below 100% in hardmode would display the new attempted speed and then warn that the speed can not be decreased below 100%; this disables that first message under those conditions.
2024-06-12 06:39:46 -04:00
LillyJadeKatrin
d18dc1785d
Release Achievement Manager Loaded Volume
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AchievementManager maintains a unique pointer to a copy of the current volume so it can asynchronously hash that volume. It is not needed otherwise, so I can release that pointer when hashing is complete. This change fixes a bug whereby changing discs in a game and then changing to a different game would result in the loaded volume pointer still being loaded with and hashing to the previous game.
2024-06-11 23:35:28 -04:00
JMC47
71171a9e4d
Merge pull request #12819 from iwubcode/texture_asset_sampler_in_pipeline
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VideoCommon: update custom pipeline to use a texture's sampler instead of linear sampler if the texture is used
2024-06-11 21:13:57 -04:00
JMC47
16c7869ab2
Merge pull request #12721 from iwubcode/custom_shader_alpha
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VideoCommon: allow custom shaders to set the alpha value
2024-06-11 21:13:24 -04:00
Sepalani
44028cbbb1
Socket: Fix connect issues when using ReShade
2024-06-11 12:18:42 +04:00
Admiral H. Curtiss
04c246d11f
Merge pull request #12837 from JosJuice/cmake-one-tests-binary
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CMake: Put all unit tests in one binary
2024-06-10 22:47:45 +02:00
Admiral H. Curtiss
6b2dc1cae8
Merge pull request #12839 from nvllsvm/fix_extract_success_quiet
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Suppress extract success message when quiet flag is set
2024-06-10 22:25:23 +02:00
Admiral H. Curtiss
4930567981
Merge pull request #12845 from iwubcode/texture_config_compare_type
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VideoCommon: add texture type to texture config comparison
2024-06-10 22:24:08 +02:00
Admiral H. Curtiss
e405ad4206
Merge pull request #12827 from nlebeck/mathutil-tests-2
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Add some unit tests for the `Rectangle` class
2024-06-10 22:22:20 +02:00
Admiral H. Curtiss
e7e1322c57
Merge pull request #12835 from icup321/master
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GameINI: Ubisoft updates
2024-06-10 18:38:03 +02:00
Admiral H. Curtiss
db921ed4b5
Merge pull request #12840 from TryTwo/Fix_batch_mode_again
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MainWindow: Fix batch mode (again).
2024-06-10 18:36:20 +02:00
Admiral H. Curtiss
5589e1e00f
Merge pull request #12830 from VampireFlower/aliases
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Assembler: Add aliases for r1 and r2
2024-06-10 18:35:40 +02:00
Niel Lebeck
9b0dcc83d1
Add some unit tests for the Rectangle
class
2024-06-09 16:28:35 -07:00
TryTwo
28c28623a8
MainWindow: Don't save UI geometry in batch mode. Batch mode was erasing the UI geometry for the sessions where batch mode is off. Render widget is still saved.
2024-06-08 23:27:56 -07:00
iwubcode
fa5a6547c6
VideoCommon: add texture type to texture config comparison
2024-06-08 14:28:11 -05:00
JosJuice
6c5ceaa06d
Merge pull request #12820 from JosJuice/jit64-simplity-test-bit
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Jit64: Clean up the test_bit variable
2024-06-08 10:10:29 +02:00
icup321
f910678dd4
GameINI: Ubisoft updates
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Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
Andrew Rabert
896bb509ab
Suppress extract success message when quiet flag is set
2024-06-06 17:55:59 -04:00
Admiral H. Curtiss
81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
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Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
VampireFlower
473db6882d
r32 doesn't exist
2024-06-06 13:05:45 -06:00
VampireFlower
8f03d9e8ca
handle sp and rtoc as GPR aliases
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Co-Authored-By: mitaclaw <140017135+mitaclaw@users.noreply.github.com>
2024-06-06 13:05:43 -06:00
JosJuice
f404edb4dc
CMake: Put all unit tests in one binary
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We currently have 32 different binaries containing unit tests. At least
when I build for Android, each one takes up over 200 MiB, and linking
them all increases my incremental build times by over a minute. I'd
like to change this for the sake of my productivity and disk space.
For reference, MSBuild is already putting all tests in a single binary.
2024-06-06 19:30:43 +02:00
Admiral H. Curtiss
ca22d0af57
Merge pull request #12833 from JosJuice/opensles-set-running
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Android: Implement OpenSLESStream::SetRunning
2024-06-06 12:27:48 +02:00
JosJuice
22aa88109f
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
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This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.
We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
Admiral H. Curtiss
47fae68b0f
Merge pull request #12831 from TryTwo/Fix_batch_mode
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MainWindow: Fix batch mode
2024-06-06 03:55:22 +02:00
Admiral H. Curtiss
a85d89af39
Merge pull request #12626 from MikeIsAStar/remove-erroneous-continue-statement
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MMU: Remove erroneous continue statement
2024-06-06 03:54:59 +02:00
Admiral H. Curtiss
e233a30ffc
Merge pull request #12834 from jordan-woyak/sdcard-sfd
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FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion.
2024-06-05 13:50:11 +02:00
Scott Mansell
d3c4061c42
Merge pull request #12826 from MayImilae/newdefaultbadges
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RetroAchievements - New Default Badges
2024-06-05 20:15:48 +12:00
Scott Mansell
dbe7616bdd
Merge pull request #12817 from iwubcode/imgui-mouse-position-event
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VideoCommon: use imgui mouse position event when the mouse position changes
2024-06-05 18:50:26 +12:00
Scott Mansell
a57962cedb
Merge pull request #12825 from iwubcode/texture_cache_sampler_split
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VideoCommon: pull texture sampler out of texture cache for later reuse
2024-06-05 18:16:24 +12:00
Jordan Woyak
98e6a95e87
FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion.
2024-06-04 15:17:05 -05:00
JosJuice
a3c23353c0
Android: Implement OpenSLESStream::SetRunning
2024-06-04 19:32:04 +02:00
JosJuice
c04460d88b
Merge pull request #12580 from LillyJadeKatrin/retroachievements-bugfix
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Add user agent to headers for all RetroAchievements server calls
2024-06-04 13:41:01 +02:00
TryTwo
fa00728d3e
MainWindow: Check for batch mode before show().
2024-06-04 00:26:58 -07:00
LillyJadeKatrin
9499e14209
Add user agent to headers for all RetroAchievements server calls
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Requested agent syntax is "Dolphin/5.0-23456"
2024-06-03 00:24:43 -04:00
MayImilae
ea325023ab
Replaces the temporary Retroachievement
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default badges.
2024-06-02 07:42:40 -07:00
iwubcode
c2bc2ccd23
VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future
2024-06-01 23:21:04 -05:00
iwubcode
11c37de695
VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use
2024-05-31 23:19:51 -05:00
iwubcode
51b69bb339
VideoCommon: use imgui mouse position event when the mouse position changes
2024-05-31 22:31:54 -05:00
Admiral H. Curtiss
46a89936ae
Merge pull request #12780 from TryTwo/BreakpointWidget_Direct_Edit
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BreakpointWidget: Add ability to directly edit breakpoints
2024-06-01 04:25:19 +02:00
TryTwo
3526f3cd9f
Color unused cells and disabled rows.
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(bug?) Does not update on dark/light style change, as no signals are sent.
2024-06-01 03:42:25 +02:00
TryTwo
1396e927c7
BreakpointWidget: Give conditionals a popup text entry on click.
2024-06-01 03:42:25 +02:00
TryTwo
e52b814eb2
BreakpointWidget: Direct editing of address cells. Prevent symbol cells from being affected.
2024-06-01 03:42:24 +02:00
TryTwo
b740671792
BreakpointWidget: Make buttons, removing selecting row on clicking, and fix OnContextMenu which relied on select rows.
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Add functions to edit breakpoints.
2024-06-01 03:42:18 +02:00