Admiral H. Curtiss
4930567981
Merge pull request #12845 from iwubcode/texture_config_compare_type
...
VideoCommon: add texture type to texture config comparison
2024-06-10 22:24:08 +02:00
Admiral H. Curtiss
e405ad4206
Merge pull request #12827 from nlebeck/mathutil-tests-2
...
Add some unit tests for the `Rectangle` class
2024-06-10 22:22:20 +02:00
Admiral H. Curtiss
e7e1322c57
Merge pull request #12835 from icup321/master
...
GameINI: Ubisoft updates
2024-06-10 18:38:03 +02:00
Admiral H. Curtiss
db921ed4b5
Merge pull request #12840 from TryTwo/Fix_batch_mode_again
...
MainWindow: Fix batch mode (again).
2024-06-10 18:36:20 +02:00
Admiral H. Curtiss
5589e1e00f
Merge pull request #12830 from VampireFlower/aliases
...
Assembler: Add aliases for r1 and r2
2024-06-10 18:35:40 +02:00
Niel Lebeck
9b0dcc83d1
Add some unit tests for the Rectangle
class
2024-06-09 16:28:35 -07:00
TryTwo
28c28623a8
MainWindow: Don't save UI geometry in batch mode. Batch mode was erasing the UI geometry for the sessions where batch mode is off. Render widget is still saved.
2024-06-08 23:27:56 -07:00
iwubcode
fa5a6547c6
VideoCommon: add texture type to texture config comparison
2024-06-08 14:28:11 -05:00
Neui
f91413db8f
CMake: Fix CCache support when already using _LAUNCHER
...
The official ccache documentation[1] recommends to set
`CMAKE_C(XX)_COMPILER_LAUNCHER` to ccache to enable ccache.
These also work as envionment variables (supported by CMake itself).
However, using these instructions generates the following error during
building:
ccache: error: Recursive invocation (the name of the ccache binary must be "ccache")
This is because Dolphin adds an additional command ccache layer (ccache
ccache compiler ...).
This fixes that issue by checking for `CMAKE_C(XX)_COMPILER_LAUNCHER`
before inserting our own. Also, use `CMAKE_C(XX)_COMPILER_LAUNCHER`
to add ccache because the CMake docs discourages the use of
`RULE_LAUNCH_COMPILE` in favour of `CMAKE_C(XX)_COMPILER_LAUNCHER`.
[1]: https://github.com/ccache/ccache/wiki/CMake
2024-06-08 16:05:14 +02:00
JosJuice
6c5ceaa06d
Merge pull request #12820 from JosJuice/jit64-simplity-test-bit
...
Jit64: Clean up the test_bit variable
2024-06-08 10:10:29 +02:00
icup321
f910678dd4
GameINI: Ubisoft updates
...
Update several INI GameSettings for Ubisoft games
Undo name changes
2024-06-07 02:38:16 -04:00
Andrew Rabert
896bb509ab
Suppress extract success message when quiet flag is set
2024-06-06 17:55:59 -04:00
Admiral H. Curtiss
81b6bfaa1e
Merge pull request #12832 from JosJuice/retro-achievements-less-ifdefs
...
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
2024-06-06 22:42:53 +02:00
VampireFlower
473db6882d
r32 doesn't exist
2024-06-06 13:05:45 -06:00
VampireFlower
8f03d9e8ca
handle sp and rtoc as GPR aliases
...
Co-Authored-By: mitaclaw <140017135+mitaclaw@users.noreply.github.com>
2024-06-06 13:05:43 -06:00
JosJuice
f404edb4dc
CMake: Put all unit tests in one binary
...
We currently have 32 different binaries containing unit tests. At least
when I build for Android, each one takes up over 200 MiB, and linking
them all increases my incremental build times by over a minute. I'd
like to change this for the sake of my productivity and disk space.
For reference, MSBuild is already putting all tests in a single binary.
2024-06-06 19:30:43 +02:00
Admiral H. Curtiss
ca22d0af57
Merge pull request #12833 from JosJuice/opensles-set-running
...
Android: Implement OpenSLESStream::SetRunning
2024-06-06 12:27:48 +02:00
JosJuice
22aa88109f
Use a stub AchivementManager when USE_RETRO_ACHIEVEMENTS isn't defined
...
This lets us reduce the number of USE_RETRO_ACHIEVEMENTS ifdefs in the
code base, reducing visual clutter. In particular, needing an ifdef for
each call to IsHardcodeModeActive was annoying to me. This also reduces
the risk that someone writes code that accidentally fails to compile
with USE_RETRO_ACHIEVEMENTS disabled.
We could cut down on ifdefs even further by making HardcodeWarningWidget
always exist, but that would result in non-trivial code ending up in the
binary even with USE_RETRO_ACHIEVEMENTS disabled, so I'm leaving it out
of this PR. It's not a lot of code though, so I might end up revisiting
it at some point.
2024-06-06 08:26:20 +02:00
mitaclaw
8050760fe9
BranchWatchTableModel: Assume Unreachable Code Truly Is
2024-06-05 19:59:39 -07:00
mitaclaw
7dc0bdd5df
BranchWatchProxyModel: Avoid String Copies In filterAcceptsRow
2024-06-05 19:59:39 -07:00
Admiral H. Curtiss
47fae68b0f
Merge pull request #12831 from TryTwo/Fix_batch_mode
...
MainWindow: Fix batch mode
2024-06-06 03:55:22 +02:00
Admiral H. Curtiss
a85d89af39
Merge pull request #12626 from MikeIsAStar/remove-erroneous-continue-statement
...
MMU: Remove erroneous continue statement
2024-06-06 03:54:59 +02:00
Admiral H. Curtiss
e233a30ffc
Merge pull request #12834 from jordan-woyak/sdcard-sfd
...
FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion.
2024-06-05 13:50:11 +02:00
Scott Mansell
d3c4061c42
Merge pull request #12826 from MayImilae/newdefaultbadges
...
RetroAchievements - New Default Badges
2024-06-05 20:15:48 +12:00
Scott Mansell
dbe7616bdd
Merge pull request #12817 from iwubcode/imgui-mouse-position-event
...
VideoCommon: use imgui mouse position event when the mouse position changes
2024-06-05 18:50:26 +12:00
Scott Mansell
a57962cedb
Merge pull request #12825 from iwubcode/texture_cache_sampler_split
...
VideoCommon: pull texture sampler out of texture cache for later reuse
2024-06-05 18:16:24 +12:00
Jordan Woyak
98e6a95e87
FatFsUtil: Generate a non-partitioned image in our folder-to-sdcard conversion.
2024-06-04 15:17:05 -05:00
JosJuice
a3c23353c0
Android: Implement OpenSLESStream::SetRunning
2024-06-04 19:32:04 +02:00
JosJuice
c04460d88b
Merge pull request #12580 from LillyJadeKatrin/retroachievements-bugfix
...
Add user agent to headers for all RetroAchievements server calls
2024-06-04 13:41:01 +02:00
TryTwo
fa00728d3e
MainWindow: Check for batch mode before show().
2024-06-04 00:26:58 -07:00
LillyJadeKatrin
9499e14209
Add user agent to headers for all RetroAchievements server calls
...
Requested agent syntax is "Dolphin/5.0-23456"
2024-06-03 00:24:43 -04:00
MayImilae
ea325023ab
Replaces the temporary Retroachievement
...
default badges.
2024-06-02 07:42:40 -07:00
iwubcode
c2bc2ccd23
VideoCommon: pull texture sampler out of texture cache so that it can be used in other places in the future
2024-06-01 23:21:04 -05:00
mitaclaw
cf6a392979
Branch Watch Tool: Smarter Context Menu
...
Also, right-clicking the table's scroll area when all columns are hidden will show the column visibility menu.
2024-06-01 07:23:05 -07:00
Tillmann Karras
96e2f5eef6
IOS/STM: fix IPC reply for unknown ioctl requests
2024-06-01 12:13:03 +01:00
Tillmann Karras
9bc8ea6d6f
IOS/STM: sort ioctl numbers (NFC)
2024-06-01 12:12:58 +01:00
iwubcode
11c37de695
VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use
2024-05-31 23:19:51 -05:00
iwubcode
50b95bbea9
InputCommon / VideoCommon: update to use new JsonFromFile function
2024-05-31 23:13:25 -05:00
iwubcode
e92f59e2d4
Common: add JsonUtil cpp which was missed initially
2024-05-31 23:08:39 -05:00
iwubcode
d494059164
Common: update json util function for converting to numeric value to use a static_cast. As discussed, a Saturating cast doesn't make sense when converting a double to a float
2024-05-31 23:08:05 -05:00
iwubcode
1d4f758b14
Common: add file serialization/deserialization functions for JSON
2024-05-31 22:36:12 -05:00
iwubcode
51b69bb339
VideoCommon: use imgui mouse position event when the mouse position changes
2024-05-31 22:31:54 -05:00
Admiral H. Curtiss
46a89936ae
Merge pull request #12780 from TryTwo/BreakpointWidget_Direct_Edit
...
BreakpointWidget: Add ability to directly edit breakpoints
2024-06-01 04:25:19 +02:00
TryTwo
3526f3cd9f
Color unused cells and disabled rows.
...
(bug?) Does not update on dark/light style change, as no signals are sent.
2024-06-01 03:42:25 +02:00
TryTwo
1396e927c7
BreakpointWidget: Give conditionals a popup text entry on click.
2024-06-01 03:42:25 +02:00
TryTwo
e52b814eb2
BreakpointWidget: Direct editing of address cells. Prevent symbol cells from being affected.
2024-06-01 03:42:24 +02:00
TryTwo
b740671792
BreakpointWidget: Make buttons, removing selecting row on clicking, and fix OnContextMenu which relied on select rows.
...
Add functions to edit breakpoints.
2024-06-01 03:42:18 +02:00
Dentomologist
c3bdd05d2a
TAS Input: Enable hotkeys and controller input when Input has focus
...
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead. This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.
Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
2024-05-31 15:14:44 -07:00
Admiral H. Curtiss
2b386cdcdc
Merge pull request #12812 from LillyJadeKatrin/retroachievements-close-fixes
...
Properly reset Discord presence after game close
2024-05-31 20:18:22 +02:00
Admiral H. Curtiss
0e6db07203
Merge pull request #12794 from TryTwo/PR_Windows_Initialize_Fix
...
MainWindow, Bugfix: Initialize geometries before calling GetWindowSystemInfo
2024-05-31 20:00:37 +02:00