Commit Graph

14277 Commits

Author SHA1 Message Date
Tony Wasserka
43036af944 Merge pull request #1812 from phire/real_zfreeze
Add proper zfreeze support.
2015-01-24 13:29:57 +01:00
Dolphin Bot
4e9497cdb8 Merge pull request #1057 from phire/IsMMIOAddress2
Further improvements to IsMMIOAddress (Includes tests!)
2015-01-24 05:55:35 +01:00
Scott Mansell
fe28d1476a Make the IsMMIOAddress function easier to read, add tests.
This also makes IsMMIOAddress more restrictive.
2015-01-24 17:24:40 +13:00
Ryan Houdek
088b6b2ec3 Merge pull request #1081 from phire/jitil-float-mem-opts
JitIL Float load/store optimizations.
2015-01-23 21:47:03 -06:00
Scott Mansell
5c34766809 Propagate elf loading failure up.
Also fix mistake in error message.
2015-01-24 16:28:34 +13:00
Scott Mansell
3106b20fbe JITIL: Improve address calulation for float loads/stores.
For floating loads with a known address, this eliminates the pattern of:

   mov r12d, 80001014
   mov rdx, r12d
   mov rdx, dword ptr [rbp+rdx]

and generates a nice simple:

   mov rdx, dword ptr [rbp+00001014]
2015-01-24 16:08:50 +13:00
Scott Mansell
75815b9b0d Added a comment to document an issue with the codegen. 2015-01-24 16:08:26 +13:00
Scott Mansell
b7d4ff679a IsWiiElf: Optimise inner loop.
Instead of swaping each word of the elf code section(s) looking
for a match to our pattern, we swap the pattern just once (at
compile  time) and test against our swapped pattern.
2015-01-24 15:41:32 +13:00
Scott Mansell
2bf052d8b9 ElfReader: Clean up elf loader code.
* Don't claim to support any features we don't, like relocation
 * Actually zero-out BSS sections, as memory might not be already
   zeroed.
 * Deleted commented out code.
 * Removed GetPointer, updated to more modern interface methods.
 * Updated pointer types style from "u32 *x" to "u32* x"
2015-01-24 15:41:32 +13:00
Scott Mansell
1e5762b163 BootUp: Clean up elf BootUp code.
* The file already exsists, otherwise we wouldn't have gotten
   this far in the boot.
 * We have already checked if it's a Wii or GameCube elf,
   besides, it's too late to change our minds now anyway.
 * On Wii - Don't call EmulatedBS2, it can never succeed as
   it knows nothing about booting elfs. Just call the
   SetupWiiMemory directly if needed.
 * On GameCube - We still call EmulatedBS2_GC, but we stop
   it from running Apploader, which might boot something
   unexpected from the default iso or DVD root folder.
2015-01-24 15:41:28 +13:00
Scott Mansell
2642c3f73b BootElf: Use unique_ptr<u8 []> instead of vectors. 2015-01-24 15:32:38 +13:00
Scott Mansell
14baf038e7 Stop doing nastly shit to OpenGL stream buffers.
Instead we keep the loaded vertices in CPU memory.
2015-01-24 14:41:51 +13:00
skidau
f1a4b98d36 Merge pull request #1879 from magumagu/idle-exception-check
For idle loops, perform an exception check before CoreTiming::Advance.
2015-01-24 12:28:44 +11:00
Scott Mansell
5510c86b81 Move Zfreeze code out individual backends into videoCommon
Also:
 * Implement support for per-vertex PosMatrixIndex
 * Only update zslope constant once when zfreeze is activated.
 * Added a bunch of comments.
2015-01-24 03:22:27 +13:00
skidau
0b1d8fae1b Merge pull request #1926 from skidau/emu-wiimote-speaker-adpcm-sample-rate
Fixed the emulated wiimote speaker's ADPCM sample rate.  Patch by hk.konpie
2015-01-23 12:31:20 +11:00
skidau
6e99accf06 Merge pull request #1917 from adamdmoss/no-lfe
Remove explicit subwoofer/LFE channel from Pulseaudio and OpenAL
2015-01-23 12:30:48 +11:00
Ryan Houdek
db690a1862 Merge pull request #1936 from lioncash/kb
Minor keyboard-related cleanups.
2015-01-22 16:23:34 -06:00
Ryan Houdek
bff230fe2e Merge pull request #1945 from skidau/GCPad-Init
Fixed the GCPad and GCKeyboard getting initialised four times each.
2015-01-22 10:41:43 -06:00
Ryan Houdek
bb1ca26c57 Merge pull request #1940 from Sonicadvance1/AArch64_implement_xer
[AArch64] Implement mfspr/mtspr XER routines.
2015-01-22 10:31:22 -06:00
Scott Mansell
daf760b202 A few small cleanups based on code review. 2015-01-23 04:38:36 +13:00
Scott Mansell
e88c02dece Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Scott Mansell
128d303656 Reduce number of divisions in screenspace transform.
This is closer to what the hardware does anyway.
2015-01-23 03:32:31 +13:00
NanoByte011
add59b3bea Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc
- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief
2015-01-23 03:32:31 +13:00
Scott Mansell
6d5065c58d Fix pixelshader constant offsets. 2015-01-23 03:32:31 +13:00
Scott Mansell
88c7afd315 Make zfreeze use screenspace coordinates independant of IR.
OpenGL requires the y coordinates to be flipped.

Also refactored PixelGen code to remove duplicate code.
2015-01-23 03:32:31 +13:00
Scott Mansell
418296961c Fix various issues with zfreeze implemntation.
Results are still not correct, but things are getting closer.

 * Don't cull CULLALL primitives so early so they can be used as reference
        planes.
 * Convert CalculateZSlope to screenspace coordinates.
 * Convert Pixelshader to screenspace coordinates (instead of worldspace
        xy coordinates, which is totally wrong)
 * Divide depth by 2^24 instead of clamping to 0.0-1.0 as was done
        before.

Progress:
 * Rouge Squadron 2/3 appear correct in game (videos in rs2 save file
         selection are missing)
 * Shadows draw 100% correctly in NHL 2003.
 * Mario golf menu renders correctly.
 * NFS: HP2, shadows sometimes render on top of car or below the road.
 * Mario Tennis, courts and shadows render correctly, but at wrong depth
 * Blood Omen 2, doesn't work.
2015-01-23 03:32:31 +13:00
NanoByte011
613781c765 Cleanup and refactor of zfreeze port
Based on the feedback from pull request #1767 I have put in most of
degasus's suggestions in here now.

I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)

Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767 that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up.
2015-01-23 03:32:31 +13:00
NanoByte011
937844b9e3 Initial port of zfreeze branch (3.5-1729)
Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.

Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.

Enjoy!  and Merry Xmas!!
2015-01-23 03:31:54 +13:00
skidau
d27bd9d291 Merge pull request #1885 from degasus/custom_texture
CustomTexture: new name format
2015-01-23 00:43:39 +11:00
skidau
6ad5d4681a Fixed the GCPad and GCKeyboard getting initialised four times each. 2015-01-23 00:06:54 +11:00
NanoByte011
0a9257ad37 Cleaned up whitespace
Fixed Directional Attenuation (assumed, data was light dir vector already, but it was not!)
2015-01-21 22:30:41 -07:00
Ryan Houdek
85754c63ca [AArch64] Implement mfspr/mtspr XER routines.
These were fairly simple to implement.
2015-01-21 16:56:27 -06:00
NanoByte011
f475e367f2 Lighting Attenuation Fixes 2015-01-21 15:55:32 -07:00
degasus
7cf4dd63e4 CustomTexture: fix texture format 2015-01-21 23:33:42 +01:00
Ryan Houdek
e7f2a04699 Merge pull request #1938 from CarlKenner/paddedfunctions
Skip zeroes that sometimes pad function to 16 byte boundary (eg. Donkey Kong Country Returns).
2015-01-21 15:17:31 -06:00
Ryan Houdek
621322bbae Merge pull request #1260 from pauldacheez/video-dialog-string-touchups
Improve some setting descriptions in the graphics options.
2015-01-21 14:59:45 -06:00
degasus
1d0557a5e6 CustomTexture: use xxhash 2015-01-21 21:47:18 +01:00
degasus
84c8645d22 CustomTexture: Convert old format automatically 2015-01-21 21:22:55 +01:00
degasus
f9ced4eb13 CustomTexture: also support the legacy format 2015-01-21 21:22:55 +01:00
degasus
62402efa6c CustomTexture: Mark textures with mipmaps 2015-01-21 21:22:55 +01:00
degasus
ee9d05d67f CustomTexture: Use another file name with wildcards 2015-01-21 21:22:55 +01:00
degasus
a353ead3cb CustomTexture: Use always safe texture hash 2015-01-21 21:22:55 +01:00
degasus
eeaad06a07 CustomTexture: check for min/max index on paletted textures 2015-01-21 21:22:55 +01:00
Ryan Houdek
1c62c2f935 Merge pull request #1924 from degasus/xxhash
VideoCommon: xxhash
2015-01-21 14:19:35 -06:00
Ryan Houdek
e4b04c64f0 Merge pull request #1870 from Stevoisiak/countryFilters
Country filter fixes/consistency
2015-01-21 13:48:35 -06:00
Ryan Houdek
80e6367e46 Merge pull request #1869 from Stevoisiak/GeneralConsistency
Minor consistency changes
2015-01-21 13:46:53 -06:00
Ryan Houdek
f9fc9d47c0 Merge pull request #1895 from JosJuice/isvolumewiidisc
Don't read from disk when checking volume type
2015-01-21 13:45:28 -06:00
Ryan Houdek
4c9fd63562 Merge pull request #1932 from Buddybenj/freelook
Fix Default Freelook Hotkey to Match Description (For Real This Time)
2015-01-21 13:41:29 -06:00
Ryan Houdek
50d495b581 Merge pull request #1916 from mimimi085181/master
Make efb to texture less broken for paletted textures that are efb copies
2015-01-21 13:40:36 -06:00
Ryan Houdek
b8b537d96e Merge pull request #1934 from Buddybenj/change-order
Change Order of Some Hotkeys
2015-01-21 13:38:10 -06:00