Commit Graph

10884 Commits

Author SHA1 Message Date
452fd84bbd [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. 2013-09-18 17:21:22 -05:00
6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
af951f467e [InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false. 2013-09-18 10:09:32 -04:00
d03fb11188 Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
86f6e8cc1e Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire. 2013-09-18 12:33:57 +02:00
7aa98a3830 Fix loading of the 'projection hack enabled' gameini setting
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
28f2bd310d ogl: don't PanicAlert on shader compiler warnings 2013-09-18 11:47:44 +02:00
24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
db7f8697ba [Android] Use a simpler "startActivity()" call in DolphinEmulator.java. Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle. 2013-09-18 01:57:01 -04:00
197b317357 Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
6cc30f3b23 Revert "ogl: change the default buffer upload on osx+nvidia"
This reverts commit 3b0b5155e8.

It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
2013-09-18 02:23:47 +02:00
39a8645ffc [ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction. 2013-09-17 22:08:23 +00:00
06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
ec9c395f4f Add WBFS to the file extensions supported by Dolphin on OSX 2013-09-17 16:50:44 +02:00
e34d8aee1d Add * to the characters leading a verbatim line (used in Gecko codes comments) 2013-09-17 16:50:44 +02:00
47ce3dd09d Really fix reading projection hacks from game inis. 2013-09-17 10:44:47 -04:00
e3d01de01d Fix reading projection hack from game inis in ISOProperties. 2013-09-17 10:40:12 -04:00
ec5cf60f5e Set L/R buttons in tas input, instead of just the analog triggers.
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
302e9c891b [ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. 2013-09-17 11:00:16 +00:00
dcf74ef2b3 [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
988544389a [Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now. 2013-09-16 22:04:59 -04:00
b4883e2ada [Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
Also made the list non-clickable, since it isn't supposed to be interacted with.
2013-09-16 21:04:58 -04:00
38c7d38800 Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo. 2013-09-16 15:59:31 -04:00
a2a01d2fc9 Gameini database update.
Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
1529bb48c8 [ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states. 2013-09-16 15:44:41 +00:00
7397867b21 [GLES3] Enable support for primitive restart. 2013-09-16 15:43:57 +00:00
9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
afdac224cb Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11. 2013-09-16 06:31:47 -04:00
1b5f904438 D3D11: Fix screenshot aspect ratio.
Fixes issue 6527.
2013-09-16 12:13:58 +02:00
0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
449cd3b267 [Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor. 2013-09-15 22:11:17 -04:00
5a0f0b908e [Android] Fix the name of the parameters in some unused interface methods.
There are some interface methods that are simply stubbed for the time being. It would be better to give the parameters better names despite not being used.
2013-09-15 14:34:30 -04:00
b4c082f1b3 No, i don't check what i committed before pushing to master, one week before a release.
Fixes a mistake from  550c855ae6.
2013-09-14 22:58:32 -04:00
550c855ae6 Create blank ini file before editing it, if it doesn't already exists. This prevents the editor from prompting to create it. 2013-09-14 20:30:42 -04:00
6dc16a59f8 Made defaults "explicitly defaulted" for PolarSSL Fixes issue 6601 2013-09-15 11:13:06 +12:00
5d202ae9ea proper fix for issue 6206 2013-09-14 15:09:58 -07:00