4981b7cdd3
VertexShaderManager: Make ProjectionHack private
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There's no reason to make this public, and it prevents a build
issue with the next commit.
2013-07-21 17:56:20 -04:00
3b29320113
wx: Prevent warnings when compiling with recent versions of g++
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g++ tends to think this is a string literal instead of concatenation.
2013-07-21 17:56:20 -04:00
481c081db3
Merge branch 'possibly-useful-netplay-changes'
2013-07-21 13:33:14 -04:00
82f7b20b91
There. Fix all the issues where we are using integers when we should be using floats in the texture conversion shaders.
2013-07-21 12:00:20 +00:00
83a79c28ca
Continuation of the previous commit. I missed a integer.
2013-07-21 11:27:26 +00:00
6194234a54
Fix a issue in the texture conversion shaders that was multiplying an integer with a float.
2013-07-21 11:17:21 +00:00
fec641d14a
X11: Don't do a round-trip to the server to figure out our size on configure
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Simply use the values from the event structure.
2013-07-21 01:59:40 -04:00
01ff85506d
X11: Don't use a client event as a wrapper for XMoveResizeWindow
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Simply configure the window from here
2013-07-21 01:59:40 -04:00
ca97b10dda
Actually link to XI2
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No idea how this was working before
2013-07-21 01:59:40 -04:00
bd7ca7625b
Fix up last commit
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I forgot to git add this change.
2013-07-21 00:51:07 -04:00
3239e4946f
Use pkg-config to check for XInput2
2013-07-21 00:45:03 -04:00
fe2fe8b6cc
Clean up all the GetName methods for XInput2 controls.
2013-07-20 13:58:02 -08:00
9fbc5ff27c
Add X11 XInput2 input plugin, including MPX and with support for axis controls.
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Based on the original XLib plugin, and thus shares some of its warts.
2013-07-20 13:58:02 -08:00
41fe2e1466
Don't sync dual core setting in netplay.
2013-07-20 13:20:14 -04:00
96219df4fd
Allow non-SIDEVICE_GC_CONTROLLER controllers in netplay again.
2013-07-19 22:58:33 -04:00
e4767aec55
Sync some important settings with server during netplay.
2013-07-19 18:48:27 -04:00
919e54c695
Automatically connect the appropriate controllers for netplay.
2013-07-19 15:53:20 -04:00
0e1efd7d38
Poll the controllers with the same timing as movies for netplay. Might help prevent desyncs.
2013-07-19 15:01:04 -04:00
2e92e3814e
[Android] Tiny cleanup regarding method indentation in GameListAdapter.
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getItem() and getView were a little off-kilter with the rest of the class. Keeps things more consistent, etc.
2013-07-18 09:00:20 -04:00
a3e289e802
[ARM] Reenable FMRX, it seems to work fine.
2013-07-17 04:29:17 -05:00
86826b28dc
[ARM] Implement LFD. Reorder VFP register allocation a bit.
2013-07-17 04:23:38 -05:00
dc66b3d474
Add Read_F32 and Read_F64 helper functions to MemmapFunctions.
2013-07-17 04:22:47 -05:00
5147e5167b
[ARM] Implement xorx
2013-07-17 02:34:20 -05:00
b30a697355
[ARM] Disable mfmsr. Implement stb and subfx.
2013-07-17 02:25:21 -05:00
5899013876
[ARM] Implement MFTB
2013-07-17 01:35:07 -05:00
fc6e06cb72
[ARM] Implement mfmsr
2013-07-17 01:25:06 -05:00
bab3032185
On ARM Hosts, increase the instruction run count to 64bit. 32bit is /very/ quickly overflown.
2013-07-16 22:20:18 -05:00
f4b414a9c1
Fix encoding issue with VADD(Integer)
2013-07-16 22:18:15 -05:00
a1b9a4dc5e
[Android] Oops. Keep the screenOrientation setting to landscape.
2013-07-16 09:08:41 -05:00
bd6218685f
[Android] Folder Browser a fragment as well. Removes the menu item for selected path, because it was just a confusing mechanic anyway. People just tap on the ISO in the browser anyway.
2013-07-16 06:59:07 -05:00
aa1fc077b4
Fix for my previous commit.
2013-07-16 14:44:03 +03:00
d1baa8edd9
[Android] Change input configuration to a fragment.
2013-07-16 06:30:50 -05:00
ee26564c65
[Android] In the About pane, show if the phone supports OpenGL ES 3. Makes it less confusing for users.
2013-07-16 05:43:45 -05:00
023922cd5b
[Android] Start making it so the side pane is visible on all activities by converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list.
2013-07-16 05:32:14 -05:00
fbd67325a6
[Android] If one wants to use Android Studio. They can import the folder themselves.
2013-07-16 03:47:45 -05:00
9123f58bd5
Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this.
2013-07-16 01:22:25 -05:00
4c807fa7b4
Fix Device.h placement in VC++
2013-07-15 16:24:20 -04:00
5b4af4f795
Goddamnit. Forgot that Master codes are also abbreviated as (M).
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Ok. NOW issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed.
I wish I'd remember these things before committing and not after.
2013-07-15 12:28:58 -04:00
a24901688e
Remove Action Replay master codes from game inis that contained them, since they're unnecessary.
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Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367
Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15 12:17:51 -04:00
63e334f59e
Uh, that was stupid. Forgot to remove the NOT.
2013-07-15 09:22:47 -05:00
b2950adc52
When cmake checks for miniupnpc use the MINIUPNPC_VERSION_1_7_OR_HIGHER variable instead of MINIUPNPC_VERSION_PRE1_7. This should fix issue 6422.
2013-07-15 09:20:43 -05:00
f4e5f213fa
Gameini database update, fixes issues 6374, 6375, 6376. Also update Simpson's Hit and Run (gc) and PSO III.
2013-07-15 17:18:35 +03:00
c35916a3e5
Add .dff FIFO logs to the list of valid extensions in FolderBrowser.
2013-07-15 10:01:04 -04:00
0ba2594339
Use HashSets in FolderBrowser as well, like the last commit for GameListFragment.
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Should have originally done this with the first refactor. My bad.
2013-07-15 09:58:54 -04:00
13f30d1d1d
[Android] Simplify GameListFragment.Fill a little bit.
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Made the filtering check against a HashSet of specified supported extensions.
Not only does this get rid of the multitude of checks for extensions in the if-statement, but it also makes for less typing in the future if new file extensions/formats are used. Simply add the extension to support to the set, and you're done.
2013-07-15 09:35:45 -04:00
4e8c3b2f12
[Android] Make FolderBrowser.Fill look slightly nicer. Improve readability a bit.
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- Added a basic function description.
- Modified the main parameter to be more informative of what should be passed. Helps people who read the codebase for the first time.
- Made a variable for storing the entry name so getName() isn't called a bunch of times.
- Added some comments to explain some parts.
- Rename the exception catch variable to ignored, since it currently isn't being used.
2013-07-15 09:16:20 -04:00
c86480d082
[Android] Fix a null pointer exception.
2013-07-14 16:31:47 -05:00
ea146627e6
[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h header for supporting it.
2013-07-13 18:42:04 -05:00
737df2a68c
Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
2013-07-13 17:24:23 -05:00
52cb398804
[Android] Actually push the library file to the correct location.
2013-07-13 10:32:23 -05:00