54e01c660e
Merge pull request #11334 from AdmiralCurtiss/globals-fifo
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VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 19:13:23 +00:00
128c23dc29
Merge pull request #11336 from t895/material-switch
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Android: Replace Checkbox with MaterialSwitch
2022-12-10 19:12:07 +00:00
48ce5318e1
Merge pull request #11338 from JosJuice/jitarm64-revert-supposed-tail
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Revert "JitArm64: Optimize a few tail calls"
2022-12-10 19:11:23 +00:00
098e2b3628
Merge pull request #11333 from OatmealDome/mvk-1.2.1
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Externals: Update MoltenVK to 1.2.1
2022-12-10 19:09:56 +00:00
c3bed35468
Merge pull request #11337 from JosJuice/aarch64-shrn
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Arm64Emitter: Fix SHRN/SHRN2
2022-12-10 19:09:33 +00:00
ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods.
2022-12-10 17:16:26 +01:00
5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 17:16:19 +01:00
64bc150b8c
Revert "JitArm64: Optimize a few tail calls"
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This reverts commit 351d095fff
.
In hindsight, my attempted optimization messes with the return
predictor, unlike real tail calls. So I think it does more bad than
good.
2022-12-10 11:35:52 +01:00
b5b8871bce
Arm64Emitter: Fix SHRN/SHRN2
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The "vector shift by immediate" category encodes the shift amount for
right shifts as `size - amount`, whereas left shifts use `amount`.
We're not actually using SHRN/SHRN2 anywhere, which is why this has gone
undetected.
2022-12-10 11:20:23 +01:00
2555e3720b
Android: Replace Checkbox with MaterialSwitch
2022-12-10 00:23:07 -05:00
61c10a5644
Merge pull request #11332 from t895/upgrade-dependencies
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Android: Upgrade dependencies
2022-12-09 22:11:05 +01:00
33dcb1010e
Externals: Update MoltenVK to 1.2.1
2022-12-09 01:46:08 -05:00
d250e69ddf
Merge pull request #11276 from AdmiralCurtiss/texture-filter-options
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Core: Add option to force linear texture filtering.
2022-12-09 01:13:42 -05:00
1d199f4664
Qt/EnhancementsWidget: Combine texture filtering and anisotropic filtering.
2022-12-09 02:02:17 +01:00
ff2cc4d02b
Qt/EnhancementsWidget: Convert texture filtering option to a ComboBox.
2022-12-09 02:02:16 +01:00
8a3b8a925e
Core: Add option to force linear texture filtering.
2022-12-09 02:02:16 +01:00
c440781ce7
Android: Upgrade dependencies
2022-12-08 14:13:15 -05:00
abf08b5869
Merge pull request #11309 from t895/agp-upgrade
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Android: Upgrade AGP to 7.3.1
2022-12-08 19:57:59 +01:00
b207611c33
Merge pull request #11274 from TryTwo/PR_Conditional_BP_Add_Memory
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Debugger: Add conditional breakpoints to memory BPs
2022-12-07 19:55:04 +01:00
000c6c4813
Merge pull request #11321 from JosJuice/jitarm64-accurate-nans
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JitArm64: Implement accurate NaNs
2022-12-07 00:58:13 +00:00
94faad0d37
Merge pull request #11320 from AdmiralCurtiss/globals-memory
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HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-07 00:52:31 +00:00
2a23aab254
Merge pull request #11327 from t895/settings-animation
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Android: New settings fragment animations
2022-12-06 22:11:38 +01:00
d34c4c67c8
Merge pull request #11328 from t895/string-aggregation
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Android: Migrate all strings to strings.xml
2022-12-06 21:41:05 +01:00
b9d05c4668
Android: New settings fragment animations
2022-12-06 14:17:04 -05:00
dbfcbcb670
Android: Migrate all strings to strings.xml
2022-12-06 14:11:06 -05:00
a9a603b8cb
Merge pull request #11268 from jordan-woyak/ascii-controller
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Rename "Keyboard" to "Keyboard Controller"
2022-12-04 21:05:52 +00:00
92cab5d0a6
Merge pull request #11299 from t895/cleanup-insets-helper
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Android: Have each activity manage insets separately
2022-12-04 21:05:08 +00:00
e9c60f3e65
Android: Have each activity manage insets separately
2022-12-04 13:37:01 -05:00
a17fbe7c65
Expand conditional breakpoints to memory breakpoints
2022-12-04 11:25:33 -07:00
6abcaadd5a
Merge pull request #11314 from t895/menu-cutout-padding
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Android: Pad menu fragment when expanding to cutout area
2022-12-04 18:59:32 +01:00
b23eb1f550
Merge pull request #11322 from JosJuice/jit64-madds-nan
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Jit64: Correctly handle NaNs for ps_maddsX
2022-12-04 17:58:16 +00:00
f21edf6d5a
Merge pull request #11270 from t895/theme-mode
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Android: Add theme mode switcher
2022-12-04 17:56:59 +00:00
3a7ecc851b
Merge pull request #11324 from t895/back-fix
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Android: Fix cheats layout
2022-12-04 18:51:43 +01:00
2a0939ab98
Android: Pad menu fragment when expanding to cutout area
2022-12-04 12:39:51 -05:00
c60982b248
Android: Fix cheats layout
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The sliding panel layout was in the way of the top app bar and prevented the up button from being pressed. This anchors the panel to the bottom of the top app bar and removed unnecessary hardcoded padding.
2022-12-04 12:34:36 -05:00
8bad821019
Translation resources sync with Transifex
2022-12-04 15:21:13 +01:00
c9f31ad6a6
Merge pull request #11262 from K0bin/present-sync
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VideoBackends:Vulkan: Synchronize presentation
2022-12-04 14:30:59 +01:00
2b93d5e0d7
Merge pull request #11273 from TryTwo/PR_Conditional_BP_Callstack
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Debugger: add callstack to conditional breakpoints
2022-12-04 14:16:12 +01:00
2bd47d1435
Merge pull request #11232 from TryTwo/PR_MemoryView_highlighting
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Debugger MemoryViewWidget: always highlight target address
2022-12-04 14:07:19 +01:00
51dfab6823
Merge pull request #11317 from t895/dialog-adjustment
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Android: Use progress indicator in short loading scenarios
2022-12-04 09:15:39 +00:00
2aa25c03df
Merge pull request #11318 from t895/expanded-fab
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Android: Use expanding Extended FAB
2022-12-04 09:14:53 +00:00
76bf1b5f7d
Add callstack to conditional breakpoints. Checks entire stack for value.
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Use: callstack(0x80000000).
!callstack(value) works as a 'does not contain'.
Add strings to expr.h conditionals.
Use quotations: callstack("anim") to check symbols/name.
2022-12-03 20:52:17 -07:00
eeef5363e4
Jit64: Correctly handle NaNs for ps_maddsX
2022-12-03 21:05:05 +01:00
06e60ac327
JitArm64: Implement accurate NaNs
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For quite some time now, we've had a setting on x86-64 that makes Dolphin
handle NaNs in a more accurate but slower way. There's only one game that
cares about this, Dragon Ball: Revenge of King Piccolo, and what that game
cares about more specifically is that the default NaN (or "generated NaN"
as I believe it's called in PowerPC documentation) is the same as on
PowerPC. On ARM, the default NaN is the same as on PowerPC, so for the
longest time we didn't need to do anything special to get Dragon Ball:
Revenge of King Piccolo working. However, in 93e636a
I changed how we
handle FMA instructions in a way that resulted in the sign of NaNs
becoming inverted for nmadd/nmsub instructions, breaking the game.
To fix this, let's implement the AccurateNaNs setting, like on x86-64.
2022-12-03 19:41:32 +01:00
5c41d3b602
JitArm64: Refactor temp reg handling in fp_arith/ps_arith
2022-12-03 19:08:27 +01:00
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-03 13:27:02 +01:00
64733b2504
Android: Use expanding Extended FAB
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This adds text to the FAB when expanded and shrinks the FAB on scroll. The text will return when scrolling up as well.
2022-12-02 22:12:33 -05:00
af5596720f
Merge pull request #11315 from t895/motion-dialog-fix
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Android: Greatly simplify MotionAlertDialog theming
2022-12-02 20:55:29 +00:00
6b514e81f9
Merge pull request #11316 from Pokechu22/jit-widget-fixes
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Jit widget fixes
2022-12-02 20:54:48 +00:00
6a95c565ae
Android: Use progress indicator in short loading scenarios
2022-12-02 15:16:10 -05:00