beabd56ff8
GDB Stub: Fix the id of the registers returned by p and P packets
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The stub was made with the assumption that the GDB architecture is rs6000:6000, but the closest is actually powerpc:750 which features much more SPR that the gekko supports, but it also has slightly different ID. This commit now assumes the more proper powerpc:750.
2021-12-28 19:27:34 -05:00
68fd94e063
Merge pull request #10302 from RA-Kooi/CMakeQt
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DolphinQt: Fix generation of /external:I flags
2021-12-28 20:03:26 +01:00
3b5a612e96
Merge pull request #10304 from AdmiralCurtiss/pbr-jp-widescreen
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GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-28 20:03:21 +01:00
2ab331dcdf
Merge pull request #10314 from JosJuice/gles-lod-bias-float
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GLES: Fix LOD bias int/float mismatch
2021-12-28 19:52:39 +01:00
a96cfe2531
GLES: Fix LOD bias int/float mismatch
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Another simple GLES shader compilation error.
2021-12-28 19:19:22 +01:00
014cc02b96
Android: Fix country constants in CoverHelper.getRegion
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This code seems to have been written as if GameFile.getCountry
returns a language rather than a country, which is wrong.
2021-12-28 17:16:49 +01:00
76b508557e
GLES: Fix missing precision for sampler2DMSArray
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We don't use sampler2DMS, but we do use sampler2DMSArray.
I can't reproduce it on my phone, but a user who was running GLES
on a Tegra X1 reported a shader compilation error related to this.
2021-12-28 11:36:11 +01:00
2a34118e1e
Merge pull request #10310 from AdmiralCurtiss/interpreter-cycle-count-debug
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Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 04:14:13 -05:00
07d26b2b35
Merge pull request #10306 from Pokechu22/contributing-vs-clang-format
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Contributing.md: Mention Visual Studio formatting key combo
2021-12-28 10:11:32 +01:00
01e8e950e8
Merge pull request #10292 from OatmealDome/lodbias-take-two
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PixelShaderGen: Use LOD bias when sampling texture on Metal and OpenGL ES
2021-12-28 02:45:14 -05:00
056613ecc5
PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler
2021-12-28 02:10:45 -05:00
4e12d6e871
ShaderGenCommon: Add bit for LOD bias
2021-12-28 02:10:39 -05:00
ebe27e0140
Interpreter: Fix cycle counting inconsistency between debug mode and regular mode loops.
2021-12-28 05:48:33 +01:00
edb843415d
BBA: Fix TAP detection
2021-12-27 22:03:00 +01:00
a1fe1a24c7
Contributing.md: Mention Visual Studio formatting key combo
2021-12-27 12:26:38 -08:00
96fa0919be
Config: Port AutoUpdate settings to new config system.
2021-12-27 21:19:28 +01:00
8d237eb102
Merge pull request #10305 from AdmiralCurtiss/config-port-fifoplayer
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Config: Port FifoPlayer setting to new config system.
2021-12-27 21:11:41 +01:00
ddb3bad9c9
Merge pull request #10288 from JosJuice/jit64-safe-paired-load
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Jit64: Make paired loads always safe
2021-12-27 14:47:27 -05:00
1db86e8477
GameSettings: Japanese version of Pokémon Battle Revolution does not support widescreen.
2021-12-27 20:04:34 +01:00
56f747ebf3
Config: Port FifoPlayer setting to new config system.
2021-12-27 17:56:34 +01:00
0805bae5d8
GameSettings: Patch for black screen effect for remaining versions of Pokémon Battle Revolution.
2021-12-27 17:27:18 +01:00
869edd5a66
GameINI: Replace all uses of SyncGPU with single core
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At least on Android, SyncGPU has really bad performance compared to
single core. It's less stable too - I get fatal GPU desyncs in
Pokémon XD using the default settings.
2021-12-27 16:22:20 +01:00
d6c9831efd
DolphinQt: Fix generation of /external:I flags
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Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.
This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
4dcf2327eb
Merge pull request #10286 from Pokechu22/geometry-shader-depth-clamp
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GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
2021-12-27 02:04:59 -05:00
1f1e78ee7a
Merge pull request #10273 from Pokechu22/fifoplayer-efb-clear-wait
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FifoPlayer: Wait after clearing the screen
2021-12-27 02:01:02 -05:00
66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
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Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
8fcf1bfaa0
Merge pull request #10296 from AdmiralCurtiss/config-port-gamelist
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Config: Port GameList settings to new config system.
2021-12-27 00:15:39 -05:00
5999e9e139
Config: Port GameList settings to new config system.
2021-12-26 23:46:35 +01:00
7625cb7aca
CoreTiming: Cache the overclock factor instead of re-querying it every Advance().
2021-12-25 23:40:26 +01:00
319b00f1fd
Config: Allow unregistering callbacks.
2021-12-25 23:32:49 +01:00
cae4b545bd
Config: Port CPU overclock settings to new config system.
2021-12-25 21:52:50 +01:00
91cdeb5aa6
SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
2021-12-25 15:17:19 -05:00
08396c56e5
VideoConfig: Add bool for sampler LOD bias support
2021-12-25 15:16:27 -05:00
5e073cd4c9
MoltenVK: Update to version 1.1.6
2021-12-25 15:01:40 -05:00
269ae6f7e8
Core/UICommon: Use std::move() a bit more.
2021-12-25 20:21:33 +01:00
ab56f3ecbd
Calls to File::SetUserPath() no longer need to manually append directory separators.
2021-12-25 20:21:32 +01:00
e54657254a
Core: Make format of D_WIIROOT_IDX consistent with the rest of the user directories.
2021-12-25 20:21:32 +01:00
3e1511ce98
Common/FileUtil: Ensure consistency for custom user paths.
2021-12-25 20:21:32 +01:00
1554128560
MemArena: Prepare interface for proper memory reservation.
2021-12-25 20:20:36 +01:00
812cc8b632
MemArena: Split into three separate files for each OS.
2021-12-25 20:20:36 +01:00
a29d7625dd
Merge pull request #10282 from JosJuice/android-wfs-root-configurable
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Android: Make WFS directory configurable
2021-12-25 13:13:43 -05:00
1295bc4272
Jit64: Make paired loads always safe
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It's always a good sign when the comments say "this will definitely
crash" and "I don't know if this is for a good reason".
Fixes https://bugs.dolphin-emu.org/issues/12762 .
2021-12-24 19:09:12 +01:00
75bf008aba
Android: Make WFS directory configurable
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The Android version of 5ecd5f0
. No scoped storage support, though...
2021-12-24 11:30:09 +01:00
26bfe788ba
Merge pull request #10283 from JosJuice/memmap-nullptr
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Memmap: Replace some GetPointer calls
2021-12-24 11:17:03 +01:00
5dd2ddb1df
Memmap: Replace some GetPointer calls
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These GetPointer calls could cause crashes, in part because the
callers didn't do null checks and in part because GetPointer
inherently is unsafe to use for accesses larger than 1 byte.
2021-12-24 11:03:58 +01:00
1cd148d4c5
GeomeryShaderGen: Set gl_ClipDistance on Vulkan as well as OpenGL
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Fixes https://bugs.dolphin-emu.org/issues/12548
2021-12-23 17:56:21 -08:00
de7c78ef3d
ControllerEmu: Hide the cursor if the input gate is disabled
2021-12-23 15:22:35 -08:00
86f2b39d66
FifoPlayer: Wait after clearing the screen
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If we don't wait, then the copy will be performed at a later time, which may overwrite memory updates.
2021-12-23 12:35:18 -08:00
d981944d7c
FifoPlayer: Fix uninitialized variable warnings in ClearEfb
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The actual values don't matter since we overwrite all of the relevant fields, but other bits were not initialized (e.g. the top 12 bits of X10Y10), so the warning was semi-valid.
2021-12-23 12:35:18 -08:00
6dae4043cb
Merge pull request #10281 from Pokechu22/static-lighting-struct-string
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LightingShaderGen: Make s_lighting_struct not inline
2021-12-22 19:46:11 -05:00