Commit Graph

9401 Commits

Author SHA1 Message Date
607ddc5b3f experimental postprocessing 2013-03-08 02:09:59 +01:00
f673e33a7d fix hotkey osd position 2013-03-07 21:42:40 +01:00
a6719abab7 mesa doesn't like 0x0 fbo 2013-03-07 21:30:11 +01:00
7af0838e98 disable ubo for intel/mesa
our ubo workaround isn't much better, but not corrupted and much faster (on hd4000) than the ubo one
2013-03-07 21:07:57 +01:00
a6844d6b9e move shader error files in dolphin user directory 2013-03-07 20:37:28 +01:00
2bd7ba76b9 only report errors without debug_glsl 2013-03-07 20:26:56 +01:00
8b232c7a4d fix "some" pp shaders ... 2013-03-07 19:51:57 +01:00
ebb34ced91 postprocessing: only add *.txt shader and sort them 2013-03-07 19:11:50 +01:00
09e5a7ace7 Change all these pp shaders to GLSL. 2013-03-07 10:47:03 -06:00
1c125f0fb4 add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?) 2013-03-07 17:35:27 +01:00
12e84f918a Merge branch 'master' into GLSL-master
this fix debug build
2013-03-07 17:05:32 +01:00
800a58f01c reimplement postprocessing and fix one shader as example 2013-03-07 17:00:11 +01:00
279e3c7e14 Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp 2013-03-07 10:59:50 -05:00
f3528277c4 Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash. 2013-03-07 09:52:38 -06:00
eaa5a77d9e fix debug build 2013-03-06 20:47:48 +01:00
427a26fcc2 Clean up PPCSTATE_OFF 2013-03-06 13:46:36 -06:00
5dd502df3b Merge branch 'master' into GLSL-master
the only commit on master is to fix vertexloader, so disable jit for osx
2013-03-06 19:07:15 +01:00
7158c14d7a fix vertexloader without jit 2013-03-06 18:58:15 +01:00
03511d54d6 fix compilation
i missed to fix a merge conflict in dx9
2013-03-06 16:17:07 +01:00
a1c5e90083 Merge branch 'master' into GLSL-master
Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
8d5299c20b Merge branch 'vertex-loader-cleanup' 2013-03-06 14:08:02 +01:00
10983b0eae fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
1214bf1359 Add ARM Jit to GUI when built on ARM 2013-03-06 03:25:45 +00:00
d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
2095641af0 OK, seriously, buildfix. I shouldn't even have commit access! 2013-03-05 16:17:45 -06:00
b34991c4c3 Buildfix for real. 2013-03-05 16:08:26 -06:00
fe3a54d7fd Buildfix! 2013-03-05 15:48:57 -06:00
10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
a2bb7d5766 initialize bSupportsDualSourceBlend only in renderer 2013-03-05 18:35:30 +01:00
5534d7e8c3 Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"
This reverts commit 025f8d342f.
OSX may wait forever, so fix osx freeze
2013-03-05 16:51:09 +01:00
d19bc15d26 fix glsl140 workaround 2013-03-05 15:24:10 +01:00
4714e4f99c fix agl 2013-03-05 15:17:00 +01:00
240238308c Disable SSE2 check in the GUI when building ARM. 2013-03-05 14:03:01 +00:00
33a13b1a37 Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
3ac7ee4623 Fix compiling Dolphin on devices that provide crazy GLES drivers 2013-03-05 03:53:25 +00:00
b7db96e2e5 Merge branch 'hle-fs-cleanup' 2013-03-04 19:02:41 -06:00
f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
bf58c70e9b Move copy-pasted code into function. 2013-03-04 15:35:29 -06:00
642eab92bc disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
efcfc5c014 workaround for GLEW_AMD_pinned_memory and older glew versions 2013-03-04 12:40:23 +01:00
e4f8d7b4c8 fix debug build 2013-03-04 10:20:55 +01:00
5d47fd1dde Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
6d50bd127d Remove hack that seems to be no longer needed. 2013-03-04 02:22:11 -06:00
efcb2abe9b Don't open/close file for every file operation. 2013-03-04 02:21:58 -06:00
04a33b177a Make seek mode 2 (offset from end of file) make sense. I doubt any games use this. 2013-03-04 01:42:38 -06:00
0efe6c2124 GET_ATTR should not be returning the real filepath that we built. 2013-03-04 01:42:38 -06:00
0041ec618c Don't null-terminate some random std::string. 2013-03-03 20:16:01 -06:00
fcf87f6c53 Merge branch 'windows-unicode'
Fixed unicode filename handling on Windows.
Made all significant projects build with "Unicode" option on Windows.
Fixed unicode string handling in GUI code on all OSes.

From now on: std::string == UTF-8.

Fixed issue 4111.
Fixed issue 5178.
Fixed issue 5980.
2013-03-03 19:56:36 -06:00
814c2ffdfd Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
989f0663eb Make "Crypto" file opening unicode-safe on Windows. 2013-03-03 19:14:13 -06:00