Commit Graph

17940 Commits

Author SHA1 Message Date
rukai
c9e8179c5a Added namespace to GetBundleDirectory to compile on Mac OSX 2015-06-21 20:41:41 +10:00
rukai
bbde9cbeae Swapped out spaces for tabs 2015-06-21 20:41:41 +10:00
rukai
cc22151495 Fixes translation on Linux and potentially Mac OSX, by specifying location of *.gmo files 2015-06-21 20:41:41 +10:00
Ryan Houdek
a811370329 [AArch64] Fix a couple of bugs in the vertex loader
In particular this fixes the 6666 colour format
We were loading from the wrong location and it was causing /terrible/ colour changes.

This also fixes a bug in the all the colour formats(except 888) where the unaligned path was loading in to the wrong register.
2015-06-20 21:12:31 -05:00
Lioncash
9dd607b923 Mixer: Fix erroneous global prefixes on class variables 2015-06-20 21:48:50 -04:00
flacs
3948dc77c7 Merge pull request #2636 from lioncash/prototype
Hash: Remove the HashFNV prototype
2015-06-21 03:47:33 +02:00
Lioncash
d81dffd4f0 Mixer: Devirtualize DTK and DSP audio logging functions
Their functionality is already complete in the base class; there's no need to allow overriding.
2015-06-20 21:46:20 -04:00
Lioncash
fa7d93690e Hash: Remove the HashFNV prototype
It has no function definition.
2015-06-20 21:23:25 -04:00
flacs
a702c4e01e Merge pull request #2629 from lioncash/vertexloader-ifdef
VertexLoader: Remove the LOADERDECL define.
2015-06-21 03:17:38 +02:00
Lioncash
619e333dcc VertexLoader: Remove the LOADERDECL define.
These functions aren't called from jitted code anymore so it isn't necessary.
2015-06-20 20:52:54 -04:00
sigmabeta
ac1f309b2c Android: Remove Low and Medium DPI versions of all images. 2015-06-20 18:18:06 -04:00
sigmabeta
92c954c463 Android: Add Quicksave/Load functionality, and cleanup in-game menu. 2015-06-20 12:34:03 -04:00
Markus Wick
1003d08d81 Merge pull request #2632 from lioncash/var
RenderBase: Remove an unused variable
2015-06-20 09:28:27 +02:00
skidau
c18662432f Merge pull request #2622 from AdmiralCurtiss/homebrew-video-modes
Fix Homebrew region inconsistency exposed by #2596.
2015-06-20 11:49:57 +10:00
Lioncash
cfead69f67 RenderBase: Remove an unused variable 2015-06-19 20:30:29 -04:00
flacs
9b9bab2179 Merge pull request #2631 from lioncash/regcache
JitRegCache: Get rid of an unnecessary cast
2015-06-20 00:16:03 +02:00
flacs
8f60ef4ab5 Merge pull request #2630 from lioncash/var
HiresTextures: Remove unused variable
2015-06-20 00:15:28 +02:00
Lioncash
6ca6896b6e JitRegCache: Get rid of an unnecessary cast 2015-06-19 18:10:56 -04:00
Lioncash
4c79aa8216 HiresTextures: Remove unused variable 2015-06-19 17:31:04 -04:00
Lioncash
c19903e0fe Merge pull request #2628 from rukai/master
Exclusive fullscreen OSD notification consistency
2015-06-19 11:20:39 -04:00
rukai
f91a228697 OpenGL exclusive fullscreen OSD notification is made consistent with the one used for D3D. 2015-06-20 00:18:13 +10:00
sigmabeta
2bdf6537c8 Android: Have non-games use their filename as a Game ID. 2015-06-19 09:15:31 -04:00
Admiral H. Curtiss
7276d80adc Boot: Decide setting.txt's country settings based on the game's video mode when no valid country code is found rather than defaulting to Europe. 2015-06-19 15:09:21 +02:00
Admiral H. Curtiss
1b8b99e9f1 ConfigManager: Set homebrew video mode based on Dolphin's PAL60 config instead of always using 50Hz.
This is a bit indirect, but since homebrew always boots in a European environment the framerate depends on the bPAL60 flag, which is always auto turned off if bNTSC is set to true as of 2e5e724f94. By actually indicating that we're PAL on homebrew boot, the rest just falls into place.
2015-06-19 15:07:19 +02:00
Markus Wick
1376bd392e Merge pull request #2593 from lioncash/hotkey
DolphinWX: Remove the Toggle IR hotkey.
2015-06-19 12:29:05 +02:00
Lioncash
458378528b DolphinWX: Remove the Toggle IR hotkey.
This isn't necessary since Increase IR and Decrease IR are present.
2015-06-19 05:10:40 -04:00
Matthew Parlane
45aeeee699 Fix aniso filtering on d3d to not set aniso filter when using 1x 2015-06-19 20:55:32 +12:00
Markus Wick
f75b1024aa Merge pull request #2623 from degasus/master
Revert "GeometryShaderGen: Don't use `centroid in` for input variables."
2015-06-18 20:33:28 +02:00
degasus
dd2183dbb5 Revert "GeometryShaderGen: Don't use centroid in for input variables."
This reverts commit 4cbaddb7ad.
2015-06-18 20:25:32 +02:00
Markus Wick
156fb82117 Merge pull request #2620 from JosJuice/more-decodestring
Volume: Use DecodeString more
2015-06-18 14:57:10 +02:00
JosJuice
a825c7ddfe Volume: Use DecodeString more
DecodeString handles the case where there is no trailing null byte,
so using it lets the code be a bit simpler.
2015-06-18 14:45:26 +02:00
skidau
3df28a4ea0 Merge pull request #2598 from JosJuice/cache-games-without-banners
Cache games without banners
2015-06-18 09:56:03 +10:00
Ryan Houdek
7662b30d0b Merge pull request #2616 from sigmabeta/android-whoops-overlay
Android: Fix a bug making Input Overlay config screen only work in debug builds.
2015-06-16 14:49:41 -05:00
sigmabeta
0c993ad4a9 Android: Fix a bug making Input Overlay config screen only work in release OR debug builds, but not in both. 2015-06-16 15:42:11 -04:00
Lioncash
e62df47f8e Merge pull request #2615 from sigmabeta/android-whoops-overlay
Android: Don't delete the Input Overlay configuration screen.
2015-06-16 10:18:17 -04:00
sigmabeta
82dea170cf Android: Don't delete the Input Overlay configuration screen. 2015-06-16 10:12:51 -04:00
Ryan Houdek
22e7024da5 Merge pull request #2614 from endrift/fix-gdbstub-build
PowerPC: Fix GDBStub build
2015-06-16 02:15:21 -05:00
Jeffrey Pfau
46cf44bcec PowerPC: Fix GDBStub build 2015-06-16 00:10:28 -07:00
skidau
c6f72115e9 Merge pull request #2596 from AdmiralCurtiss/pal60-config-option
PAL60 improvements: Allow setting in GameINI, disable for NTSC games, store in Movie files.
2015-06-16 14:44:31 +10:00
Fiora
c68bb0bdec Merge pull request #2456 from aserna3/master
UI improvements to Add AR Code and Add Patch windows.
2015-06-14 18:53:49 -07:00
Ryan Houdek
87b45de634 Merge pull request #2606 from Sonicadvance1/aarch64_optimize_psq_st
[AArch64] Optimize paired quantized stores.
2015-06-14 19:03:50 -05:00
Ryan Houdek
73d213142f Merge pull request #2611 from Sonicadvance1/aarch64_fix_register_cache
[AArch64] Fix a few bugs in the FPR cache.
2015-06-14 19:03:40 -05:00
Ryan Houdek
094c6bf5bc Merge pull request #2601 from Sonicadvance1/android_fix_user_directory
[Android] Make sure we are setting the default user directory.
2015-06-14 17:03:55 -05:00
Admiral H. Curtiss
277348cd75 Movie: Add the PAL60 setting to Movie files. 2015-06-14 17:10:34 +02:00
Admiral H. Curtiss
2e5e724f94 Boot: Automatically temporarily disable PAL60 for NTSC Wii games.
Fixes issues like https://code.google.com/p/dolphin-emu/issues/detail?id=7714 and https://code.google.com/p/dolphin-emu/issues/detail?id=8036.
2015-06-14 17:10:12 +02:00
Admiral H. Curtiss
f9067cbf38 Boot: Setting overrides should be applied after all settings from ini/movie/netplay/... are read. 2015-06-14 17:03:45 +02:00
Admiral H. Curtiss
abb65515b9 Netplay: Sync GameCube SRAM. 2015-06-14 16:52:08 +02:00
JosJuice
a7d374bcb9 Cache games without banners
Games without banners were not cached before, because a banner could
become available at any time, making the cache outdated without it
becoming invalidated. Instead of not caching anything, this change makes
Dolphin check for a banner every time a cache that lacks a banner is read.
This is faster than reading all metadata, because reading a Wii banner
only reads from the game's save file, not the volume and its filesystem.

The cache revision is incremented, because otherwise banners will be
missing if a cache without a banner is created in the new version and
the user switches to an old version and creates a savefile.
2015-06-14 12:23:48 +02:00
JosJuice
8793f7c325 DolphinQt: Store GameFile banner as empty if missing 2015-06-14 12:23:41 +02:00
Ryan Houdek
96058c5de1 [AArch64] Reenable psq_l.
The bug was due to issues in the FPR cache.
2015-06-14 04:11:59 -05:00