717e155ce1
Merge pull request #1689 from kayru/d3d_efb_copy_fix
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D3D: Fixed D3D validation error during EFB to texture copy
2014-12-18 02:59:51 -08:00
418e006e88
Merge pull request #1710 from degasus/jit-linking-fix
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Jit: move constants out of class
2014-12-18 09:48:18 +11:00
5f322cc9e8
Jit: move constants out of class
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This fixes a linking issues on debug builds.
2014-12-17 23:42:10 +01:00
5688c27610
D3D: Moved setting texture by slot mask into StateManager
2014-12-17 23:41:26 +01:00
d9e2f51900
Merge pull request #1698 from shuffle2/win-qt-5.4.0
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windows: use qt 5.4.0
2014-12-17 06:06:59 -08:00
98292682fe
Merge pull request #1709 from unknownbrackets/attributeless-fix
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OGL: Attempt a larger buffer to workaround 7946
2014-12-17 14:20:54 +01:00
5313dd1b8c
Merge pull request #1702 from CarlKenner/DebugSymbols
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Fix many bugs with the Symbols menu (when run with -d argument).
2014-12-17 22:04:56 +11:00
5b51f5a801
OGL: Attempt a larger buffer to workaround 7946.
2014-12-16 22:20:45 -08:00
6e7eb52211
Rename menu items, stop using PanicAlertT, remove -d when running from visual studio.
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I accidentally committed my addition of the -d option that I used for testing, now it's fixed.
2014-12-17 01:12:33 +10:30
84ae817c18
Remove white space at ends of lines.
2014-12-17 01:12:08 +10:30
cd5d354acc
Load 4 column map files like in American Mensa Academy.
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Unfortunately the map files in American Mensa Academy don't correspond to the release version.
But at least now if other games use those map files we will be able to load them.
2014-12-17 01:12:03 +10:30
dfd915eb53
Merge bad map file loading into the original function.
2014-12-17 01:11:58 +10:30
f95f43fdde
Apparently c_str doesn't return a C str.
2014-12-17 01:11:52 +10:30
aa850c8eee
Convert spaces to tabs in IDA Pro script.
2014-12-17 01:11:47 +10:30
e246aaf419
Add "Load bad map file" option for map files on disc that don't quite match.
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Currently it is very simple and naive, but filters out most of the bad matches.
2014-12-17 01:11:41 +10:30
f54d9e33c2
Fix many bugs with the Symbols menu (when run with -d argument).
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The Symbols menu is now fully useable.
2014-12-17 01:11:36 +10:30
d3c4a8eda3
Merge pull request #1707 from magumagu/blend-and-logic-op
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D3D+OGL: choose blendenable over logicopenable.
2014-12-16 12:27:04 +01:00
31bcdb8f2f
D3D+OGL: choose blendenable over logicopenable.
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No sane game should turn on both logicopenable and blendenable in the same
blend mode, but not every game is sane. Fixes issue 6009.
2014-12-15 20:16:25 -08:00
7b5b76caa4
Merge pull request #1700 from JosJuice/discio-clear-error
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DiscIO: Clear error status when reading file
2014-12-16 13:09:03 +11:00
ce8b3d83a8
Merge pull request #1693 from magumagu/memcheck-fastmem
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JIT: use fastmem loads in MMU mode.
2014-12-16 13:07:53 +11:00
c7179af8f7
Merge pull request #1675 from Stevoisiak/Rename-Build-Date
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ISOProperties: Rename Date to Build Date
2014-12-14 14:26:24 -05:00
ff41c2a1a1
Merge pull request #1687 from lioncash/sprintf
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MemoryWindow: Remove wxSprintf call, use wxString::Format instead.
2014-12-14 14:26:03 -05:00
21ac9aa715
Merge pull request #1612 from Armada651/d3d-stereo-3d
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D3D: Add geometry shader stereoscopy support.
2014-12-14 13:42:45 +01:00
6c7bed25a5
Cosmetics
2014-12-14 13:29:27 +01:00
cec5b0ce01
ShaderGen: Remove the GS_OUTPUT struct for OpenGL.
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And remove the generator for it since it is no longer used outside of the geometry shader.
2014-12-14 13:28:50 +01:00
fd6b588627
D3D: Define decimals in floating point numbers
2014-12-14 13:28:49 +01:00
a6ac7dd5bd
D3D: Fix Nvidia 3D Vision memory leak
2014-12-14 13:28:49 +01:00
ea2bcb44f0
Cosmetics
2014-12-14 13:28:48 +01:00
6fe7d530ed
PixelShaderCache: Fix MSAA shaders.
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Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
b2e73400be
Cosmetics
2014-12-14 13:28:48 +01:00
b06280e866
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
4b3e784949
TextureCache: Add stereoscopy support for EFB to texture copies.
2014-12-14 13:28:47 +01:00
3355d8086d
D3DUtil: Use a geometry shader to clear all slices.
2014-12-14 13:28:46 +01:00
799697ad80
PSTextureEncoder: Add texture array support.
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We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
ced733ccdf
PixelShaderCache: Add texture array support to static shaders.
2014-12-14 13:28:46 +01:00
d58e389f67
D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
2014-12-14 13:28:45 +01:00
b769da23d0
PixelShaderGen: Sample the correct texture slice.
2014-12-14 13:28:45 +01:00
7c05b9a6d0
D3D: Set the geometry shader for triangle primitives.
2014-12-14 13:28:44 +01:00
4f6ce0f236
D3D: Add geometry shader instancing support.
2014-12-14 13:28:44 +01:00
ca766747a8
D3DTexture: Bind textures as texture arrays.
2014-12-14 13:28:43 +01:00
cf12c93c86
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
2014-12-14 13:28:43 +01:00
9d9bd5341d
D3D: Restore viewport after stereo blitting.
2014-12-14 13:28:43 +01:00
a689db0e48
D3D: Add 3D vision support.
2014-12-14 13:28:42 +01:00
e53705784b
D3D: Add SBS/TAB output support.
2014-12-14 13:28:42 +01:00
9253bb7d96
D3D: Add geometry shader stereoscopy support.
2014-12-14 13:28:41 +01:00
d5ebdf7a97
D3D: Add GeometryShaderCache.
2014-12-14 13:28:41 +01:00
9a312e2b83
D3D: Use two slices for most of our textures.
2014-12-14 13:28:40 +01:00
467b3e6baf
DiscIO: Clear error status when reading file
2014-12-14 13:16:21 +01:00
5aa1d4733d
Merge pull request #1699 from unknownbrackets/attributeless-fix
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OGL: Correctly define attrib 0 in attributeless
2014-12-13 21:24:12 -08:00
1c316eb18c
OGL: Correctly define attrib 0 in attributeless.
2014-12-13 21:02:15 -08:00