Commit Graph

2985 Commits

Author SHA1 Message Date
Shawn Hoffman
b9ace6d501 windows: buildfix for non-release configs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7140 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 22:27:50 +00:00
Glenn Rice
c45a430649 Fix the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7138 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:49:29 +00:00
Soren Jorvang
cf6632c0f1 Fix SCons build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7137 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:47:18 +00:00
Jordan Woyak
efd22d234f Merge UI related projects into the main DolphinWX project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7136 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:37:52 +00:00
Glenn Rice
cb832f2298 Make sure the audio dump directory exists when dumping audio. Otherwise a segmentation fault ensues after several panic alerts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7135 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:30:53 +00:00
Glenn Rice
6cbaa360a1 Fix frame dumping for linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7134 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 21:07:51 +00:00
smelenchuk
16c4ffd89b OGL plugin: Include AVIDump.h unconditionally in Render.h so that Linux builds without libav don't break.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7133 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 20:10:22 +00:00
smelenchuk
b0fa0a83f8 * Dump AVI output on every VI (fixes issue #4064).
* Add audio dumping (fixes issue #1638).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7131 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 18:59:42 +00:00
Shawn Hoffman
e480ab2b10 drop vs2008 projects in favor of vs2010
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11 15:43:05 +00:00
Marcos Vitali
86278642dc Experimental commit and one fix for my last commit.
I think that isFifoBusy bring better sync with VI (video interface) because the CPU emulated threads are waiting for DrawDone in BP Register. So, I do some modifications.
1) Rename "IsFifoBusy" by "isPossibleWaitingSetDrawDone"
2) Only activate isPossibleWaitingSetDrawDone when bFF_GPLinkEnable is true in fifo loop "Inmediate mode" that is because in theory this drawsync function is using in this mode.
3) Deactivate isPossibleWaitingSetDrawDone also in SetFinish in PixelEngine, beside when 32 block is finish.

Please regression in yours games thats can bring some FPS more above all with VPS frame limiter ON (Auto, 60, 50, etc).

- Fix waiting in AbortFrame(), please test mp1/mp2 is fixed again.

Good look! 

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7123 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 04:47:02 +00:00
Shawn Hoffman
464d352d46 vs2010: add debugfast configs for all projects except wxw...will do those soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7122 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-10 02:53:08 +00:00
Soren Jorvang
8c41d31651 Fix Plugin_VideoSoftware build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7113 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 11:02:34 +00:00
Shawn Hoffman
39d176adab vs2010: quiet wxwidgets warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7110 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 07:08:19 +00:00
Shawn Hoffman
a34b81cc01 vs2010:
buildfix
move much of the build settings to .props files
-please use them as much as possible in the future, instead of changing individual projects
NOTE: to avoid left over blobs, clean your builds *before* applying these changes.
TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it.
please test for regressions which could be caused by being too happy with compiler flags :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 04:03:48 +00:00
Soren Jorvang
d83d129c38 Reach over for Plugin_VideoOGL's copy of GLUtil.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7104 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-07 22:01:08 +00:00
NeoBrainX
6391393c06 D3D9: Fix wireframe rendering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7095 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 18:43:56 +00:00
NeoBrainX
2b2f060cdf OGL: Fix wireframe rendering.
Fixes issue 4062.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7094 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 18:29:01 +00:00
Soren Jorvang
c7783fe015 Oops, remember to save plugin settings in both close cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7093 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:15:00 +00:00
Soren Jorvang
d93dc23e77 Modal dialogs must be closed with EndModal() or all kinds of weird
corruption can happen with wx 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7092 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 15:02:26 +00:00
Soren Jorvang
0f7ff9c23e Deal with some clang-inspired buglets.
Respect the initial fullscreen setting in nowx.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-06 01:56:45 +00:00
NeoBrainX
986cd817de D3D9: Fix 2x anisotropic filtering...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7087 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 22:32:20 +00:00
hrydgard
3201b61b52 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 20:14:23 +00:00
donkopunchstania
c36ed08cfc Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 18:25:34 +00:00
Soren Jorvang
98e24f5873 The compiler need not obey the static keyword, so to avoid linker
problems, whole functions in .h files need to also be static in
case they are included in several .cpp files.

Also a few other minor LTO fixes.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 16:06:05 +00:00
Shawn Hoffman
d6eb1bb97a actually do what i said for the r7071 log, sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7077 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 05:52:42 +00:00
Shawn Hoffman
843e8b5f54 vs2010: fix videosoftware build by not requiring Cg dependency (through OGL...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7072 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 04:09:37 +00:00
Shawn Hoffman
9aa8af08da vs2010: fix ogl build...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7071 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:54:59 +00:00
Shawn Hoffman
a46117219b vs2010: fix some linker warnings from wxw
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7070 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 03:20:31 +00:00
gnick79
f34aaf7471 * fixed a GUI displaying bug for post processing shaders when switching between plugins
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7069 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 02:13:33 +00:00
Shawn Hoffman
d5df148fc2 vs2010: small fixups to vcxproj files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7065 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 23:12:29 +00:00
NeoBrainX
f7d757b46e D3D9: Offset vertices used to copy textures by 0.5.
I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this...
Not sure if this changes anything anyway, since we're using scissor rects to clip this stuff anyway... Maybe the screen edges weren't cleaned properly before though.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7063 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 18:15:14 +00:00
NeoBrainX
1339c06d6e D3D9: Some fixes to EFB format reinterpretation. Should be more correct now.
Might fix issue 3780.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7062 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:31:58 +00:00
NeoBrainX
91ff420ed6 D3D11: Implement EFB format reinterpretation.
Now someone port this to OpenGL please, kthxbye.

Fix some warnings, fix a wrong string, ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 17:00:34 +00:00
Glenn Rice
d5f6d2bbae Change the audio sample rate setting to a numerical value. Fixes issue 4045. You may have to change the setting once after this commit to update your ini file from the string that was saved there before.
Update translation pot file to reflect recent gui changes, and update a few of the languages.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7059 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 04:54:25 +00:00
gnick79
9c1a182cca - Fixing Windows builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7058 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 01:37:45 +00:00
Soren Jorvang
6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00
Shawn Hoffman
e2b3716760 vs2010: fix videosoftware build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7055 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 21:55:29 +00:00
Soren Jorvang
1619e176ff Use brute force to link the software plugin.
Not yet functional.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03 19:55:30 +00:00
Soren Jorvang
a3ba93d9ce Thread affinity on OS X and *BSD.
Keep building the software plugin to prevent rot.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7045 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 21:52:43 +00:00
Soren Jorvang
39b1ade020 Hopefully fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7044 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 20:00:24 +00:00
Soren Jorvang
9c21d003af Remove the global namespace a bit and remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Glenn Rice
9a975705bf Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7042 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 17:09:39 +00:00
Glenn Rice
5a800b765a Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7041 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 16:34:12 +00:00
Glenn Rice
8b309e26dc Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 04:40:27 +00:00
Shawn Hoffman
af9ef060c0 vs2010: Enable LTCG only for release builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:45:29 +00:00
Glenn Rice
0d426e3972 Fix the auto window resize option to take into account if the log/console window is open.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7031 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01 04:35:25 +00:00
Shawn Hoffman
118d623a18 vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 15:53:54 +00:00
NeoBrainX
47d182657e D3D9: Fix anisotropic filtering.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7019 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 13:17:57 +00:00
Shawn Hoffman
c5d61c0a9a vs2010: buildfix for debugfast, silence all C4996 warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 08:53:08 +00:00
Shawn Hoffman
3b36e06571 svn eol-style:native on the filters...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7013 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:58:59 +00:00
Shawn Hoffman
7ae1340179 vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 07:51:37 +00:00
Jordan Woyak
7a6c9df8ea Fix Windows build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7005 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:30:24 +00:00
Soren Jorvang
8822674653 Fix *BSD build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 03:02:23 +00:00
Glenn Rice
fec5ed92ff Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7001 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:39:25 +00:00
Glenn Rice
f1e8da63ec Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6999 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 02:13:10 +00:00
Soren Jorvang
18bb65b300 Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6997 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:53:57 +00:00
Jordan Woyak
fbaf965995 Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31 01:28:32 +00:00
Soren Jorvang
2622f86eb6 Be more flexible about hotkey modifier permutations.
Open .ini files with TextEdit on OS X since wx has no binding.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6986 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 14:20:20 +00:00
gnick79
25af2ae9b8 * All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6980 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-30 00:56:33 +00:00
Soren Jorvang
043e324789 A few compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6975 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 22:48:33 +00:00
gnick79
3078db08c7 * Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
  - giving more control to end-users across the user-friendly interface.
  - deleting/cleaning some dead variables.
  - updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
  - Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 21:13:56 +00:00
hrydgard
7f97ce79bb Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 20:16:51 +00:00
donkopunchstania
d5e5730fef If perspective divide is enabled and texture coordinate Z is 0 then leave texture coordinates alone. Fixes issue 3676.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6964 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 08:34:57 +00:00
Soren Jorvang
9b3920d1a9 Explicit dependency on libvideo.
Back out r6960 for now. The wxGLCanvas may need to be persistent
and owned by DolphinWX in the rendertomain case.

Disambiguate SWVideoConfig.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6962 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:26:03 +00:00
donkopunchstania
45024133e2 Remove vertex format converter from software plugin because it is not needed as of r6881. Maybe fix z range adjustment.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6961 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 06:09:56 +00:00
Soren Jorvang
779d434843 r6958 removes the need for the hackery in r6946.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6960 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 05:31:27 +00:00
Soren Jorvang
1bcad428ea Link the video plugin statically into the main binary on OS X.
This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.

There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
Rodolfo Osvaldo Bogado
4c58c7ea03 initial implementation of fog range adjust, I don't think is correct or work right but is a start.
some tweaks and fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:31:56 +00:00
hrydgard
419d6a244b DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 18:39:30 +00:00
Soren Jorvang
976420b9d5 Vertical sync on OS X.
Fixes issue 3996.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6946 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 09:39:28 +00:00
Soren Jorvang
2a7f305d45 Some preliminary cleanup of the global namespace for LTO.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28 00:53:30 +00:00
hrydgard
ee6d20e83a build fixin'
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6939 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:52:17 +00:00
Glenn Rice
198dcccfb0 Linux build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6938 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:48:46 +00:00
Soren Jorvang
1c7ca86940 Gah, missed still more files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6937 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 22:20:30 +00:00
Soren Jorvang
955e3abe9e Clean out the long since bit-rotted video profiling code.
Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 21:57:36 +00:00
Jordan Woyak
2c05c49a04 Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 20:47:58 +00:00
NeoBrainX
0371f15c23 DX9: Only enable dst alpha pass if the EFB format has an alpha channel.
Guess it would be better if we made bpmem.blendmode.alphaupdate private to prevent improper usage...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6932 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 17:01:24 +00:00
Jordan Woyak
66cd497dfe Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs express doesn't like them)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6931 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:41:26 +00:00
skidau
622af438f7 Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 10:17:13 +00:00
Soren Jorvang
0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
Jordan Woyak
cbc520a70a Committing Visual Studio 2010 solution/project files. (not switching from 2008 just yet, just making 2010 an option) Still need to add a "DebugFast" config and change optimization settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6927 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 00:14:29 +00:00
skidau
5e814ff2cd Enabled save-state support for the DSP LLE plug-in.
Disabled the SUBARN jitted instruction because it is causing issues with the NTSC IPL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6918 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 23:30:58 +00:00
NeoBrainX
994913ce07 DX11 code maintenance, part 7:
Header cleanups. If anything, this will decrease compile time.. :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6916 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 16:43:08 +00:00
NeoBrainX
cd6f00a3e5 DX11 code maintenance, part 6:
Move constant buffer management from EmuGfxState to Vertex/PixelShaderCache.
Finally remove the EmuGfxState class, cheers!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6915 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 15:08:30 +00:00
Glenn Rice
3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
Glenn Rice
d2544158df Fix the "Adjust window size" option on linux. Previously this option caused flickering when using render to main, and an application hang when stopping emulation via the GUI Stop button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6907 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 17:27:04 +00:00
NeoBrainX
f33cd7cbbd DX11 code maintenance, part 5:
Move shader and input layout management from EmuGfxState to Vertex/PixelShaderCache and D3DVertexFormat.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6906 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 11:57:17 +00:00
NeoBrainX
e0c6092721 DX11 code maintenance, part 4:
Move blend state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6905 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 10:42:43 +00:00
NeoBrainX
cd5a2e4cc5 DX11 code maintenance, part 3:
Move rasterizer state management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6904 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:27:16 +00:00
NeoBrainX
50c1baf8de DX11 code maintenance, part 2:
Move depth state management from EmuGfxState to Renderer.
Call stateman->Apply in Renderer::ApplyState instead of EmuGfxState::ApplyState.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6903 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 09:10:35 +00:00
NeoBrainX
e0b757fe6a DX11 code maintenance, part 1:
Move sampler state/shader resource management from EmuGfxState to Renderer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6902 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 08:44:32 +00:00
nitsuja-
a4e338b379 fixed a couple of problems with UpdateFPSDisplay (DX9) (though it's a trivial fix somebody else was probably about to make)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6901 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-24 04:42:34 +00:00
Rodolfo Osvaldo Bogado
7cd7c2838b 2 fixes one for dx9 and one for software plugin.
some little optimization to normal loading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6898 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 15:29:57 +00:00
gnick79
a291fcca08 - Trying to recover lost stability in DX9 plug-in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6896 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-23 01:07:53 +00:00
Soren Jorvang
7834880925 Make sure the game list gets created with automatic starts.
When rendering to the main window, the wxGLCanvas should really
be owned by the DolphinWX code for it to be safely freed.
Hack around the problem by just hiding the canvas for now.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6890 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-21 02:56:54 +00:00
Soren Jorvang
bf2bb00f63 Disable the default PIC generation on OS X. This might make for a
minor performance improvement and also possibly make that platform a
little less prone to problems with ABI assumptions in the JIT code,
although I haven't measured the first or seen signs of the latter.

Only the GL context needs to be specifically freed when shutting
down OpenGL. The GL canvas is implicitly freed by wxWindow.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6885 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 05:06:29 +00:00
Glenn Rice
ff06b4c817 Unmark a few strings that should not be translated.
Updated Greek, French, Japanese, Portuguese (Brazilian), Russian translations.
Added Turkish translations thanks to nlgzrgn.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6883 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-20 03:02:51 +00:00
Soren Jorvang
1a3cd2d34c Remove the __APPLE__ workaround for reading config files from a ctor.
'#' is a fairly accepted comment character for .ini files along with
the more official ';', but '//' isn't.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6872 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-18 00:04:29 +00:00
skidau
e3d7e39b3e Added a critical section around the external_interrupt_waiting variable, to be safe. Also, commit a file I missed in r6859.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6860 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 11:13:23 +00:00
Glenn Rice
2add956cba Make the "IR Sensitivity" slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn't change the appearance on windows.
Mark a couple of strings for translation that were missed before.
Update some of the languages from the translators.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6856 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 15:48:04 +00:00
Soren Jorvang
8c0f17eece Fix OS X build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6855 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-15 14:36:32 +00:00
Glenn Rice
c99f0d03a4 Make sure that configuration dialog titles for the plugins are translated and a few other missed strings.
Initialize locale in each of the plugins on windows so that the plugin configuration dialogs are translated and the translators will get off my back.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6847 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 15:09:30 +00:00
Marko Pusljar
3cba9afe79 dsp cleaning
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6846 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 12:08:45 +00:00
Shawn Hoffman
6b572ecfa4 Check DSP ROM hashes. Fix the ROMs not actually being write protected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6839 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-13 03:46:34 +00:00
Glenn Rice
ad2e6c60bc Fix unresolved symbol cpu_info in the DSP plugins on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6827 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-12 13:38:41 +00:00
sl1nk3.s
493d92eb25 Sneak in a quick fix for the sun effect in Wind Waker and Mario Sunshine before anyone notice it's broken !
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6819 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 21:46:58 +00:00
Soren Jorvang
6de6cf6d46 Don't bother quickly flashing the full pathname to the file loaded
in the title bar. It is more usefully displayed using the overlay
and long pathnames are not suitable for title bars and probably not
even safe depending on the underlying windowing system.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6817 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 16:19:15 +00:00
Soren Jorvang
9c09500a13 For some reason the wxGLCanvas loses keyboard focus whenever the
full-screen mode is toggled, so we just re-set it afterwards.

Didn't mean to include the version string in the status bar updates.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6814 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 05:48:22 +00:00
Soren Jorvang
d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Soren Jorvang
d7b6766fe2 Fix cocoaGL window resizing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6807 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 23:48:59 +00:00
sl1nk3.s
795a22559b Fix Z Read precision on DirectX9 plugin, this fixes some stuff in Killer7 such as the one hit kill, and the bullets effect.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6805 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 21:28:02 +00:00
Soren Jorvang
601eab79e1 Properly resize the GL canvas on window changes with USE_WX and wx 2.9.
Fixes issue 2524.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6803 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 16:18:41 +00:00
Rodolfo Osvaldo Bogado
d47d2a05d2 some little optimizations and some cleaning.
now lighting should be fully functional again in SM 2.0 cards

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6794 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:13:24 +00:00
Soren Jorvang
b7767b63a3 Generalize some __linux__ ifdefs for Unix/X11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6793 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:11:46 +00:00
Soren Jorvang
d4158f076a Allocate low executable memory on OS X as on Windows and Linux.
Even with LoadStorePaired accounted for, there are still some
niggling 64-bit cleanliness bugs left that are not practical
to weed out on a single platform. We should probably have an
option to use >2GB memory only on all platforms for debugging.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6792 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 14:09:27 +00:00
Rodolfo Osvaldo Bogado
807671e32f fix for a error introduced in my last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6780 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 03:41:28 +00:00
j4ck.fr0st
bedc889a56 Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6778 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:51:28 +00:00
Rodolfo Osvaldo Bogado
f869281301 normalize the efb to texture process for color textures to make it work the same in all the plugins and with the same accuracy as real hardware (almost :))
please test for regressions and fixes.
some little changes to make pixel shader more dx9 sm2.0 friendly. the condition is not to use pixel lighting ( sorry no hardware support for the quantity of parameters needed).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6777 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 19:23:57 +00:00
xsacha
c02f56fca3 Use CPUDetect.h and bSSSE3 to fix "unknown machine instructions" on DX9 plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6767 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 09:42:44 +00:00
xsacha
c4477f68e1 ~93% speed improvement (over plain C++) in RGBA -> BGRA conversion for processors that support SSSE3 (Core or newer).
About 40% faster than the SSE2 implementation.

May not be required in future but good for reference.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6766 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 07:54:04 +00:00
james.jdunne
b6a1e9376f 45% speed improvement in RGBA -> BGRA conversion over reference C code. This might turn out to be unnecessary once I refactor the CreateTexture2D/ReplaceTexture2D to call the texture decoder instead of vice-versa and have the SSE2 code convert directly to BGRA and write directly to the D3D allocated texture.
Need to investigate source texture alignment and where to introduce that, if it is possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6765 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 05:58:05 +00:00
donkopunchstania
d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
Glenn Rice
49b7da6445 Added a few translatable strings.
Added German language translations.  Thanks to JackyCola.
Added Italian language translations.  Thanks to RebuMan.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6763 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 18:08:16 +00:00
gnick79
ca2628f896 Changes:
* Fixed a bug on Texture Converter when Copy EFB to RAM's cache is disabled, so...

* ...accordingly, I revert my latest commit because now it becomes useless.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6760 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 16:05:11 +00:00
nitsuja-
4f45b422a2 a little cleanup of dx9 depth conversion code that r6751 made unnecessary, and a question about D3DFMT_D24X8 checks, and (most importantly) spelled Stretch right in video config
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6757 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 02:24:03 +00:00
Soren Jorvang
95b6d3f445 Kill HAVE_OPENCL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6756 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 01:11:32 +00:00
Rodolfo Osvaldo Bogado
809670611b improve z copy a little further in 4 bits copy,
fix and error introduced by my last commit in dx11 plugin

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6754 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 20:50:51 +00:00
Rodolfo Osvaldo Bogado
d435fd8957 corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 17:16:52 +00:00
Soren Jorvang
293b5cb4c1 Look for the DSP ROM files in Sys/GC as before before trying User/GC
to allow both system-side (also Windows) and per-user installations.

The IPL ROM is another candidate for this, but I don't have an
image to test with.

Perhaps a more general solution would be to just phase out the Sys
directory. As used for data which would have been available in ROM
or flash on the real hardware, it really contains two classes of
files that are both read-only during emulation:

- Settings and font files, which can be freely distributed
- ROM files which must be obtained from the user's own GC or Wii

Since the two could be freely put together on Windows without any
problems and with the users of that platform being resistant to
change, it may be easiest to just treat Sys as another directory
to be copied from the application bundle into User/Sys at startup
on non-Windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6738 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 13:59:44 +00:00
NeoBrainX
599020ef99 D3D9: Fall back to just creating a depth surface instead of a depth texture if the latter one isn't supported by the hardware.
This is a workaround for issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6737 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 12:56:52 +00:00
Soren Jorvang
58f5140233 Retire the workaround for wxWidgets using the Objective-C reserved
keyword "id" in the public auibar.h header.

You now need at least r66546 of wxWidgets to build on OS X.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6735 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:07:17 +00:00
Soren Jorvang
daecceb42d Move the expected location of the DSP ROM files from Sys/GC to User/GC.
These files are acquired from the hardware ROM by the individual user,
who does not normally have write access to Sys on Linux and OS X.

If you currently have these files in Sys/GC, just move them to User/GC
(~/Library/Application\ Support/Dolphin/GC on OS X).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6734 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-04 02:04:52 +00:00
NeoBrainX
825ceca9f1 Taking a random guess at what could possibly fix issue 3256...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6731 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 18:00:15 +00:00
NeoBrainX
5cad834c96 D3D9:
- Assign width and height to the actual powers of two rather than to the exponents...
- Clean up FramebufferManager()
- Make use of more depth buffer formats to prevent some devices from failing to create a depth buffer

Should fix issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6730 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:35:07 +00:00
skidau
ae71e63872 LLE JIT: Minimised exception checking. Instructions which need to check for exceptions are now marked in the analyser. Moved the checking for external interrupts to the point where the CPU writes to the control register.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6729 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-03 14:19:11 +00:00
NeoBrainX
ecf92f5c3c D3D9: Make sure to use powers of two as render target dimensions if it's needed by the device.
Some other cleanups.

Possibly fixes issue 3256.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6725 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 23:13:29 +00:00
Soren Jorvang
c729b86c00 Audio volume slider support for OS X.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6720 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-02 02:49:30 +00:00
james.jdunne
d4ced9e995 Patch applied from issue 3829, author admin@dasmetzelmaennchen.de.
Tweaked SetMultiVSConstant functions to prefer glProgramEnvParameters4fvEXT over glProgramEnvParameter4fvARB with fall-back for older harder.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6713 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 20:36:42 +00:00
NeoBrainX
0732c337c5 OGL: Clean up ClearScreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6709 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 16:11:44 +00:00
nitsuja-
72738bf2e7 clamp OGL depth clear value, this might fix a problem some people reported with r6678
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6704 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-01 00:16:02 +00:00
donkopunchstania
41c40bcd50 Finish implementing gamma correction in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 07:06:53 +00:00
donkopunchstania
8a711eadac Video software:
Changed the EFB color order from RGBA to ABGR to emulate it correctly on little-endian platforms. Added some enumerations to clear up what components are which colors. Fixed the TEV alpha input LUT which would have caused problems if anything was doing alpha comparisons.
Changed box filter for EFB copies from 3x3 to 2x2 because that is probably correct. Also makes the math nicer.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6696 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-31 06:45:18 +00:00
NeoBrainX
07d947c834 DX9/DX11: Fixing some maybe possible crashes if a game was started, the config dialog opened and the game closed again. Due to other issues this still happens quite often though...
Various warning fixes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6684 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 13:07:00 +00:00
pierre
fc1db5eaa0 Core/DSPCore: Reorganize register layout for accessing accumulators
(acc and ax) and product register with one read/write.

Gives a minuscule speedup of not more than 4%. In exchange, breaks all
your out-of-tree changes to dsp. Tests are not building again, yet.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6680 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-29 02:12:06 +00:00
NeoBrainX
6cc1468292 Fix ClearScreen in OpenGL as well (uses clear quads instead of glClear now).
Thanks to kiesel and sl1nk3 for helping me out here ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6678 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 16:16:27 +00:00
NeoBrainX
7de6773483 Invalidate texture cache when the STC or native mipmaps options are changed.
Fixes minor graphical glitches in these cases.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6677 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-28 12:46:00 +00:00
NeoBrainX
a271bb8182 Implement pixel data reinterpretation on EFB format change.
Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 21:56:20 +00:00
NeoBrainX
6e8df50fff Yet another ClearScreen fix, should be the last one now.
Should fix almost all regressions of the recent ClearScreen changes and keep the fixed stuff.
The Super Mario Sunshine glitch is caused by another issue and will be addressed in my next commit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6668 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 18:09:03 +00:00
Rodolfo Osvaldo Bogado
0e737235a8 little fix for my last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 10:49:14 +00:00
Rodolfo Osvaldo Bogado
c2283ad6c0 Second Experimental commit:
corrected peek color and peek z to  correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6664 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-27 03:18:01 +00:00
NeoBrainX
9938f806f1 Guess what, more ClearScreen fixes.
Additionally a small cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6656 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-25 00:25:15 +00:00
Glenn Rice
c1c1f54c59 Implement free look on linux. Patch due to artart78.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 23:58:25 +00:00
Soren Jorvang
e4269dcd65 AlphaMask and ColorMask were reversed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:49:35 +00:00
NeoBrainX
6087987f85 ClearScreen fixes:
- Clear alpha channel to 0xFF instead of 0x00 whenever we (re-)create the EFB texture
- Disable color/alpha channels whenever the actual EFB format doesn't use them

Fixes issue 2826.
Fixes issue 1879.

Please check if issue 3014 is fixed now, as well as any other games which might have broken due to ClearScreen changes.
For what it's worth, Super Mario Sunshine still shows a small glitch even with these changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6635 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 22:18:40 +00:00
NeoBrainX
a85e9f1455 Fix shadowing like in DX9..
Not sure if the previous commit broke anything, but better be safe..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6629 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:20:31 +00:00
Soren Jorvang
f09fd080fb Avoid shadowing variables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6628 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:06:39 +00:00
NeoBrainX
9ebf507a55 Various ClearScreen fixes.
Will fix some games and break some others.
Assist trophies in SSBB work fine now, Super Mario Sunshine is a little broken again.
Still needs some more work...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6627 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 16:57:29 +00:00
NeoBrainX
60ed57b32a Add an option to toggle caching EFB->RAM copies.
skid_au had implemented this in a previous revision and enabled it by default, but it caused glitches if STC wasn't set to "safe" (which kinda defeated the purpose since it slowed down stuff again).

Also renamed the "safe texture cache" to "accurate texture cache", since setting the "safe" texture cache to "safe" sounds kind of silly..

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6625 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 14:48:46 +00:00
nitsuja-
bb8918a2ca added/changed some graphics plugin tooltips, added some low-res framebuffer options for getting a speedup (in pixel-shader-limited situations) at the cost of quality but without needing to make the window tiny, and fixed a little crash with closing the dx9 settings window at a bad time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6624 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 09:17:21 +00:00
gnick79
670192e568 * revert Clear Screen's stuff from r6604
reason : failure! (are needed more testing)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6621 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 22:00:25 +00:00
nitsuja-
6492b84ca5 this probably doesn't fix anything noticeable, but, it seems like a bug that C_COLORMATRIX+4 overlapped with C_PLIGHTS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6620 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 21:09:29 +00:00
nitsuja-
98fe8437ae reduced frequency of dx9 ps_2_0 pixel generation errors, and made dx9 efb depth peek of 16-bit depth buffer not use 24-bit adjustment factor. shouldn't affect other the plugins.
(probably nobody else cares, but I need at least one video plugin that actually works on this computer)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6618 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:59:23 +00:00
Glenn Rice
47454a4ed9 Fix the unresolved symbol OSDChoice in the OpenGL plugin on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6617 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 20:30:23 +00:00
NeoBrainX
aef7f6c3f5 Win32-only:
- Merge the EmuWindow class to VideoCommon.
- Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19 19:43:18 +00:00
gnick79
522746b2c2 **Changes**
* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.

+ minor and passive changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-18 18:23:22 +00:00
Glenn Rice
4295f2f008 Fix an omission from the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6594 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:39:57 +00:00
NeoBrainX
4553699077 Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 18:21:14 +00:00
NeoBrainX
aa226aaf41 Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6592 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-16 17:40:45 +00:00
NeoBrainX
4f4f5325f6 DX9: Added another comment to further elaborate what drawShadedTexQuad is doing.
This comment should give a great speed increase, numerous games (SMG, NSMBW, DKCR, ...) which I tested are at least 20% faster now!


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 18:51:08 +00:00
NeoBrainX
7cf3ef6ddc DX9: Write a detailed description of the vertex position offset magic in drawShadedTexQuad. I hope this makes at least a bit sense to anyone but me, it's better than no documentation at all though.
DX9: Revert to the old EFB coordinate scaling. Glitches caused by higher EFB scales probably can't even be fixed properly in DX9, so let's not even mess with it...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6573 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-13 17:49:21 +00:00
NeoBrainX
077c101579 Revert r6561... (yep, it was actually right before)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6562 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 22:06:20 +00:00
NeoBrainX
188aef2f88 DX9: Fix drawShadedTexSubQuad vertex positions, this fixes at least Mario's texture in Super Mario Sunshine when EFB->Ram is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6561 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:56:04 +00:00
NeoBrainX
5d16185cf9 Fix some other off-by-one errors in DX9/DX11.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6560 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-11 21:19:25 +00:00
NeoBrainX
1021ba0406 DX9: Fix Renderer::SetLineWidth like hrydgard suggested ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6551 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 16:13:43 +00:00
NeoBrainX
01de16df1c DX9: Build fix. Also removed the Renderer::SetLineWidth implementation since it wasn't really useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6550 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 16:03:01 +00:00
NeoBrainX
7473a0cf98 VideoCommon: Use integer arithmetic instead of floating point arithmetic when dealing with EFB scales.
Should fix problems caused by EFB scales other than Native (excluding fractional!). Test whether this fixes games which work fine with native EFB resolution but show glitches with higher internal resolutions.

Also fixed numerous warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6549 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 15:54:14 +00:00
Glenn Rice
06013d5eec Make the cmake check_lib macro more versatile. It first tries pkg-config, and if that fails it then check for libraries and required headers. Also cleaned up the output a little bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6544 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-10 02:00:05 +00:00
Glenn Rice
2caa685c7f Fix a few more linkage issues in the cmake build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6537 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-06 13:06:54 +00:00
NeoBrainX
e2543689b8 DX11: Fix a crash when accessing the EFB.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6536 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 22:28:46 +00:00
Glenn Rice
d171f7277b Fix the nogui build on linux. The software plugin config dialog should not be built.
Fix the default wiimote emulation mouse button settings on linux.
Fix a little c++ operator precedence issue.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6534 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 18:10:13 +00:00
NeoBrainX
8d9e1f2dd1 DX11: Remove some dead code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6533 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 17:39:42 +00:00
Soren Jorvang
f169def36f First pass at dealing with different size_t/off_t sizes in C90 environments.
Most of the code dealing with the LogTypes namespace was C which lead to a
lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to
plain C even though the move of wiiuse into Source means we don't currently
call GenericLog from C.

Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also
p  rint debugging messages before the GUI is running.

For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9
so we just get the default black text on a black background. Using a gray
background works around that problem, but I found it to also be much easier
on the eyes so I have switched the background color on all versions.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 15:59:11 +00:00
NeoBrainX
7854bd7109 Merged the D3D9 debugger into VideoCommon/VideoUICommon:
Separated UI from debugger functionality. Generally cleaned up that stuff.
Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 14:15:36 +00:00
Shawn Hoffman
9da4fe086b allow gcc to check the format of args being passed to MsgAlert and GenericLog. Fixed nearly all warnings that arose from this, as well as some preexisting ones (some were actually crashes and/or bugs...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6522 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05 09:04:34 +00:00
Soren Jorvang
7901e74f00 Reestablish *BSD build using CMake.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6516 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 15:19:04 +00:00
Rodolfo Osvaldo Bogado
97e3a3ea6f remove fifowait flag, is not needed now as we execute all events that need to be executed even if the cpu is waiting for the fifo.
this way fifo will not avid other thread events to bi executed.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6514 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 03:44:56 +00:00
donkopunchstania
8f035ae40a Create a config dialog. Add dumping TEV texture fetches. Better TEV stage dumping. Byteswap indexed XF loading. Remove scaling texture coordinates in the HW rasterizer because that has already been done by the time they reach the rasterizer. Increase storage for clipper.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6506 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-02 05:38:48 +00:00
donkopunchstania
1f660de7e5 Avoid repeatedly asserting in SWG plugin when matrix indices don't match. Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01 04:26:21 +00:00
Rodolfo Osvaldo Bogado
cb58eb45f0 posible fix for issues 2850 and 3407
thanks to tapcio for the info

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6502 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 21:44:54 +00:00
Rodolfo Osvaldo Bogado
28216fc7f2 possible fix for issue 3014
thanks to iceman4love77 for tracking the error

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6501 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 15:03:49 +00:00
Glenn Rice
eda716b164 Fix some linkage issues with the cmake build. This should fix issue 3596.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6497 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-30 01:20:05 +00:00
NeoBrainX
8d123adf64 DX9 debugger improvements:
- Fix "Pause at next" functionality for pixel/vertex shader changes, finished frames and texture changes.
- Implement dumping vertex declaration and vertex/index data.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6496 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-29 16:16:48 +00:00
NeoBrainX
c540995193 DX11: Fix two crashes. One occured when trying to run a game with D3D 10.0 level hardware, the other one when closing a game when MSAA was disabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6494 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 17:25:19 +00:00
NeoBrainX
fa5f206797 DX11: Disable MSAA when using a GPU which only supports D3D 10.0.
10.0 level hardware can't create multisampled depth buffers which can be bound as shader resources as well, but we need that for e.g. EFB access or EFB copies.
Only multisampling the color buffer doesn't work either since color and depth targets must be using the same sample count.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6491 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 15:23:51 +00:00
mylek4
ae2c934795 minor fix for r6486
Return values from RunCycles isn't consistent/meaningful at the moment so assuming it runs as many cycles as asked.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6487 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-28 09:49:41 +00:00
NeoBrainX
5ae1b65388 DX11: Fix stuff if MSAA is disabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6482 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:37:57 +00:00
NeoBrainX
7698d85a8e DX11:
- Speed up MSAA by using custom resolve shaders instead of ID3D11DeviceContext::ResolveSubresource().
- Fix EFB access when MSAA is enabled.
- Implement the "force linear filtering" option.
- Compile shaders using shader model 4.1 or 5.0 if available.
- Some minor cleanups.

Who cares about DX9 and OGL anyway :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6481 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-27 11:11:05 +00:00
mylek4
5340b4cb95 DSPHLE Should fix Issue 3543
Restricts 'ssbm' loop detection to PBs with valid loop pred_scale values.
Masked coef_idx in the adpcm code so it can't fault on invalid values.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6480 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 15:04:35 +00:00
Jordan Woyak
e6658d5339 Minor change to ease video plugin merging. Made static NativeVertexFormat::Create function into a virtual function of VertexManager. I believe this is the last bit of code which is only declared in VideoCommon and defined in each of the plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6479 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-26 09:25:08 +00:00
Glenn Rice
fae12f43c2 Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6477 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:26:46 +00:00