Commit Graph

12291 Commits

Author SHA1 Message Date
magumagu
812ff4686b OpenGL backend: remove useless header Globals.h.
The header has no content, so it can can just be deleted.
2014-04-12 19:25:37 -07:00
Tony Wasserka
a516267722 Merge pull request #135 from degasus/videosw_debugutil
VideoSoftware: Remove const memory usage of DebugUtil
2014-04-12 13:58:46 +02:00
degasus
96ffbe345d VideoSoftware: remove const memory usage of DebugUtil 2014-04-12 13:32:53 +02:00
Tony Wasserka
4b60bdd2d0 Merge pull request #264 from magumagu/opengl-clear-adapters
OpenGL: Clear backend_info.Adapters on initialization
2014-04-12 10:48:10 +02:00
magumagu
f18a3cc650 OpenGL config: clear backend_info.Adapters on init
Fixes a minor UI glitch where if you switch from Direct3D to OpenGL, the
OpenGL config page would appear to have an adapter choice available.
2014-04-12 00:17:36 -07:00
Tony Wasserka
b106dbc96e Merge pull request #235 from magumagu/videobackend-unused-config
VideoBackend: Remove unused config variables.
2014-04-12 00:06:02 +02:00
magumagu
fd9c1fa746 VideoBackend: remove unused config vars.
No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Pierre Bourdon
a823edcc5b Merge pull request #173 from delroth/movbe
Optimize memory access on Haswell by using MOVBE when possible.
2014-04-11 23:44:46 +02:00
Pierre Bourdon
745fe14269 Jit64: Use LoadAndSwap/SwapAndStore where it makes sense. 2014-04-11 23:33:21 +02:00
Pierre Bourdon
6cb42859d4 JitAsmCommon: Use MOVBE everywhere it matters (!x86 only code, !old CPU support code). 2014-04-11 23:33:21 +02:00
Pierre Bourdon
fcbe265adc Jit_Util: Provide two util functions to load/store and swap values, using MOVBE internally when possible. 2014-04-11 23:33:21 +02:00
Pierre Bourdon
b2597739ff x64Emitter: Add the MOVBE instruction. 2014-04-11 23:33:21 +02:00
Pierre Bourdon
d2de1ddabc CPUDetect: add support for MOVBE detection 2014-04-11 23:29:03 +02:00
Tony Wasserka
7563e8c6f3 Merge pull request #223 from magumagu/d3d-cache-input-layout
D3DBackend: Don't recompute ID3D11InputLayout for different shaders.
2014-04-11 22:40:22 +02:00
magumagu
76d7c1eb9c D3DBackend: Don't recompute ID3D11Layout.
CreateInputLayout requires a shader as an input, but it only cares about
the signature; we don't need to recompute it for different shaders with
the same inputs.
2014-04-11 13:13:01 -07:00
Tony Wasserka
306b9afd1e Merge pull request #224 from magumagu/swrender-deletepixelfork
Software backend: Delete forked PixelEngine.
2014-04-11 20:01:23 +02:00
Ryan Houdek
bedb386560 Merge pull request #242 from LPFaint99/GCMemcard
MemcardManager: Fix "export all saves"
2014-04-10 22:10:34 -05:00
Pierre Bourdon
5f6ac51803 Merge pull request #250 from darkjack/master
Renamed all Core/DPS/Dsp* files to Core/DSP/DSP*
2014-04-10 23:28:04 +02:00
Kristian Buchman
abd57f7198 Updated the Cmake and VCX project files 2014-04-10 12:10:55 -06:00
Kristian Buchman
45589e7735 Renamed all Core/DPS/Dsp* files to Core/DSP/DSP* 2014-04-10 12:10:55 -06:00
Pierre Bourdon
36a693e4fc Merge pull request #252 from shuffle2/master
Assign "user_defined" value properly for downloaded Gecko codes.
2014-04-10 12:23:42 +02:00
Tony Wasserka
cdf6172348 Merge pull request #213 from Jezze/vertexloader-cleanups
Vertexloader cleanups
2014-04-10 08:52:36 +02:00
Pierre Bourdon
4deb8f4011 Merge pull request #253 from Sonicadvance1/CodeBlock-dedup
Remove dumb CodeBlock duplication in the emitters.
2014-04-09 21:05:57 +02:00
Ryan Houdek
87d106d65c Remove dumb CodeBlock duplication in the emitters.
Fixes issue 6990.
This uses a bit of templating to remove the duplicate code that is the CodeBlocks in each emitter headers.
No actual functionality change in this.
2014-04-09 13:53:43 -05:00
Shawn Hoffman
0c145dd1aa Assign "user_defined" value properly for downloaded Gecko codes.
Fixes Issue 7156.
2014-04-08 14:52:17 -07:00
Pierre Bourdon
7d8604ac1c Merge pull request #249 from SeannyM/master
(Rebase) Fixes two bugs in the ARM JIT core.
2014-04-06 17:00:22 +02:00
Ryan Houdek
ccc4866118 Fix Fastmem on ARM once more. 2014-04-06 10:28:58 -04:00
Ryan Houdek
93c871522f Fix a bug in the ARMEmitter.
When creating a Fixupbranch we were swapping the BL and B targets.
I think this was found by PPSSPP a while ago, but they never send PRs to merge their changes upstream.
2014-04-06 10:28:41 -04:00
magumagu
d0f89b2b63 SWBackend: Fix code style. 2014-04-05 13:08:00 -07:00
Pierre Bourdon
b388123280 Merge pull request #245 from magumagu/fix-trailing-whitespace
Fix trailing whitespace.
2014-04-05 01:28:34 +02:00
magumagu
accd652aa1 Fix trailing whitespace. 2014-04-04 16:25:08 -07:00
Matthew Parlane
13119e6755 Merge pull request #240 from Sonicadvance1/GLSLES310_binding
Add initial support for GLSL ES 3.10.
2014-04-04 08:43:20 +13:00
Pierre Bourdon
c68be42c55 Merge pull request #226 from LPFaint99/Issue6753
Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
2014-04-03 10:15:43 +02:00
LPFaint99
6333a4b5ba fix exporting all saves in memcardmanager 2014-04-02 22:58:03 -07:00
Ryan Houdek
3251d78f89 Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
2014-04-03 00:46:09 -05:00
Ryan Houdek
ca9ee3586f Merge pull request #227 from magumagu/swbackend-fix-shaders
SW backend: make shaders work on Intel/Windows.
2014-04-02 14:51:14 -05:00
Pierre Bourdon
2aac3f14b5 Merge pull request #238 from lioncash/fix-deprecations
Replace use of the deprecated mem_fun function with mem_fn.
2014-04-01 23:59:20 +02:00
Pierre Bourdon
4e0ed8e93b Merge pull request #237 from pfpacket/fix-wl-build
Fix compilation error of Wayland_Util.h
2014-04-01 20:47:48 +02:00
pf packet
2aaca74dd5 Fix compilation error of Wayland_Util.h
This commit fixes the following error:
error: #endif without #if
2014-04-02 03:39:10 +09:00
lioncash
e79895e372 Replace use of the deprecated mem_fun function with mem_fn. 2014-04-01 12:09:22 -04:00
Pierre Bourdon
bad109402e Merge pull request #233 from delroth/dsphle-cleanups
DSPHLE Zelda cleanups
2014-03-30 20:12:20 +02:00
Pierre Bourdon
76fafb1c7b Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Audio handling cleanup v2
2014-03-30 13:24:52 +02:00
Pierre Bourdon
9b03178673 Merge pull request #222 from comex/more-clang-fixes
More clang fixes
2014-03-30 13:24:08 +02:00
Pierre Bourdon
c7642e4712 DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style 2014-03-30 13:06:45 +02:00
Pierre Bourdon
66fa0b626a DSPHLE: Remove 'ZeldaObsolete.txt' 2014-03-30 12:51:21 +02:00
comex
92dd498fa7 Fix harmless warnings. 2014-03-30 01:40:11 -04:00
comex
b5654a2464 Don't cast -1 to enum to represent a missing value.
This is undefined behavior in C++, and a clang warning suggests it is
actually producing bad code as a result:

../Source/Core/VideoCommon/BPFunctions.cpp:164:45: warning: comparison of constant 4294967295 with expression of type 'PEControl::PixelFormat' is always false [-Wtautological-constant-out-of-range-compare]
        if (new_format == old_format || old_format == (unsigned int)-1)
2014-03-30 01:40:06 -04:00
Pierre Bourdon
b31d1fd313 Merge pull request #232 from delroth/dsphle-cleanups
Random DSPHLE cleanups
2014-03-30 01:23:09 +01:00
Pierre Bourdon
c2ae791440 DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not coding style compliant) 2014-03-30 01:13:33 +01:00
Pierre Bourdon
18ca5b880e DSPHLE: Cleanup ROM.{cpp,h} 2014-03-30 01:13:33 +01:00