Commit Graph

10889 Commits

Author SHA1 Message Date
Ryan Houdek
85f067780a [ARM] Reenable flush per instruction with FPR cache. Something is still very wrong. 2013-09-19 02:08:20 +00:00
Ryan Houdek
930f997f04 [ARM] Fix and optimize mtcrf. 2013-09-19 02:08:19 +00:00
Ryan Houdek
1b1b5d2100 [ARM] MicroOps in the branching instructions. 2013-09-19 02:08:19 +00:00
Ryan Houdek
5158aea4dc [ARM] Fix misuse of RBIT in crXXX, meant to use MVN. 2013-09-19 02:08:19 +00:00
comex
ae607ea1e9 Fix missing md5thread.detach() 2013-09-18 21:48:23 -04:00
Ryan Houdek
452fd84bbd [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. 2013-09-18 17:21:22 -05:00
Ryan Houdek
6fc2117503 [ARM] Enable VMOV to move from double VFP reg to two ARM registers. 2013-09-18 17:21:22 -05:00
Lioncash
af951f467e [InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false. 2013-09-18 10:09:32 -04:00
Lioncash
d03fb11188 Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
2013-09-18 07:43:31 -04:00
Pierre Bourdon
86f6e8cc1e Better fix for issue 6614: ISOProperties should store integer settings for PHack booleans. INIFile is stupid, please kill it with fire. 2013-09-18 12:33:57 +02:00
Pierre Bourdon
7aa98a3830 Fix loading of the 'projection hack enabled' gameini setting
Fixes issue 6614.
2013-09-18 12:23:46 +02:00
degasus
28f2bd310d ogl: don't PanicAlert on shader compiler warnings 2013-09-18 11:47:44 +02:00
Ryan Houdek
24a44ecfb8 [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. 2013-09-18 02:37:10 -05:00
Lioncash
db7f8697ba [Android] Use a simpler "startActivity()" call in DolphinEmulator.java. Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle. 2013-09-18 01:57:01 -04:00
Lioncash
197b317357 Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-17 21:27:37 -04:00
degasus
6cc30f3b23 Revert "ogl: change the default buffer upload on osx+nvidia"
This reverts commit 3b0b5155e8.

It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
2013-09-18 02:23:47 +02:00
Ryan Houdek
39a8645ffc [ARM] Fix the FPR cache to not have to dump registers after every instruction. Add mullwox instruction. 2013-09-17 22:08:23 +00:00
Ryan Houdek
06062d5744 [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 double registers. 2013-09-17 22:08:23 +00:00
Pierre Bourdon
ec9c395f4f Add WBFS to the file extensions supported by Dolphin on OSX 2013-09-17 16:50:44 +02:00
Pierre Bourdon
e34d8aee1d Add * to the characters leading a verbatim line (used in Gecko codes comments) 2013-09-17 16:50:44 +02:00
Rachel Bryk
47ce3dd09d Really fix reading projection hacks from game inis. 2013-09-17 10:44:47 -04:00
Rachel Bryk
e3d01de01d Fix reading projection hack from game inis in ISOProperties. 2013-09-17 10:40:12 -04:00
Rachel Bryk
ec5cf60f5e Set L/R buttons in tas input, instead of just the analog triggers.
Fixes issue 6613.
2013-09-17 09:56:45 -04:00
Ryan Houdek
302e9c891b [ARM] crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. 2013-09-17 11:00:16 +00:00
Ryan Houdek
dcf74ef2b3 [ARM] Renables load instructions with update. 2013-09-17 11:00:15 +00:00
Lioncash
988544389a [Android] Slightly change the layout of the AboutFragment. Looks more like an actual list view now. 2013-09-16 22:04:59 -04:00
Lioncash
b4883e2ada [Android] Make the AboutFragment extend the ListFragment, since this is basically what this fragment acts as. Much more descriptive than simply extending Fragment.
Also made the list non-clickable, since it isn't supposed to be interacted with.
2013-09-16 21:04:58 -04:00
Lioncash
38c7d38800 Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually writing PCMPGTB opcodes. Thanks for the help Sintendo. 2013-09-16 15:59:31 -04:00
kostamarino@hotmail.com
a2a01d2fc9 Gameini database update.
Fixes issue 6531.
Fixes issue 6532.
2013-09-16 18:49:17 +03:00
Ryan Houdek
1529bb48c8 [ARM] Flush the fpr cache between every instruction. Do this until I figure out what is destroying the FPR register states. 2013-09-16 15:44:41 +00:00
Ryan Houdek
7397867b21 [GLES3] Enable support for primitive restart. 2013-09-16 15:43:57 +00:00
Ryan Houdek
9b9526fba2 [ARM] Add dcbt/dcbtst/dcba noops. 2013-09-16 15:13:37 +00:00
degasus
75f2738f5c VideoCommon: fix ogl lighting bug which happens because of NaN emulation
attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float.
So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN

As the shader compiler is allowed to change the order of multiplications,
this issue isn't fixed completely.
2013-09-16 17:10:19 +02:00
Ryan Houdek
98fb4c146e [ARM] ps_sel implementation. 2013-09-16 14:05:50 +00:00
Ryan Houdek
cba2dd01bc [ARM] Remove extraneous BKPT from ps_rsqrte. 2013-09-16 13:39:02 +00:00
Ryan Houdek
a0a0c526ae [ARM] ps_rsqrte implementation. 2013-09-16 12:59:34 +00:00
Ryan Houdek
7d410ec95c [ARM] VRSQRTE NEON emitter. 2013-09-16 12:58:20 +00:00
Ryan Houdek
5a9cb84ae2 [ARM] ps_nmadd/ps_nmsub implementations. 2013-09-16 12:03:08 +00:00
Ryan Houdek
b7f47bc2e1 [ARM] rlwnmx implementation. 2013-09-16 11:53:22 +00:00
Ryan Houdek
43f2313ef9 [ARM] Implement ps_msub. Minor optimizations. 2013-09-16 11:53:21 +00:00
Rachel Bryk
afdac224cb Prevent an error message from erroneously displaying when dumping frames in d3d9 or d3d11. 2013-09-16 06:31:47 -04:00
Tony Wasserka
1b5f904438 D3D11: Fix screenshot aspect ratio.
Fixes issue 6527.
2013-09-16 12:13:58 +02:00
Ryan Houdek
0bcc20ca5b [ARM] fcmpo/fcmpu implementations. 2013-09-16 08:57:51 +00:00
Ryan Houdek
c56ecce840 [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is unstandeable why it isn't. 2013-09-16 07:49:16 +00:00
Ryan Houdek
beb41a8f56 [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because it is the same as VMRS(PC) 2013-09-16 07:49:16 +00:00
Pierre Bourdon
f0fc611f15 Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. 2013-09-16 06:57:44 +02:00
LPFaint99
a7e1fb81b1 Merge branch 'wad_gamenames' 2013-09-15 21:38:31 -07:00
Pierre Bourdon
037199c326 Look for portable.txt in the exe directory and activate portable mode if it exists 2013-09-16 05:46:07 +02:00
Pierre Bourdon
2c350a5e6b Fix INIFile ignoring the last line of files 2013-09-16 05:28:14 +02:00
Lioncash
449cd3b267 [Android] No need to use startActivityForResult in DolphinEmulator.java any more. Just some leftover stuff from the big refactor. 2013-09-15 22:11:17 -04:00