Tillmann Karras
873902b4a3
VertexLoader: remove non-JIT SSE code
2015-01-20 01:51:07 +01:00
Ryan Houdek
38cb9bbfae
Merge pull request #1889 from magumagu/remove-hle-end
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Remove HLE_HOOK_END.
2015-01-19 18:16:47 -06:00
Markus Wick
0d0f7ec662
Merge pull request #1894 from Armada651/exclusive-fix
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D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-19 23:29:43 +01:00
Jules Blok
332d5888eb
VideoConfig: Add exclusive mode flag.
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Allows the UI to easily check the current exclusive mode state.
This simplifies a few checks and prevents the user from ever getting stuck in fullscreen.
2015-01-19 22:55:21 +01:00
Ryan Houdek
7376956c92
Merge pull request #1912 from Sonicadvance1/Android_remove_workaround
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[Android] Remove posix_memalign workaround.
2015-01-19 15:36:17 -06:00
Markus Wick
7454297820
Merge pull request #1922 from Tilka/vertex_loader_jit
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VertexLoader: fix position offset bug
2015-01-19 17:53:50 +01:00
Tillmann Karras
804341d4fe
VertexLoader: fix position offset bug
2015-01-19 17:38:40 +01:00
Tillmann Karras
4b323096ec
VertexLoader_Position: remove old JIT ideas
2015-01-19 17:36:24 +01:00
Ryan Houdek
92189c03e9
Merge pull request #1921 from Sonicadvance1/loadstore_fix
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Minor fix with psq_st{u,}x disassembly.
2015-01-19 10:17:43 -06:00
Ryan Houdek
dc95ea2ce6
Minor fix with psq_st{u,}x disassembly.
2015-01-19 10:12:23 -06:00
Lioncash
ed58b1fd5b
Merge pull request #1913 from Sonicadvance1/fix_paired_store_disassembly
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Fixes disassembly of paired store instructions.
2015-01-18 23:27:34 -05:00
skidau
6b0431e80a
Merge pull request #1888 from john-peterson/padclamp
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Fix the input zone drawing in input settings
2015-01-19 15:22:08 +11:00
Ryan Houdek
7e64869185
Merge pull request #1887 from Tilka/vertex_loader_jit
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VertexLoader: rewrite x64 JIT
2015-01-18 19:48:14 -06:00
Markus Wick
5357b9c95f
Merge pull request #1899 from degasus/texcache
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Texture Pool
2015-01-19 00:12:22 +01:00
Ryan Houdek
596d3fd5f2
Fixes disassembly of paired store instructions.
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Someone thought it would be a good idea to have the location as the first argument on the instruction.
Changed it to how it is supposed to be disassembled.
2015-01-18 16:37:43 -06:00
Ryan Houdek
08e50ec6dd
[Android] Remove posix_memalign workaround.
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Google fixed the issue of posix_memalign not being available. It now works fine in r10d of the NDK.
2015-01-18 16:34:42 -06:00
Tillmann Karras
d3f49097c5
VertexLoaderX64: register symbol for code page
2015-01-18 23:20:44 +01:00
degasus
9f13a77799
TexCache: don't try to aggressive reuse the entry
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As we pool them now, freeing and reallocating them is quite fast.
2015-01-18 19:58:33 +01:00
degasus
8565f02699
TexCache: use an unordered_multimap for the tex pool
2015-01-18 19:58:33 +01:00
degasus
4639d3b1bc
TexCache: also incude textures within the render target pool
2015-01-18 19:47:48 +01:00
degasus
6cd6e6546f
TexCache: merge texture and rendertarget factory function
2015-01-18 19:47:48 +01:00
degasus
615ae9f106
TexCache: remove PC_TexFormat
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We only support rgba32 for a while now, so there is no need to have everything in common configureable.
2015-01-18 19:47:48 +01:00
Tillmann Karras
bc5cf10ad5
VertexLoaderX64: optimize color conversions
2015-01-18 17:47:18 +01:00
John Sebastian Peterson
3f8e5cc929
Fix the input zone drawing in input settings
2015-01-18 17:25:50 +01:00
Tillmann Karras
7d0cff05e9
VertexLoaderX64: make table lookup deterministic
2015-01-18 16:22:21 +01:00
Tillmann Karras
1855d56f1a
VertexLoaderX64: fix a bunch of stuff
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Suggestions by @degasus and @FioraAeterna.
2015-01-18 13:31:28 +01:00
Tillmann Karras
dc01e261d1
VertexLoaderX64: fix duplicate register allocation
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Thanks to @shuffle2 for noticing this.
2015-01-18 13:30:21 +01:00
Tillmann Karras
f5545477e3
VertexLoaderX64: suggestions by @magumagu
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- avoid register merges
- avoid redundant MOV
2015-01-18 13:30:19 +01:00
Tillmann Karras
b27ba3802e
VertexLoaderX64: implement pre-Haswell fallbacks
2015-01-18 13:29:34 +01:00
Tillmann Karras
e80b657cf4
Move MOVBE wrappers directly into XEmitter class
2015-01-18 13:29:34 +01:00
Tillmann Karras
e82e9f97f5
VertexLoader: add new JIT
2015-01-18 13:29:34 +01:00
Tillmann Karras
eb13aa43fe
XEmitter: overload MOVBE()
2015-01-18 12:59:33 +01:00
Tillmann Karras
20ded4c1e5
VertexLoader: remove old JIT
2015-01-18 12:59:33 +01:00
Tillmann Karras
bec30068a6
VertexLoader_TextCoord: reorder function list
2015-01-18 12:59:33 +01:00
Tillmann Karras
d86957944a
VertexLoader_Color: clean up
2015-01-18 12:59:33 +01:00
Tillmann Karras
6a26771cd5
VertexLoader_Normal: use shorter notation
2015-01-18 12:59:33 +01:00
Tillmann Karras
20bc18cd5d
VertexLoaderManager: make it nicer to read
2015-01-18 12:59:33 +01:00
Tillmann Karras
b0df4b08ec
VertexLoaderTester: fix a few problems
2015-01-18 12:59:33 +01:00
Tillmann Karras
2cedc0034d
DataReader: turn WritePointer into GetPointer
2015-01-18 12:59:33 +01:00
Tillmann Karras
68d204e877
D3D: remove unused variable
2015-01-18 12:59:33 +01:00
skidau
37a770bb9f
Merge pull request #1896 from johnwchadwick/asmcommon-larger-codespace
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Increase AsmCommon code space to fix crashes on Linux systems.
2015-01-18 15:22:31 +11:00
Markus Wick
0acbb88aa2
Merge pull request #1905 from degasus/master
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VideoSW: Fix vertex skipping
2015-01-18 04:59:16 +01:00
degasus
3630de99ed
VideoSW: Fix vertex skipping
2015-01-18 04:52:56 +01:00
skidau
a2d98ced67
Merge pull request #1892 from magumagu/backpatch-padding
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JIT: Fix the return pointer for backpatched operations.
2015-01-18 14:20:03 +11:00
Markus Wick
dbdae093cc
Merge pull request #1902 from mimimi085181/master
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Fix another small bug with the efb2ram cache
2015-01-18 01:45:36 +01:00
mimimi085181
96bcb09fb2
Fix another small bug with the efb2ram cache
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Textures that are directly next to each other were falsely detected as overlapping.
2015-01-17 19:10:00 +01:00
Jules Blok
8d69658a9d
Add exclusive mode OSD messages.
2015-01-17 16:11:17 +01:00
Jules Blok
b87fddb027
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
2015-01-17 16:11:12 +01:00
John Chadwick
390ec6977c
Increase AsmCommon code space to fix crashes on Linux systems.
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Revision b058bbd
was causing the AsmCommon routines to overrun the code
buffer allocated for it. According to Fiora, it happens only on Linux
because of the fact that Linux has more caller-save registers than other
platforms.
2015-01-17 01:36:45 -05:00
Jules Blok
803bea5004
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
2015-01-16 16:01:29 +01:00