8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
e7d5b274c0
add stage parameter for texture load, so ogl can bind to the correct sampler
2013-01-19 00:47:48 +01:00
074f73c641
move utils texture to sampler 8+9
...
rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
714ff50fdf
set blending if dual source might be triggered
2013-01-18 00:44:35 +01:00
9165ac5a67
Fix clipPos not being declared in DX backends.
2013-01-15 10:48:01 -06:00
ff889c0e65
use attrib pointers in nativeVertexFormat
2013-01-14 22:59:08 +01:00
2f78986e2c
Merge branch 'Graphic_Update' into GLSL-master
...
Conflicts:
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
5fe3def64c
videoConfig cleanup
2013-01-14 20:00:33 +01:00
4c2dd093a3
fix d3d error
2013-01-14 19:17:07 +01:00
b18c0a5d1b
remove ubo for efb2ram
2013-01-14 12:37:31 +01:00
60b8e4fb1c
vertex shader for texture converter
2013-01-11 11:59:42 +01:00
bff02b3b73
Merge branch 'arb_framebuffer' into GLSL-master
...
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
b38b62afc6
remove glsl binding support. convert every shader to version 130
2013-01-02 16:56:08 +01:00
ff3b22e1ff
Clear up some warnings that crop up from -Wextra
2012-12-30 03:28:50 -06:00
e5d5365bac
Fix the last few warnings in Dolphin on my system.
2012-12-30 02:34:14 -06:00
ba6564b0b5
Missed a write to depth before discard in PreAlphaTest
2012-12-28 14:48:04 -06:00
9e76a457ff
Beautify the generate pixel shader code
2012-12-28 14:18:39 -06:00
76fc1fe95a
This discard was missing in the alpha pretest area.
2012-12-28 12:18:34 -06:00
3eeebcae45
Another small bit of cleanup as I'm reading it
2012-12-28 12:05:43 -06:00
a25a00640e
Very small cleanup in PixelShaderGen
2012-12-28 11:49:21 -06:00
48ede4dd30
switch to glsl 130, more than OpenGL 3.1 isn't needed
2012-12-28 16:05:14 +01:00
7d93834cd8
Bit more cleanup from removing Nvidia CG
2012-12-27 22:53:07 -06:00
316a33d1e6
Merge branch 'master' into GLSL-master
...
Conflicts:
Source/Core/DolphinWX/Src/VideoConfigDiag.h
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2012-12-27 10:36:54 +01:00
bff0faea2d
Merge branch 'immediate-removal'
...
Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2012-12-25 12:39:00 +01:00
e3e14af0dd
Revert "VertexShaderGen: Fix a shader compilation error.". I'm an idiot :p
...
This reverts commit 4d868705fd
.
2012-12-24 21:29:24 +01:00
4d868705fd
VertexShaderGen: Fix a shader compilation error.
2012-12-24 19:50:16 +01:00
5a78351033
TextureCacheBase: Fix a potential bug when using custom textures.
2012-12-24 19:50:16 +01:00
9209253e0d
Initial removal of Nvidia CG. Still some more cleanup to go
2012-12-24 11:09:52 -06:00
bd0abb3d2f
revert last commit, add CheckInvalidState to VideoBackend
2012-12-23 13:32:23 +01:00
ffddfd8662
do only invalid hashes instead of all textures on loading
...
this is a hack, but only the gpu thread is allowed to call ogl commands
suggestion: create an unused texture cache, so we can move all textures there
2012-12-22 17:30:13 +01:00
2df0c31d13
add invalid flag for BPStructs (fix issue 5790)
...
this flag will be set on loading a state and checked before every rendering.
2012-12-21 21:04:53 +01:00
cf8f936abb
fix efb2ram decoder
2012-12-19 23:43:05 +01:00
85ac76e8e2
fix gcc compilation
2012-12-19 23:42:22 +01:00
0811311604
TextureCacheBase: Delete textures completely instead of just invalidating them in ClearRenderTargets.
...
That's what would've been done in the next TCB::Load() call, anyway.
Fixes issue 5742.
Additionally, change efb copies to specify 1 as the number of mipmaps because that makes more sense than anything else.
2012-12-17 19:36:31 +01:00
8b62be2025
fix ShowEFBCopyRegions
...
those fancy colors were the result of the usage of non-allocated heap
Signed-off-by: Ryan Houdek <Sonicadvance1@gmail.com >
2012-12-13 15:27:49 -06:00
c82136abdc
PixelShaderGen: Drop some useless and potentially buggy code.
...
Thanks to glennrics for noticing.
2012-12-10 16:13:22 +01:00
f6df3d1513
OSX build fix for the unordered_map/hash_map issue.
2012-12-10 08:40:27 -06:00
e85438cba0
Clean up gcc/g++ compiler warnings that have accumulated.
2012-12-10 00:40:28 -06:00
bed260aa14
VertexShaderManager: Fix redundant shader constant updates.
...
Thanks to konpie for spotting this.
Might give a fairly perceivable speedup in the D3D11 backend.
2012-12-01 14:23:24 +01:00
97f5b1665f
what is this even...
2012-11-26 02:11:52 -05:00
0fcb246b7e
Enable GFX debugger functionality in Release builds.
2012-11-20 17:54:48 +01:00
4f652c4086
Partially revert "Check if BP and XF changes actually change values before flushing". Dolphin code sucks too much to get optimizations.
...
This reverts commit 5a77cae2e3
.
Fixes issue 5459.
Fixes issue 5606.
2012-11-19 21:09:31 +01:00
4ff9e03509
Merge branch 'efb_scaling_fixes'.
2012-11-19 13:18:57 +01:00
b02bb7617f
Fix some fractional EFB scaling issues.
2012-11-19 13:10:32 +01:00
d6697d50c7
Added option to toggle the display of On-Screen Display messages in the Interface tab.
2012-11-16 23:54:48 +01:00
f88e7d3b73
Fix an off-by-one error.
2012-11-16 14:29:11 +01:00
a38bb488d2
Remove Renderer::xScale and Renderer::yScale.
2012-11-16 14:29:09 +01:00
78031c2d54
Move ComputeDrawRectangle() to Renderer::UpdateDrawRectangle().
2012-11-16 14:25:49 +01:00
ee72852491
implement some code to reduce the amounts of calls to setup vertex format, in d3d9 it gives no noticeable speedup, in opengl it still does not work right.
...
thanks to neobrain for the idea
2012-10-26 23:18:09 -03:00
eaa1ea71c1
Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.
...
change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms.
2012-10-26 11:34:02 -03:00