Commit Graph

3458 Commits

Author SHA1 Message Date
iwubcode
8d1cbeb25e Hybrid XFB: Fix lint errors 2017-11-17 22:11:34 -06:00
iwubcode
61541ab243 Enhance xfb dumping to distinguish between the xfbs created from memory and the xfbs created from overlapping copies 2017-11-17 22:11:34 -06:00
iwubcode
8678e8ddd3 Texture Cache Base: Optimization to allow stitched or memory xfb textures to be looked up from cache directly if they were defined previously and their hash hasn't changed 2017-11-17 22:11:33 -06:00
iwubcode
332af8aa49 TextureCacheBase: Fix issue in Rogue Squadron 2 where overlapping textures caused a hash change which would cause us to do a lookup from memory that gave us an incorrect result in XFB2Ram 2017-11-17 22:11:33 -06:00
iwubcode
ada37ec642 TextureCacheBase: Remove vertical scaling from EFB path and have copy checks only check EFBs 2017-11-17 22:11:33 -06:00
iwubcode
7248dd47d5 Hybrid XFB: Fix lint errors 2017-11-17 22:11:32 -06:00
iwubcode
2c87a53f11 TextureCacheBase: make sure stitching rectangle bounds don't exceed the
texture size they are meant to represent
2017-11-17 22:11:32 -06:00
iwubcode
74610646ce TextureCacheBase: Add XFB specific functions 2017-11-17 22:11:32 -06:00
iwubcode
4964fc87ae Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
2017-11-17 22:11:32 -06:00
iwubcode
a129a53e56 Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode
53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode
65418a76f5 Video Common: Use correct aspect ratio when saving screenshots / video 2017-11-17 22:11:31 -06:00
iwubcode
1090549552 Software Backend: Force EFB/XFB to copy to ram 2017-11-17 22:11:31 -06:00
iwubcode
e6d85b0915 Video Common: Avoid 'presenting' duplicate frames by detecting when swap
hasn't changed since the last frame
2017-11-17 22:11:31 -06:00
iwubcode
2295d60fdc VideoCommon: Output gamma now comes from the xfb copy 2017-11-17 22:11:30 -06:00
iwubcode
7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode
e33ab4117d Video Common: Make auto IR work with HybridXFB 2017-11-17 22:11:30 -06:00
iwubcode
76b775d5be Video Common: Add XFB decoding via the GPU 2017-11-17 22:11:30 -06:00
iwubcode
4d13f69dc1 Remove TODOs 2017-11-17 22:11:29 -06:00
iwubcode
33bc286baa Remove old XFB logic 2017-11-17 22:11:29 -06:00
iwubcode
081b92b8a7 Video Common: Only update FPS when frame is renderered which yields more
accurate results
2017-11-17 22:11:29 -06:00
iwubcode
b285188de1 Video Backends: Implement vertical scaling for xfb copies. This fixes the
display of PAL games that run in 50hz mode.
2017-11-17 22:11:29 -06:00
iwubcode
5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
iwubcode
2cd9565b18 Add an additional flag fo 'XFB Copy' 2017-11-17 22:11:29 -06:00
iwubcode
65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode
198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
iwubcode
a9f0d1783b Support frame and video dumping from VideoCommon 2017-11-17 22:11:23 -06:00
iwubcode
79387dddb2 Add support for hybrid XFB 2017-11-17 19:47:56 -06:00
Lioncash
8e654528fc VideoConfig: Add const specifier to IsVSync() member function
This member function doesn't alter VideoConfig's state.
2017-11-10 22:23:15 -05:00
Anthony
4dc425b9c9
Merge pull request #6158 from Tomcc/master
Improved arbitrary mipmap detection (Mario Sunshine water fix)
2017-11-09 18:06:58 -08:00
Tommaso Checchi
aa23684d66 Improved detection: it doesn't desaturate the input anymore (woops) also it makes its own whole chain! This way it "notices" much better gradual divergences. Fixes Mario Sunshine, moss on the window in Zelda TP 2017-11-06 21:49:48 -08:00
JosJuice
a310cbec8e Fix incorrect handling of auto IR
Some lines of code in Dolphin just plainly grabbed the value of
g_ActiveConfig.iEFBScale, which resulted in Auto being treated as
0x rather than the actual automatically selected scale.
2017-11-03 16:04:46 +01:00
Tommaso Checchi
5fb6ceac45 Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. 2017-10-27 00:45:20 -07:00
Markus Wick
802fda26ab Merge pull request #6093 from endrift/fix-efb-overflow
VideoCommon: Fix overflow trying to access outside of EFB bounds
2017-10-26 21:01:27 +02:00
Leo Lam
0eafb2f2a2 Merge pull request #6110 from lioncash/texture-config-hash
TextureConfig: Specialize std::hash for TextureConfig
2017-10-11 11:07:09 +02:00
Stenzek
edb5f855c2 VideoConfig: Prevent race condition on g_Config when refreshing
There was a race condition between the video thread and the host thread,
if corrections need to be made by VerifyValidity(). Briefly, the config
will contain invalid values. Instead, pause emulation first, which will
flush the video thread, update the config and correct it, then resume
emulation, after which the video thread will detect the config has
changed and act accordingly.
2017-10-10 23:56:33 +10:00
Lioncash
c8af9e5f7b TextureConfig: Specialize std::hash for TextureConfig
This allows the hashing for TextureConfig instances to automatically be resolved instead of needing to directly specify it all the time.
2017-10-08 23:55:14 -04:00
Vicki Pfau
e0a326a493 VideoCommon: Fix overflow trying to access outside of EFB bounds 2017-10-01 12:09:16 -07:00
Stenzek
24ddea04ce VideoBackends: Move SamplerState to common 2017-09-11 20:01:54 +10:00
Stenzek
340aabbb06 VideoCommon: Add helpers for generating common render states 2017-09-11 20:01:52 +10:00
Stenzek
836b9b9acb Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
2017-09-11 20:01:45 +10:00
Stenzek
2869c570f1 Renderer: Move depth state to VideoCommon and seperate from bpmem 2017-09-11 19:40:26 +10:00
Stenzek
134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
Stenzek
b573319f8f D3D: Fix shader compile error with logicop and alpha test enabled 2017-09-07 11:48:01 +10:00
Stenzek
84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
Stenzek
6d32cce2f5 ShaderGen: Output uint when logic op is enabled for D3D ubershaders 2017-09-05 23:49:42 +10:00
Anthony
ee6930a231 Merge pull request #6013 from stenzek/d3d-logic-op
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
Anthony
26e777d80b Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
Mat M
edf4bfaf5f Merge pull request #5989 from lioncash/constantmgr
ConstantManager: Use std::array where applicable
2017-09-03 13:18:10 -04:00
Jules Blok
75574ec6cc Merge pull request #5946 from stenzek/ubershader-stereo-texture-samples
UberShaderPixel: Fix sampling of EFB copies in stereo modes
2017-09-03 12:26:52 +02:00