Commit Graph

9057 Commits

Author SHA1 Message Date
9a3633924d Dolphin needs to be restarted before playing back a wiimote movie, so let's suggest that instead of giving an unhelpful error message. 2013-03-09 02:44:24 -05:00
13a64e992d Fix a typo. 2013-03-08 22:47:56 -05:00
723371e022 Wow, I'm dumb. Fix mismatched set/get. 2013-03-08 20:06:04 -05:00
f6d45ea461 Fix a potential issue when someone has a CPU core that isn't available on that host set in the INI file, it would just fail out. Now it defaults to interpreter. 2013-03-08 10:52:04 -06:00
be217bf096 Add a comment about Qualcomm in load stores. 2013-03-07 20:28:18 -05:00
279e3c7e14 Fix a potential memory leak in function DecompressBlobToFile in CompressedBlob.cpp 2013-03-07 10:59:50 -05:00
f3528277c4 Make sure to mask out the FPU rounding mode correctly. Good spot from LionCash. 2013-03-07 09:52:38 -06:00
eaa5a77d9e fix debug build 2013-03-06 20:47:48 +01:00
427a26fcc2 Clean up PPCSTATE_OFF 2013-03-06 13:46:36 -06:00
7158c14d7a fix vertexloader without jit 2013-03-06 18:58:15 +01:00
8d5299c20b Merge branch 'vertex-loader-cleanup' 2013-03-06 14:08:02 +01:00
10983b0eae fix VertexManager::GetRemainingIndices
the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
1214bf1359 Add ARM Jit to GUI when built on ARM 2013-03-06 03:25:45 +00:00
d6558e1c31 Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX 2013-03-06 01:51:59 +00:00
2095641af0 OK, seriously, buildfix. I shouldn't even have commit access! 2013-03-05 16:17:45 -06:00
b34991c4c3 Buildfix for real. 2013-03-05 16:08:26 -06:00
fe3a54d7fd Buildfix! 2013-03-05 15:48:57 -06:00
10d57a3402 Use standard binary multiple unit symbols for game size display.
Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
240238308c Disable SSE2 check in the GUI when building ARM. 2013-03-05 14:03:01 +00:00
33a13b1a37 Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow. 2013-03-05 00:35:24 -06:00
3ac7ee4623 Fix compiling Dolphin on devices that provide crazy GLES drivers 2013-03-05 03:53:25 +00:00
b7db96e2e5 Merge branch 'hle-fs-cleanup' 2013-03-04 19:02:41 -06:00
f3f89e1d00 Merge branch 'master' into vertex-loader-cleanup
Conflicts:
	Source/Core/Common/Src/CommonFuncs.h
	Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
bf58c70e9b Move copy-pasted code into function. 2013-03-04 15:35:29 -06:00
642eab92bc disable per pixel depth if depth textures aren't used 2013-03-04 20:12:58 +01:00
5d47fd1dde Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says. 2013-03-04 02:39:05 -06:00
6d50bd127d Remove hack that seems to be no longer needed. 2013-03-04 02:22:11 -06:00
efcb2abe9b Don't open/close file for every file operation. 2013-03-04 02:21:58 -06:00
04a33b177a Make seek mode 2 (offset from end of file) make sense. I doubt any games use this. 2013-03-04 01:42:38 -06:00
0efe6c2124 GET_ATTR should not be returning the real filepath that we built. 2013-03-04 01:42:38 -06:00
0041ec618c Don't null-terminate some random std::string. 2013-03-03 20:16:01 -06:00
fcf87f6c53 Merge branch 'windows-unicode'
Fixed unicode filename handling on Windows.
Made all significant projects build with "Unicode" option on Windows.
Fixed unicode string handling in GUI code on all OSes.

From now on: std::string == UTF-8.

Fixed issue 4111.
Fixed issue 5178.
Fixed issue 5980.
2013-03-03 19:56:36 -06:00
814c2ffdfd Fix some leaking file handles and buildfix probably. 2013-03-03 19:20:35 -06:00
989f0663eb Make "Crypto" file opening unicode-safe on Windows. 2013-03-03 19:14:13 -06:00
6b2818199c Fix WAD volume name extracting. 2013-03-03 19:00:29 -06:00
bdc96342ba More string conversion cleanup. 2013-03-03 18:40:50 -06:00
6026b29844 Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases. 2013-03-03 18:34:03 -06:00
a30636cb88 Buildfix. 2013-03-03 18:00:48 -06:00
ae14578bc5 Eliminate some netplay gamelist ugliness. 2013-03-03 17:56:40 -06:00
c07b8a6e37 Fix more of what I broke. 2013-03-03 17:08:41 -06:00
b1a2915304 Merge branch 'master' into windows-unicode 2013-03-03 15:05:10 -06:00
cedfa452b4 Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
11e4403fb2 Fix accidental change from libpulse-simple to libpulse 2013-03-03 08:38:13 +00:00
fad2b65d76 More wxString conversion cleanup. 2013-03-03 02:30:45 -06:00
aeb4fc9846 Fix what I broke. 2013-03-03 02:12:24 -06:00
a01f793f59 Fix ARM build. 2013-03-03 07:37:22 +00:00
ed90feb2b4 Kill warning. 2013-03-02 23:00:14 -06:00
88cb11ba0a I'm confused at why SHIFT-JIS was being used here. 2013-03-02 20:42:48 -06:00
e183711d74 wxString conversion cleanup. 2013-03-02 20:34:53 -06:00
6c8adf6130 Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00