9e0fc8b42d
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-12 21:32:25 -03:00
3b272d81b4
[Android] Use a HashMap in PrefsFragment.java instead of two CharSequence arrays.
...
This way, we hold the [key|value] pairs together in one object and reduce overall code clutter.
2013-08-12 19:41:23 -04:00
00b034f991
[Android] Seems like InputConfigFragment.java also had explicit list indexing. Removed it from here too.
2013-08-12 15:32:52 -04:00
68e12407a5
[Android] Remove unnecessary explicit indexing of entries in a List within AboutFragment.java
...
Indexes are handled internally within a List object.
2013-08-12 15:16:15 -04:00
057551ada7
Software Renderer: Show each backend's display name instead of its short name in the config dialog.
2013-08-12 18:30:42 +02:00
c05aa0141d
ShaderGen: Optimize out most function calls for uid generation.
2013-08-12 18:30:42 +02:00
fe2ca814c5
LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems.
2013-08-12 18:30:42 +02:00
22d9736787
ShaderGen: Static inline everything.
2013-08-12 18:30:42 +02:00
69a5a79c03
PixelShaderGen: Optimize shader uid data order.
2013-08-12 18:30:42 +02:00
7a1940020d
VertexShaderGen: Optimize shader uid data order.
2013-08-12 18:30:41 +02:00
5948665cd6
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-12 10:30:19 -03:00
d0084cb41d
Main: Fix code that creates the BIOS subdirectories
...
We need to ensure that the file path ends with DIR_SEP, as
File::CreateFullPath is a very naive function.
2013-08-12 06:23:58 -04:00
958590beaa
[Android] Fix OpenGL ES 3 detection on Nexus 10. Nexus 10 defaults to GLES1 context when not specified while Adreno defaults to GLES2. Thanks to Jeremy D Miller for noticing and finding out why this was failing.
2013-08-12 04:44:08 -05:00
4c22e1264e
PixelShaderGen: Do not write depth in pixel shader if depth testing (and thus writing) is not enabled. Should improve performance quite a bit in some cases.
...
Fixes issue 6474.
2013-08-12 09:33:36 +00:00
7f3c06de27
[ARM] Add a few instructions.
2013-08-12 02:52:56 +00:00
f4000b6b42
Add the ability to force Dual Source Blending in the configuration file.
...
this way everyone can check if their hardware support this feature in dx9
2013-08-11 18:48:31 -03:00
f217004499
Merge branch 'master' of https://code.google.com/p/dolphin-emu into dx9-ssaa-fix
2013-08-11 18:44:45 -03:00
22b3c26654
Main: Create BIOS subdirs of GC userdir on load
...
So that users don't get confused about where to place the BIOS files
2013-08-11 14:33:26 -04:00
d0729983b0
Check for GC BIOS in userdir before sysdir
2013-08-11 14:13:45 -04:00
0ecc498585
Sync gameini ratings from the wiki. Fixes issue 6477.
2013-08-11 18:42:18 +02:00
b821bf996e
CleanFiles: Remove use of chardet
...
Now that everything is utf8, guessing the character encoding might
go haywire, like with the "Pokemon" games. Just assume UTF8 from
here on out.
2013-08-11 11:59:57 -04:00
b4ebeb05ff
Move the new CleanFiles Python script to Tools/
...
So it won't be shipped to users. Also, fix it up so that it finds
the ini files regardless of where it is.
2013-08-11 11:58:54 -04:00
e5f4586356
Normalize all Game INI files
...
Add a simple Python script that does a basic normalization on
the game INI files and run it across all the files we have. This
normalizes the sections, their order and comments, and the whitespace
within them.
It also removes the sections Video_Hardware, Gecko, and Wii, which
should not be in the game INI files we ship by default.
2013-08-11 11:32:11 -04:00
8bbd1d12e8
GameConfig: Remove unused [HLEaudio] section
2013-08-11 11:32:11 -04:00
b5c2737c9f
IniFile: Don't parse comments after the [Section] brackets
...
This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
0eaea5f4df
IniFile: Remove support for comments anywhere but the beginning of lines
...
The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:
[OnFrame]#Add memory patches here
But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
a1d8d8ce87
fix for 4x super sampling AA.
...
make the distance of the samples from the center smaller to minimize errors.
2013-08-11 12:26:20 -03:00
3066d8471e
Mark the Direct3D9 backend deprecated.
...
sadly one important functionality is impossible to implement correctly in this backend(zcomplock).
Still, I will try to fix as many issues as i can.
2013-08-11 11:55:13 -03:00
30a501cfa5
Gameini database update. Robotech: Battlecry, MySims, Donkey Kong Country Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468.
2013-08-11 15:35:55 +03:00
4ed8972c30
[ARM] Implement andx, andi_rc, and andis_rc.
2013-08-11 08:21:17 +00:00
42aef24d78
[ARM] IMM support for all integer instructions that call ComputeRC. Small FPS gains everywhere.
2013-08-11 07:41:23 +00:00
ef83d03dc0
[ARM] Fix ori again.
2013-08-11 05:07:20 +00:00
a279001472
Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds.
2013-08-10 17:19:19 -05:00
951d8e356a
Remove some non-catastrophic IPC_HLE wiimote related PanicAlerts. We have logging for this.
...
Fixed issue 6464.
2013-08-10 16:50:12 -05:00
eed36cbf78
D3D11: Implement zcomploc for hardware supporting D3D 11.0.
2013-08-09 22:20:35 +02:00
805009abca
Fix a merge fail that happened when I merged in Android. It is just a bit of duplicate code, no issues came from it.
2013-08-09 19:01:27 +00:00
0aa9308006
Revert "Fix a memory leak in ExpressionParser.cpp"
...
This reverts commit cce809ac90
.
The code was actually correct: "expr" is never allocated when an error is
returned. This means when the expression parser fails, deleting "expr" means
deleting an uninitialized pointer.
2013-08-09 10:46:11 +02:00
90d454d22f
Remove -0 from stable release version numbers.
2013-08-08 23:59:53 -04:00
9ea01aa7a8
Use a multibyte-neutral codepage when calling *printf on Windows.
...
More explanation in code comments.
Fixes issue 4046.
2013-08-09 00:17:48 +02:00
cce809ac90
Fix a memory leak in ExpressionParser.cpp
...
Because there's a return here, expr should be deleted since it's not assigned to anything before returning.
2013-08-08 17:56:15 -04:00
72abe7c654
Fix a stack corruption in ExtendedTrace.
...
Fixes issue 6454.
2013-08-08 20:29:20 +02:00
a6fd2c8227
fix lightning for inconsitent config
...
It's possible to configure to use the vertex color as lightning source without enabling the vertex color at all.
The old implementation will use zero, but it seems to be wrong (prooven by THPS3), more likely is to disable
the lightning and just return the global color.
This fixes THPS3 on OpenGL, but it isn't verifed on hardware
2013-08-07 14:22:15 +02:00
9d0554e4a6
Free two memory leaks in ArmCPUDetect.cpp
...
Char pointers aren't freed after use.
Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
dc23a076be
disable emulate format changes on glsl120
...
The current shader uses bit operations which aren't supported by glsl120.
A workaround with round + frac + lots of additions would be possible, but unreadable.
So I think it isn't worth
But this fixes the annoying shader compilation error message
2013-08-06 10:34:30 +02:00
88212fba67
Add new Netplay headers to the VS project.
2013-08-05 23:15:53 -04:00
873987bc99
[ARM] Some initial support for immediates in integer. Plenty more to go.
2013-08-05 19:48:15 +00:00
4752eae677
[ARM] Fix IMM support in the register cache.
2013-08-05 18:33:51 +00:00
0d2083c670
Merge branch 'netplay'
2013-08-05 06:44:17 -04:00
9f90cbee19
NetPlayServer: Close the socket when we're done with it
...
This would allow a new socket to be created with the same port after
we close it. However, we can't reuse it immediately because of the TCP
TIME-WAIT state.
2013-08-05 06:43:27 -04:00
59ab60f37f
NetPlay: Supply every player's ping data to the client
...
This means that we now have feature parity with the combined server
before.
2013-08-05 06:12:56 -04:00