9e54cf80c2
Movie: Reset wiimotes at at start of recording/playback,
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to prevent desync issues which occur when the a game has been opened beforehand
2015-12-28 19:44:42 -05:00
1b69743ba1
Merge pull request #3362 from lioncash/memory
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NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
98c0c79895
Merge pull request #3376 from spxtr/DQt2
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Use const reference, explicit, final, and override consistently in DQt2
2015-12-22 06:33:37 -05:00
21032d76a8
Use const reference, explicit, final, and override in DQt2.
2015-12-21 19:46:03 -08:00
ce6de78854
Merge pull request #3250 from JosJuice/loadgameini-condition
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BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
1b946c2ff3
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 00:54:54 +01:00
a691e1fb6d
Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
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BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
1ce9c33f6c
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
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Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
4d2e9abba7
BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods.
2015-12-22 00:30:25 +01:00
3149140052
Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
2015-12-22 00:16:29 +01:00
4c428ed019
Merge pull request #3372 from lioncash/framebuffer
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FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 22:48:13 +01:00
f448c6e291
FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 15:57:48 -05:00
9039cc5860
Merge pull request #3371 from lioncash/streambuffer
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StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
4c62a5c0a4
Merge pull request #3370 from rohit-n/warnings
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Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
44a3578993
Merge pull request #3367 from spxtr/DQt2
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DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
aaa89d4f73
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 10:06:07 -06:00
d20ba76ab3
StreamBuffer: Make factory function return a std::unique_ptr
2015-12-21 10:21:38 -05:00
ec71452706
StreamBuffer: Correct function casing
2015-12-21 10:09:03 -05:00
1eea95a5be
StreamBuffer: Use std::array for fences
2015-12-21 10:07:56 -05:00
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
365a326798
Merge pull request #3369 from lioncash/unique
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VideoBackends: Simplify initialization and deinitialization of resources
2015-12-21 01:57:37 -05:00
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
1fbab188ad
Merge pull request #3368 from hdcmeta/dx11_cleanup
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Set g_vertex_manager to nullptr on DX11 backend shutdown
2015-12-20 21:41:26 -05:00
50b9ab4541
Set g_vertex_manager to nullptr on DX11 backend shutdown.. OGL backend already does this
2015-12-20 17:02:36 -08:00
3a4a60f937
Use a separate INI file for UI settings.
2015-12-20 15:36:39 -08:00
2842897d55
Merge pull request #3363 from lioncash/tmd
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Volume: Make GetTMD return a vector
2015-12-20 09:54:24 +01:00
6b9d37b6ef
Merge pull request #3365 from spxtr/DQt2
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DQt2: Move menu bar into its own file.
2015-12-20 00:30:47 -05:00
f9f2b2fd36
Move the menu bar into its own file.
2015-12-19 21:24:48 -08:00
cbeb7034eb
Volume: Make GetTMD return a vector
2015-12-19 18:00:44 -05:00
c78c54c546
NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-19 17:37:09 -05:00
c683b54921
Merge pull request #3358 from degasus/test
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VideoSW: Clear normal vertex data.
2015-12-19 05:16:16 -05:00
5e9ab28ed1
VideoSW: Clear normal vertex data.
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This data might not be initialized but used for lighting.
This matches our ShaderGen usage in VertexShaderGen.cpp:166.
2015-12-19 10:51:42 +01:00
e638775bc7
Merge pull request #3351 from degasus/wip
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Real Wiimote: Don't delay speaker data.
2015-12-18 15:30:49 +01:00
de21da5fb2
Merge pull request #3315 from degasus/test
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ShaderGen: Toggle value of uninitialized color.
2015-12-18 14:21:37 +01:00
ebe3c49c5f
Merge pull request #3332 from degasus/master
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MSAA: Store samples in ini files.
2015-12-19 01:37:10 +13:00
7a78df2624
Merge pull request #3349 from JosJuice/am-baseboard
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DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
2015-12-17 18:25:54 -05:00
15580e6a3d
Merge pull request #3305 from spxtr/DQt
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DQt2: Refactors.
2015-12-17 18:24:52 -05:00
94ae134bf4
Real Wiimote: Don't delay speaker data.
2015-12-17 23:48:43 +01:00
c1b2eba82b
Merge pull request #3348 from JosJuice/u64
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DolphinQt: Attempt at fixing issue 9170
2015-12-17 16:45:24 -05:00
b4b1844fe8
DolphinWX: Change "AM-Baseboard" string to "AM Baseboard"
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It's so that the string in ControllerConfigDiag will match the string
in GameCubeConfigPane. Right now, it unnecessarily appears twice in
the list of strings to translate.
2015-12-17 22:25:15 +01:00
03b4e16e0e
DolphinQt: Attempt at fixing issue 9170
2015-12-17 21:49:28 +01:00
2ddf180ee8
Automatic translation resources update from Transifex
2015-12-17 02:04:09 +00:00
5944d5be82
Automatic translation template update
2015-12-17 02:03:16 +00:00
cc6442734d
Merge pull request #3340 from ShadowsFriend/missing_icons_regression
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DolphinWX: Fix items vanishing from toolbar
2015-12-16 17:50:51 +01:00
13296cef77
Merge pull request #3341 from spxtr/discio
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DQt2: Repackage the unique_ptr in GameFile into a QSharedPointer
2015-12-16 00:10:53 -05:00
f2e9321591
Repackage the unique_ptr in GameFile into a QSharedPointer.
2015-12-15 21:00:56 -08:00
9dd9a75dbe
DolphinWX: Fix items vanishing from toolbar
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Commit 33487ab5f2
introduced a regression
where items would vanish from the toolbar. This adds a call to Realize()
after the reinsertions of the play/pause button as required per
documentation.
Thanks to Simonwayneee for noticing this!
2015-12-16 00:18:04 +01:00
749fc3bccc
Automatic translation template update
2015-12-15 19:36:44 +00:00
c310b3f0e6
Merge pull request #3309 from JosJuice/reload-banner-without-volume
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Don't read from volume when reloading Wii banners
2015-12-15 18:48:49 +01:00
2990df3f59
Merge pull request #3265 from JosJuice/volumedirectory-simplifications
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DiscIO: Small VolumeDirectory simplifications
2015-12-15 18:36:49 +01:00