92f1f553d1
D3D12: Fix case where perf queries weren't flushed
2019-04-01 20:13:39 +10:00
113bd60fe7
Implement D3D12 backend
2019-04-01 11:24:55 +10:00
39139a52e7
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
...
Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
b685a66753
Vulkan: Fix crash when checking subgroup support on Mesa
2019-03-30 00:18:26 +10:00
a6bb06174f
Vulkan: Fix library load failure on Android
2019-03-29 23:36:53 +10:00
5d37b2b951
Qt/HacksWidget: Fix backend feature support checks
2019-03-29 08:45:21 -04:00
604ab67c7f
Vulkan: Simplify perf queries using vkGetQueryPoolResults
2019-03-29 20:54:44 +10:00
6d40ea8553
Vulkan: Fix barrier validation layer errors for bounding box
2019-03-29 20:54:44 +10:00
23a655217c
Vulkan: Fix validation layer error for unbound texture layouts
2019-03-29 20:54:44 +10:00
427dd45151
Vulkan: Simplify command buffer fence tracking
2019-03-29 20:54:44 +10:00
f3fadd7302
Merge pull request #7869 from stenzek/d3dcommon
...
D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
6561850f2b
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
2019-03-29 20:06:56 +10:00
86da282570
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
2019-03-29 20:06:56 +10:00
d0d010f854
D3D11: Make stateman a unique_ptr
2019-03-29 19:55:00 +10:00
3b86c93285
VertexManagerBase: Increase vertex/uniform buffer sizes
...
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
2a4bca8b4a
VideoBackends: Verify validity before doing full renderer init
...
Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
1151a1238f
D3D11: Use ComPtr smart pointer where possible
2019-03-29 19:52:38 +10:00
3d8014beb5
D3D11: Use D3DCommon where appropriate
2019-03-29 19:52:38 +10:00
ea15080d8f
Add D3DCommon (shared code between D3D11 and D3D12)
2019-03-29 19:52:38 +10:00
f6641b7e4f
Vulkan: Use Common::DynamicLibrary
2019-03-29 19:52:38 +10:00
16294acd2a
VideoBackends: Scale bounding box rectangle in the pixel shader
2019-03-25 18:47:58 +10:00
4173a8f545
Use proper view type of framebuffer images
2019-03-15 12:24:39 -04:00
a218a794cb
FramebufferManager: Implement deferred EFB cache invalidation
2019-03-09 12:24:04 +10:00
65216c9e87
VideoConfig: Add SupportsPartialDepthCopies to backend info
...
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
f72652f690
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
2019-03-07 02:05:59 +01:00
a5534ec950
Vulkan: Show backend as Vulkan (MoltenVK) on macOS
2019-03-06 15:25:54 +01:00
21d81f99ff
VideoBackends: Fix GPU decoding of XFB buffers
...
Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
f039149198
Move most backend functionality to VideoCommon
2019-02-19 16:57:54 +10:00
f9869cb216
Vulkan: Support runtime selection of WSI
2019-02-15 18:40:46 +10:00
8d59d1bb11
Merge pull request #7798 from ShFil119/impr/empty
...
Use empty instead of size
2019-02-13 01:59:43 +00:00
49fe9f5db1
Use empty instead of size
2019-02-13 00:03:49 +01:00
8aaebfa2b3
Merge pull request #7716 from stenzek/stereo
...
Stereoscopy regression fixes
2019-02-03 19:57:01 +00:00
69b617ce76
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
2019-02-03 12:02:02 -06:00
2d75797c63
Merge pull request #7747 from stenzek/vulkan-shutdown
...
Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
3b033bf3f0
Vulkan: Move clear shader from Renderer to ShaderCache
2019-01-27 13:07:35 +10:00
e2cf238ec4
Vulkan: Move swapchain related members from Renderer to SwapChain
2019-01-27 12:59:57 +10:00
bd66db049a
Vulkan: Use device-local functions where possible
...
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
ce1cc2d9fa
Vulkan: Don't execute command buffer before shutting down
...
We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
b01df8670f
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
2019-01-27 12:31:12 +10:00
774480ba23
Vulkan: Set contents scale of Metal layer to screen factor
...
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
ee0fa548bc
Vulkan: Don't bind last descriptor set if bounding box is unsupported
...
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
e9b02e7dd0
Vulkan: Remove unused UpdateUtilityUniformBuffer function
2019-01-25 11:15:57 +10:00
e4b205c769
Decouple XFB scanout from presentation
2019-01-25 11:15:57 +10:00
c9c0b85056
VideoBackends: Store a backbuffer 'scale'
...
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
e03b8e899e
Vulkan: Move texture upload buffer to ObjectCache
2019-01-25 11:15:57 +10:00
63dd91628d
Remove old RasterFont classes
2019-01-25 11:15:57 +10:00
600d1fc0bc
Renderer: Use imgui for drawing debug text and OSD
2019-01-25 11:15:57 +10:00
d1868d9475
RenderBase: Implement imgui rendering
2019-01-25 11:10:49 +10:00
396b7c2978
OGL: Invalidate tracked state when calling ResetAPIState()
...
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
6bfe4c83a5
OGL: Fix broken stereoscopy geometry shader for EFB copies
2019-01-19 23:22:57 +10:00