Commit Graph

2137 Commits

Author SHA1 Message Date
92f1f553d1 D3D12: Fix case where perf queries weren't flushed 2019-04-01 20:13:39 +10:00
113bd60fe7 Implement D3D12 backend 2019-04-01 11:24:55 +10:00
39139a52e7 Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
Qt/HacksWidget: Fix backend feature support checks
2019-03-31 11:59:34 +10:00
b685a66753 Vulkan: Fix crash when checking subgroup support on Mesa 2019-03-30 00:18:26 +10:00
a6bb06174f Vulkan: Fix library load failure on Android 2019-03-29 23:36:53 +10:00
5d37b2b951 Qt/HacksWidget: Fix backend feature support checks 2019-03-29 08:45:21 -04:00
604ab67c7f Vulkan: Simplify perf queries using vkGetQueryPoolResults 2019-03-29 20:54:44 +10:00
6d40ea8553 Vulkan: Fix barrier validation layer errors for bounding box 2019-03-29 20:54:44 +10:00
23a655217c Vulkan: Fix validation layer error for unbound texture layouts 2019-03-29 20:54:44 +10:00
427dd45151 Vulkan: Simplify command buffer fence tracking 2019-03-29 20:54:44 +10:00
f3fadd7302 Merge pull request #7869 from stenzek/d3dcommon
D3D: Move sharable D3D11/D3D12 code to common library
2019-03-29 20:40:06 +10:00
6561850f2b Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup 2019-03-29 20:06:56 +10:00
86da282570 OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle 2019-03-29 20:06:56 +10:00
d0d010f854 D3D11: Make stateman a unique_ptr 2019-03-29 19:55:00 +10:00
3b86c93285 VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
2019-03-29 19:52:38 +10:00
2a4bca8b4a VideoBackends: Verify validity before doing full renderer init
Prevents attempting to create invalid MSAA configurations, for example.
2019-03-29 19:52:38 +10:00
1151a1238f D3D11: Use ComPtr smart pointer where possible 2019-03-29 19:52:38 +10:00
3d8014beb5 D3D11: Use D3DCommon where appropriate 2019-03-29 19:52:38 +10:00
ea15080d8f Add D3DCommon (shared code between D3D11 and D3D12) 2019-03-29 19:52:38 +10:00
f6641b7e4f Vulkan: Use Common::DynamicLibrary 2019-03-29 19:52:38 +10:00
16294acd2a VideoBackends: Scale bounding box rectangle in the pixel shader 2019-03-25 18:47:58 +10:00
4173a8f545 Use proper view type of framebuffer images 2019-03-15 12:24:39 -04:00
a218a794cb FramebufferManager: Implement deferred EFB cache invalidation 2019-03-09 12:24:04 +10:00
65216c9e87 VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache.
2019-03-09 12:19:53 +10:00
f72652f690 Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS" 2019-03-07 02:05:59 +01:00
a5534ec950 Vulkan: Show backend as Vulkan (MoltenVK) on macOS 2019-03-06 15:25:54 +01:00
21d81f99ff VideoBackends: Fix GPU decoding of XFB buffers
Was using UNORM instead of UINT, resulting in invalid values.
2019-02-28 20:35:22 +10:00
f039149198 Move most backend functionality to VideoCommon 2019-02-19 16:57:54 +10:00
f9869cb216 Vulkan: Support runtime selection of WSI 2019-02-15 18:40:46 +10:00
8d59d1bb11 Merge pull request #7798 from ShFil119/impr/empty
Use empty instead of size
2019-02-13 01:59:43 +00:00
49fe9f5db1 Use empty instead of size 2019-02-13 00:03:49 +01:00
8aaebfa2b3 Merge pull request #7716 from stenzek/stereo
Stereoscopy regression fixes
2019-02-03 19:57:01 +00:00
69b617ce76 WiimoteEmu: Remove redundant Matrix library and use the one in Common. 2019-02-03 12:02:02 -06:00
2d75797c63 Merge pull request #7747 from stenzek/vulkan-shutdown
Vulkan: Shutdown fixes and cleanup/refactoring
2019-02-02 12:45:20 +00:00
3b033bf3f0 Vulkan: Move clear shader from Renderer to ShaderCache 2019-01-27 13:07:35 +10:00
e2cf238ec4 Vulkan: Move swapchain related members from Renderer to SwapChain 2019-01-27 12:59:57 +10:00
bd66db049a Vulkan: Use device-local functions where possible
Avoids a call into the loader library, which may improve performance
ever-so-slightly.
2019-01-27 12:51:04 +10:00
ce1cc2d9fa Vulkan: Don't execute command buffer before shutting down
We don't need to, and this was causing occasional crashes on Adreno.
2019-01-27 12:41:10 +10:00
b01df8670f Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled 2019-01-27 12:31:12 +10:00
774480ba23 Vulkan: Set contents scale of Metal layer to screen factor
This gives us a native resolution framebuffer.
2019-01-26 00:02:04 +10:00
ee0fa548bc Vulkan: Don't bind last descriptor set if bounding box is unsupported
Fixes crash on a4xx/Vulkan.
2019-01-25 11:15:57 +10:00
e9b02e7dd0 Vulkan: Remove unused UpdateUtilityUniformBuffer function 2019-01-25 11:15:57 +10:00
e4b205c769 Decouple XFB scanout from presentation 2019-01-25 11:15:57 +10:00
c9c0b85056 VideoBackends: Store a backbuffer 'scale'
This is a scaling factor, used for hi-dpi configurations.
2019-01-25 11:15:57 +10:00
e03b8e899e Vulkan: Move texture upload buffer to ObjectCache 2019-01-25 11:15:57 +10:00
63dd91628d Remove old RasterFont classes 2019-01-25 11:15:57 +10:00
600d1fc0bc Renderer: Use imgui for drawing debug text and OSD 2019-01-25 11:15:57 +10:00
d1868d9475 RenderBase: Implement imgui rendering 2019-01-25 11:10:49 +10:00
396b7c2978 OGL: Invalidate tracked state when calling ResetAPIState()
Due to the current design, any of the GL state can be mutated after
calling this function, so we can't assume that the tracked state will
match if we call SetPipeline() after ResetAPIState().
2019-01-25 11:10:49 +10:00
6bfe4c83a5 OGL: Fix broken stereoscopy geometry shader for EFB copies 2019-01-19 23:22:57 +10:00