a1c5e90083
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/CMakeLists.txt
Source/Core/DolphinWX/Src/GLInterface.h
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/main.cpp
2013-03-06 15:59:29 +01:00
8d5299c20b
Merge branch 'vertex-loader-cleanup'
2013-03-06 14:08:02 +01:00
10983b0eae
fix VertexManager::GetRemainingIndices
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the old implementation returns the amound of primitives fit into index buffers
but also gc needs more than one index per primitve
2013-03-06 12:33:02 +01:00
1214bf1359
Add ARM Jit to GUI when built on ARM
2013-03-06 03:25:45 +00:00
d6558e1c31
Make the (V)LDR/(V)STR instructions support negative offsets. This fixes a bug where Arm Jit couldn't load the top 33 FPRs. Also makes it so the core can access all GPRs, FPRs, and SPRs in ppcState. This increases VPS 15-20 on SSBM intro movie on ODROIDX
2013-03-06 01:51:59 +00:00
2095641af0
OK, seriously, buildfix. I shouldn't even have commit access!
2013-03-05 16:17:45 -06:00
b34991c4c3
Buildfix for real.
2013-03-05 16:08:26 -06:00
fe3a54d7fd
Buildfix!
2013-03-05 15:48:57 -06:00
10d57a3402
Use standard binary multiple unit symbols for game size display.
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Use integer math for the calculation as we cannot rely on floats for something as important as game size display!
2013-03-05 14:58:30 -06:00
a2bb7d5766
initialize bSupportsDualSourceBlend only in renderer
2013-03-05 18:35:30 +01:00
5534d7e8c3
Revert "remove flag GL_SYNC_FLUSH_COMMANDS_BIT on syncing"
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This reverts commit 025f8d342f
.
OSX may wait forever, so fix osx freeze
2013-03-05 16:51:09 +01:00
d19bc15d26
fix glsl140 workaround
2013-03-05 15:24:10 +01:00
4714e4f99c
fix agl
2013-03-05 15:17:00 +01:00
240238308c
Disable SSE2 check in the GUI when building ARM.
2013-03-05 14:03:01 +00:00
33a13b1a37
Fixed issue 5270. Don't ask me how, I just clean up code and then it works! I think it was int overflow.
2013-03-05 00:35:24 -06:00
3ac7ee4623
Fix compiling Dolphin on devices that provide crazy GLES drivers
2013-03-05 03:53:25 +00:00
b7db96e2e5
Merge branch 'hle-fs-cleanup'
2013-03-04 19:02:41 -06:00
f3f89e1d00
Merge branch 'master' into vertex-loader-cleanup
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Conflicts:
Source/Core/Common/Src/CommonFuncs.h
Source/Core/VideoCommon/Src/VertexLoader.cpp
2013-03-04 15:47:56 -06:00
bf58c70e9b
Move copy-pasted code into function.
2013-03-04 15:35:29 -06:00
642eab92bc
disable per pixel depth if depth textures aren't used
2013-03-04 20:12:58 +01:00
efcfc5c014
workaround for GLEW_AMD_pinned_memory and older glew versions
2013-03-04 12:40:23 +01:00
e4f8d7b4c8
fix debug build
2013-03-04 10:20:55 +01:00
5d47fd1dde
Remove HLE_IPC_CreateVirtualFATFilesystem as it no longer takes 3 minutes to LLE like the comment says.
2013-03-04 02:39:05 -06:00
6d50bd127d
Remove hack that seems to be no longer needed.
2013-03-04 02:22:11 -06:00
efcb2abe9b
Don't open/close file for every file operation.
2013-03-04 02:21:58 -06:00
04a33b177a
Make seek mode 2 (offset from end of file) make sense. I doubt any games use this.
2013-03-04 01:42:38 -06:00
0efe6c2124
GET_ATTR should not be returning the real filepath that we built.
2013-03-04 01:42:38 -06:00
0041ec618c
Don't null-terminate some random std::string.
2013-03-03 20:16:01 -06:00
fcf87f6c53
Merge branch 'windows-unicode'
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Fixed unicode filename handling on Windows.
Made all significant projects build with "Unicode" option on Windows.
Fixed unicode string handling in GUI code on all OSes.
From now on: std::string == UTF-8.
Fixed issue 4111.
Fixed issue 5178.
Fixed issue 5980.
2013-03-03 19:56:36 -06:00
814c2ffdfd
Fix some leaking file handles and buildfix probably.
2013-03-03 19:20:35 -06:00
989f0663eb
Make "Crypto" file opening unicode-safe on Windows.
2013-03-03 19:14:13 -06:00
6b2818199c
Fix WAD volume name extracting.
2013-03-03 19:00:29 -06:00
bdc96342ba
More string conversion cleanup.
2013-03-03 18:40:50 -06:00
6026b29844
Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
2013-03-03 18:34:03 -06:00
a30636cb88
Buildfix.
2013-03-03 18:00:48 -06:00
ae14578bc5
Eliminate some netplay gamelist ugliness.
2013-03-03 17:56:40 -06:00
c07b8a6e37
Fix more of what I broke.
2013-03-03 17:08:41 -06:00
b1a2915304
Merge branch 'master' into windows-unicode
2013-03-03 15:05:10 -06:00
cedfa452b4
Windows: Open wiimotes with the FILE_SHARE_WRITE flag like before.
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This should fix issues introduced by real-wiimote-scanning.
2013-03-03 14:34:59 -06:00
11e4403fb2
Fix accidental change from libpulse-simple to libpulse
2013-03-03 08:38:13 +00:00
fad2b65d76
More wxString conversion cleanup.
2013-03-03 02:30:45 -06:00
aeb4fc9846
Fix what I broke.
2013-03-03 02:12:24 -06:00
a01f793f59
Fix ARM build.
2013-03-03 07:37:22 +00:00
ed90feb2b4
Kill warning.
2013-03-02 23:00:14 -06:00
88cb11ba0a
I'm confused at why SHIFT-JIS was being used here.
2013-03-02 20:42:48 -06:00
e183711d74
wxString conversion cleanup.
2013-03-02 20:34:53 -06:00
6c8adf6130
Eliminate the wstring game name.
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Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.
Non-windows OSes temporarily broken.
2013-03-02 20:00:36 -06:00
2b1af36900
Merge branch 'master' into windows-unicode
2013-03-02 15:33:32 -06:00
2356e5c0e7
Eliminate some baseless restrictions in PointerWrap, mainly vector<string> not working.
2013-03-02 03:32:30 -06:00
e079d24912
Kill wstring version of game description.
2013-03-01 22:45:10 -06:00