Commit Graph

34392 Commits

Author SHA1 Message Date
a1ee6ace71 Merge pull request #9620 from Dentomologist/convert_gamelist_col_to_enum_class
Convert GameList col enum to enum class
2021-04-06 12:08:15 +02:00
5222a4b7e5 Merge pull request #9585 from JosJuice/jitarm64-skip-carry
JitArm64: Skip calculating carry flag when not needed
2021-04-06 04:41:16 -04:00
99d43362e6 Merge pull request #9351 from JosJuice/discard-registers
Jits: Discard registers which we know will be overwritten
2021-04-06 04:40:26 -04:00
ccc99ebfe3 Merge pull request #9517 from NoraTheGamer/master
Mario Party Cheats Update
2021-04-04 22:37:33 +02:00
6d1eb6ae5a Merge pull request #9621 from Pokechu22/cassert
Replace uses of cassert with Common/Assert.h
2021-04-03 12:46:21 +02:00
5513d5f4f7 Merge pull request #9591 from blaahaj/sonic-epsilon
VertexShaderGen: Sonic epsilon hack for OpenGL ES
2021-04-02 14:16:36 -04:00
004dfd1586 Replace uses of cassert with Common/Assert.h 2021-04-02 10:18:18 -07:00
601dcfaefd GameList: Rename Column enum members
Remove COL_ prefix and change to TitleCase
2021-04-02 09:17:27 -07:00
b8bd877a41 GameList: Convert columns to enum class 2021-04-02 09:14:31 -07:00
f339bc69c8 VertexShaderGen: Sonic epsilon hack for OpenGL ES
debaf63fe8 moved the "Sonic epsilon hack"
to vertex shaders. However, it was only done for targets with depth
clamping. If this is not available, for example the target is OpenGL ES,
the Sonic problem appears (https://bugs.dolphin-emu.org/issues/11897).

A version of the "Sonic epsilon hack" is added for targets without
depth clamping.
2021-04-02 15:12:30 +02:00
b825c97326 GameINI: RM8E01 - Update Cheats 2021-04-01 16:42:48 -04:00
2db23976b0 GameINI: GP7E01 - Update Cheats 2021-04-01 16:42:42 -04:00
b309e67b47 GameINI: GP6E01 - Update Cheats 2021-04-01 16:42:34 -04:00
0a0df48bd5 GameINI: GP5E01 - Update Cheats 2021-04-01 16:42:29 -04:00
6bf6f3cb27 GameINI: GMPE01 - Update Cheats 2021-04-01 16:42:22 -04:00
a2fa9aab5b Merge pull request #9618 from JosJuice/jitarm64-pc-0
JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
2021-04-01 12:43:23 +02:00
6fb201791c Translation resources sync with Transifex 2021-04-01 11:38:19 +02:00
b3f71f7cdc JitArm64: Allow DoJit at address 0 (fix launching Wii titles)
JitArm64::DoJit contains a check where it prints a warning and tries
to pause emulation if instructed to compile code at address 0. I'm
assuming this was done in order to provide a nicer error behavior
in cases where PC was accidentally set to null. Unfortunately, it
has started causing us problems recently, as 688bd61 writes and runs
some code at address 0 to simulate the PPC being held in reset.
What makes this worse is that calling Core::SetState from the CPU
thread is actually not allowed and will cause a deadlock instead of
the intended behavior. I don't believe there is anything on a real
console that would stop you from executing code at address 0 (as
long as the MMU has been set up to allow it), and Jit64::DoJit
doesn't contain any check like this, so let's remove the check.
2021-04-01 11:28:53 +02:00
ce8e87c64b Merge pull request #8747 from iwubcode/map-freelook
Support controlling Free Look via input bindings (motion controls, gamepad, etc!)
2021-04-01 01:05:00 -04:00
06439a2d40 Merge pull request #9610 from CookiePLMonster/fix-shortcut-creation
Fix shortcut creation
2021-03-30 17:30:37 +02:00
LC
7a16231e98 Merge pull request #9614 from JosJuice/okay-fine-i-give-in
Android: Add "Synchronize GPU Thread" setting (SyncOnSkipIdle/SyncGPU)
2021-03-28 09:29:08 -04:00
LC
18e7009db2 Merge pull request #9613 from JosJuice/android-delete-game-ini-more
Android: Expand the game INI deletion prompt
2021-03-28 09:28:26 -04:00
LC
3533810636 Merge pull request #9612 from JosJuice/android-log-to-file
Android: Rename "Enable Logging" to "Write Logs to File"
2021-03-28 09:27:47 -04:00
LC
39499c6d59 Merge pull request #9611 from Pokechu22/more-git-blame-ignore-revs
Add additional commits to .git-blame-ignore-revs
2021-03-28 09:27:20 -04:00
ed5e61a250 Android: Add "Synchronize GPU Thread" setting (SyncOnSkipIdle/SyncGPU)
Many Android users want to disable SyncOnSkipIdle as a performance
hack, to the point where it's often suggested as something to
paste into Dolphin.ini (if not to use a fork). If adding it as
a setting in the GUI gives us an opportunity to explain what the
setting actually does and stops people from pasting stuff they
don't understand into INI files, I think it can be worth adding
despite how it can make games unstable. It not being in the GUI
doesn't seem to be stopping people from disabling it anyway.

The added setting in the GUI is a three-way setting called
"Synchronize GPU Thread" with the following alternatives:

"Never":            SyncGPU = False, SyncOnIdleSkip = False
"On Idle Skipping": SyncGPU = False, SyncOnIdleSkip = True
"Always":           SyncGPU = True,  SyncOnIdleSkip = True
2021-03-28 15:10:57 +02:00
3a2fcf9fc6 Android: Expand the game INI deletion prompt
See PR 8203 for background on the game INI deletion prompt.

It's been almost two years since PR 8203 was merged, so you
would think that people are no longer creating game INIs that
contain a copy of every global setting, right? Unfortunately,
MMJ was forked not too long before that and never backported the
change, so right now there's a not insignificant number of people
online posting game INIs full of this garbage for others to use.

One thing that's been missing from the game INI deletion prompt
is a description of what the problem with having tons of extra
lines in a game INI actually is. This change adds that, in the
the hope that it will make people ignore the warning less often.
2021-03-28 14:11:09 +02:00
e677f641a0 Android: Rename "Enable Logging" to "Write Logs to File"
This option does in fact not enable and disable logging as a whole.
You can get logs through logcat regardless of this setting.

Also taking the opportunity to remove the reference to
the "dolphin-emu" folder name since we will no longer be
using that folder once scoped storage is applied to Dolphin.
2021-03-28 13:57:52 +02:00
9a42c11fc7 Add additional commits to .git-blame-ignore-revs 2021-03-27 16:06:58 -07:00
d4b7ed4e38 GameList: Use titles from the Title Database for shortcut creation
Makes titles consistent with Dolphin's game list
2021-03-27 19:02:27 +01:00
0fb8f735e5 GameList: Remove invalid characters when creating a desktop shortcut
Fixes shortcut creation for games that have e.g. : in names.
2021-03-27 19:02:27 +01:00
8d2b0fff8a Merge pull request #9545 from leoetlino/es-launch-timings
IOS: Improve timing accuracy for title launches (both ARM and PPC)
2021-03-27 01:47:28 +01:00
8fab253212 Merge pull request #9609 from Pokechu22/fix-WriteVertexArray
Fix PanicAlert when recording FIFOs
2021-03-27 01:39:53 +01:00
da534c7d75 Merge pull request #9571 from JosJuice/netplay-sync-more-settings
NetPlay: Sync more settings
2021-03-27 01:38:33 +01:00
cd0db58dc5 Merge pull request #9589 from Dentomologist/fix_no_objc_exceptions_warning
CMake: Fix unused compiler flag warning
2021-03-27 01:36:58 +01:00
4008b2aca0 Fix PanicAlert when recording FIFOs 2021-03-26 17:27:21 -07:00
51de3d0fd1 Refactor CP array constants slightly 2021-03-26 17:27:21 -07:00
c915b780cf Merge pull request #9596 from Minty-Meeo/apply-moar-RunAsCPUThread
Apply More Core::RunAsCPUThread
2021-03-27 01:11:34 +01:00
cd6ee13320 Merge pull request #9608 from Bonta0/swapucode
DSPHLE: Don't restore the last UCode when the crc doesn't match
2021-03-27 01:02:47 +01:00
b7f62b7a37 DSPHLE: Don't restore the last UCode when the crc doesn't match 2021-03-27 00:42:43 +01:00
f29c8b83c0 Merge pull request #9597 from Pokechu22/alt-enter
Open the properties window when alt+enter is used on the game list
2021-03-27 00:39:42 +01:00
9e21f6f7f7 Merge pull request #9582 from endrift/gba-sync
SI/DeviceGBA: Improve link stability
2021-03-26 20:19:31 +01:00
62ce1c7653 Jits: Discard registers which we know will be overwritten
This commit adds a new "discarded" state for registers.
Discarding a register is like flushing it, but without
actually writing its value back to memory. We can discard
a register only when it is guaranteed that no instruction
will read from the register before it is next written to.

Discarding reduces the register pressure a little, and can
also let us skip a few flushes on interpreter fallbacks.
2021-03-24 20:48:44 +01:00
901170e299 PPCTables: Use u64 for instruction flags
We've run out of space :(
2021-03-24 20:48:36 +01:00
fa04e5a7d3 Merge pull request #9603 from Bonta0/audio-init
AudioCommon: Split Initialization
2021-03-24 14:18:15 +01:00
66e39de1ab AudioCommon: Initialize before HW 2021-03-24 14:11:49 +01:00
75f8ce10f9 Merge pull request #9486 from JosJuice/storesafe
PPCAnalyst: Rework the store-safe logic
2021-03-24 12:39:00 +01:00
1845c5948d PPCAnalyst: Rework the store-safe logic
The output of instructions like fabsx and ps_sel is store-safe
if and only if the relevant inputs are. The old code was always
marking the output as store-safe if the output was a single,
and never otherwise.

Also, the old code was treating the output of psq_l/psq_lu as
store-safe, which seems incorrect (if dequantization is disabled).
2021-03-24 12:02:09 +01:00
e2b5026652 Merge pull request #9605 from JosJuice/jitarm64-pc-stp-2
JitArm64: Use STP for pc/npc, part 2
2021-03-24 08:46:51 +01:00
3bd920638d JitArm64: Use STP for pc/npc, part 2
I missed one place in dd8e504.
2021-03-23 21:27:07 +01:00
85aee64cd8 Translation resources sync with Transifex 2021-03-23 20:49:56 +01:00