JosJuice
a2f352c422
DVDThread: Use structs for requests and results
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This is a preparation for adding a queue to DVDThread.
Currently, s_read_request and s_read_result act somewhat like
queues that only can contain one object.
2016-10-15 11:32:11 +02:00
Markus Wick
183f3c3759
Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
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ConfigManager: Sync Dolphin settings to SYSCONF on exit
2016-10-14 09:57:10 +02:00
shuffle2
3a52885e7a
Merge pull request #4349 from container1234/bba
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EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
2016-10-13 15:59:31 -07:00
Mat M
14facbc438
Merge pull request #4339 from lioncash/wx-menu
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DolphinWX: Move debugger menu item creation to CFrame
2016-10-13 15:45:20 -04:00
container1234
5716d2bc0e
Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD
2016-10-13 23:33:17 +09:00
Markus Wick
5541237b74
Merge pull request #4346 from degasus/framedump_sw
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VideoSW: Use VideoCommon frame dumping.
2016-10-13 16:05:08 +02:00
Sean Maas
126117cdf7
Android: Use the light theme for emulation
2016-10-12 22:45:03 -04:00
Mat M
b15bcc6aa0
Merge pull request #4341 from degasus/syncgpufix
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SyncGPU: Fix savestate.
2016-10-12 07:23:38 -04:00
degasus
df5eff9ab7
VideoSW: Use VideoCommon frame dumping.
2016-10-11 22:32:06 +02:00
Markus Wick
7d5363ffa8
Merge pull request #4337 from degasus/framedump
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AVIDump: Move CoreTiming into caller.
2016-10-11 22:25:28 +02:00
Rohit Nirmal
dc1b35fa4b
Fix building with PCH disabled.
2016-10-11 14:25:14 -05:00
degasus
22681ad975
SyncGPU: Fix savestate.
2016-10-11 18:29:53 +02:00
Lioncash
6a67b571cc
DolphinWX: Move creation of debugger menu items into CFrame
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Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.
This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
changeset.
2016-10-10 19:53:33 -04:00
Lioncash
6420a1c715
Frame: Separate menu creation into individual functions
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Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.
This also makes it easier to locate menu bar code whenever it needs to be
changed.
2016-10-10 16:45:31 -04:00
degasus
9f264c0872
AVIDump: Move CoreTiming into caller.
2016-10-10 12:03:18 +02:00
Markus Wick
a583d36c7f
Merge pull request #4326 from degasus/framedump
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Framedump: Merge screenshot code with framedumping.
2016-10-10 11:48:57 +02:00
Sean Maas
05f78a7707
Android: Add custom control scaling
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Also put all touch control settings under a "Configure Controls" submenu
so the in-game menu isn't so cluttered.
2016-10-09 19:00:32 -04:00
Léo Lam
8a0b292f07
ConfigManager: Sync Dolphin settings to SYSCONF on exit
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4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.
However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
2016-10-09 17:15:24 +02:00
shuffle2
c8cb1fa7d7
Merge pull request #4319 from leoetlino/sysconf
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Don't read/store settings directly from/to SYSCONF (and fix config restore)
2016-10-09 02:34:52 -07:00
shuffle2
3ec91a4e33
Merge pull request #4330 from ligfx/no_vulkan_on_mac
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Don't build Vulkan video backend on macOS
2016-10-08 20:58:18 -07:00
Helios747
7efb272629
[UI] Remove idle skipping from game properties
2016-10-08 18:16:15 -05:00
shuffle2
23b5a41e0e
Merge pull request #4313 from lioncash/u8
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HW: Change u8 pad specifier params to int where applicable
2016-10-08 14:10:10 -07:00
Markus Wick
a86b2c15d8
Merge pull request #4322 from Helios747/I_hate_features
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Remove Frameskip
2016-10-08 21:41:43 +02:00
degasus
64927a2f81
Renderer: Merge screenshot logic into VideoCommon.
2016-10-08 19:38:57 +02:00
anthony
b427ead0cc
Remove Frameskip
2016-10-08 11:49:51 -05:00
degasus
21e42c68c4
Renderer: Remove write-only variable.
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Sorry, merge failure.
2016-10-08 18:26:43 +02:00
degasus
db0509560e
AVIDump: Hard code rgba.
2016-10-08 18:16:32 +02:00
degasus
0864ef4352
VideoCommon: Add custom stride for framedumping.
2016-10-08 15:44:54 +02:00
degasus
1ef5ba0c53
D3D: Skip redundant format convertions.
2016-10-08 15:40:49 +02:00
degasus
b5a91e1dfa
Framedumps: Add finish() function to limit memory lifetime.
2016-10-08 15:39:22 +02:00
degasus
ebc617882b
VideoCommon: Drop RepeatFrameDumpFrame helper.
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This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded.
2016-10-08 15:39:21 +02:00
sigmabeta
01b8a937ff
Fix games being invisible in the game list on non-TV devices
2016-10-08 08:57:32 -04:00
Léo Lam
afd2f58e29
Don't read/store settings directly from/to SYSCONF
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Instead of directly reading/storing settings from/to the SYSCONF, we
now store Wii settings to Dolphin's own configuration, and apply them
on boot. This prevents issues with settings not being saved, being
overridden and lost (if the user opens a dialog that writes to the
SYSCONF while a game is running).
This also fixes restoring settings from the config cache after a
graceful shutdown; for some reason, settings were only restored
after a normal shutdown.
Fixes issue 9825 and 9826
2016-10-08 14:37:55 +02:00
Markus Wick
b0acf1bf8f
Merge pull request #4323 from degasus/png
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ImageWriter: Don't use inplace alpha truncation.
2016-10-08 12:10:40 +02:00
degasus
d078309827
ImageWriter: Don't use inplace alpha truncation.
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This may lead to errors in the D3D backend, as we overwrite read-only memory.
2016-10-08 12:02:49 +02:00
Markus Wick
6e8901de17
Merge pull request #4315 from stenzek/vulkan-aspect
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Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 11:53:22 +02:00
Stenzek
176b00ded7
Vulkan: Handle forced aspect ratio changes at runtime
2016-10-08 18:59:46 +10:00
Markus Wick
0e5fc56bc9
Merge pull request #4316 from lioncash/debug
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DebugInterface: Make GetRawMemoryString return a std::string
2016-10-08 10:48:45 +02:00
Markus Wick
1a2d71cb58
Merge pull request #4310 from lioncash/dsptable
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DSPRegisterView: Minor changes
2016-10-08 10:40:14 +02:00
Markus Wick
4ba1100f31
Merge pull request #4269 from degasus/singlecore
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Fifo: Fix SyncGPU on dual core mode.
2016-10-08 01:26:34 +02:00
Léo Lam
39fd6dcd5b
Fix missing includes
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Aren't indirect includes great?
2016-10-07 23:46:41 +02:00
degasus
8c999f9ee8
VideoCommon: Mark framedump variables as private.
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And rename them to the new naming scheme.
2016-10-07 23:17:21 +02:00
degasus
e82cf46436
Vulkan: Use VideoCommon framedump helpers.
2016-10-07 23:17:16 +02:00
degasus
6b08830a95
D3D12: Use VideoCommon framedump helpers.
2016-10-07 23:15:10 +02:00
degasus
64b648f6c8
D3D: Use VideoCommon framedumping helpers.
2016-10-07 23:10:36 +02:00
degasus
a530708bb1
OGL: Use VideoCommon framedump helpers.
2016-10-07 23:09:10 +02:00
degasus
f45ddddf1c
VideoCommon: Add shared framedumping code.
2016-10-07 23:07:40 +02:00
degasus
34d733d376
OGL/Render: Drop write-only variable.
2016-10-07 21:44:52 +02:00
Markus Wick
5e027a0817
Merge pull request #4314 from lioncash/dsp-interface
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DSPEmulator: Move common variable into base class
2016-10-07 18:27:09 +02:00
Lioncash
ee71d70738
DebugInterface: Make GetRawMemoryString return a std::string
2016-10-07 10:26:26 -04:00