Commit Graph

25163 Commits

Author SHA1 Message Date
Tillmann Karras
a6a5d86cd8 VideoSoftware: make use of Clamp() 2018-10-05 22:07:38 +01:00
JosJuice
683eef3044
Merge pull request #7413 from zackhow/launcher-crash
Android: Run Directory Initialization as a thread instead of service
2018-10-05 15:45:36 +02:00
Stenzek
4ebf3f3189
Merge pull request #7453 from amaiorano/improve-progress-dialog
Make the progress dialog look better (used for e.g. shader compiling)
2018-10-05 14:39:45 +10:00
Antonio Maiorano
bf18f19b0a Make the progress dialog look better (used for e.g. shader compiling)
* Removed the Cancel button since the code doesn't react to it anyway.
* Only show a window title, not the help icon (?), and disable the close button
* Set the title to "Dolphin" instead of repeating the label text
2018-10-03 21:35:10 -04:00
Anthony
d741c239d2
Merge pull request #7447 from JosJuice/guitar-bue
Android: Fix blue guitar fret for emulated Wii Remotes
2018-10-02 14:07:10 -07:00
JosJuice
cf1578c89d Android: Fix blue guitar fret for emulated Wii Remotes 2018-10-02 23:02:46 +02:00
Pierre Bourdon
58b0a284a8
Merge pull request #7408 from AdmiralCurtiss/twin-snakes-cutscene-flicker-fix
Do not consider XFB copies for invalidating textures when loading a new texture.
2018-10-01 22:24:31 +02:00
Pierre Bourdon
91d9190e69
Merge pull request #7442 from shuffle2/fix-sram
mx sram: fix checksum calc; use Common::BigEndianValue for rtc field.
2018-10-01 22:08:42 +02:00
Pierre Bourdon
94c70bf884
Merge pull request #7441 from JosJuice/fix-read-title-id
Fix reading title IDs of Wii discs
2018-10-01 22:07:03 +02:00
Shawn Hoffman
2a0f022da3 mx sram: replace union-with-byte-array with operator[] to make gcc happy. 2018-10-01 00:00:20 -07:00
Shawn Hoffman
d300f3bbbc exi ipl: quiet a gcc warning 2018-09-30 18:22:35 -07:00
Shawn Hoffman
2cd96aa5bb mx sram: fix checksum calc; use Common::BigEndianValue for rtc field. 2018-09-30 17:58:37 -07:00
JosJuice
0bcb9923f8 Fix reading title IDs of Wii discs
Partial revert of a1db82a.
Should fix https://bugs.dolphin-emu.org/issues/11404.
2018-09-30 17:46:20 +02:00
Shawn Hoffman
d594d4f12f Fix sram accesses. 2018-09-29 22:52:29 -07:00
MerryMage
89a0b0de32 Jit64AsmCommon: Reduce branches in fast-path and inline most behavior
The only behavior requires a function call is denormal behaviour. We also fix fpscr exception raising.
2018-09-28 18:11:30 +01:00
MerryMage
826bcad3a5 UnitTets: Add tests for frsqrte 2018-09-28 18:11:30 +01:00
Mat M
a1db82a72e
Merge pull request #7411 from JosJuice/wii-metadata-unencrypted
Read Wii disc metadata from the unencrypted header
2018-09-28 00:44:25 -04:00
Mat M
a5c74cd6d1
Merge pull request #7382 from stenzek/drop-vk-nv-glsl
Vulkan: Drop usage of VK_NV_glsl extension
2018-09-27 21:56:22 -04:00
Mat M
3cee297c87
Merge pull request #7331 from booto/si_buffer
SI: Add 16bit accessors for SI IO buffer
2018-09-27 21:50:50 -04:00
Mat M
d0b2f04539
Merge pull request #7421 from JosJuice/qt-sd-hotplug
DolphinQt: Allow inserting/ejecting SD cards during emulation
2018-09-27 21:48:16 -04:00
Mat M
62b88f890d
Merge pull request #7422 from JosJuice/scrub-unencrypted
Fix scrubbing unencrypted Wii disc images
2018-09-27 21:47:49 -04:00
JosJuice
4a7715927e
Merge pull request #7392 from weihuoya/android-menu-fx
Menu show action fx for android
2018-09-26 19:54:36 +02:00
Roland Munsil
54bd16e753 Fix typo causing "Remove from Watch" in Cheat Manager to crash Dolphin 2018-09-24 23:01:24 -05:00
Roland Munsil
04969f94b6 Fix some Cheat Manager comparisons being wrong 2018-09-24 21:34:48 -05:00
zackhow
67902a7091 Android: Layout for emulation when phone is portrait
This sets the surfaceview to the top half of the screen instead of it sitting in the middle which gives more room for onscreen controls.
2018-09-21 17:20:13 -04:00
zackhow
f05d85dfe4 Android: add reset touch overlay 2018-09-21 17:20:13 -04:00
zackhow
ab46f0cb82 Android: Add default portrait touch overlays 2018-09-21 17:18:30 -04:00
zackhow
afe59c50c4 Android: add profile for portrait touch overlay 2018-09-21 17:18:30 -04:00
Markus Wick
85961f996e
Merge pull request #7400 from zackhow/phone-rumble
Android: Add rumble for phone
2018-09-21 17:05:46 +02:00
JosJuice
facaeb615e Fix scrubbing unencrypted Wii disc images
Untested with unencrypted Wii disc images, because I don't have any.
I tested that normal Wii disc images still work, though.
2018-09-20 23:23:10 +02:00
JosJuice
ce3e0fc091 Refactor DiscScrubber::MarkAsUsedE 2018-09-20 23:23:06 +02:00
JosJuice
5db27b8e7e DolphinQt: Allow inserting/ejecting SD cards during emulation
This is possible on real hardware and was possible in DolphinWX.
2018-09-20 18:41:37 +02:00
Léo Lam
e90bd035cb
Merge pull request #7262 from lioncash/force
ControlGroup: Return state data via GetState() by value where applicable
2018-09-16 16:04:21 +02:00
Léo Lam
40b7fab235
Merge pull request #7261 from lioncash/static
WiimoteReal: Make functions internally linked where applicable
2018-09-16 15:30:25 +02:00
Léo Lam
3ecc4ed1c4
Merge pull request #7390 from Techjar/qt-save-grid-scale
Qt/GameList: Make grid view scale persistent
2018-09-16 15:21:00 +02:00
Léo Lam
c49eb2d249
Merge pull request #7398 from Techjar/emu-speed-skip-vsync
VideoCommon: Skip vsync if configured emulation speed is not 100%
2018-09-16 15:19:45 +02:00
Léo Lam
80c402e1ad
Merge pull request #7161 from lioncash/disasm
CMake: Only link in Bochs on x86 platforms
2018-09-16 15:16:00 +02:00
Léo Lam
3a16c0d47e
Merge pull request #7401 from JosJuice/translation-fixes
Translation fixes
2018-09-16 15:09:26 +02:00
Pierre Bourdon
e3a52b3361
Merge pull request #7415 from JosJuice/korean-shop-channel-check
Include the Korean Wii Shop Channel when checking default credentials
2018-09-15 17:37:35 +02:00
JosJuice
b5bb445f21 Include the Korean Wii Shop Channel when checking default credentials 2018-09-15 17:28:23 +02:00
Admiral H. Curtiss
f2fa63783b Do not consider XFB copies for invalidating textures when loading a new texture.
This fixes severe image flickering in some cutscenes of Twin Snakes. The game appears to sometimes load a previously made XFB copy as a texture before it is actually rendered to the screen, which we took as an invitation to invalidate the XFB copy.
2018-09-15 13:56:45 +02:00
zackhow
1311f84706 Android: Run Directory Initialization as a thread instead of service
Two reasons for this change. First, it appears that some android launchers do some sort of call into
the application when long pressing the app icon, which in turn calls the DirectoryInit service. This
was ok to do prior to Oreo but will cause crashes with the new restrictions on services running
in the background. Which leads to the second reason that DirectoryInit doesn't need to be a service
at all since these actions are required for dolphin to function and shouldn't be a scheduled action.
So we instead just kick this off in a new thread and send the broadcast when done.
2018-09-14 09:54:36 -04:00
Admiral H. Curtiss
d97bc0d359 Correctly adjust the rendered XFB region at non-native internal resolutions when XFB was loaded from console RAM.
If, for whatever reason, the XFB has to be loaded from console memory, it's possible that the texture is returned at native resolution instead of EFB-scaled resolution. In this case, our xfb_rect.right adjustment must also happen at native resolution instead of scaled resolution.
2018-09-13 19:39:49 +02:00
JosJuice
cec601f1fb Read Wii disc metadata from the unencrypted header
The header of a Wii disc can be read from two places: The
unencrypted area at the beginning of the disc, or the beginning of
the game partition. The two copies are usually identical (except
for 0x60 and 0x61), but there are exceptions. For most of Dolphin's
history, we have been reading from the header inside the game
partition when getting metadata. This was however not the case
starting with 4.0-4901 and ending with 5.0-3762. This commit once
again makes Dolphin read metadata from the unencrypted header,
because of the following reasons that I recently was informed about:

- The "pink fish" disc has the game ID 410E01 in the unencrypted
  header but the placeholder game ID RELSAB in the partition header.
- The revisions of some games differ between the two headers,
  with the unencrypted one making more sense.
  (See https://bugs.dolphin-emu.org/issues/11387)

For better or worse, this also means that sloppily hacked games where
only the game ID in the unencrypted header has been changed now will
use that modified game ID. And unlike with the partition header,
there is no signing or hashing that can tell us whether the
unencrypted header has been modified by someone other than Nintendo.
2018-09-12 13:41:30 +02:00
booto
3825e2e5ff SI: Add 16bit accessors for SI IO buffer
Dolphin has traditionally treated the SI IO buffer (128 bytes) as a set of
32 little endian u32s. This works out fine if you only ever read/write
using aligned 32bit accesses. Different sized accesses or misaligned reads
will mess it up. Byte swapping reads/writes will fix this up, but all the
SI devices that use the SI IO buffer need to be adjusted.
2018-09-11 22:19:13 -04:00
JosJuice
fb6b31bba8 Re-add i18n comments that were lost in the DolphinWX removal 2018-09-08 15:58:15 +02:00
JosJuice
e0cb56edb9 Reword some translatable strings
We've decided to use the term "Usage Statistics Reporting"
instead of "Analytics" in user-facing strings.
2018-09-08 15:19:01 +02:00
JosJuice
5f35edf505 Remove unused function and translatable strings 2018-09-08 15:18:31 +02:00
JosJuice
a4f950ee86 Fix a string not getting translated 2018-09-08 15:16:39 +02:00
zackhow
1f34471130 Fix lint 2018-09-07 08:56:05 -04:00