a6ac7dd5bd
D3D: Fix Nvidia 3D Vision memory leak
2014-12-14 13:28:49 +01:00
ea2bcb44f0
Cosmetics
2014-12-14 13:28:48 +01:00
6fe7d530ed
PixelShaderCache: Fix MSAA shaders.
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Various typos were introduced due to lack of testing.
2014-12-14 13:28:48 +01:00
b2e73400be
Cosmetics
2014-12-14 13:28:48 +01:00
b06280e866
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
4b3e784949
TextureCache: Add stereoscopy support for EFB to texture copies.
2014-12-14 13:28:47 +01:00
3355d8086d
D3DUtil: Use a geometry shader to clear all slices.
2014-12-14 13:28:46 +01:00
799697ad80
PSTextureEncoder: Add texture array support.
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We only read the first slice, because EFB2RAM doesn't support texture arrays.
2014-12-14 13:28:46 +01:00
ced733ccdf
PixelShaderCache: Add texture array support to static shaders.
2014-12-14 13:28:46 +01:00
d58e389f67
D3D: Recreate the framebuffer when stereoscopic 3D is toggled.
2014-12-14 13:28:45 +01:00
b769da23d0
PixelShaderGen: Sample the correct texture slice.
2014-12-14 13:28:45 +01:00
7c05b9a6d0
D3D: Set the geometry shader for triangle primitives.
2014-12-14 13:28:44 +01:00
4f6ce0f236
D3D: Add geometry shader instancing support.
2014-12-14 13:28:44 +01:00
ca766747a8
D3DTexture: Bind textures as texture arrays.
2014-12-14 13:28:43 +01:00
cf12c93c86
D3D: Use common GetEFBLayers() instead of GetEFBSlices().
2014-12-14 13:28:43 +01:00
9d9bd5341d
D3D: Restore viewport after stereo blitting.
2014-12-14 13:28:43 +01:00
a689db0e48
D3D: Add 3D vision support.
2014-12-14 13:28:42 +01:00
e53705784b
D3D: Add SBS/TAB output support.
2014-12-14 13:28:42 +01:00
9253bb7d96
D3D: Add geometry shader stereoscopy support.
2014-12-14 13:28:41 +01:00
d5ebdf7a97
D3D: Add GeometryShaderCache.
2014-12-14 13:28:41 +01:00
9a312e2b83
D3D: Use two slices for most of our textures.
2014-12-14 13:28:40 +01:00
5aa1d4733d
Merge pull request #1699 from unknownbrackets/attributeless-fix
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OGL: Correctly define attrib 0 in attributeless
2014-12-13 21:24:12 -08:00
1c316eb18c
OGL: Correctly define attrib 0 in attributeless.
2014-12-13 21:02:15 -08:00
3c10ffa574
Merge pull request #1696 from skidau/Fix-ISOProp-GPUDeter
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Gave the GPU determinism game property its own ID
2014-12-13 23:33:00 -05:00
15f7e63cc2
Merge pull request #1650 from unknownbrackets/attributeless-fix
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OGL: Unbind the active VAO before attributeless rendering
2014-12-14 14:42:07 +11:00
f9badc2b7c
Gave the GPU determinism game property its own ID so that changing it to "Not Set" does not disable the emulation issues textbox.
2014-12-14 14:38:35 +11:00
45dedfcb8e
Merge pull request #1685 from RachelBryk/hires-tex
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Fix hires texture path.
2014-12-14 14:25:21 +11:00
14792c3402
D3DState: Set the pixel shader in m_current when linking dynamically.
2014-12-13 22:09:34 +01:00
a2b43b21fe
D3DState: Always update the m_pending members in the setters.
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Fixes unintentional behaviour when a setter is called twice before the state is applied.
2014-12-13 21:51:18 +01:00
68a4cc6b72
Merge pull request #1686 from degasus/master
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OGL: fix efb pokes
2014-12-13 23:38:07 +11:00
d02eb3ca59
Merge pull request #1640 from rohit-n/switch-default
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Silence some -Wswitch-default warnings.
2014-12-13 19:47:06 +11:00
6fb89e3b77
Fixed the Y button (typo) on the GC adapter.
2014-12-13 16:14:18 +11:00
1f41c3c2d5
Fixed the non-responsive d-pad on the GC Adapter.
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Fixed -Wmissing-declarations and -Wshadow warning (thanks rohit-n).
2014-12-13 15:04:03 +11:00
4747cc7a15
Fix DSP CMPAR disassembly
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Previously the two operand register selection bits were inverted, causing "CMPAR AC1, AX0.H" to be disassembled as "CMPAR AC0, AX1.H".
DSP RE is always fun: on the one hand Nintendo does a lot of stupid shit, so anything weird could be a legitimate bug of the UCode that is not supposed to make any sense. On the other hand, Dolphin *also* does a lot of stupid shit, so there's always that doubt.
Note: completely untested change - done with the GH text editor, just to show you how much I care :) . These operand descriptions are only used for disassembly, so no real behavior change is expected.
2014-12-13 04:14:51 +01:00
297ef16745
Merge pull request #1678 from skidau/GC-Adapter
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Added GameCube Adapter support
2014-12-13 12:06:17 +11:00
1a5d791964
OGL: fix efb pokes
2014-12-12 16:11:17 +01:00
b030d29067
Silence some -Wswitch-default warnings.
2014-12-11 22:23:05 -06:00
7ebca647b3
Merge pull request #1679 from rohit-n/shadow-qt
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DolphinQt: Silence -Wshadow warnings.
2014-12-12 14:01:19 +11:00
aaa2dca554
Merge pull request #1684 from skidau/mmu-blocklink
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Enable block-linking with MMU
2014-12-12 13:51:39 +11:00
110d079c1e
Enable block-linking with MMU. Blocks that cause an ISI exception are not linked.
2014-12-12 13:25:51 +11:00
815c29f6f4
Merge pull request #1682 from JosJuice/volumehandler-return
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VolumeHandler: Return success value
2014-12-11 20:38:43 -05:00
6a2973ac1d
Fix hires texture path.
2014-12-11 19:24:16 -05:00
971a95aece
Merge pull request #1503 from kayru/d3d_optimization_cache
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D3D: Filter redundant API calls by caching state in StateManager
2014-12-11 23:38:35 +01:00
029f8c3c3f
OGL: Ensure a VAO is bound for all attributeless.
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Unfortunately, some of these cases are not well tested, because I don't
know how to reproduce them.
2014-12-11 09:42:49 -08:00
de2abbed17
OGL: Move attributeless VAO creation to Init.
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This way we won't trash an existing bound VBO by mistake.
2014-12-11 01:00:37 -08:00
290fd545e6
OGL: Bind the attributeless VAO before EFB copies.
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Fixes crashes in Zack & Wiki using an older NVIDIA driver.
2014-12-10 23:19:18 -08:00
0861cb8744
OGL: Properly reset the attributeless VAO.
2014-12-10 20:11:48 -08:00
fe67230663
Merge pull request #1670 from lioncash/array
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FifoRecorder: Use std::vector for m_Ram and m_ExRam
2014-12-11 14:26:09 +11:00
30b34f3b2e
Moved the GC Adapter processing under "Standard Controller" as it appears the adapter does not work with controllers other than the standard controller (pads, bongos, some dance mats).
2014-12-11 14:06:35 +11:00
8fdd04e647
Fixed wireless GC controller detection.
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Made the controller update thread-safe.
Added pad origin to wired and wireless pads only.
2014-12-11 11:15:36 +11:00