Commit Graph

25874 Commits

Author SHA1 Message Date
a9b339fb65 Merge pull request #6048 from spycrab/qt_fix_tools
Qt: Fix "Load Wii System Menu" being in the wrong place
2017-09-10 02:18:13 -04:00
7141e6d57e Merge pull request #6032 from stenzek/postprocess-save
VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI
2017-09-10 16:05:03 +10:00
ee51ba6399 Merge pull request #6047 from lioncash/version
Common: Move version strings to their own header
2017-09-10 08:02:48 +02:00
c3a08f8653 Qt: Fix "Load Wii System Menu" being in the wrong place 2017-09-10 06:43:29 +02:00
696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
e86713ca67 Merge pull request #6044 from JonnyH/WIP/x11-buildfix
Buildfix for X11 where HAVE_XRANDR is disabled
2017-09-09 14:59:40 -04:00
d2d355bb50 Buildfix for X11 where HAVE_XRANDR is disabled
The "X.h" header *just* contains protocol constants, not functions or
typedefs - so stuff like "Display" and "Window" are not defined unless
you include "Xlib.h".

"Xrandr.h" happens to include "Xlib.h" itself, so enabling xrandr
effectively worked around this issue.
2017-09-09 11:49:20 -07:00
8f7c6286f4 Merge pull request #5970 from JosJuice/android-trailing-spaces
Remove trailing spaces from Android files
2017-09-09 08:59:50 -07:00
7fa20cb1be Remove trailing spaces from Android files
Android Studio wants to correct these automatically when editing files.
2017-09-09 11:34:28 +02:00
ce670c1851 Merge pull request #5959 from mahdihijazi/tv_version_number
[Android] Show the version number on the title for the Android TV UI
2017-09-08 12:17:06 +02:00
b969040534 Merge pull request #5923 from degasus/profiler
JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
62a331deed Merge pull request #6035 from leoetlino/warning-fixes
Core: Fix warnings
2017-09-08 09:17:31 +02:00
626a843b41 Merge pull request #6036 from spycrab/qt_use_addaction
Qt/GameList: Use AddAction for "Change Disc"
2017-09-07 20:54:10 +02:00
16e99985f9 Qt/GameList: Use AddAction for "Change Disc" 2017-09-07 20:42:11 +02:00
a8849f87f1 Core: Fix warnings
Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
336a185706 Merge pull request #6030 from spycrab/qt_menu_reg
Qt: Fix Wii Disc options being disabled while core is running
2017-09-07 19:54:49 +02:00
0b2b72b366 Qt: Fix Wii Disc options being disabled while core is running 2017-09-07 19:46:06 +02:00
14bd0fbf4b Merge pull request #6029 from spycrab/qt_change_disc
Qt/GameList: Add "Change Disc" option
2017-09-07 19:24:25 +02:00
c472462498 Merge pull request #6021 from spycrab/qt_build_by_default
CMake: Build DolphinQt2 by default
2017-09-07 19:23:07 +02:00
0de3593b45 Merge pull request #6008 from spycrab/qt_older
Qt: Support versions < 5.6
2017-09-07 19:22:40 +02:00
7971a4d66c Merge pull request #5981 from spycrab/qt_filesystem
Qt/GameList: Implement "Filesystem" tab
2017-09-07 19:19:48 +02:00
0de31d87bd VideoConfigDiag: Fix bug where postprocessing shader wasn't saved to INI 2017-09-08 01:19:26 +10:00
e52d8ef638 Merge pull request #6011 from stenzek/nvidia-vk-clears
Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
2017-09-07 00:34:03 -07:00
134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
5d6dac5410 Merge pull request #6031 from stenzek/d3d-crash
D3D: Fix shader compile error with logicop and alpha test enabled
2017-09-07 14:39:56 +10:00
b573319f8f D3D: Fix shader compile error with logicop and alpha test enabled 2017-09-07 11:48:01 +10:00
c15ea2f1ed D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
8f8e96f59f Qt/GameList: Add "Change Disc" option 2017-09-07 01:25:22 +02:00
c97a799c5f Merge pull request #6016 from Armada651/allow-tearing
D3DBase: Support the "allow tearing" DXGI flags.
2017-09-06 13:22:23 +02:00
e103a58d87 Merge pull request #6012 from stenzek/drop-nv-glsl
Vulkan: Drop VK_NV_glsl extension support
2017-09-06 13:19:47 +02:00
1073053df9 Merge pull request #6026 from stenzek/d3d-ubershader-logicop
ShaderGen: Output uint when logic op is enabled for D3D ubershaders
2017-09-06 18:33:47 +10:00
2e20cd0ffd Merge pull request #6025 from spxtr/present_queue
Vulkan: Use a separate queue for presenting.
2017-09-06 18:32:43 +10:00
92e5f5c568 Merge pull request #6028 from iwubcode/d3d_blending
D3D: Properly handle dual source blending
2017-09-06 18:31:56 +10:00
1ccfccdcf0 D3D: Properly handle dual source blending 2017-09-05 23:51:31 -05:00
b96e4a2bce Merge pull request #5927 from spycrab/qt_gamelist_cache
Qt: Implement gamelist caching
2017-09-05 21:16:22 +02:00
a5be5a3a76 Vulkan: Use a separate queue for presenting.
Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well.
2017-09-05 12:00:09 -07:00
84f8ebd95f VideoBackends: Clear uid bits that are unused for the current backend
Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared.
2017-09-05 23:49:42 +10:00
6d32cce2f5 ShaderGen: Output uint when logic op is enabled for D3D ubershaders 2017-09-05 23:49:42 +10:00
347fd065df D3DBase: Support the "allow tearing" DXGI flags.
This makes sure our framerate is unlocked when we disable V-Sync.
2017-09-04 23:12:52 +02:00
28799bbe79 CMake: Build DolphinQt2 by default 2017-09-04 22:28:48 +02:00
3e47baa40c Merge pull request #6022 from spycrab/qt_sw_dialog
Qt/SettingsWindow: Fix window not being detected as a dialog
2017-09-04 14:06:13 -04:00
a361a1deed Qt/SettingsWindow: Fix window not being detected as a dialog by some window managers 2017-09-04 19:50:24 +02:00
4fdd4e2718 Qt: Support versions < 5.6 2017-09-04 10:40:47 +02:00
018ad98714 Merge pull request #6019 from spycrab/qt_use_map
Qt/ControllersWindow: Use std::map instead of std::unordered_map
2017-09-04 01:32:46 -07:00
f00456e6bf Qt/ControllersWindow: Use std::map instead of std::unordered_map 2017-09-04 08:58:52 +02:00
ee6930a231 Merge pull request #6013 from stenzek/d3d-logic-op
D3D: Implement logic op support
2017-09-03 19:26:50 -07:00
26e777d80b Merge pull request #5337 from stenzek/d3d-common-blending-state
D3D: Use blending state from VideoCommon
2017-09-03 19:25:46 -07:00
2e8bc0fa07 Merge pull request #5997 from leoetlino/red-steel
DSP: Fix missing masking for accelerator registers
2017-09-04 03:03:01 +02:00
90051536bf D3D: Support logic op through integer render target view
This brings D3D to parity with OpenGL and Vulkan.
2017-09-04 10:07:36 +10:00
09544d748f DSPSpy: Add test for accelerator masking behaviour 2017-09-04 00:30:23 +02:00