NeoBrainX
b519d37128
Move new lighting shader uids to LightingShaderGen.h
2013-01-28 21:52:03 +01:00
NeoBrainX
dc0f470215
Added new shader cache uids for pixel shader gen.
2013-01-28 21:44:39 +01:00
NeoBrainX
3c8df842bb
Moved some of the new shader uid stuff to a common header file.
2013-01-28 21:05:29 +01:00
NeoBrainX
ca0e292dd4
Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
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Currently used in the vertex shader only (had to fork lighting shaders for now).
2013-01-28 21:05:29 +01:00
kostamarino@hotmail.com
a8d4c78cec
Gameini database update. Fixes issue 5135.
2013-01-26 12:12:47 +02:00
Lioncash
efe8c75424
Duplicate condition fix.
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Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk
1e006b5b99
Better implementation of revision 2cc1a97a66
. Works with .gcz files now.
2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06
Remove deprecated method for accessing a gtk widgets window.
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Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Ryan Houdek
eb07c005e3
Move the cmake option lines to the top of the Cmake file for easy viewing in vim.
2013-01-25 13:55:05 -06:00
Rachel Bryk
74a5ad542b
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
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Fixes issue 5932.
2013-01-25 13:00:53 -05:00
Rachel Bryk
2cc1a97a66
Properly sort multi-disc games by title.
2013-01-25 03:08:28 -05:00
Ryan Houdek
10418d449f
Removed the need for this temporary variable.
2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534
Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG
2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
lioncash
2db0c4270e
Fix a potential memory leak on non-windows systems.
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Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
degasus
f69b6b595e
change projection_type to u32
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Fix issue 5740
thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00
Lioncash
fe7e691d77
Revert "mem_fun -> mem_fn."
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This reverts commit b7d32b0a3d
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OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
Lioncash
b7d32b0a3d
mem_fun -> mem_fn.
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mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
skidau
cff8fe8f77
Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds.
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This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6.
Fixes issue 5910.
2013-01-22 21:17:29 +11:00
Sonicadvance1
0ba1794df3
Fix AGL.cpp
2013-01-21 21:48:02 +00:00
Lioncash
2bae4345c5
Revert "Ctrl+A support in the action replay code editing menu."
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Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).
This reverts commit 0c1ea605d5
.
2013-01-21 00:11:53 -05:00
Lioncash
0c1ea605d5
Ctrl+A support in the action replay code editing menu.
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Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk
45a7fa293b
Set the default memory card path as relative too.
2013-01-20 19:16:02 -05:00
Rachel Bryk
83237a36e0
Save memory card paths relative to exe directory.
2013-01-20 18:47:59 -05:00
skidau
4cc4abfe25
Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
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Fixes issue 4882.
2013-01-20 16:11:15 +11:00
skidau
0a5f479250
Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
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Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak
6ec95d30af
Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
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Fixes issue 3492.
2013-01-19 19:20:04 -06:00
Rachel Bryk
7f8341825b
Remove lttc for lle on thread too.
2013-01-19 17:17:28 -05:00
NeoBrainX
6c0f6ffecf
Fix a dumb regression from revision 4925a28f94
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2013-01-19 22:40:20 +01:00
NeoBrainX
37af25e03d
Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
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This reverts commit bab9b5d3ce
.
2013-01-19 22:36:05 +01:00
Rachel Bryk
01d393ed6c
Actually remove lttc.
2013-01-19 15:21:00 -05:00
Rachel Bryk
d6cee44be0
Typo fix.
2013-01-19 15:08:29 -05:00
Rachel Bryk
ed1a9480b0
Misc movie fixes.
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Fix setting memory cards on playback.
Fix saving revision to header.
Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.
Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
Pierre Bourdon
905d38827e
Implement 8 bit loads backpatching
2013-01-19 16:52:13 +01:00
Pierre Bourdon
c553c42d63
Implement backpatch support for 16 bit loads
2013-01-19 16:33:52 +01:00
Ryan Houdek
621204f3e8
Fix switching from the different rasterizers
2013-01-19 02:18:39 -06:00
Ryan Houdek
ff9ba67773
Remove the dependency on rectangle textures in the software rasterizer. Also make it the be used by default in the software renderer like it was before.
2013-01-19 00:51:14 -06:00
Lioncash
c4bd6329c0
Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it.
2013-01-18 23:42:37 -05:00
Jordan Woyak
5ff77f9c88
Fix emulated turntable crossfade slider. (DJ Hero controller)
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Fixes issue 4504.
2013-01-18 13:42:44 -06:00
Grant Paul
2f28d938cf
Add support for the mouse cursor and mouse clicking events on OS X.
2013-01-17 23:32:07 -08:00
Jordan Woyak
69b1da915f
Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
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Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
Jordan Woyak
d05d10d2a1
Improve "Enable Hotkeys" description.
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Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b
Fix typo.
2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347
Mention middle mouse button in "Free Look" description.
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Fixes issue 5581.
2013-01-17 19:38:01 -06:00
Jordan Woyak
a01bd96d7d
Merge branch 'full-analog-surface'
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Fixes issue 5010.
2013-01-17 15:48:50 -06:00
Jordan Woyak
f97d2a93c4
Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)
2013-01-17 15:41:18 -06:00
Jordan Woyak
38b01d176a
Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads)
2013-01-17 15:40:44 -06:00
Rachel Bryk
69c91a20ea
Merge branch 'gameinistuff'
2013-01-17 15:22:38 -05:00
Rachel Bryk
592395bc67
Copypaste fail.
2013-01-17 14:30:47 -05:00
Jordan Woyak
cae8bb33c3
Fix initial theme selection.
2013-01-17 01:24:02 -06:00