9c9310bf44
Merge pull request #11208 from TellowKrinkle/CPUCull
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Cull vertices on the CPU
2023-01-26 23:15:23 +01:00
a0e6d7c173
VideoCommon: Explicitly disable fp_contract for CPUCull
2023-01-25 02:21:56 -06:00
1be0149146
VideoCommon: Cull vertices on the CPU
2023-01-25 02:21:56 -06:00
b170ef9651
VideoCommon: Add class for quickly transforming and culling vertices on the CPU
2023-01-25 02:21:56 -06:00
8d5edb13a9
Merge pull request #11367 from Sam-Belliveau/lagbegone
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VideoCommon: VI Skip
2023-01-19 01:20:01 +01:00
a7d1683149
Merge pull request #11432 from Pokechu22/generic-vertex-loader-test-error
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VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-17 23:30:29 +01:00
23ad07b368
Add VISkip
2023-01-14 01:56:37 -05:00
3910bdd68b
VertexLoader: Don't write position_cache if vertex is skipped
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This is the behavior in the x64 and ARM64 vertex loaders. I don't know if it makes sense (the whole skipped vertex system seems jank, but several games behave incorrectly without it).
2023-01-13 15:38:00 -08:00
16c0593a52
VertexLoader: Fix loading tangent/binormal caches with NormalIndex3
2023-01-13 15:38:00 -08:00
2d53b73643
VertexLoaderTester: Add assertions for position/binormal/tangent caches
2023-01-13 15:38:00 -08:00
c681d96d46
VertexLoaderTester: Use asserts instead of logs
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Logs don't show up in unit tests, and since this is debugging functionality (though not enabled for tests by default) it's better to do it this way.
2023-01-13 15:38:00 -08:00
bc1cc9eeb4
CoreTiming: Throttle Before Every Event Using Chrono
2023-01-06 17:21:17 -05:00
588a72a4fc
PerformanceTracker: Add ownership of m_log_name.
2023-01-06 20:27:25 +01:00
bc46089ab0
PerformanceTracker: Use shared_mutex instead of mutex so multiple threads can read at the same time.
2023-01-06 20:27:25 +01:00
9143eb00fb
PerformanceMetrics: Fix Line Width Issue on Non HiDPI Screens
2023-01-06 20:27:17 +01:00
cc14d60bbb
Merge pull request #11402 from Pokechu22/too-many-indices
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IndexGenerator: Fix off-by-one in GetRemainingIndices
2023-01-05 15:15:09 +00:00
cefcd9c93c
IndexGenerator: Fix off-by-one in GetRemainingIndices
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Fixes https://bugs.dolphin-emu.org/issues/13136 .
2023-01-04 10:42:00 -08:00
6c58ba353c
IndexGenerator: Add assertion for overflow in GetRemainingIndices
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This assertion is currently triggered by Pocoyo Racing (https://bugs.dolphin-emu.org/issues/13136 ).
2023-01-04 10:41:14 -08:00
2fdaf0a86e
HW/ProcessorInterface: Rename member variables to fit naming convention.
2023-01-04 03:17:26 +01:00
74e1577a2c
HW/ProcessorInterface: Refactor to class, move to Core::System.
2023-01-04 03:00:10 +01:00
d91f340c86
VertexManagerBase: Move free space check to after the buffer is reset
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Fixes incorrect logspam when the buffer needed to be reset on flushes (which we already were doing, but 52feed04db
moved it to after the check was made). This is https://bugs.dolphin-emu.org/issues/10312 .
I also converted it to an assert, as if this does happen, things are going to render incorrectly, so we want to make it obvious.
2023-01-03 17:06:51 -08:00
ed9915308b
Merge pull request #11386 from Pokechu22/manual-texture-sampling-stereoscopic-layer-bounds-check
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PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
2023-01-03 18:07:06 +01:00
cb0a603c72
VideoCommon: De-globalize GeometryShaderManager class.
2022-12-29 15:33:19 +01:00
7e55cc9e90
VideoCommon/VertexShaderManager: Rename private variables.
2022-12-28 16:00:15 +01:00
50625728e0
VideoCommon: De-globalize VertexShaderManager class.
2022-12-28 15:52:29 +01:00
f3df3a7727
PixelShaderGen: Clamp texture layer when using manual texture sampling with stereoscopic 3D
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Otherwise, texelFetch() will use an out-of-bounds layer for game textures (that have 1 layer; EFB copies have 2 layers in stereoscopic 3D mode), which is undefined behavior (often resulting in a black image). The fast texture sampling path uses texture(), which always clamps (see https://www.khronos.org/opengl/wiki/Array_Texture#Access_in_shaders ), so it was unaffected by this difference.
2022-12-27 13:45:13 -08:00
4549fb4acb
VideoCommon/PixelShaderManager: Rename s_ variables.
2022-12-27 20:20:27 +01:00
725bd64ec2
VideoCommon: De-globalize PixelShaderManager class.
2022-12-27 20:13:24 +01:00
6052a5ca9b
Fix Speed Counter Sample Size
2022-12-26 16:47:12 -05:00
e1d078ada6
Remove Redundant Access Specifiers
2022-12-23 20:13:01 -05:00
673f81c18a
New FrameTime/VBlank Analyzer + Graph
2022-12-23 19:52:53 -05:00
05bebee802
Replace BitUtils with C++20: Counting Zeroes
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With the upgrade to C++20, std::countl_zero and std::countr_zero can replace these home-spun implementations from the BitUtil.h library.
2022-12-21 04:17:00 -06:00
547d956278
Common: Use C++20 <bit> header in BitSet.h
2022-12-18 16:51:32 +01:00
c486baffe6
VideoCommon/PixelEngine: Pass Core::System to methods.
2022-12-11 21:57:30 +01:00
ec8aaf1f30
VideoCommon/PixelEngine: Refactor to class, move to Core::System.
2022-12-11 21:57:19 +01:00
ceae4242fc
VideoCommon/Fifo: Pass Core::System to methods.
2022-12-10 17:16:26 +01:00
5624dd6d39
VideoCommon/Fifo: Refactor to class, move to Core::System.
2022-12-10 17:16:19 +01:00
8a3b8a925e
Core: Add option to force linear texture filtering.
2022-12-09 02:02:16 +01:00
839db591d9
HW/Memmap: Refactor Memory to class, move to Core::System.
2022-12-03 13:27:02 +01:00
6941d2e7e6
VideoCommon/CommandProcessor: Refactor to class, move to Core::System.
2022-11-29 08:15:01 +01:00
c9558ecb4c
CoreTiming: Refactor to class.
2022-11-27 03:47:12 +01:00
7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
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HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers.
2022-11-23 21:58:18 +01:00
0a6fdb9c13
HW: Pass System to MMIO handlers.
2022-11-23 05:52:21 +01:00
a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
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CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
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VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
e13094766d
Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
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This regressed in 0a906f553f
, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
0bcd3c79bb
VertexLoader: Eliminate use of DataReader
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DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.
Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance
2022-11-23 00:11:47 +01:00