Commit Graph

31748 Commits

Author SHA1 Message Date
d81213c4a5 JitArm64_Integer: Optimize subfic for -1
Another one backported from x86. Not sure why I didn't do this in #12891
already.

- Without carry
Before:
0x2a3a03fb   mvn    w27, w26
0x6b1a037b   subs   w27, w27, w26

After:
0x1280001b   mov    w27, #-0x1                ; =-1

- With carry
Before:
0x2a3b03f7   mvn    w23, w27
0x6b1b02f7   subs   w23, w23, w27
0x1a9f37f6   cset   w22, hs
0x390bd3b6   strb   w22, [x29, #0x2f4]

After:
0x12800017   mov    w23, #-0x1                ; =-1
2024-12-15 02:24:30 +01:00
ada646a795 Merge pull request #12682 from JosJuice/jit-fallback-discard-assert
Jit: Skip discarded registers when flushing for interpreter fallback
2024-12-12 23:48:37 +01:00
9541bb6cf7 Add method to bold slider/spin labels when a user game ini setting is being used 2024-12-10 13:42:30 -07:00
ac129d318b EnhancementsWidget:: Move to using ConfigControls and add new control for ComboBoxes that set two settings at once. 2024-12-10 13:42:17 -07:00
84a937ae65 Add GFX property tabs to game properties window, allowing them to be set to the user game ini. Additionally, refactor ConfigWidgets to reduce duplication. Refactor GameConfigWidget to use config system.
Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.

Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
2024-12-10 13:40:30 -07:00
6ea8edd531 Merge pull request #13209 from jordan-woyak/sdl-touchpad
InputCommon/SDL: Add touchpad inputs.
2024-12-10 12:52:43 -05:00
687fe65709 Merge pull request #13166 from Sintendo/stX-opt
JitArm64_LoadStore: Optimize zero stores in stX
2024-12-08 11:06:33 +01:00
57b1234feb Merge pull request #13113 from CelestialAmber/mwld-map
Core: Store object name separately for symbols
2024-12-07 17:13:13 -05:00
7a31c8f10b AchievementManager: Make SetHardcoreMode private
This is an implementation detail that doesn't need to be exposed.
2024-12-07 19:29:53 +01:00
0c46205ba7 Core: Remove redundant lock for FilterApprovedPatches call
This was necessary before we added locking inside FilterApprovedPatches,
but not anymore.
2024-12-07 19:06:23 +01:00
08df9a66e0 DolphinQt: Refactor, add ConfigControl class
This reduces code duplication in the different ConfigControls. This is
helpful for the next commit, which will modify the now deduplicated
code.
2024-12-07 16:31:34 +01:00
e3bfff5cb6 JitArm64: Optimize ps_sel with d == b || d == c 2024-12-07 12:20:24 +01:00
065165f749 Jit_FloatingPoint: Prefer BLENDVPD over VBLENDVPD
Prefer BLENDVPD over VBLENDVPD if the latter doesn't save any
instructions.

VBLENDVPD allows separate source and destination registers, which can
eliminate a MOVAPD/MOVSD. However, on Intel since Skylake, VBLENDVPD
takes additional uops to execute compared to BLENDVPD (according to
https://uops.info). On AMD and older Intel microarchitectures there is no
difference.
2024-12-07 11:22:28 +01:00
0a84d93a8e Merge pull request #13196 from jordan-woyak/expanding-numeric-settings
DolphinQt: Make mapping window spinboxes horizontally expanding.
2024-12-07 11:14:55 +01:00
e05b033dd2 ScmRevGen: Don't generate Info.plist files directly
Some generators (like Unix Makefiles and Xcode) copy an app's Info.plist at configure time.
This causes a problem when we need to generate the Info.plist at build time, like how we
currently do it with ScmRevGen. Instead of generating the Info.plist directly in ScmRevGen,
provide an Info.plist without any version information to CMake at configure time, have
ScmRevGen generate a separate plist file with the version information at build time, and
then merge the two together to create the final Info.plist.
2024-12-05 14:56:08 -05:00
c6b0629275 Merge pull request #13200 from Dentomologist/irwidget_move_header_constants_into_class
IRWidget: Move header constants into class
2024-12-05 18:53:17 +01:00
3c27c38e71 DolphinQt: Use TARGET_BUNDLE_DIR generator expression instead of specifying the bundle path ourselves 2024-12-04 22:53:39 -05:00
ad1511982a InputCommon/SDL: Add touchpad inputs. 2024-12-04 21:08:18 -06:00
8c3b9c9cf6 Merge pull request #13174 from jordan-woyak/sdl-battery
ControllerInterface/SDL: Add Battery Input.
2024-12-04 21:46:07 -05:00
e6f335bfcf VKSwapChain: Always use surface formats with a normal sRGB color space if not RGBA16F
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
2024-12-03 20:49:50 -05:00
26ba8f5481 Merge pull request #13197 from jordan-woyak/vrr-mapping-indicators
DolphinQt: Update mapping indicators at screen refresh rate.
2024-12-03 12:51:18 -05:00
cf29214c03 Merge pull request #12955 from LillyJadeKatrin/retroachievements-gecko
Add Support for Gecko Codes to Achievements Whitelist
2024-12-02 14:18:53 -05:00
74ed5e5532 Android/GCAdapter: Don't join current thread
The read thread could call Reset, which in turn tried to join the read
thread, leading to a SIGABRT. This manifested as Dolphin consistently
crashing when disconnecting a GC adapter and having a chance of crashing
a few seconds after connecting a GC adapter.
2024-12-01 12:59:25 +01:00
51435b6ef8 Approve Super Mario Sunshine Widescreen Gecko Code 2024-11-29 21:56:45 -05:00
8447ce99f4 Scale back hardcore code block
Now that patches and codes are enabled on a case by case basis, remove patcher code blocking codes entirely in hardcore mode, and reword the warning to be more accurate.
2024-11-27 21:21:26 -05:00
3c255b55e8 Add AR Code Whitelist Approval 2024-11-27 21:21:26 -05:00
13a1956cfa Add Gecko Code Whitelist Approval 2024-11-27 21:21:25 -05:00
78f3448e27 Convert FilterApprovedPatches to Template 2024-11-27 21:21:25 -05:00
a9b1c1f5f8 IRWidget: Move header constants into class
This apparently didn't compile on macOS six years ago before c++20, but
it should be fine by now.

While I'm at it, make the constants upper case per convention.
2024-11-26 13:50:13 -08:00
e7a8e2fca1 DolphinQt: Update mapping indicators at screen refresh rate. 2024-11-25 14:58:48 -06:00
26f2e5f022 DolphinQt: Make mapping indicators compatible with a variable update frequency. 2024-11-25 14:43:03 -06:00
ea93b65d21 DolphinQt: Make mapping window spinboxes horizontally expanding. 2024-11-24 18:59:18 -06:00
e0c387416d Merge pull request #13153 from LillyJadeKatrin/retroachievements-netplay-hardcore
Force NetPlay Clients to Host Hardcore Status
2024-11-22 22:01:00 -05:00
0f2c2c7ae0 Merge pull request #13156 from jordan-woyak/sdl-no-wgi
ControllerInterface/SDL: Disable SDL's Windows.Gaming.Input controller handling.
2024-11-17 21:51:56 +01:00
62d7166e6a GDBStub: Signal Breakpoint Changes To Host 2024-11-15 15:12:11 -08:00
1c4bfc35d9 Core: Store object name separately for symbols 2024-11-11 12:36:53 -05:00
80ea68b13c Merge pull request #13183 from Tilka/sync_on_fifo_reset
ProcessorInterface: sync GPU just before PI_FIFO_RESET
2024-11-11 00:38:26 -05:00
9b6555c49c Force NetPlay Clients to Host Hardcore Status
If the host is in hardcore mode, all joining players will be set to hardcore mode; if not, all joining players will be set to softcore. This ensures all players have the same settings and remain synchroized.
2024-11-10 09:40:47 -05:00
ef71c75458 Add Config Changed Callback for Hardcore Mode 2024-11-10 08:38:00 -05:00
deee3ee410 Merge pull request #13184 from LillyJadeKatrin/retroachievements-forever-dim
Add Approved Patches - Eternal Darkness, Monster Hunter Tri
2024-11-09 00:29:52 -05:00
60a0efc69c Add Approved Patches - Eternal Darkness, Monster Hunter Tri
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-11-08 23:07:06 -05:00
fbce737415 ProcessorInterface: sync GPU just before PI_FIFO_RESET
GXAbortFrame() is problematic for Dolphin because it first writes
PI_FIFO_RESET (for which we discard our internal fifo), then disables CP
reads (for which we execute pending commands in the GP fifo in emulated
memory). I don't know whether there is a race condition on hardware, but
there is one for us. Avoid this by also doing a GPU sync here.
2024-11-09 03:29:05 +00:00
4b0b9799a9 Merge pull request #13000 from tygyh/Simplify-type-specifiers
Remove redundant elaborated type specifiers
2024-11-08 23:59:08 +00:00
edb947df4f WiimoteEmu: Remove disabled and no-longer-compiling wav dumping code. 2024-11-08 15:38:05 -06:00
5078a63084 InputCommon: Add ternary conditional operator to input expressions. 2024-11-07 08:31:25 -06:00
7e1074b140 Merge pull request #13172 from deReeperJosh/superchargersfix
IOS/USB: Reconnect HIDv4 Devices after shutdown
2024-11-05 15:02:22 -05:00
83ed817ad2 ControllerInterface/SDL: Add Battery Input. 2024-11-04 22:24:42 -06:00
0488ade1dc DSPHLE/AXWii: fix Elebits sound
Regressed in 37ebb13ece.
2024-11-04 20:47:55 +00:00
6dbffd1fee IOS/USB: Reconnect HIDv4 Devices after shutdown 2024-11-04 20:12:38 +00:00
59530966f9 Merge pull request #13164 from jordan-woyak/saveable-deduction
Config/IsSettingSaveable: Use class template argument deduction.
2024-11-04 11:05:28 +01:00