Commit Graph

36634 Commits

Author SHA1 Message Date
2669d0d8af AX: add analytics quirks for wiimote filters
I'm fairly sure the implementation is correct but I've not been able to
find a game that actually makes use of these filters.
2024-08-24 19:47:22 +01:00
6946f17b8c AX: enable low-pass/biquad filtering of Wiimote audio 2024-08-24 16:31:59 +01:00
9d2841be10 AX: add support for biquad filtering
This fixes e.g. the overly loud wind in "I SPY: Spooky Mansion".
2024-08-24 16:31:59 +01:00
f85c4413bd Merge pull request #13009 from BryanJacobs/master
Graphics: Adapt aspect ratio when SBS/TAB 3D is used
2024-08-24 16:38:16 +02:00
ffaba26830 BranchWatchDialog: Refactor For LoadQSettings / SaveQSettings 2024-08-24 00:29:53 -07:00
7b89730daa BranchWatchDialog: Defer Layout Construction When Possible
The main layout, tool controls layout, and misc. controls layout all don't need the QLayout constructed so early.
2024-08-24 00:29:52 -07:00
9eb79f1d28 BranchWatchDialog: De-lambda-ize Constructor 2024-08-24 00:29:52 -07:00
b6c20b715a BranchWatch: Don't Save Irrelevant Hits In Reduction Phase 2024-08-24 00:29:52 -07:00
1f5e100a0e Merge pull request #13033 from mitaclaw/remove-common-fill
TypeUtils: Remove Common::Fill
2024-08-23 09:16:13 +01:00
1108ccd62f Skylanders: Fix Hot Head (Sparkle) 2024-08-22 20:57:18 -04:00
76a998ecf9 TypeUtils: Remove Common::Fill
This temporary solution is no longer needed.
2024-08-22 17:29:26 -07:00
d7c93d87be Add support for libfmt-11
fmt::join was moved into fmt/ranges.h

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2024-08-22 16:54:35 +03:00
7ec6d116e8 Graphics: Adapt aspect ratio when SBS/TAB 3D is used
Adds support for choosing to present the full resolution
independently to each eye when using side-by-side or
top-and-bottom 3D.
2024-08-22 07:11:43 +10:00
dcf8ab0189 Android: Wait for surface in Run
When we boot the core, it needs to have a valid surface to draw graphics
to. Our Kotlin code does wait for a valid surface to exist before it
calls NativeLibrary.Run, but there's a chance for the surface to be
deleted before Run locks s_surface_lock. If that happens, the core boots
without a valid surface, which presumably would cause a crash. (I
haven't been able to reproduce the problem myself.)
2024-08-21 20:36:46 +02:00
93617e96c3 Merge pull request #13029 from JosJuice/sddress
DolphinQt: Fix "Sddress" typo
2024-08-21 12:32:49 -04:00
9f95a8fa8a DolphinQt: Fix "Sddress" typo 2024-08-21 18:12:04 +02:00
2058439598 Merge pull request #13028 from lycheefox/skylanders
Skylanders: Add Mobile Hot Streak and fix typo
2024-08-21 11:44:22 -04:00
b71474ec64 Skylanders: Add Mobile Hot Streak and fix typo 2024-08-20 21:45:36 -04:00
9602f36248 Remove redundant semicolons 2024-08-20 14:59:54 +02:00
db9b3592e1 Add instructive text to disabled RetroAchievements login button
Changes the RetroAchievements "Log In" button's text to "To log in, stop the current emulation." when the button is disabled because an emulation session is active. This allows a user to understand why the button is disabled, and how this state can be resolved.

Previously, it could be unclear why this button was disabled without an understanding of the underlying system.

Co-Authored-By: JosJuice <josjuice@gmail.com>
2024-08-19 10:15:44 +02:00
0b33d293ee DolphinQt: Simplify the Speed Limit description
The description of the Speed Limit setting currently uses a lot of
complicated terms, like "emulated time" (known to many Dolphin
developers, but in my experience not known by even advanced emulator
users) and "maximum time scale" (I have never heard it before). The
meaning of "sustainable" is also unclear in context.

This commit rewords the description to be easier to understand.
2024-08-18 15:35:19 +02:00
10f06a48ef Merge pull request #12863 from JosJuice/android-gamepad-sensors
Android: Fix and enable input device sensor input
2024-08-18 13:48:30 +01:00
3cd506b685 Merge pull request #13021 from Pokechu22/stereo-post-processing-ui
Fix postprocessing shader not changing when setting stereo mode
2024-08-18 12:27:21 +01:00
307c8c273e Fix postprocessing shader not changing when setting stereo mode
Fixes https://bugs.dolphin-emu.org/issues/13593. Before, it would attempt to
use the old shader, which did not exist for the new stereo mode. Changing the
postprocessing shader afterwards would work properly, although passive 3D only
has one option, so it was just broken without restarting Dolphin.

This also fixes the UI not updating when using one of the stereo toggle hotkeys.
2024-08-17 22:09:12 -07:00
f358b67205 GameSettings: remove patches for "Wallace & Gromit in Project Zoo"
These patches were added in bde9a459cd
and enabled by default in 36ecfdd6b5.
They allowed the game to run in Dolphin but disabled dynamic shadows.
The game adds 4 to the start address of otherwise valid display lists
for no obvious reason. Now that Dolphin forces 32-byte alignment these
patches are no longer needed.
2024-08-18 05:00:38 +01:00
20f4643c74 VideoCommon: force 32-byte alignment for display list address and size 2024-08-18 05:00:38 +01:00
36414bdb55 Merge pull request #12773 from Tilka/zelda_filters
DSPHLE/Zelda: Add two missing filters
2024-08-18 04:52:31 +01:00
f3debc47ac Merge pull request #13019 from JosJuice/clear-sys-2
UnitTests: Remove MSBuild input/output tracking
2024-08-18 00:39:13 +01:00
9594ce871d UnitTests: Remove MSBuild input/output tracking
Input/output tracking is intended to speed up incremental builds by
skipping a target when it doesn't need to be built. However, this seems
to be unreliable for UnitTests' AfterBuild target. Let's remove it.

It's still the case that UnitTests' AfterBuild target will be skipped if
UnitTests doesn't need to be rebuilt. (Note that UnitTests always needs
to be rebuilt if SCMRevGen changed.)

I haven't seen these problems with DolphinQt's rather similar
input/output tracking. This may be because DolphinQt's one also has the
exe file as an input/output.
2024-08-17 15:59:45 +02:00
5f39db5876 Merge pull request #13008 from noahpistilli/kd-get-time-triggers
IOS/KD: Implement Get Time Triggers
2024-08-17 04:19:23 +01:00
b3652a6fe7 Merge pull request #12889 from mitaclaw/constexpr-bitutils-1
BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
2024-08-17 03:28:06 +01:00
6ffd71ffae BitUtils: Constexpr BitCastToArray, Remove BitCastFromArray
`std::bit_cast` participates in overload resolution only if `sizeof(To) == sizeof(From)` and both `To` and `From` are *TriviallyCopyable* types, so the static assertions here can be removed. `[[nodiscard]]` was added as well.
2024-08-16 12:21:49 -07:00
f695a65aad UnitTests: Delete output Sys folder before copying to it
Like the previous commit, but for UnitTests. This time all operating
systems were affected.

I also made UnitTests.vcxproj use the same way of copying as
DolphinQt.vcxproj, just for consistency.
2024-08-16 21:09:10 +02:00
a62f8eac1a DolphinQt: Delete output Sys folder before copying to it
For a long time now, we've had a problem where game INIs persist in
the copied Sys folder if they've been deleted from the original Sys
folder. (I still have hundreds of game INIs locally that only set
EmulationStateId, and we removed those game INIs 6 years ago. On the
buildbot, we do occasionally clear out the build directories manually,
so I'd assume it's not quite as bad there.)

This commit fixes the problem by deleting the output Sys folder before
copying the original Sys folder to the output Sys folder. This should be
a bit slower, but in my testing, the difference seems small. At least if
you have an SSD, which I really hope people have nowadays!

Operating systems other than Windows have not been touched, because:

* Android: Already explicitly deletes the output Sys folder.
* macOS: Does some magic to put the Sys folder in the app bundle, which I
  will simply assume isn't affected by this problem, without testing.
* Linux: Expects the person building to manually manage the Sys folder.
2024-08-16 21:09:10 +02:00
30c58eba96 MSBuild: Use SkipUnchangedFiles with Copy
Just a bit of simplification.
2024-08-16 21:09:10 +02:00
07557e5d9c Merge pull request #13015 from tygyh/Use-boolean-literals
Replace boolean constants with boolean literals
2024-08-16 20:04:45 +01:00
45d6653a6d Merge pull request #13010 from OatmealDome/goodbye-steam
Remove Steam support
2024-08-16 20:03:38 +01:00
884a38f04d DolphinTool: print title IDs in hex 2024-08-16 18:39:23 +01:00
214756dd18 Small wording changes for dump conversions 2024-08-16 18:39:23 +01:00
d10c3aaf29 Merge pull request #13012 from mitaclaw/Use-contains-method-2
Use contains method 2
2024-08-16 18:31:07 +01:00
7c21bcd991 Merge pull request #10556 from cpba/detectflatpak
Detect when running inside a flatpak sandbox
2024-08-16 12:48:28 -04:00
8bcaf6ef26 Fixed missing game badge in achievements dialog 2024-08-15 21:48:50 -04:00
de1c47a701 Misc. Container Find Changes 2024-08-15 14:25:51 -07:00
9fa4eb9aab Use 'contains' method 2024-08-15 14:20:16 -07:00
c28fd445d7 DolphinQt: Remove Steam runtime build support 2024-08-15 12:42:16 -04:00
f10f08d1c2 UICommon: Remove Steam user directory logic 2024-08-15 12:42:16 -04:00
8a93620d06 DolphinQt: Remove entitlements for Steam overlay 2024-08-15 12:42:15 -04:00
309df9ed5b Replace boolean constants with boolean literals 2024-08-15 07:14:43 +02:00
7bc09bba87 IOS/KD: Implement Get Time Triggers 2024-08-14 21:44:36 -04:00
18ac8bf405 Merge pull request #12990 from tygyh/Use-contains-method
Use 'contains' method
2024-08-14 23:54:16 +01:00