ccd8233ea3
Jit64: Fix FPRF handling of denormal singles
2021-06-27 20:37:18 +02:00
8d2c069c34
Interpreter: Return float from ForceSingle
...
Performance optimization, along with making the code a little
neater. Saves us from performing a single -> double -> single
conversion when calling UpdateFPRFSingle.
2021-06-27 20:34:49 +02:00
d56721ebb9
Interpreter: Fix FPRF handling of denormal singles
2021-06-27 20:34:49 +02:00
def5666419
JitArm64: Fix FPRF handling of denormal singles
...
The interpreter was wrong after all. Hardware verified.
2021-06-27 20:34:49 +02:00
aff39af5fb
Merge pull request #9810 from JosJuice/fprf-cmp-mask
...
Jits: Fix fcmpX FPRF mask
2021-06-27 19:32:19 +01:00
4166567f92
Merge pull request #9812 from JosJuice/fprf-x64-neg-zero
...
Jit64: Fix FPRF non-SSE4.1 handling of negative zero
2021-06-27 19:21:51 +01:00
52fb2fad40
Merge pull request #9845 from Sintendo/jit64mtfsfx
...
Jit64: mtfsfx - Optimized masking
2021-06-26 13:20:10 -04:00
7de4623d48
Jit64: mtfsfx - Optimized masking
...
The masking logic can be eliminated when the mask is known to be all
ones. This case is very common.
Before:
66 48 0F 7E F0 movq rax,xmm6
8B 55 5C mov edx,dword ptr [rbp+5Ch]
83 E0 FF and eax,0FFFFFFFFh
83 E2 00 and edx,0
0B C2 or eax,edx
89 45 5C mov dword ptr [rbp+5Ch],eax
48 8D 15 C3 3C FE 01 lea rdx,[19520020h]
83 E0 07 and eax,7
0F AE 14 82 ldmxcsr dword ptr [rdx+rax*4]
After:
66 48 0F 7E F0 movq rax,xmm6
89 45 5C mov dword ptr [rbp+5Ch],eax
48 8D 15 2A D1 FD 01 lea rdx,[19440000h]
83 E0 07 and eax,7
0F AE 14 82 ldmxcsr dword ptr [rdx+rax*4]
2021-06-26 17:31:31 +02:00
515d02fe26
Android: Add Fallback Region setting to GUI
2021-06-26 11:45:22 +02:00
156ffef98c
WiimoteScannerDarwin: Fix lint
2021-06-24 17:59:58 -04:00
b494d109d4
WiimoteScannerBackend: Allow StopThreads to request that any Wiimote searching stops
...
Used by WiimoteScannerDarwin to know when to exit its runloop.
2021-06-23 23:09:01 -04:00
0de30fa0bb
WiimoteScannerDarwin: Initialize IOBluetoothHostController in constructor
2021-06-23 22:55:15 -04:00
c77a5f7e32
Merge pull request #9825 from JosJuice/jitarm64-mcrfs
...
JitArm64: Implement mcrfs
2021-06-24 03:05:15 +02:00
0087eed235
Merge pull request #9793 from sepalani/template-mmio
...
MMIOHandlers: Move method definitions to MMIO.cpp
2021-06-24 02:42:52 +02:00
ede9f2a76a
Merge pull request #9838 from JMC47/batensetting
...
GameINI: Enable Single Core for Baten Kaitos: Eternal Wings and the Lost Ocean
2021-06-24 02:23:26 +02:00
965a8bd64c
Merge pull request #9814 from thyrc/musl
...
Fix includes for musl libc
2021-06-24 02:10:32 +02:00
7a1922fd8f
Fix includes for musl libc
2021-06-24 02:01:07 +02:00
03b48801f6
Fix Baten Kaitos Shop Crashes
...
Baten Kaitos will crash with certain items in your inventory if you
scroll over them in the shop screen. SyncGPU does not fix the issue,
but single core does.
2021-06-23 19:57:04 -04:00
4979974a57
Merge pull request #9828 from JosJuice/android-pressed-opacity
...
Android: Apply opacity setting to pressed buttons too
2021-06-24 01:36:02 +02:00
9476733a80
Merge pull request #9829 from sepalani/ai-samples
...
AudioInterface: Fix sample counter
2021-06-24 01:35:29 +02:00
cf26846225
Merge pull request #9830 from skylersaleh/m1-unit-tests
...
Apple M1: Add support for running unit tests on universal builds
2021-06-24 01:15:02 +02:00
a632a6a404
Merge pull request #9833 from Pokechu22/ubershaders-tevcoord
...
UberShaderPixel: always set tevcoord, even if the stage has no texture
2021-06-24 01:05:17 +02:00
b66e88e4b9
Merge pull request #9837 from AdmiralCurtiss/mysterious-voodoo-performance-fix
...
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-24 00:41:43 +02:00
46120a6108
Merge pull request #9742 from Pokechu22/sw-resolution
...
Software: Fix bad backbuffer size
2021-06-23 18:36:04 -04:00
63c028c5df
Merge pull request #9832 from Pokechu22/software-color-asserts
...
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
2021-06-23 18:34:19 -04:00
95ecb73b11
Merge pull request #9826 from Techjar/fix-tmem-mips
...
VideoCommon/TextureInfo: Fix mipmap loading from tmem
2021-06-23 18:21:55 -04:00
1183fb3d2d
VideoCommon/Fifo: Move SConfig::GetInstance() outside the GPU loop.
2021-06-23 23:52:26 +02:00
eb7b70b48d
WiimoteScannerDarwin: Don't attempt to scan if inquiry doesn't start
2021-06-23 14:31:16 -04:00
6794532abe
IOdarwin_private: Remove hack for bug fixed in newer macOS SDKs
2021-06-23 04:03:28 -04:00
74755e5939
WiimoteScannerDarwin: Rename stopScanning for code style compliance
2021-06-23 04:01:42 -04:00
be2ec728e4
Merge pull request #9836 from JosJuice/android-getemulationactivity
...
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
2021-06-22 11:59:25 -04:00
a904cb846a
Merge pull request #9835 from JosJuice/android-hardcoded-strings
...
Android: Clean up some hardcoded strings
2021-06-22 11:57:41 -04:00
1a47780ab4
Android: Don't use getEmulationActivity in GCAdapter/Wiimote code
...
The app context should work just as well as an activity context.
Also moving a hardcoded string to strings.xml.
2021-06-22 15:25:51 +02:00
0cfd36495b
Android: Store HomeScreenChannel's appLinkIntentUri as Uri
...
Cleanup of some code touched by the previous commit.
2021-06-22 15:12:03 +02:00
cbc4989095
Android: Clean up hardcoded platform names
...
The same kind of change as the changes made in the previous
commit, but this change is more involved, in particular because
of how SyncProgramsJobService was using display names as keys.
2021-06-22 15:12:03 +02:00
5b8fe1e748
Android: Clean up some hardcoded strings
...
These would lead to problems if we ever add translation support.
2021-06-22 15:12:03 +02:00
1b3f05628b
Android: Remove check for missing game ID
...
Now that DOL and ELF files are assigned game IDs, all games have
game IDs. (Unless you intentionally craft an ISO file that has
the first bytes set to null, but if you do that I think you can
live with Dolphin creating a file in GameSettings called ".ini")
2021-06-22 14:01:06 +02:00
2f1726e3f3
UberShaderPixel: always set tevcoord, even if the stage has no texture
...
This fixes NES game graphics when UberShaders are in use.
2021-06-21 13:01:25 -07:00
89a5bdff16
Merge pull request #9349 from smurf3tte/gladius
...
GameSettings: Patch for freezing in Gladius (GLSE64)
2021-06-21 02:36:52 -04:00
51862135d6
Software: Remove texinfo.sourcerow == SourceRow::Colors assert
...
These asserts were removed for the hardware renderer in #3684 .
2021-06-20 18:05:57 -07:00
2d59dcb95d
VideoCommon/TextureInfo: Fix mipmap loading from tmem
...
Even address needs to be offset to the first mipmap entry.
2021-06-20 16:49:39 -04:00
c788beecfc
Merge pull request #9711 from iwubcode/enhance-wildcard-support
...
VideoCommon: enhance wildcard support in hi res texture lookup
2021-06-20 04:01:19 -04:00
df53a5f880
VideoCommon: enhance hi res texture support by having exact matches be picked before wildcard matches. Additionally, add the ability to ignore the texture hash portion of the texture name when loading a hi res texture
2021-06-19 21:15:38 -05:00
8fb0f91331
VideoCommon: split the texture hash from the base name when generating the texture name
2021-06-19 21:15:38 -05:00
1203c23781
Apple M1: Support for unit testing universal builds
2021-06-19 11:00:24 -07:00
655ed37983
Unit Tests: Added W^X Support for PowerPC test
2021-06-19 10:40:51 -07:00
d33efc37af
Android: Apply opacity setting to pressed buttons too
2021-06-19 16:28:25 +02:00
0a7627d74e
AudioInterface: Fix sample counter
2021-06-19 14:19:22 +04:00
b11b5955ae
Jit64: Optimize mcrfs when mask == 0
2021-06-18 18:26:49 +02:00
79a610b4b4
JitArm64: Implement mcrfs
2021-06-18 18:22:20 +02:00