Commit Graph

35177 Commits

Author SHA1 Message Date
b6d2938731 Recompile shaders when 'Enable API Validation Layers' is toggled 2021-07-28 21:35:36 -07:00
eb81968fe6 Convert ShaderHostConfig to BitField 2021-07-28 21:35:36 -07:00
c86c02e46b Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
28ee0af9a3 Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
11d126965a Merge pull request #9967 from Pokechu22/max-aniso-note
Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
0553b4a241 Merge pull request #9954 from Tilka/ax
DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
f0a7602eca Merge pull request #9966 from JMC47/ffccgba
GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
3bb4a4e344 Jit64: Fix fmaddXX with accurate NaNs
So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64 because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
cba4b6ca32 Merge pull request #9969 from JMC47/inazumastriker2013ini
GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013
2021-07-28 16:04:35 +02:00
1f3388be0a GameINI: Add Safe Texture Cache to Inazuma 2013
Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
1640fa9096 Remove note about anisotropic filtering requiring edge LOD
This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work.  I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
09dddd8a5f GameINI: Add FFCC Connectivity patch to all regions
This is a port of the NTSC patch to the Japanese and PAL regions.  Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
2a9742c74c Translation resources sync with Transifex 2021-07-27 22:58:33 +02:00
7fe97b27de Merge pull request #9958 from Tilka/dspspy
DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00
c9a4021537 JitArm64: Implement mtfsb1x
Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
3e04cb6e6b Merge pull request #9959 from Bonta0/gba-qol
Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
1119488e7e Merge pull request #9955 from Tilka/ax2
DSPHLE: fix and re-enable polyphase resampling
2021-07-25 17:09:06 +01:00
14da138ed9 DSPHLE: fix and re-enable polyphase resampling
This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
a5dfd65eb4 DSPSpy: fix $prod printing 2021-07-25 15:15:15 +01:00
55a465c6e6 Merge pull request #9949 from JosJuice/wia-ice-3
DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
c42b1c1b9f Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
dfea9d0275 Merge pull request #9953 from JMC47/garfieldini
GameINI:  Fix Garfield Hang
2021-07-25 00:41:59 +02:00
cfd0f4661f Qt: Implement GBA Interframe Blending 2021-07-24 20:34:26 +02:00
f7948ce7c9 DSPHLE: fix Wii System Menu 1.0 ucode 2021-07-24 19:04:39 +01:00
6fc060bdca Qt: AlwaysOnTop GBA widget option 2021-07-24 20:00:16 +02:00
501868ace0 Qt: Make GBA widgets movable with left click in borderless mode 2021-07-24 19:37:39 +02:00
63ff86adff Qt: Borderless GBA windows 2021-07-24 19:12:17 +02:00
b1185fb239 DSPHLE: handle Wii Startup Menu ucode correctly 2021-07-24 16:57:12 +01:00
3d2ff2e1f5 GameINI: Fix Garfield Hang
The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
ee64e217f4 Qt/Core: Refactor GBA Core accessors 2021-07-24 14:54:57 +02:00
5fe23ccc3e DiscIO: Fix broken workaround for MSVC ARM64 ICE
The workaround added in 30f9f31 caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
1fa527f44c Merge pull request #9943 from JosJuice/android-dsp-recommendations
Android: Adjust DSP selection names
2021-07-23 12:22:38 -04:00
f70df930a6 Android: Adjust DSP selection names
The Android strings were not updated in 59e6048 along with the
DolphinQt strings.
2021-07-23 08:57:39 +02:00
f380c23fda Merge pull request #9890 from JosJuice/jitarm64-mtfsb0x
JitArm64: Implement mtfsb0x
2021-07-22 21:41:01 -04:00
971f110b99 Merge pull request #9937 from Techjar/netplay-split-save-sd-write
NetPlay: Split save and SD card write settings
2021-07-22 21:40:31 -04:00
4f87821f21 Merge pull request #9938 from Pokechu22/e-reader-context-menu-item
GBA: Add "Scan e-Reader Card(s)" context menu item
2021-07-22 21:39:10 -04:00
885a4646f8 Merge pull request #9941 from JMC47/dsprecommendations
AudioPane: Adjust DSP selection names
2021-07-22 21:37:49 -04:00
c080fc75f2 Merge pull request #9940 from JMC47/deblob2defer
GameINI:  Fix de Blob 2 visual issues.
2021-07-22 21:37:16 -04:00
6229aa1e4e Merge pull request #9942 from Pokechu22/memory-viewer-junk-column
MemoryViewWidget: Remove unnecessary column
2021-07-22 21:37:00 -04:00
59e6048200 AudioPane: Adjust DSP selection names 2021-07-22 20:59:35 -04:00
bcf2c6b9b9 MemoryViewWidget: Remove unnecessary column
This column would end up containing junk data after changing the data type.
2021-07-22 17:39:35 -07:00
5af5656383 Merge pull request #9932 from JosJuice/jitarm64-dcbz-backpatch
JitArm64: Fix dcbz backpatch
2021-07-23 01:58:59 +02:00
8ad7508620 Merge pull request #9767 from JosJuice/jitarm64-fpr-callee-saved
JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
2021-07-23 01:53:44 +02:00
c66dcbf9de GameINI: Fix de Blob 2 visual issues.
de Blob 2 has the same engine as de blob and shares a lot of the same
issues.  I copied the settings used for de blob.  It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
2021-07-22 19:31:36 -04:00
50109d70b6 GBA: Add "Scan e-Reader Card(s)" context menu item 2021-07-22 12:18:07 -07:00
db5a78781f Merge pull request #9929 from Tilka/ax
DSPHLE: re-enable low-pass filter
2021-07-22 19:05:29 +02:00
484279f013 Merge pull request #9933 from Dentomologist/remove_stringutil_buildcompletefilename
StringUtil: Remove unused function BuildCompleteFilename
2021-07-22 19:05:07 +02:00
fdcea8566d JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
If we're only using the lower 64 bits of a callee-saved
register, GetCallerSavedUsed can return false for it.
2021-07-22 10:42:44 +02:00
674e2aa573 Merge pull request #9892 from JosJuice/jitarm64-flush-temp
JitArm64: Add temp reg parameter to Arm64RegCache::Flush
2021-07-22 10:03:04 +02:00
3ce5caf887 NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.

This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00