Pokechu22
b6d2938731
Recompile shaders when 'Enable API Validation Layers' is toggled
2021-07-28 21:35:36 -07:00
Pokechu22
eb81968fe6
Convert ShaderHostConfig to BitField
2021-07-28 21:35:36 -07:00
Mai M
c86c02e46b
Merge pull request #9960 from JosJuice/jitarm64-mtfsb1x
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JitArm64: Implement mtfsb1x
2021-07-28 20:46:09 -04:00
Mai M
28ee0af9a3
Merge pull request #9970 from JosJuice/jit64-fmaddxx-accurate-nan
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Jit64: Fix fmaddXX with accurate NaNs
2021-07-28 20:45:00 -04:00
Léo Lam
11d126965a
Merge pull request #9967 from Pokechu22/max-aniso-note
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Remove note about anisotropic filtering requiring edge LOD
2021-07-29 02:02:30 +02:00
Léo Lam
0553b4a241
Merge pull request #9954 from Tilka/ax
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DSPHLE: fix problems with older ucodes
2021-07-29 01:42:24 +02:00
Léo Lam
f0a7602eca
Merge pull request #9966 from JMC47/ffccgba
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GameINI: Add FFCC Connectivity patch to all regions
2021-07-29 01:19:29 +02:00
JosJuice
3bb4a4e344
Jit64: Fix fmaddXX with accurate NaNs
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So it turns out you have to pass XMM0 as the clobber register
to HandleNaNs, because HandleNaNs uses BLENDVPD and BLENDVPD
implicitly uses XMM0, and nobody noticed when I broke this in
2c38d64
because nobody plays the one game that needs accurate NaNs.
2021-07-28 23:03:03 +02:00
JosJuice
cba4b6ca32
Merge pull request #9969 from JMC47/inazumastriker2013ini
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GameINI: Add Safe Texture Cache to Inazuma Eleven GO: Strikers 2013
2021-07-28 16:04:35 +02:00
JMC47
1f3388be0a
GameINI: Add Safe Texture Cache to Inazuma 2013
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Certain text characters do not render properly with any other texture
cache setting.
2021-07-28 09:59:39 -04:00
Pokechu22
1640fa9096
Remove note about anisotropic filtering requiring edge LOD
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This was added because YAGCD's info on MAXANISO (near TX_SETMODE0 in Section 5.11.1) claims it's the case, but Extrems says it does work. I haven't tested anything myself, and dolphin still does not actually implement anisotropic filtering based on this field.
2021-07-27 19:33:31 -07:00
JMC47
09dddd8a5f
GameINI: Add FFCC Connectivity patch to all regions
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This is a port of the NTSC patch to the Japanese and PAL regions. Bonta
converted the GBA code, and leoetlino helped convert some addresses for
the japanese version.
2021-07-27 17:17:16 -04:00
JosJuice
2a9742c74c
Translation resources sync with Transifex
2021-07-27 22:58:33 +02:00
Tilka
7fe97b27de
Merge pull request #9958 from Tilka/dspspy
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DSPSpy: fix $prod printing
2021-07-26 00:43:17 +01:00
JosJuice
c9a4021537
JitArm64: Implement mtfsb1x
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Part 4 of implementing the FPSCR system register instructions.
2021-07-25 19:18:43 +02:00
Tilka
3e04cb6e6b
Merge pull request #9959 from Bonta0/gba-qol
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Qt: GBA QoL improvements
2021-07-25 17:23:57 +01:00
Tilka
1119488e7e
Merge pull request #9955 from Tilka/ax2
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DSPHLE: fix and re-enable polyphase resampling
2021-07-25 17:09:06 +01:00
Tillmann Karras
14da138ed9
DSPHLE: fix and re-enable polyphase resampling
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This fixes the title screen music of Snowpack Park.
2021-07-25 15:45:06 +01:00
Tillmann Karras
a5dfd65eb4
DSPSpy: fix $prod printing
2021-07-25 15:15:15 +01:00
Tilka
55a465c6e6
Merge pull request #9949 from JosJuice/wia-ice-3
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DiscIO: Fix broken workaround for MSVC ARM64 ICE
2021-07-25 05:14:10 +01:00
Tilka
c42b1c1b9f
Merge pull request #9921 from Pokechu22/non-power-of-2-wrap
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Software: Handle texture wrapping more accurately
2021-07-25 05:08:11 +01:00
Léo Lam
dfea9d0275
Merge pull request #9953 from JMC47/garfieldini
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GameINI: Fix Garfield Hang
2021-07-25 00:41:59 +02:00
Bonta
cfd0f4661f
Qt: Implement GBA Interframe Blending
2021-07-24 20:34:26 +02:00
Tillmann Karras
f7948ce7c9
DSPHLE: fix Wii System Menu 1.0 ucode
2021-07-24 19:04:39 +01:00
Bonta
6fc060bdca
Qt: AlwaysOnTop GBA widget option
2021-07-24 20:00:16 +02:00
Bonta
501868ace0
Qt: Make GBA widgets movable with left click in borderless mode
2021-07-24 19:37:39 +02:00
Bonta
63ff86adff
Qt: Borderless GBA windows
2021-07-24 19:12:17 +02:00
Tillmann Karras
b1185fb239
DSPHLE: handle Wii Startup Menu ucode correctly
2021-07-24 16:57:12 +01:00
JMC47
3d2ff2e1f5
GameINI: Fix Garfield Hang
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The Garfield Show: TotSL hangs on story mission start with Dual Core
most of the time.
2021-07-24 11:40:06 -04:00
Bonta
ee64e217f4
Qt/Core: Refactor GBA Core accessors
2021-07-24 14:54:57 +02:00
JosJuice
5fe23ccc3e
DiscIO: Fix broken workaround for MSVC ARM64 ICE
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The workaround added in 30f9f31
caused a regression where Dolphin
incorrectly replaced runs of one byte with runs of another byte
when writing WIA and RVZ files. ReuseID::operator< was always
returning false unless the ReuseIDs being compared had different
partition keys, which caused std::map<ReuseID, GroupEntry>
to treat all ReuseIDs with the same partition key as equal.
2021-07-24 13:29:03 +02:00
Mai M
1fa527f44c
Merge pull request #9943 from JosJuice/android-dsp-recommendations
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Android: Adjust DSP selection names
2021-07-23 12:22:38 -04:00
JosJuice
f70df930a6
Android: Adjust DSP selection names
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The Android strings were not updated in 59e6048
along with the
DolphinQt strings.
2021-07-23 08:57:39 +02:00
Mai M
f380c23fda
Merge pull request #9890 from JosJuice/jitarm64-mtfsb0x
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JitArm64: Implement mtfsb0x
2021-07-22 21:41:01 -04:00
Mai M
971f110b99
Merge pull request #9937 from Techjar/netplay-split-save-sd-write
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NetPlay: Split save and SD card write settings
2021-07-22 21:40:31 -04:00
Mai M
4f87821f21
Merge pull request #9938 from Pokechu22/e-reader-context-menu-item
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GBA: Add "Scan e-Reader Card(s)" context menu item
2021-07-22 21:39:10 -04:00
Mai M
885a4646f8
Merge pull request #9941 from JMC47/dsprecommendations
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AudioPane: Adjust DSP selection names
2021-07-22 21:37:49 -04:00
Mai M
c080fc75f2
Merge pull request #9940 from JMC47/deblob2defer
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GameINI: Fix de Blob 2 visual issues.
2021-07-22 21:37:16 -04:00
Mai M
6229aa1e4e
Merge pull request #9942 from Pokechu22/memory-viewer-junk-column
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MemoryViewWidget: Remove unnecessary column
2021-07-22 21:37:00 -04:00
JMC47
59e6048200
AudioPane: Adjust DSP selection names
2021-07-22 20:59:35 -04:00
Pokechu22
bcf2c6b9b9
MemoryViewWidget: Remove unnecessary column
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This column would end up containing junk data after changing the data type.
2021-07-22 17:39:35 -07:00
Markus Wick
5af5656383
Merge pull request #9932 from JosJuice/jitarm64-dcbz-backpatch
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JitArm64: Fix dcbz backpatch
2021-07-23 01:58:59 +02:00
Markus Wick
8ad7508620
Merge pull request #9767 from JosJuice/jitarm64-fpr-callee-saved
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JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
2021-07-23 01:53:44 +02:00
JMC47
c66dcbf9de
GameINI: Fix de Blob 2 visual issues.
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de Blob 2 has the same engine as de blob and shares a lot of the same
issues. I copied the settings used for de blob. It seems defer EFB
copies was the main culprit, but force texture filtering could also
cause problems.
2021-07-22 19:31:36 -04:00
Pokechu22
50109d70b6
GBA: Add "Scan e-Reader Card(s)" context menu item
2021-07-22 12:18:07 -07:00
JosJuice
db5a78781f
Merge pull request #9929 from Tilka/ax
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DSPHLE: re-enable low-pass filter
2021-07-22 19:05:29 +02:00
JosJuice
484279f013
Merge pull request #9933 from Dentomologist/remove_stringutil_buildcompletefilename
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StringUtil: Remove unused function BuildCompleteFilename
2021-07-22 19:05:07 +02:00
JosJuice
fdcea8566d
JitArm64: Improve Arm64FPRCache::GetCallerSavedUsed
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If we're only using the lower 64 bits of a callee-saved
register, GetCallerSavedUsed can return false for it.
2021-07-22 10:42:44 +02:00
Markus Wick
674e2aa573
Merge pull request #9892 from JosJuice/jitarm64-flush-temp
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JitArm64: Add temp reg parameter to Arm64RegCache::Flush
2021-07-22 10:03:04 +02:00
Techjar
3ce5caf887
NetPlay: Split save and SD card write settings
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This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.
This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
2021-07-22 01:16:20 -04:00