Eder Bastos
bb7f8c6753
Move AssetCopyService to the services package.
2015-05-14 20:44:52 -04:00
Eder Bastos
4710c3e0eb
Android: Build separate APKs for each native platform.
2015-05-13 22:45:12 -04:00
Ryan Houdek
42cc48f929
Merge pull request #2407 from sigmabeta/master
...
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:24:05 -04:00
Eder Bastos
c75378bb45
Android: Put GCPadNew.ini back into the repository.
2015-05-12 19:12:21 -04:00
Lioncash
b036a4ea17
Merge pull request #2405 from sigmabeta/master
...
Android: Fix a possible crash in the file browser.
2015-05-12 09:36:39 -04:00
Eder Bastos
0fa0e55e2c
Android: Fix a possible crash in the file browser if attempting to show a file with no extension.
2015-05-12 09:18:29 -04:00
skidau
a6739c0960
Merge pull request #2386 from mathieui/irhotkeys
...
Add hotkeys to increase/decrease the IR
2015-05-12 13:05:53 +10:00
Ryan Houdek
0533ecde23
Merge pull request #2397 from Sonicadvance1/aarch64_disable_psq_l
...
[AArch64] Disable psq_l.
2015-05-11 19:21:53 -04:00
Lioncash
16726628a6
Merge pull request #2404 from sigmabeta/master
...
Android: Scale number of columns in game grid according to screen width.
2015-05-11 17:22:43 -04:00
Eder Bastos
06b7b20e5f
Android: Scale number of columns in game grid according to screen width.
2015-05-11 17:06:54 -04:00
Lioncash
3bea58e4f8
Merge pull request #2401 from lioncash/typo
...
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 16:05:42 -04:00
Ryan Houdek
5bbaa85f25
Merge pull request #2389 from sigmabeta/lollipop-ui-tweaks
...
Android: Add file browser screen to new UI, and several tweaks.
2015-05-11 11:35:51 -04:00
Eder Bastos
f3aec526b1
Add an IntelliJ settings file describing the Dolphin project code style.
2015-05-11 11:16:56 -04:00
Lioncash
4f8b72ca8b
WII_IPC_HLE_Device_hid: Fix a function name typo
2015-05-11 09:45:10 -04:00
Lioncash
e4f23efdf6
Merge pull request #2400 from lioncash/switch
...
WiiConfigPane: Handle switch cases explicitly
2015-05-11 06:41:21 -04:00
Lioncash
af2daf6c5c
WiiConfigPane: Handle switch cases explicitly
...
Gets rid of a warning on higher warning levels (switching on an enum type should handle cases explicitly)
2015-05-11 06:37:07 -04:00
Markus Wick
7dc6728464
Merge pull request #2399 from Tilka/fix_warning
...
Fix -Wswitch warning
2015-05-11 10:53:01 +02:00
Tillmann Karras
cdf6d185f6
Fix -Wswitch warning
2015-05-11 10:17:36 +02:00
Ryan Houdek
2d47a159ab
[AArch64] Disable psq_l.
...
Causes flickering in games ever since PR #2172 .
No idea why
2015-05-11 00:11:40 -05:00
skidau
294629fa9e
Merge pull request #2368 from randomstuff/gdb-unix
...
GDB stub over UNIX socket
2015-05-11 14:42:34 +10:00
Lioncash
805eaa91d0
Merge pull request #2395 from Sonicadvance1/fix_non_pch_build
...
Fix non-PCH build.
2015-05-10 21:21:03 -04:00
Ryan Houdek
379f9feebd
Fix non-PCH build.
2015-05-10 20:16:05 -05:00
Eder Bastos
abaf41baa7
Add a subtitle to AddDirectoryActivity containing the currently displayed folder's path.
2015-05-10 17:28:45 -04:00
Lioncash
2fa29ae8bb
Merge pull request #2391 from lioncash/whoops
...
Contributing.md: Fix a typo
2015-05-10 17:27:34 -04:00
Lioncash
5037833083
Contributing.md: Fix a typo
2015-05-10 17:26:26 -04:00
Fiora
f665b8690c
Merge pull request #2385 from Tilka/small_cleanup
...
Jit64[IL]: remove some unused stuff
2015-05-10 08:18:48 -07:00
Eder Bastos
ca4bec3539
Don't show "Error" when a blank string is returned from a native method.
2015-05-10 10:46:46 -04:00
Eder Bastos
3f1465196c
Add touch feedback to GameGridActivity and AddDirectoryActivity.
2015-05-10 10:30:09 -04:00
skidau
7d16bde786
Merge pull request #2388 from lioncash/hotkeys
...
HotkeyDlg: Fix keypress event binding
2015-05-10 20:02:18 +10:00
Lioncash
fcaaa9f649
HotkeyDlg: Fix keypress event binding
...
Previously no keypresses would be recognized during the button press phase.
2015-05-10 03:35:01 -04:00
mathieui
ea709b6c12
Add hotkeys to increase/decrease the IR
2015-05-10 02:02:47 +02:00
Eder Bastos
24c6be9d0f
Add File Browser screen to new UI.
2015-05-09 12:36:17 -04:00
Tillmann Karras
c651906134
Jit64[IL]: remove some unused stuff
2015-05-09 17:17:49 +02:00
skidau
78e59d08fe
Merge pull request #2380 from lioncash/corehdr
...
Core: Remove some header inclusions in header files
2015-05-09 16:49:07 +10:00
Lioncash
76bbd46829
Core: Remove some header inclusions in header files
...
Replaces them with forward declarations of used types, or removes them entirely if they aren't used at all. This also replaces certain Common headers with less inclusive ones (in terms of definitions they pull in).
2015-05-08 22:38:59 -04:00
Eder Bastos
700225f8c8
Add floating action button to GameGridActivity.
2015-05-08 19:57:44 -04:00
Eder Bastos
a4395ecd75
Have Picasso load images into memory at the size they will be displayed.
2015-05-08 19:56:25 -04:00
Lioncash
a7d5084e1f
Merge pull request #2375 from sigmabeta/lollipop-ui-update
...
Implement first few screens of Android 5.0-based UI.
2015-05-08 12:57:00 -04:00
Lioncash
8b2f7b1e88
Merge pull request #2379 from lioncash/header
...
DolphinWX: Remove unnecessary includes
2015-05-08 12:54:56 -04:00
Lioncash
a7e9aea797
DolphinWX: Remove unnecessary includes
2015-05-08 12:39:26 -04:00
Markus Wick
4c3984053d
Merge pull request #2378 from lioncash/ogl
...
OGL: Minor changes in Render.cpp.
2015-05-08 16:00:11 +02:00
Lioncash
cb20589d7f
Merge pull request #2341 from lioncash/fwd
...
DolphinWX: Remove unnecessary forward declarations
2015-05-08 09:54:23 -04:00
Lioncash
a94e4dd07f
OGL: Join declarations and assignments in Render
2015-05-08 09:29:36 -04:00
Lioncash
eeb0f0b7c4
OGL: Get rid of some explicit deletes in Render
2015-05-08 09:28:29 -04:00
Dolphin Bot
ca7fe09f1a
Merge pull request #2369 from Armada651/depth-percision
...
VideoBackends: Use proper floating point depth precision.
2015-05-08 15:20:57 +02:00
Jules Blok
1d745d632a
PixelShaderGen: Clamp zCoord to the depth range.
2015-05-08 14:43:43 +02:00
Jules Blok
d04af15ad4
TextureConversionShader: Use floating point values in clamp().
2015-05-08 14:32:24 +02:00
Jules Blok
5dbb43ae1d
PixelShaderGen: Use new multiplier everywhere and directly cast to int instead or rounding.
2015-05-08 14:32:23 +02:00
Jules Blok
a224c604a3
D3D: Use a 32-bit floating point depth buffer.
2015-05-08 14:32:22 +02:00
Jules Blok
84a5f4abb0
VideoBackends: Use the new divisor when clearing the depth buffer.
2015-05-08 14:32:22 +02:00