Commit Graph

39421 Commits

Author SHA1 Message Date
d189c70d4d Merge pull request #11230 from AdmiralCurtiss/gci-filenames
GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
f38e5986bf Merge pull request #11293 from JoshuaMKW/edit-breakpoints-dialog
Debugger BreakpointWidget: Edit breakpoints dialog
2022-11-26 03:50:09 +01:00
dd2282324b Debugger BreakpointWidget: Allow editing breakpoints 2022-11-26 03:38:25 +01:00
Mai
032f54d403 Merge pull request #11302 from tellowkrinkle/SDL226
Update SDL to 2.26
2022-11-24 22:59:54 +00:00
db8f08b2bb Externals: Update SDL to 2.26.0 2022-11-24 15:33:42 -06:00
72eadc6520 InputCommon:SDL: Add SDL 2.26 left and right motion inputs 2022-11-24 15:12:07 -06:00
Mai
7be4c90f67 Merge pull request #11166 from AdmiralCurtiss/mmio-system
HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
Mai
d6437b7e46 Merge pull request #11123 from Pokechu22/fmt-9.1.0
Externals: Update fmt to 9.1.0
2022-11-23 22:40:03 +00:00
f5d11c1e38 VideoBackends/D3D11: Simplify vertex attribute code 2022-11-23 13:45:43 -08:00
cc5640245c Fix build errors related to formatting non-scoped enums 2022-11-23 13:45:43 -08:00
ddf63bacb9 Merge pull request #11296 from t895/tv-game-details-fix
Android: Fix GameDetailsDialog on leanback
2022-11-23 22:06:49 +01:00
545fee9c94 Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers. 2022-11-23 21:58:18 +01:00
b051903c3d fmt: do not define uint type in global namespace 2022-11-23 12:09:59 -08:00
f1625751c4 Externals: Update fmt to 9.1.0 2022-11-23 12:09:59 -08:00
0a6fdb9c13 HW: Pass System to MMIO handlers. 2022-11-23 05:52:21 +01:00
Mai
0ef6d30a0d Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
Mai
1469055244 Merge pull request #11209 from JMC47/wrestmaniaXIXini
Force EFB2RAM in WWE WrestleMania XIX
2022-11-23 04:48:00 +00:00
Mai
20155544d3 Merge pull request #11210 from JMC47/spyroanbini
Force Safe Texture Cache in Legend of Spyro: A New Beginning
2022-11-23 04:47:47 +00:00
Mai
6c08dcfbab Merge pull request #11213 from JMC47/manhuntini
GameINI:  Enable slight CPU Overclock for Manhunt 2
2022-11-23 04:47:33 +00:00
Mai
a47ed2124f Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
Mai
677121bdbc Merge pull request #11292 from JosJuice/jit64-imm-ra-update
Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
Mai
e573a0bbc2 Merge pull request #11294 from JosJuice/jitarm64-movpage2r
Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
Mai
cb232155d9 Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
e13094766d Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
This regressed in 0a906f553f, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
0bcd3c79bb VertexLoader: Eliminate use of DataReader
DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.

Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
31458259b6 Merge pull request #11212 from Sam-Belliveau/realtime-fps-and-vps-counter
VideoCommon: Improve FPS/VPS Counting with Euler + Moving Averages and Colors
2022-11-23 00:24:45 +01:00
edb2c90b38 Improve FPS/VPS Counting and Revamp Appearance 2022-11-23 00:11:47 +01:00
5e442f6ffa Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
19b6251a3c Merge pull request #11291 from JosJuice/gba-tas-input
DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
132bf6550f Merge pull request #11236 from AdmiralCurtiss/gci-path-config
Add config setting for base GCI folder path.
2022-11-22 23:48:46 +01:00
8ac8d5afb6 Merge pull request #11295 from t895/onlayout-fix
Android: Fix condition where we set grid span too early
2022-11-22 23:20:31 +01:00
6e5f546d4e Android: Fix GameDetailsDialog on leanback
Previously the app would crash because Material Dividers inherit from AppCompat and the leanback activity does not. This creates a new layout file with leanback-specific accommodations and code is duplicated in GameDetailsDialog to prevent inflation crashes.
2022-11-22 15:56:15 -05:00
e67788571a Android: Fix condition where we set grid span too early 2022-11-22 15:19:15 -05:00
81557f611a Qt/GameCubePane: Display a warning if a GCI folder override is set. 2022-11-22 17:53:20 +01:00
c18d6c3deb Config: Use JPN for custom GCI folder paths. 2022-11-22 17:53:20 +01:00
86d01c3399 Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
1089d3cab6 GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename. 2022-11-22 10:54:11 +01:00
4b0312ecf8 GCMemcardDirectory: Decode and strip strings for GCI filenames. 2022-11-22 10:54:11 +01:00
c517e92719 GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
b31b2db5fa GCMemcard: Remove unused methods. 2022-11-22 10:54:10 +01:00
2132e005c3 Core: Add config setting for base GCI folder path. 2022-11-22 10:48:37 +01:00
5ebb894685 Updater: Delete the file we check for write rights with on Windows. 2022-11-22 02:38:42 +01:00
f0fb8c22b0 Updater: Check for write permissions in directory of Updater.exe. 2022-11-22 01:28:02 +01:00
8f5a58f8be Merge pull request #11285 from K0bin/cp-checks
VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
d64c3dc267 Arm64Emitter: Add MOVPage2R utility function
This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
40571cf13c DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
22bcf134bf Merge pull request #11139 from JosJuice/jit64-nans-no-freg
Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
4b6bad2f9e Jit64: Use MOV instead of ADD for updating imm Ra
The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
c8705f014d Merge pull request #11290 from AdmiralCurtiss/phys-mem-region-init
Memmap: Fix initialization of PhysicalMemoryRegion.
2022-11-18 17:53:00 +01:00
5d03577189 Memmap: Fix initialization of PhysicalMemoryRegion. 2022-11-18 06:57:54 +01:00