d189c70d4d
Merge pull request #11230 from AdmiralCurtiss/gci-filenames
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GCMemcardDirectory: GCI filename cleanup and fixes.
2022-11-26 03:52:43 +01:00
f38e5986bf
Merge pull request #11293 from JoshuaMKW/edit-breakpoints-dialog
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Debugger BreakpointWidget: Edit breakpoints dialog
2022-11-26 03:50:09 +01:00
dd2282324b
Debugger BreakpointWidget: Allow editing breakpoints
2022-11-26 03:38:25 +01:00
032f54d403
Merge pull request #11302 from tellowkrinkle/SDL226
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Update SDL to 2.26
2022-11-24 22:59:54 +00:00
db8f08b2bb
Externals: Update SDL to 2.26.0
2022-11-24 15:33:42 -06:00
72eadc6520
InputCommon:SDL: Add SDL 2.26 left and right motion inputs
2022-11-24 15:12:07 -06:00
7be4c90f67
Merge pull request #11166 from AdmiralCurtiss/mmio-system
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HW: Pass System to MMIO handlers.
2022-11-24 00:58:45 +00:00
d6437b7e46
Merge pull request #11123 from Pokechu22/fmt-9.1.0
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Externals: Update fmt to 9.1.0
2022-11-23 22:40:03 +00:00
f5d11c1e38
VideoBackends/D3D11: Simplify vertex attribute code
2022-11-23 13:45:43 -08:00
cc5640245c
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
ddf63bacb9
Merge pull request #11296 from t895/tv-game-details-fix
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Android: Fix GameDetailsDialog on leanback
2022-11-23 22:06:49 +01:00
545fee9c94
Core/CommandProcessor: Reformat single/dual core dependent MMIO handlers.
2022-11-23 21:58:18 +01:00
b051903c3d
fmt: do not define uint type in global namespace
2022-11-23 12:09:59 -08:00
f1625751c4
Externals: Update fmt to 9.1.0
2022-11-23 12:09:59 -08:00
0a6fdb9c13
HW: Pass System to MMIO handlers.
2022-11-23 05:52:21 +01:00
0ef6d30a0d
Merge pull request #11165 from AdmiralCurtiss/audiocommon-pass-system
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AudioCommon: Pass Core::System to AudioCommon functions.
2022-11-23 04:49:31 +00:00
1469055244
Merge pull request #11209 from JMC47/wrestmaniaXIXini
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Force EFB2RAM in WWE WrestleMania XIX
2022-11-23 04:48:00 +00:00
20155544d3
Merge pull request #11210 from JMC47/spyroanbini
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Force Safe Texture Cache in Legend of Spyro: A New Beginning
2022-11-23 04:47:47 +00:00
6c08dcfbab
Merge pull request #11213 from JMC47/manhuntini
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GameINI: Enable slight CPU Overclock for Manhunt 2
2022-11-23 04:47:33 +00:00
a47ed2124f
Merge pull request #11253 from AdmiralCurtiss/core-timing-events-pass-system
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CoreTiming: Pass Core::System to Events.
2022-11-23 04:46:11 +00:00
677121bdbc
Merge pull request #11292 from JosJuice/jit64-imm-ra-update
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Jit64: Use MOV instead of ADD for updating imm Ra
2022-11-23 04:42:46 +00:00
e573a0bbc2
Merge pull request #11294 from JosJuice/jitarm64-movpage2r
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Arm64Emitter: Add MOVPage2R utility function
2022-11-23 04:41:31 +00:00
cb232155d9
Merge pull request #11298 from Pokechu22/vertexloader-no-DataReader
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VertexLoader: Eliminate use of DataReader
2022-11-23 04:40:53 +00:00
e13094766d
Fix VertexLoader.cpp using the wrong size for texture matrix indices without a corresponding texture
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This regressed in 0a906f553f
, I think (though I haven't confirmed it). Mario Tennis and Luigi's Mansion both use these for some reason (as far as I can tell, the data isn't actually used; it's just extra data included for no reason)
2022-11-22 17:49:54 -08:00
0bcd3c79bb
VertexLoader: Eliminate use of DataReader
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DataReader is generally jank - it has a start and end pointer, but the end pointer is generally not used, and all of the vertex loaders mostly bypassed it anyways.
Wrapper code (the vertex loaer test, as well as Fifo.cpp and OpcodeDecoding.cpp) still uses it, as does the software vertex loader (which is not a subclass of VertexLoader). These can probably be eliminated later.
2022-11-22 17:17:11 -08:00
31458259b6
Merge pull request #11212 from Sam-Belliveau/realtime-fps-and-vps-counter
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VideoCommon: Improve FPS/VPS Counting with Euler + Moving Averages and Colors
2022-11-23 00:24:45 +01:00
edb2c90b38
Improve FPS/VPS Counting and Revamp Appearance
2022-11-23 00:11:47 +01:00
5e442f6ffa
Merge pull request #11281 from AdmiralCurtiss/updater-admin-check
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Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 23:50:13 +01:00
19b6251a3c
Merge pull request #11291 from JosJuice/gba-tas-input
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DolphinQt: Add GBA TAS input window
2022-11-22 23:49:43 +01:00
132bf6550f
Merge pull request #11236 from AdmiralCurtiss/gci-path-config
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Add config setting for base GCI folder path.
2022-11-22 23:48:46 +01:00
8ac8d5afb6
Merge pull request #11295 from t895/onlayout-fix
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Android: Fix condition where we set grid span too early
2022-11-22 23:20:31 +01:00
6e5f546d4e
Android: Fix GameDetailsDialog on leanback
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Previously the app would crash because Material Dividers inherit from AppCompat and the leanback activity does not. This creates a new layout file with leanback-specific accommodations and code is duplicated in GameDetailsDialog to prevent inflation crashes.
2022-11-22 15:56:15 -05:00
e67788571a
Android: Fix condition where we set grid span too early
2022-11-22 15:19:15 -05:00
81557f611a
Qt/GameCubePane: Display a warning if a GCI folder override is set.
2022-11-22 17:53:20 +01:00
c18d6c3deb
Config: Use JPN for custom GCI folder paths.
2022-11-22 17:53:20 +01:00
86d01c3399
Config: Add option to use JPN as the Japanese region directory in GetDirectoryForRegion().
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See https://bugs.dolphin-emu.org/issues/13076 for motivation for this.
2022-11-22 17:53:19 +01:00
1089d3cab6
GCMemcardDirectory: Compare GCI files in GetFileNamesForGameID() by their identity instead of their default filename.
2022-11-22 10:54:11 +01:00
4b0312ecf8
GCMemcardDirectory: Decode and strip strings for GCI filenames.
2022-11-22 10:54:11 +01:00
c517e92719
GCMemcardDirectory: Use HasSameIdentity() in LoadGCI().
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This is cheaper and more accurate than comparing default GCI filenames.
2022-11-22 10:54:11 +01:00
b31b2db5fa
GCMemcard: Remove unused methods.
2022-11-22 10:54:10 +01:00
2132e005c3
Core: Add config setting for base GCI folder path.
2022-11-22 10:48:37 +01:00
5ebb894685
Updater: Delete the file we check for write rights with on Windows.
2022-11-22 02:38:42 +01:00
f0fb8c22b0
Updater: Check for write permissions in directory of Updater.exe.
2022-11-22 01:28:02 +01:00
8f5a58f8be
Merge pull request #11285 from K0bin/cp-checks
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VideoCommon:VertexLoaderManager: Reduce CPConfig checks
2022-11-21 15:35:06 -08:00
d64c3dc267
Arm64Emitter: Add MOVPage2R utility function
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This new function is like MOVP2R, except it masks out the lower 12 bits,
returning them instead of writing them to the register. These lower
12 bits can then be used as an offset for LDR/STR. This lets us turn
ADRP+ADD+LDR sequences with a zero offset into ADRP+LDR sequences with
a non-zero offset, saving one instruction.
2022-11-21 23:24:06 +01:00
40571cf13c
DolphinQt: Add GBA TAS input window
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When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248
.
To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
2022-11-21 19:16:30 +01:00
22bcf134bf
Merge pull request #11139 from JosJuice/jit64-nans-no-freg
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Jit64: Don't use fregsIn in HandleNaNs
2022-11-20 13:47:02 -05:00
4b6bad2f9e
Jit64: Use MOV instead of ADD for updating imm Ra
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The old code would first MOV the old imm into Ra and then do an ADD.
We can skip the ADD and just MOV the new imm.
2022-11-20 10:50:25 +01:00
c8705f014d
Merge pull request #11290 from AdmiralCurtiss/phys-mem-region-init
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Memmap: Fix initialization of PhysicalMemoryRegion.
2022-11-18 17:53:00 +01:00
5d03577189
Memmap: Fix initialization of PhysicalMemoryRegion.
2022-11-18 06:57:54 +01:00