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bf58c70e9b
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Move copy-pasted code into function.
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2013-03-04 15:35:29 -06:00 |
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6b80e6f83c
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Tweak Vertex/Index buffer handling a bit.
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2013-02-27 01:57:02 -06:00 |
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bd14ad5300
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Merge branch 'master' into vertex-loader-cleanup
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2013-02-25 17:55:44 -06:00 |
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46adbfa9ed
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Merge branch 'real-wiimote-scanning'
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2013-02-25 17:33:34 -06:00 |
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e5c53e371f
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Make error message for loading save state with wrong dsp engine shorter.
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2013-02-25 18:12:48 -05:00 |
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a450ba4420
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Abort load state if it uses a different dsp engine, instead of crashing.
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2013-02-25 15:58:12 -05:00 |
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0e4b07ddf9
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Update the gameini of F-zero. Efb to Ram is no longer the default choice.
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2013-02-25 19:14:36 +02:00 |
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d173d646de
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fix last commit by neobrain
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2013-02-25 16:11:24 +01:00 |
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73a0bdd379
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Build fixing.
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2013-02-25 12:42:52 +00:00 |
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1141af64f6
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TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
Fixes issue 6040.
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2013-02-25 12:36:50 +00:00 |
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6b2804e296
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Possible crashfix for OSX.
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2013-02-24 22:29:33 -06:00 |
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0554ce927e
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Merge branch 'CLGL-Interop'
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2013-02-24 20:06:17 -05:00 |
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dc98ce5922
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Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
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2013-02-24 23:05:12 +11:00 |
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0bd218ea8e
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Update CLRun to have OCL 1.2
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2013-02-23 01:47:37 -05:00 |
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4aeaf3477e
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Eliminate artifacts in nobanner.png.
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2013-02-22 22:17:32 -06:00 |
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ba979582e2
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Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
Fixes issue 6023.
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2013-02-22 15:30:07 -05:00 |
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86935ab4fd
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forceinline IndexGenerator::WriteTriangle
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2013-02-22 03:22:20 -06:00 |
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d3f1bb93f2
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Use DataWrite in a few more places.
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2013-02-22 02:19:59 -06:00 |
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db1be085c2
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VertexManager cleanup
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2013-02-22 01:41:52 -06:00 |
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21bd5be753
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Buffer size changes.
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2013-02-21 23:12:53 -06:00 |
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d76ca57837
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Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
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2013-02-22 15:13:49 +11:00 |
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f16dcfe6f6
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Remove logic from IndexGenerator which does not seem to match that of Video Software.
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2013-02-21 21:02:49 -06:00 |
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368c78dd5c
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IndexGenerator cleanup.
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2013-02-21 19:11:07 -06:00 |
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677c6229ad
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Experimental VertexLoader cleanup!
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2013-02-21 14:41:06 -06:00 |
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a92c93f870
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Automate some calculations, with templates!
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2013-02-21 13:29:05 -06:00 |
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7987d6babb
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Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
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2013-02-21 12:42:09 -06:00 |
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29d43ef897
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Gameini database update. Update/additions of Fifa Street and Open Season (fixes issue 5438). Cleanup of DisableWiimoteSpeaker = 1 (aka Alternate wiimote timing) from the database since it is no longer used. Edit the tales of symphonia projection hack.
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2013-02-21 20:34:45 +02:00 |
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c7f4d6b9ac
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wrapper for s_pCurBufferPointer
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2013-02-21 13:45:48 +01:00 |
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4b4dce1bd9
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build fix
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2013-02-21 13:00:19 +01:00 |
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76e6085e31
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consistently usage of buffer pointers
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2013-02-21 12:36:29 +01:00 |
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a849bb5242
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Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
Conflicts:
Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
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2013-02-21 12:18:50 +01:00 |
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66d0c1c301
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small cleanups of s_pCurBufferPointer
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2013-02-21 11:45:29 +01:00 |
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0d33e20026
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bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
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2013-02-21 11:41:14 +01:00 |
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7a89faf13f
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converting the last vertices again instead of copying from buffer on buffer split
for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
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2013-02-21 11:36:10 +01:00 |
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dc776a19a0
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Cleanup VertexLoader's Color functions a bit.
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2013-02-21 02:49:17 -06:00 |
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660fc12927
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Cleanup Position loader functions.
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2013-02-21 02:19:06 -06:00 |
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5efdcef34a
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No longer have the signed/unsigned hack I guess.
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2013-02-21 00:49:47 -06:00 |
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3938d3713b
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Fix what I broke.
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2013-02-21 00:40:22 -06:00 |
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5b63472ad7
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Templatify Normal Loader functions.
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2013-02-21 00:10:06 -06:00 |
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5e78f8a176
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Templatify TextCord Loader functions.
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2013-02-20 20:43:53 -06:00 |
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8f256237a3
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Templatify DataReader a bit.
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2013-02-20 20:21:25 -06:00 |
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6a13a4e5ed
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Add template "swap" function to CommonFuncs.
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2013-02-20 20:20:53 -06:00 |
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e9232280c4
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Fix OSX!
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2013-02-20 17:35:41 -06:00 |
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f3e91bc10d
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Hopefully kill a stupid warning on Windows.
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2013-02-20 17:30:34 -06:00 |
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b7fae1febb
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Fix my DX11 texture-related failure..
Fixes issue 6026. (probably)
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2013-02-20 14:18:21 -06:00 |
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6e6d8af6dd
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Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba .
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2013-02-20 05:42:22 -06:00 |
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294cb165ba
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Don't load level 0 twice for 1-level textures in DX11.
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2013-02-19 22:39:28 -06:00 |
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718a1b5ded
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Fixed a buffer overflow in the OpenAL buffer.
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2013-02-19 23:18:13 +11:00 |
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19ab5bf50d
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TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
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2013-02-18 17:14:56 +01:00 |
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d0ea94a2aa
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WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
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2013-02-17 13:52:04 -06:00 |
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