c0992cc73e
Build fix:
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Don't use isascii() - just do it ourselves
Bump required wxw version (for shared libs)
There still seems to be linking issues on some linux distros, I can't reproduce it though...
2012-03-19 23:16:01 -07:00
dd5df17688
forgot to save my buffer :(
2012-03-19 12:07:47 -07:00
cf52029b51
Check if the game's ID is valid before accessing it to set the ntsc u/j register. Prevents discs without a real ID from crashing dolphin.
2012-03-19 11:12:40 -07:00
ff6023df27
Change wxString(<string>, wxConvUTF8) method of creating unicode from filenames to wxSafeConvertMB2WX()
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(Just applied to FrameTools.cpp for now)
Allows one to properly restart Pokémon by hitting play :P
Ignore non-ASCII strings passed to DisplayMessage(). These strings would end up going to renderer display and statusbar/titlebar, which can't handle them properly.
2012-03-19 10:37:15 -07:00
4a1e8ba30a
sigh...fix #ifdefs in last commit...
2012-03-19 07:46:23 -07:00
05c964e6d6
wxw3: OSX can use the same method of hiding cursors as MSW
2012-03-19 07:40:27 -07:00
35a5a3b9d4
Fix "Hid cursor" causing a wxWidgets warning
2012-03-19 06:54:02 -07:00
c3a537728f
Don't allow wiimote config while in Gamecube mode
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Fixes crash when attempting to open emulated wiimote config in Gamecube mode
2012-03-19 06:03:23 -07:00
6091774ade
get wxw3 building on linux
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kind of hacky because currently, shared libpng is always expected to be used
on darwin, libpng in externals is always used
2012-03-19 04:59:49 -07:00
20bb7a28b5
wxw3: update wx/setup.h for wxgtk to be compatible with current version
2012-03-19 04:59:48 -07:00
00fed2e70e
wxw3: revert wx/setup.h for wxgtk to the previous version
2012-03-19 04:59:48 -07:00
ec6d2572c1
oops, forgot to disable WDMKS on portaudio 32bit build
2012-03-19 03:40:21 -07:00
bfcc720a47
Make sure updating scmrev.h causes a rebuild of dependant projects.
2012-03-19 03:40:14 -07:00
2ab2afaa1f
update portaudio to stable_v19_20111121 and fix linker warnings
2012-03-18 07:50:37 -07:00
c5d746f3d8
remove scons files from VS projects
2012-03-18 06:41:12 -07:00
483d15a9c3
fix Common lib re-linking all the time
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rename wxBase28 project to wxWidgets
2012-03-18 05:47:55 -07:00
d9a7510937
forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...
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fix up misc warnings and build errors
2012-03-18 03:30:03 -07:00
ff63c689d6
wxMSW no longer allows overriding OnPaintDrawImages, so remove the msw-specific drawing code from the GameListCtrl (it's rendered correctly by default)
2012-03-18 02:33:03 -07:00
c3d13b048c
build against wxWidgets3 from Externals on Windows.
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use Externals version of libpng on Windows.
2012-03-18 02:31:19 -07:00
360c8d4cb3
make same changes to CMake as scons for wxw3 update
2012-03-17 22:16:54 -07:00
8bdf93a15c
fix logwindow crash
2012-03-17 21:51:24 -07:00
1fbf2e38c4
wxw implements wxEVT_THREAD itself now
2012-03-17 21:50:40 -07:00
a648aca65c
wxWidgets3: update to svn r70933
2012-03-17 21:47:47 -07:00
0ed8af2287
Forced reload of the native Gecko Code handler if the game overwrites it.
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Fixes issue 5225.
2012-03-13 23:41:40 +11:00
b37c468039
Fixes issue 5269
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Sorry guys but I needed to disable stfs so that Pokepark 2 would not freeze(?). Feel free to put some effort in to finding out why, I do not understand Jit sorry.
2012-03-13 23:42:30 +13:00
bf76b802a7
Fixed the in-built Dolphin profiler.
2012-03-10 16:24:13 +11:00
1680c6849f
Merge branch 'translation-update'
2012-03-09 17:47:28 -06:00
a7d142bed9
Rebase in preparation for merge.
2012-03-09 17:46:58 -06:00
1b1016ece7
Update the pot file to reflect recent changes in the code.
2012-03-09 17:46:38 -06:00
d73f4d8240
Update Korean translations.
2012-03-09 17:46:35 -06:00
5c66c5b138
Update Hungarian translation.
2012-03-09 17:46:33 -06:00
685d02c0a6
Clean up Turkish translation file.
2012-03-09 17:46:30 -06:00
7306257c0f
Update from master branch.
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Update Arabic, Hungarian, and Spanish translations.
2012-03-09 17:46:28 -06:00
6961c2e553
Update Hungarian and Turkish translations.
2012-03-09 17:46:26 -06:00
1880eb8e9f
Update Czeck translation.
2012-03-09 17:46:24 -06:00
3e8ca14e96
Update french translation.
2012-03-09 17:46:22 -06:00
510450999d
Update Arabic and Japanese translations.
2012-03-09 17:46:20 -06:00
6fef0b9a8f
Updated Spanish translation
2012-03-09 17:46:18 -06:00
5f21e0150b
The actual update of the Greek and Czech translations. The last commit
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was a partial reversion by accident.
2012-03-09 17:46:16 -06:00
828205df22
Update Greek and Czech translations
2012-03-09 17:46:14 -06:00
61d5624c2d
Update translation files for recent changes in the code.
2012-03-09 17:46:09 -06:00
b69a1d225a
Use -std=gnu++0x instead of -std=c++0x
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Bluez uses the non standard "typeof" instead of "__typeof__" in bluetooth.h.
Both GCC and Clang reject that with std=c++0x but accept it with gnu++0x.
2012-03-08 10:01:40 +01:00
63176ba38d
Revert "Updated English translation, fixes issue 5214."
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This reverts commit cbab832907
.
As glennricster said in the comments, the modification should not be done in
that way.
2012-03-08 10:00:40 +01:00
6fc8cdf12d
revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 for finding the responsible commit. Fixes Scrubbing Serena Beach Countdown in both SC and DC.
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Fixes issue 1498.
2012-03-07 20:08:14 -08:00
09217a6c47
Update PokePark Wii game ini. Needs to have texture cache accuracy set to mid setting.
2012-03-06 21:38:33 +01:00
880992b10f
Fixed DoState and removed unneeded class variable.
2012-03-07 00:22:55 +13:00
53d2d9718f
Fixes issue 2917 and possibly others like 5232
2012-03-06 23:32:13 +13:00
e8e2c241d7
delroth pointed out that it should be "starts with" not "contains". Unlikely this has ever affected anyone....
2012-03-06 23:31:59 +13:00
614c43029f
fixed files so they can have more than one handle opened at a time.
2012-03-06 23:31:48 +13:00
f5d4fe0bfe
Fix some minor bugs pointed out by PVS Studio (thanks!)
2012-03-03 20:07:20 +01:00