c151fe582f
ShaderGenerators: Remove unnecessary inline keywords
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Static by itself is sufficient
2015-12-26 17:57:32 -05:00
8ce3a4aa70
ShaderGeneration: Get rid of static buffers
2015-12-26 17:01:54 -05:00
be8410dcad
Merge pull request #3383 from Sonicadvance1/compile_fixes
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Compile fixes
2015-12-27 02:16:55 +13:00
4ddc04da07
Merge pull request #3396 from lioncash/constant
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Fifo: Convert define into constant
2015-12-25 22:42:38 +01:00
a8ab156a29
Fifo: Convert define into constant
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Also moves it to the cpp file where it's used.
2015-12-25 16:07:04 -05:00
7ca9a438a8
Merge pull request #3385 from SMarioMan/master
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Add StereoConvergence settings to various gameini files
2015-12-24 12:02:04 +01:00
e3fd5604c6
Add StereoConvergence settings to various gameini files.
2015-12-24 03:43:51 -05:00
a227daac56
Merge pull request #3394 from dolphin-emu/revert-3373-temp-settings-ini-hotfix
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Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration."
2015-12-24 21:33:22 +13:00
0216879d3e
Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration."
2015-12-24 18:25:22 +13:00
cfd300586a
Merge pull request #3391 from rohit-n/build-pch
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Fix building with PCH disabled.
2015-12-23 17:36:40 -05:00
4163ab6a0e
Fix building with PCH disabled.
2015-12-23 09:54:33 -06:00
82e97ef75d
Merge pull request #3390 from stenzek/ogl-fb
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OGL: Fix for black framebuffer when resolution/msaa mode changes
2015-12-23 14:35:31 +01:00
12ef4c8ae0
OGL: Fix for black framebuffer when resolution/msaa mode changes
2015-12-23 23:29:32 +10:00
3250d80d21
Merge pull request #3389 from stenzek/d3d-fb-crash-fix
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D3D: Fix crash on startup/resize
2015-12-23 14:21:02 +01:00
4d48a7abfc
D3D: Fix crash on startup/resize
2015-12-23 23:07:31 +10:00
81f379b409
Merge pull request #3384 from lioncash/vertexloader
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VertexLoaderBase: Get rid of explicit delete and new
2015-12-23 03:34:31 +01:00
8371c428cd
VertexLoaderBase: Get rid of explicit delete and new
2015-12-22 20:09:54 -05:00
3cf16f8573
Merge pull request #3382 from lioncash/render
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Render: Get rid of explicit new and delete
2015-12-22 19:26:26 -05:00
eb2d4935cd
Including missing headers required for non-pch builds and other architectures
2015-12-22 18:20:48 -06:00
eaf21b3c80
Work around Google's trash NDK
2015-12-22 18:20:17 -06:00
da0e647346
Render: Get rid of explicit new and delete
2015-12-22 19:10:05 -05:00
a55af16131
Merge pull request #3350 from Armada651/video-stereoscopy
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VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-23 00:20:37 +01:00
14e976a5f1
Merge pull request #3380 from lioncash/fb
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FramebufferManager: Get rid of raw new and delete
2015-12-23 12:16:28 +13:00
e422af9cce
FramebufferManager: Get rid of raw new and delete
2015-12-22 18:06:05 -05:00
7b4c4bfc5e
VideoConfig: Fix stereoscopy preset settings.
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PR #3076 looks to be pretty poor quality and should be reverted.
2015-12-22 23:24:05 +01:00
2c5965be88
UserPreferences: Move all stereoscopy options to the stereoscopy section.
2015-12-22 23:16:28 +01:00
fa207ef8a0
VideoConfig: Move all stereoscopy options to the stereoscopy section.
2015-12-22 23:16:27 +01:00
9a1b2f68cc
ISOProperties: Replace the ConvergenceMinimum option by the Convergence option.
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The ConvergenceMinimum was replaced by Convergence in the GameINI.
2015-12-22 23:16:27 +01:00
c49bb57e09
VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section.
2015-12-22 23:16:27 +01:00
1b69743ba1
Merge pull request #3362 from lioncash/memory
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NANDContentLoader/WiiWAD: Get rid of raw delete and new
2015-12-22 06:39:12 -05:00
98c0c79895
Merge pull request #3376 from spxtr/DQt2
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Use const reference, explicit, final, and override consistently in DQt2
2015-12-22 06:33:37 -05:00
21032d76a8
Use const reference, explicit, final, and override in DQt2.
2015-12-21 19:46:03 -08:00
ce6de78854
Merge pull request #3250 from JosJuice/loadgameini-condition
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BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 13:24:09 +13:00
1b946c2ff3
BootManager: Remove unnecessary LoadGameIni condition
2015-12-22 00:54:54 +01:00
a691e1fb6d
Merge pull request #2621 from AdmiralCurtiss/config-cache-methods
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BootManager: Slightly clean up the config_cache.
2015-12-22 12:52:16 +13:00
1ce9c33f6c
Merge pull request #3373 from JosJuice/temp-settings-ini-hotfix
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Config Hotfix: Prevent per-game settings (ie. GameINI) being stored to the global user configuration.
2015-12-22 12:37:22 +13:00
4d2e9abba7
BootManager: Slightly clean up the config_cache stuff by pulling the save and restore into their own methods.
2015-12-22 00:30:25 +01:00
3149140052
Config: Hotfix to prevent per-game settings from ie. GameINIs being stored to the global user configuration.
2015-12-22 00:16:29 +01:00
4c428ed019
Merge pull request #3372 from lioncash/framebuffer
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FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 22:48:13 +01:00
f448c6e291
FramebufferManagerBase: Get rid of explicit delete and new
2015-12-21 15:57:48 -05:00
9039cc5860
Merge pull request #3371 from lioncash/streambuffer
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StreamBuffer: Minor changes
2015-12-21 18:56:08 +01:00
4c62a5c0a4
Merge pull request #3370 from rohit-n/warnings
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Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 11:44:51 -05:00
44a3578993
Merge pull request #3367 from spxtr/DQt2
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DQt2: Use a separate INI file for UI settings
2015-12-21 11:33:56 -05:00
aaa89d4f73
Silence -Wshadow and -Wmaybe-uninitialized warnings.
2015-12-21 10:06:07 -06:00
d20ba76ab3
StreamBuffer: Make factory function return a std::unique_ptr
2015-12-21 10:21:38 -05:00
ec71452706
StreamBuffer: Correct function casing
2015-12-21 10:09:03 -05:00
1eea95a5be
StreamBuffer: Use std::array for fences
2015-12-21 10:07:56 -05:00
7b69fec8e7
StreamBuffer: Remove unnecessary inline specifiers
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Methods defined directly in class bodies are inline by default
2015-12-21 10:04:14 -05:00
365a326798
Merge pull request #3369 from lioncash/unique
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VideoBackends: Simplify initialization and deinitialization of resources
2015-12-21 01:57:37 -05:00
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
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Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00