Markus Wick
4c139ca7cc
Merge pull request #1609 from degasus/datareader
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VideoCommon: Datareader
2014-12-10 06:53:11 +01:00
degasus
bf65c49609
PixelShaderGen: merge OGL+D3D bbox
2014-12-09 19:32:24 +01:00
degasus
3fc7e55cc4
VideoCommon: clean up VertexLoader
2014-12-09 18:56:27 +01:00
degasus
02cdb41d3d
VideoCommon: Rename s_pCurBufferPointer
2014-12-09 18:56:27 +01:00
degasus
50de4238bb
VertexLoader: Move the old Datareader function into VertexLoader
2014-12-09 18:56:27 +01:00
degasus
21970c4a2a
VideoCommon: cleanup OpcodeDecoder
2014-12-09 18:56:27 +01:00
degasus
4b22885ed8
VideoCommon: fifo cleanups
2014-12-09 18:56:27 +01:00
degasus
27f984c02e
VideoCommon: rewrite DataReader
2014-12-09 18:56:27 +01:00
Rohit Nirmal
2997689d08
DolphinQt: Silence -Wshadow warnings.
2014-12-09 10:36:16 -06:00
Ryan Houdek
1ad8d4629c
Merge pull request #1677 from FioraAeterna/fixtypo
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JIT: fix MOVD_xmm order typo in ConvertDoubleToSingle
2014-12-09 08:20:27 -06:00
Fiora
92aad1140e
JIT: fix MOVD_xmm typoes in ConvertDoubleToSingle
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Ordering, plus MOVQ instead of MOVD
2014-12-09 04:19:44 -08:00
Ryan Houdek
0578ec92c0
Merge pull request #1665 from Sonicadvance1/yielding_the_dual_core_world
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Idle loop in GPU loop on dual core systems.
2014-12-09 02:22:27 -06:00
skidau
1ce3696e8b
Merge pull request #1623 from FioraAeterna/fixppcfp
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JIT: fix PPC_FP snan/qnan handling
2014-12-09 14:25:23 +11:00
Steven Vascellaro
843bbc8e2d
ISOProperties: Rename Date to Build Date
2014-12-08 16:22:12 -05:00
Lioncash
799b557e21
Merge pull request #1673 from Stevoisiak/Cache_Revision-Comment
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Specified where to find CACHE_REVISION
2014-12-08 12:26:31 -05:00
Steven Vascellaro
aeae285c8d
Specified where to find CACHE_REVISION
2014-12-08 12:00:11 -05:00
Markus Wick
ff4526b4a9
Merge pull request #1657 from Tinob/master
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Add HW bounding Box support to d3d backend
2014-12-08 09:05:22 +01:00
Rodolfo Bogado
cf7512683c
spaces cleanup
2014-12-07 20:28:27 -03:00
Lioncash
faf962d528
FifoRecorder: Use std::vector for m_Ram and m_ExRam
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No need to delete/recreate the arrays every time a new recording happens. Just zero it out.
2014-12-07 18:13:53 -05:00
Tillmann Karras
6e928d08a0
Jit64: clean up casts in memory operands
2014-12-07 20:23:27 +01:00
Yuriy O'Donnell
e90604c5ed
D3D: Fixed debug validation error
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A texture was still being bound when OMSetRenderTargets is called.
State manager resource cache must be flushed to unbind it.
This fixes The Last Story cut scene rendering.
2014-12-07 18:46:05 +01:00
Yuriy O'Donnell
4392d3cd55
D3D: Fixed StateManager member function name case
2014-12-07 18:45:50 +01:00
Yuriy O'Donnell
80459c52e9
D3D: StateManager m_current and m_pending are now value-initialized
2014-12-07 18:45:49 +01:00
Yuriy O'Donnell
0e18e9e80d
D3D: Removed cull mode changes for lines and points
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Fixed include order and whitespace
2014-12-07 18:45:20 +01:00
Yuriy O'Donnell
6e9226650d
D3D: Implemented context state caching
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This avoids most of the redundant API calls.
2014-12-07 18:17:19 +01:00
Markus Wick
d83f0308af
Merge pull request #1664 from Sonicadvance1/GLES3_stereo
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Enables stereo rendering with OpenGL ES 3.1 + AEP.
2014-12-07 12:53:14 +01:00
Ryan Houdek
ce7c52eca0
Enables stereo rendering with OpenGL ES 3.1 + AEP.
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If the host device supports GLES 3.1 and AEP we can have stereo rendering.
Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders.
We can't just check if AEP is in the extension list for support because Qualcomm has failed once more.
With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination.
From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation.
2014-12-07 11:14:35 +00:00
Ryan Houdek
81cc177c44
Merge pull request #1477 from magcius/nunchuk-cleanup
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Nunchuk cleanup
2014-12-07 01:29:59 -06:00
Ryan Houdek
d9d0e285c9
Merge pull request #1560 from magcius/pad-cleanup-1
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Pad cleanup 1
2014-12-07 01:22:03 -06:00
Ryan Houdek
4e98078daf
Merge pull request #1658 from lioncash/locale
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Common: Remove locale based functions from CommonFuncs.
2014-12-07 01:12:00 -06:00
Ryan Houdek
9897f7675e
Merge pull request #1611 from waddlesplash/dolphin-qt
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DolphinQt: various cleanup & fixes.
2014-12-07 01:11:17 -06:00
Ryan Houdek
6d6b425061
Merge pull request #1647 from magumagu/mmu-flag-cleanup
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Cleanup: remove unnecessary uses of the bMMU flag
2014-12-07 01:08:30 -06:00
Ryan Houdek
dec2f9f89b
Merge pull request #1596 from Tilka/wiimote
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WiimoteReal: use inheritance instead of #ifdef
2014-12-07 01:03:08 -06:00
Ryan Houdek
a48abd7bd2
Merge pull request #1662 from lioncash/tas
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TASInputDlg: General cleanup.
2014-12-07 00:58:58 -06:00
Ryan Houdek
b9c6ee93b6
Merge pull request #1661 from FioraAeterna/fixloadstorebind
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JIT: fix possible panicalert in loadstore
2014-12-07 00:54:59 -06:00
Ryan Houdek
0e1d98a43f
Merge pull request #1663 from Buddybenj/Fix-Warning
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Remove RunningGamecube (unused variable)
2014-12-07 00:08:07 -06:00
Ryan Houdek
d58bba2160
Idle loop in GPU loop on dual core systems.
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Previously we had decided to busy loop on systems due to Windows' scheduler being terrible and moving us around CPU cores when we yielded.
Along with context switching being a hot spot.
We had decided to busy loop in these situations instead, which allows us greater CPU performance on the video thread.
This can be attributed to multiple things, CPU not downclocking while busy looping, context switches happening less often, yielding taking more time
than a busy loop, etc.
One thing we had considered when moving over to a busy loop is the issues that dual core systems would now face due to Dolphin eating all of their CPU
resources. Effectively we are starving a dual core system of any time to do anything else due to the CPU thread always being pinned at 100% and then
the GPU thread also always at 100% just spinning around. We noted the potential for a performance regression, but dismissed it as most computers are
now becoming quad core or higher.
This change in particular has performance advantages on the dual core Nvidia Denver due to its architecture being nonstandard. If both CPU cores are
maxed out, the CPU can't effectively take any idle time to recompile host code blocks to its native VLIW architecture.
It can still do so, but it does less frequently which results in performance issues in Dolphin due to most code just running through the in-order
instruction decoder instead of the native VLIW architecture.
In one particular example, yielding moves the performance from 35-40FPS to 50-55FPS. So it is far more noticeable on Denver than any other system.
Of course once a triple or quad core Denver system comes out this will no longer be an issue on this architecture since it'll have a free core to do
all of this work.
2014-12-07 05:36:44 +00:00
Ryan Houdek
f9cda79f3a
Merge pull request #1659 from rohit-n/ow-the-edge
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Fix -Wshadow warning.
2014-12-06 23:34:34 -06:00
Unknown W. Brackets
b19cff8a08
OGL: Use a fixed VAO for attributeless rendering.
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Instead of abusing whatever VAO is previously bound, which might have
enabled arrays.
Only used in one instance currently, which fixes a crash with older
NVIDIA drivers.
2014-12-06 19:27:49 -08:00
Lioncash
e5e8f49425
TASInputDlg: Eliminate the usage of some spacers.
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Bordering parameters can be specified on addition.
2014-12-06 20:13:30 -05:00
Fiora
68972da1e5
JIT: fix possible panicalert in loadstore
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Didn't bind address register tcorrectly in a very rare case.
2014-12-06 16:09:13 -08:00
Lioncash
694247d3fe
TASInputDlg: Fix a typo in layout alignment flags
2014-12-06 17:09:05 -05:00
Lioncash
d09130e3d2
TASInputDlg: Replace some for loops with range-based for loops.
2014-12-06 16:54:42 -05:00
Lioncash
12eb2caa65
TASInputDlg: Remove unnecessary wxWidgets default values.
2014-12-06 16:40:53 -05:00
Tillmann Karras
986d19b9d5
x64Emitter: fix bitwise AVX opcodes
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The reason this didn't break is that bitwise instructions like VPAND,
VANDPS, and VANDPD do the exact same thing. The only difference is the
data type they are intended for.
2014-12-06 22:28:03 +01:00
Fiora
3d12849967
JIT: fix snan/qnan handling in float loads/stores
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Also simplify the conversion code with some suggestions by flacs; might even
be slightly faster now despite handling more cases.
2014-12-06 13:07:24 -08:00
Benjamin Przybocki
9d0606d2c1
Remove RunningGamecube
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It's not being used and gives a warning on Unix/Unix-like machines.
2014-12-06 12:50:24 -06:00
Rodolfo Bogado
c2de38c115
use SAFE_RELEASE to make code cleaner
2014-12-06 10:46:15 -03:00
Rodolfo Bogado
817d025328
small spacing fixes
2014-12-05 23:54:34 -03:00
Rohit Nirmal
fa501e9d8d
Fix -Wshadow warning.
2014-12-05 20:33:24 -06:00
Lioncash
9bcadc8029
Common: Remove locale based functions from CommonFuncs.
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Since %f isn't used anymore in the shader generators, these can go.
2014-12-05 20:55:29 -05:00
skidau
f7a16eca84
Merge pull request #1437 from skidau/Remove-DSP-thread-option
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Removed the DSP LLE on separate thread option.
2014-12-06 10:54:53 +11:00
skidau
757077e6fb
Merge pull request #1654 from skidau/Fix-TLB-Cache
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TLB cache fixes
2014-12-06 10:41:21 +11:00
skidau
d485acdb51
Stored a copy of the PTE in the TLB like the real hardware does.
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Updated PTE.R bit on Write and Instruction fetch.
Added code to read the PTE from MEM2 if the PTE is stored there.
Refactored the two hash functions to reduce code duplication.
Updated save state version.
2014-12-06 10:28:34 +11:00
Rodolfo Bogado
c7bb8fba9e
Added support test for bbox and some naming corrections
2014-12-05 18:51:23 -03:00
Rodolfo Bogado
93b4540e19
Add HW bounding Box support to d3d backend
2014-12-05 15:03:24 -03:00
Markus Wick
f00ad2e65c
Merge pull request #1656 from kayru/orthographic_projection_epsilon
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Moved projection epsilon back to g_fProjectionMatrix[15]
2014-12-05 17:34:50 +01:00
skidau
997681b65a
Removed the tag check in InvalidateTLBEntry. All four TLB entries are always cleared on each invalidate command.
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Initialised the TLB cache to start from a consistent state on reset.
2014-12-05 19:56:45 +11:00
Yuriy O'Donnell
7ba417b73d
Moved projection epsilon back to g_fProjectionMatrix[15], which essentially scales vertices instead of just biasing.
2014-12-05 09:41:41 +01:00
skidau
693f413364
Updated C bit on TLB cache hits.
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Added TLB state to the save state file.
2014-12-05 14:29:13 +11:00
Lioncash
c617b6c722
Merge pull request #1652 from lioncash/delete
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DiscIO: Remove some explicit deletes
2014-12-04 19:51:21 -05:00
Ryan Houdek
a381d25d76
Merge pull request #1651 from Armada651/resolve-layer
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FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-04 17:52:22 -06:00
Jules Blok
42bb48bd46
FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
2014-12-05 00:36:10 +01:00
Tillmann Karras
8d9a30b370
WiimoteReal: use inheritance instead of #ifdef
2014-12-05 00:16:41 +01:00
Lioncash
f14f0caea6
DiscIO: Remove some explicit deletes
2014-12-04 11:39:20 -05:00
Tillmann Karras
94197b604e
WiimoteReal: inline unnecessary function
2014-12-04 17:09:12 +01:00
Tillmann Karras
d087cb95cd
WiimoteReal: shuffle code around
2014-12-04 17:09:12 +01:00
Tillmann Karras
a1e974fedf
WiimoteReal: add m_ prefix to member variables
2014-12-04 17:09:12 +01:00
Markus Wick
02dae1d1ba
VideoCommon: fix include order
2014-12-04 15:15:16 +01:00
Rohit Nirmal
e7ddaf86f5
Fix building with PCH disabled.
2014-12-03 22:01:12 -06:00
skidau
7bc78827ed
Merge pull request #1574 from degasus/profiler
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Common: Add a built-in profiler
2014-12-04 13:22:31 +11:00
Lioncash
4c09f3ab05
Merge pull request #1637 from lioncash/dim
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FrameTools: Fix dimming of controller settings menu item
2014-12-03 21:20:58 -05:00
skidau
b1b7ae9f6a
Merge pull request #1644 from FioraAeterna/fixtlb
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TLB: fix backwards exception check
2014-12-04 13:19:03 +11:00
skidau
4a424e93a4
Merge pull request #1622 from FioraAeterna/texmtxfloat4
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Vertex loader: optimize texmtx_write_float4
2014-12-04 13:10:22 +11:00
Rohit Nirmal
ac22a2184b
Fix building with PCH disabled.
2014-12-03 19:59:47 -06:00
Ryan Houdek
d8cb976bba
Merge pull request #1639 from Sonicadvance1/aarch64_improvements
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Aarch64 improvements
2014-12-03 19:15:55 -06:00
Lioncash
692f4496ba
Merge pull request #1646 from lioncash/header
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Jit: Remove unnecessary include
2014-12-03 20:12:01 -05:00
Lioncash
c715a4f8ef
Jit: Remove unnecessary include
2014-12-03 17:30:57 -05:00
skidau
bfc62d2ada
Merge pull request #1366 from kayru/orthographic_projection_epsilon
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Added projection matrix epsilon that fixes depth clipping issues in some games
2014-12-04 09:10:36 +11:00
magumagu
6b34b1b0d0
JIT: remove unnecessary uses of MMU flag.
2014-12-03 14:06:06 -08:00
magumagu
c3b36de51e
HLE code replacement: remove unused code.
2014-12-03 14:05:05 -08:00
Lioncash
241c94d337
Merge pull request #1645 from magumagu/jit-unused-flag
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JIT: remove unused flag.
2014-12-03 16:13:31 -05:00
Lioncash
88cd27bbca
Merge pull request #1392 from kayru/d3d_viewport_depth
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D3D: Replaced shader-based depth range remap with viewport
2014-12-03 14:49:30 -05:00
Fiora
e3578683e3
Vertex loader: optimize texmtx_write_float4
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Seems to be pretty high in the profile in some geometry-heavy games like The
Last Story, and the compiler-generated assembly is terrifyingly bad, so
SSE-ize it.
2014-12-03 11:17:05 -08:00
Fiora
a4c6cf85e9
TLB: fix backwards exception check
2014-12-03 06:00:23 -08:00
skidau
b9b3277fb5
Merge pull request #1618 from JosJuice/dvd-low-open-partition
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Fix Wii disc partitions
2014-12-03 21:24:56 +11:00
JosJuice
a2566bd397
DiscIO: Safety check when allocating memory for TMD
2014-12-03 10:54:09 +01:00
Ryan Houdek
5c3bbf7409
Works around broken Intel Windows video drivers.
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Just use regular boolean negation in our pixel shader's depth test everywhere except on Qualcomm.
This works around a bug in the Intel Windows driver where comparing a boolean value against true or false fails but boolean negation works fine.
Quite silly.
Should fix issues #7830 and #7899 .
2014-12-03 00:33:42 -06:00
Ryan Houdek
71e4e67ae1
[AArch64] Only flush registers that are needed with interpreter fallback.
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We try to keep as many registers as possible in callee saved registers, so if we have guest registers in the correct registers and the interpreter
call we are falling back to doesn't need the registers then we can dump just those ones. Which means we don't have to dump 100% of our register state
when falling to the interpreter.
2014-12-02 21:08:38 -06:00
Ryan Houdek
71b77f3173
[AArch64] Makes some integer instructions more clear what they're doing.
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ComputeRC was a bit unclear by using 64bit registers for setting the immediate and then calling SXTW on a 6b4it register which is just a bit obscure.
When the source register is an immediate in cntlzwx, just use the built in GCC function instead of our own implementing for counting leading zeros.
2014-12-02 21:08:38 -06:00
Ryan Houdek
8dfb8d8ad5
[AArch64] Implements HLE function injection
2014-12-02 21:08:38 -06:00
Ryan Houdek
51ad798105
[AArch64] Implements block linking.
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Before block linking was enabled but it wasn't ever implemented.
Implements link blocks and destroy block functions and moves the downcount check in the WriteExit function so it doesn't get overwritten when linking.
2014-12-02 21:08:38 -06:00
Ryan Houdek
ca04601b14
[AArch64] Fixes the dispatcher
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Changes the dispatcher to make sure to we are saving the LR(X30) to the stack. Also makes sure to keep the stack aligned.
AArch64's AAPCS64 mandates the stack to be quad-word aligned.
Fixes the dispatcher from infinite looping due to a downcount check jumping to the dispatcher. This was because checking exceptions and the state
pointer wouldn't reset the global conditional flags. So it would leave the timing/exception, jump to the start of the dispatcher and then jump back
again due to the conditional branch.
2014-12-02 21:08:38 -06:00
Ryan Houdek
c3c80e9440
[AArch64] Improves the register cache.
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Removes the REG_AWAY nonsense I was doing. I've got to get the JIT more up to speed before thinking of insane register cache things.
Also fixes a bug in immediate setting where if the register being set to an immediate already had a host register tied to it then it wouldn't free the
register it had. Resulting in register exhaustion.
2014-12-02 21:08:38 -06:00
Ryan Houdek
2c39d4044d
[AArch64] Add loadstore paired emitter instructions.
2014-12-02 21:08:34 -06:00
Lioncash
22209bcc62
Merge pull request #1620 from Armada651/ogl-msaa-array
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OGL: Don't use texture arrays for MSAA.
2014-12-02 20:50:09 -05:00
Jules Blok
40920b3823
OGL: Don't use texture arrays for MSAA.
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This solves a performance regression on AMD cards.
We don't currently support stereoscopy for MSAA anyway.
2014-12-03 01:39:43 +01:00
Lioncash
8f08601499
FrameTools: Fix dimming of controller settings menu item
2014-12-02 19:18:15 -05:00
degasus
94d9d138d9
Common: Add a built-in profiler
2014-12-03 00:50:41 +01:00
Ryan Houdek
08660c89ad
Fix register usage detection in PPCAnalyst.
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lmw/stmw weren't properly setting input and output registers since they use multiple registers.
dcbz was just missing a flag in the instruction tables.
2014-12-02 16:12:33 -06:00
Ryan Houdek
e40f129fdd
Merge pull request #1635 from FioraAeterna/fixprofiler2
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JIT: fix profiler call
2014-12-02 14:39:25 -06:00
Stevoisiak
4e87cb578e
Change DSP settings to Audio settings
2014-12-02 13:50:00 -05:00
Fiora
863fb91cad
JIT: fix profiler call
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Sometimes this seems to require a 64-bit offset, so use CallFunction instead
2014-12-02 10:17:58 -08:00
Lioncash
734aac54a8
Merge pull request #1631 from lioncash/id
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DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-02 12:01:29 -05:00
Augustin Cavalier
726b50e06e
Fix HiDPI loading logic.
2014-12-02 09:45:00 -05:00
Augustin Cavalier
a5cfe85c8d
Support HiDPI flags & rating images.
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There aren't any yet, it's up to up to Stevoisiak and MaJoR to create
them :)
2014-12-02 09:44:56 -05:00
Augustin Cavalier
320c5f2545
Cast the result of GetSize() to "unsigned long long".
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Squelches a warning on Mac OS X.
2014-12-02 09:44:52 -05:00
Augustin Cavalier
43473e09d1
Implement the "Rating" column.
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Looks like I forgot to do this...
2014-12-02 09:44:47 -05:00
Augustin Cavalier
1d4b3a90eb
Micro-optimize RenderWidgetHasFocus().
2014-12-02 09:44:31 -05:00
JosJuice
bbd7370d82
DVDInterface: Tweak speeds
2014-12-02 12:27:03 +01:00
Lioncash
10bfbebc78
DolphinWX: Specify wxID_ANY where -1 is used in controls
2014-12-01 23:02:50 -05:00
Lioncash
54f1e3a3c1
Merge pull request #1630 from lioncash/unused
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WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 21:49:07 -05:00
Ryan Houdek
64124a0d21
Merge pull request #1628 from lioncash/tl
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InputConfigDiag: Clean up dialog title translation handling
2014-12-01 20:40:49 -06:00
skidau
b34c80d138
Merge pull request #1626 from kamiyo/fix-wiimote-volume-divisor
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Fix Wiimote speaker divisor for format 0x00
2014-12-02 12:51:15 +11:00
Lioncash
11e6d75ea6
WII_IPC_HLE_Device_fs: Remove unused macro constant
2014-12-01 19:33:53 -05:00
Lioncash
af5b1063bf
Merge pull request #1619 from FioraAeterna/removepxor
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JIT: remove unnecessary pxor in paired stores
2014-12-01 15:50:31 -05:00
Lioncash
27540ba3fb
InputConfigDiag: Clean up dialog title translation handling
2014-12-01 15:47:38 -05:00
comex
05cb1ff136
Remove runtime OS X version check.
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My recent update to that check broke compilation on 10.9:
https://code.google.com/p/dolphin-emu/issues/detail?id=7900
However, on further review, the check isn't actually necessary. If the
OS X version is older than LSMinimumSystemVersion in Info.plist, the
system will generally refuse to run the binary in the first place. You
can try to launch it via a terminal, but at that point it's the user's
problem if it crashes.
2014-12-01 14:21:24 -05:00
kamiyo
e8c393b00f
Fix wiimote speaker divisor.
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Playing with the wiimote volume in the Wii menu in-game, I found that the range for m_reg_speaker.volume is 0 -127, not 0 - 64.
2014-12-01 13:06:53 -05:00
Rohit Nirmal
a53c5217bb
Common: Remove goto in MemArena.
2014-12-01 11:47:37 -06:00
Rohit Nirmal
e3abad234c
Common: Remove gotos in FileUtil, and replace FILE*s with IOFile/ifstreams.
2014-12-01 11:47:36 -06:00
Lioncash
21d039059e
ControllerConfigDiag: Fix Linux builds
2014-12-01 03:53:32 -05:00
Lioncash
5e2888bff6
DolphinWX: Add new icon for the controller menu.
2014-12-01 03:50:44 -05:00
Lioncash
896304fd07
ControllerConfigDiag: Disable controller type changes if netplay or a movie is active.
2014-12-01 03:36:09 -05:00
Lioncash
7b54d8ad10
ControllerConfigDiag: Remove now obsolete TODOs
2014-12-01 03:36:08 -05:00
Lioncash
cad8ae3be1
WiimoteConfigDiag: Rename to ControllerConfigDiag.
2014-12-01 03:36:07 -05:00
Lioncash
e801fcead9
WiimoteConfigDiag: Unify controller menu with the GameCube controllers.
2014-12-01 03:36:04 -05:00
Lioncash
00dcaba37d
WiimoteConfigDiag: Size the config buttons correctly
2014-12-01 03:36:02 -05:00
Lioncash
22c547f6fb
WiimoteConfigDiag: Remove trailing whitespace
2014-12-01 03:36:01 -05:00
Lioncash
1791897815
WiimoteConfigDiag: Fix assertion problems on non-OSX OSes.
2014-12-01 03:35:59 -05:00
Lioncash
94d033020e
WiimoteConfigDiag: Split UI sizer creation into their own functions.
2014-12-01 03:35:58 -05:00
Lioncash
d17a054e75
WiimoteConfigDiag: Move GameCube controller settings over
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Beginning of unifying the controller settings. No functionality yet.
2014-12-01 03:35:57 -05:00
Lioncash
6df67bf38f
Merge pull request #1597 from unknownbrackets/gcz-tweaks
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Tweaks to gcz compression / decompression
2014-12-01 03:18:24 -05:00
Ryan Houdek
4946c6876d
Merge pull request #1607 from Sonicadvance1/armv7-optimizations
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A whole bunch of ARMv7 optimizations and minor fixes.
2014-11-30 15:48:27 -06:00
Ryan Houdek
414e36d8c9
Merge pull request #1258 from FioraAeterna/avoidfmulround
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JIT: optimize single-precision ops based on knowledge of their inputs
2014-11-30 15:47:34 -06:00
Ryan Houdek
d3c278cc33
Merge pull request #1610 from rohit-n/sign-compare
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VideoCommon: Fix -Wsign-compare warnings.
2014-11-30 15:42:34 -06:00
Ryan Houdek
7c38d04a40
Merge pull request #1614 from Sonicadvance1/fix_aarch64_bswap
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[AArch64] Workaround builtin byteswap bug.
2014-11-30 15:41:35 -06:00
Ryan Houdek
4a687f2641
Merge pull request #1616 from Sonicadvance1/asimd_is_neon
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[Android] Fix NEON detection with AArch64
2014-11-30 15:41:28 -06:00
Fiora
644a661bf1
JIT: remove unnecessary pxor in paired stores
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I don't think this is necessary anymore?
2014-11-30 08:11:45 -08:00
magumagu
a09283cf9f
ISOProperties: show all paritions on property page.
2014-11-30 16:38:15 +01:00
magumagu
4bb48d09dd
DiskIO: Clean up GetTMD() API.
2014-11-30 16:38:13 +01:00
magumagu
b1df4e5986
Make DVDLowOpenPartition actually change partitions.
2014-11-30 16:01:05 +01:00
Ryan Houdek
50582b1d74
[Android] Fix NEON detection with AArch64
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On AArch64 asimd is the new name for NEON.
This fixes a message on application start in Android about the device not supporting NEON.
If it's AArch64 then it supports NEON!
2014-11-30 01:33:11 -06:00
Ryan Houdek
c27ee21dd9
[AArch64] Workaround builtin byteswap bug.
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The builtin byteswap routines cause critical failure on AArch64 when built with the Android toolchain.
I didn't experience this issue when building for Linux using a local qemu chroot.
Seems to be only an issue with the Android toolchain when building AArch64.
Use our generic version instead.
2014-11-30 01:23:03 -06:00
Ryan Houdek
b689954a71
Update the android cmake toolchain to latest.
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To properly support 64bit architectures and clang we need the latest version.
2014-11-30 01:05:37 -06:00
Ryan Houdek
cd13d2d66f
[ARM32] Fix a couple bugs in the paired loadstore routines.
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This code was obviously wrong, we were sign extending 8 bit unsigned values and loading from the wrong offset as well.
This fixes a bug in Muramasa where some colours were going insane.
2014-11-30 04:10:17 +00:00
Ryan Houdek
b848365f78
[ARM32] Minor optimization in paired loadstores.
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When the offset can fit in the instruction encoding make sure to do so.
2014-11-30 04:10:16 +00:00
Ryan Houdek
52c6fb180b
[ARM32] Moves loadstore extend flag to backpatch code.
2014-11-30 04:10:16 +00:00
Ryan Houdek
32dc105aa3
[ARM32] Eat a register to store our memory base.
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This saves at least two instructions per fastmem operation.
2014-11-30 04:10:16 +00:00
Ryan Houdek
e2f8286415
[ARM32] Adds unsigned compares.
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Superscedes PR #1131 .
Optimizes cmpi a bit.
2014-11-30 04:10:16 +00:00
Ryan Houdek
581ab9edec
[ARM32] cntlzwx optimization if source is immediate
2014-11-30 04:10:16 +00:00
Ryan Houdek
9c82adb14f
[ARM32] negx optimization if source is immediate
2014-11-30 04:10:15 +00:00
Ryan Houdek
1dbb39f791
[ARM32] srawix optimization when source is an immediate.
2014-11-30 04:10:15 +00:00
Ryan Houdek
fca0fd9dd5
[ARM32] rlwimix and rlwnmx optimizations.
2014-11-30 04:10:15 +00:00
Rohit Nirmal
239eaf122a
VideoCommon: Fix -Wsign-compare warnings.
2014-11-29 17:40:14 -06:00
magumagu
c693cf46e9
JIT: remove unused flag.
2014-11-29 12:41:36 -08:00
Fiora
72c96c20d3
JIT: more optimizing of float ops based on known input characteristics
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If the inputs are both float singles, and the top half is known to be identical
to the bottom half, we can use packed arithmetic instead of scalar to skip
the movddup.
This is slower on a few rather old CPUs, plus the Atom+Silvermont, so detect
Atom and disable it in that case.
Also avoid PPC_FP on stores if we know that the output came from a float op.
2014-11-29 11:33:11 -08:00
Fiora
4e0591cdf1
JIT: float instruction attribute fixes, fix binding mistakes
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These instructions modify only the bottom halves of the output register,
so the output register needs to be treated as an input too.
2014-11-29 11:30:52 -08:00
Fiora
8d039a77af
JIT: minor cleanup, avoid MOVSD where MOVAPD will do
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Avoids false dependencies.
2014-11-29 11:30:51 -08:00
Fiora
7df50b0710
JIT: skip weird fmul rounding if the input is known to be single precision
2014-11-29 11:30:51 -08:00
Yuriy O'Donnell
36b886cb80
D3D: Viewport min and max depth is now clamped to [0..1] range
2014-11-29 11:42:53 +01:00
Yuriy O'Donnell
a886d8a8ee
Renamed DEPTHPARAMS to PIXELCENTERCORRECTION
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This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear.
2014-11-29 11:42:52 +01:00
Yuriy O'Donnell
1fe3d07cbd
D3D: Removed somewhat mysterious comment
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It would be good to know which games exactly exhibited the issue.
2014-11-29 11:11:28 +01:00
Yuriy O'Donnell
cc2227fbc3
D3D: Replaced shader-based depth range remap with viewport
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This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
2014-11-29 11:11:28 +01:00
Ryan Houdek
38dfc970df
Fixes OpenGL ES rendering.
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sampler2DArray doesn't have a default precision, so we need to set it ourselves.
2014-11-29 01:27:47 -06:00
Ryan Houdek
f588a82b9a
Merge pull request #1294 from FioraAeterna/noaccuratefcmp
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JIT: remove "accurate fcmp" option
2014-11-28 22:48:11 -06:00
Ryan Houdek
1aed2542c7
Merge pull request #1602 from FioraAeterna/fixforce25bitimprecise
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JIT: fix Force25BitPrecision with accurate single precision mode off
2014-11-28 22:42:44 -06:00
Ryan Houdek
e7daf6b3bc
Merge pull request #1606 from FioraAeterna/vertexloadercall
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Vertex loader: use ABI_CallFunction
2014-11-28 22:40:06 -06:00
Ryan Houdek
5003618587
Merge pull request #1605 from FioraAeterna/fixcrormerge
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JIT: fix fcmp+cror merging bug
2014-11-28 22:39:13 -06:00
Ryan Houdek
1a85df0459
Merge pull request #1603 from FioraAeterna/nofastinterrupts
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JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 22:37:52 -06:00
Ryan Houdek
2d2baec65d
Merge pull request #1595 from degasus/master
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OGL: require GL version >= 3.0
2014-11-28 22:37:35 -06:00
Fiora
7acd5eba17
Vertex loader: use ABI_CallFunction
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Should result in faster/shorter code sequences on platforms where generated
code is close enough to the code segment (e.g. Windows).
2014-11-28 20:26:00 -08:00
Ryan Houdek
ec3d6da7b5
[ARM32] Remove conditional execution from store instructions.
2014-11-29 02:44:17 +00:00
Ryan Houdek
6c399ce9ae
[ARM32] Removes a block of conditional execution in the dispatcher.
2014-11-29 02:42:30 +00:00
Ryan Houdek
e358696d46
[ARM32] Removes conditional execution from ARMv7's Jit function.
2014-11-29 02:42:22 +00:00
Lioncash
c2e5715034
Merge pull request #1601 from RachelBryk/wiimote-hotkey2
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Fix wiimote connect hotkeys.
2014-11-28 19:50:13 -05:00
Fiora
d42305aba0
JIT: fix fcmp+cror merging bug
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Destination CR bit needs to be cleared if it's not one of the sources.
2014-11-28 16:11:04 -08:00
Jasper St. Pierre
854f6b8688
HW: Poll system input from system timers
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Rather than playing terrible hacks to determine the start of input
frames, just update system input periodically. Specifically, every
60th of a second.
2014-11-28 10:56:11 -08:00
Jasper St. Pierre
f3b739341e
HW: Remove UpdateOutput
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All of the rumble interfaces are now immediate mode.
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
86e4da2c07
ForceFeedback: Apply immediately as well
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1958a10b6f
XInput: Apply immediately as well
2014-11-28 10:54:04 -08:00
Jasper St. Pierre
1b3d0173f5
SDL: Apply updates immediately rather than going through UpdateOutput
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We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
2014-11-28 10:54:03 -08:00
Jasper St. Pierre
1cee3b8cc6
WiimoteEmu: Hardcode acceleration calibration values
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Now we don't have any runtime calibration at all.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
5f6cfd67b7
Nunchuk: Hardcode Nunchuk accelerometre calibration values as well
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
211eafc130
Nunchuk: Hardcode Nunchuk stick calibration values
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The game can never change these, so there's no reason to make it
dynamic. Just put the constants in the code.
While we're at it, take the time to clean up the code and also
and document several of the hacks we're doing inside to make the code
clearer to understand.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
64014d1dcd
Nunchuk: Use the accel_cal struct directly in nu_cal
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
cd95002356
WiimoteHid: Remove unused structs
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
fca9b491cc
WiimoteEmu: Remove Spy method
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This is the only use for a lot of unused methods and structs, and it's a
poorly written mess that doesn't even compile. Just remove it so we can
clean up the rest of a lot of code.
2014-11-28 10:51:30 -08:00
Jasper St. Pierre
e43ad58a3a
GCPad: Clean up Motor/Rumble interfaces
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Remove the duplication here and just have one Rumble interface that
takes a single strength parameter.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
f2787f620e
ControllerInterface: Make UpdateInput / UpdateOutput return void
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The return values here have never been checked, so it doesn't make sense
to return a value to begin with.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
61fcfc4bf2
ControllerInterface: Remove unused ClearInputState
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
367a42dcfd
ControllerInterface: Implement dummy UpdateInput / UpdateOutputs
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Make the implementation here a bit easier.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
0c056c6411
DInput: Remove the unsupported Lights output
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The LEDs feature doesn't actually do anything: the SetState method is
entirely commented out.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
b5d4e8d37e
ControllerInterface: Remove unused "force" parameter
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I'm not sure when this nonsense of forcing locking the mutex when it's
already taken should have ever taken effect, but let's be thankful it
isn't now. That was a badly worded sentence.
2014-11-28 10:50:45 -08:00
Jasper St. Pierre
6aa1a59ee8
SI: Clean up controller-like devices with subclassing
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This takes the giant mess of controller-like devices (dance mat and
steering wheel) down to something more manageable, similar to how
the Donkey Konga bongo controller works.
Based-on-a-patch-by: comex <comexk@gmail.com>
2014-11-28 10:50:45 -08:00
Ryan Houdek
ce059769f6
Merge pull request #1439 from Armada651/ogl-stereo-3d
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OGL: Stereoscopic 3D Support
2014-11-28 11:45:38 -06:00
Fiora
41f5ef3304
JIT: remove "fast interrupts" option set and then used nowhere
2014-11-28 06:42:40 -08:00
Fiora
3e893913dd
JIT: fix Force25BitPrecision with accurate single precision mode off
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Doesn't affect anything now, but it's more correct (and should make setting
AccurateSinglePrecision to false work properly now).
2014-11-28 06:39:47 -08:00
Rachel Bryk
df9ace0985
Fix wiimote connect hotkeys.
2014-11-28 08:55:19 -05:00
Fiora
561e96b080
JIT: clear FIFO write addresses when block cache is cleared
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Fixes a spurious FIFO write check which caused a flags locking assert in
Splinter Cell: Double Agent.
2014-11-27 17:15:01 -08:00
Unknown W. Brackets
815b7bec96
DiscIO: Change a memset() to zero initialization.
2014-11-27 11:12:17 -08:00
Unknown W. Brackets
f54bf81520
DiscIO: Avoid zeroing buffer when compressing gcz.
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This saves 6% time.
2014-11-27 08:58:09 -08:00
Unknown W. Brackets
2635e7d9ea
DiscIO: Decompress to file using a larger buffer.
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This improves performance by around 20% for me, and the memory use impact
is negligible considering Dolphin is otherwise unusable.
2014-11-27 08:34:44 -08:00
Unknown W. Brackets
f2f83a0c60
DolphinWX: Allow cancelling gcz compression.
2014-11-27 07:53:28 -08:00
Jules Blok
6d51455195
VideoConfig: Further optimize convergence and separation values and update their descriptions.
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Previous convergence distance was much too large.
2014-11-27 16:19:26 +01:00
Jules Blok
b3c6602d06
OGL: Only show the options when stereoscopy was enabled in the INI file.
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We'll enable the stereoscopy options globally when it is ready for release.
2014-11-27 16:17:37 +01:00
Augustin Cavalier
74291017e5
SystemInfo: various cleanup.
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* Rename the copy slot to match naming convention elsewhere
* Remove the Mac 10.7/10.8 detection as we don't support it now
2014-11-26 15:40:38 -05:00
Augustin Cavalier
59c4ccfa75
GameGrid: enable uniform item sizes.
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Looks much nicer this way.
2014-11-26 15:37:12 -05:00
degasus
c63a38088a
OGL: require GL version >= 3.0
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This "fix" a crash because of glVertexAttribI only available on gl3+ contexts.
2014-11-26 21:33:47 +01:00
Augustin Cavalier
9180257c4a
"Gamelist view style" -> "List style"
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* Cleaner & more concise.
* Also add some "Alt" shortcuts
2014-11-26 15:32:55 -05:00
Augustin Cavalier
ca8316ac54
Remove note about reusing the render widget.
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This is actually not possible due to how Qt manages child widgets...
2014-11-26 15:30:35 -05:00
Rohit Nirmal
84b060d313
Fix building with PCH disabled.
2014-11-26 10:21:04 -06:00
Lioncash
25492f3d70
Merge pull request #1593 from lioncash/arm
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Arm(64)Emitter: Make some variables static
2014-11-26 07:56:21 -05:00
Lioncash
e9b09a4c9f
Arm(64)Emitter: Make some variables static
2014-11-25 23:27:48 -05:00
skidau
b806680eac
Merge pull request #1522 from jcowgill/sfml-2.1
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Update / Port to SFML 2.1
2014-11-26 12:33:03 +11:00
skidau
69bd1562e2
Merge pull request #1561 from comex/10.9
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Update OS X Requirement to 10.9 + fixes
2014-11-26 12:31:28 +11:00
Fiora
3be31ca2c8
JIT: remove "accurate fcmp" option
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This doesn't seem to be necessary anymore now that FPRF is implemented in the
JIT. Technically, this isn't the same as before, since the JIT doesn't
implement the fcmp exception semantics, but as far as testing has shown, this
doesn't seem necessary.
This should make games that use FPRF a few percent faster (e.g. F-Zero GX)
since fcmpx no longer has to be fallbacked.
2014-11-25 09:54:40 -08:00
Lioncash
4afb85ef33
Merge pull request #1584 from degasus/master
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OGL: also show driver warnings on release builds
2014-11-25 12:41:47 -05:00
Lioncash
aa92797f93
Merge pull request #1582 from Stevoisiak/newImprovedFormatting
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More formatting and consistency fixes
2014-11-25 12:41:32 -05:00
Lioncash
dcdd4e51f6
Merge pull request #1589 from lioncash/x11
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VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-25 12:41:00 -05:00
James Cowgill
a93f86330e
Port dolphin to SFML 2.1
2014-11-25 16:44:38 +00:00
Pringo
217ca9ba2b
http -> https for Wiki Seach
2014-11-24 22:06:41 -08:00
comex
b36b55cfcb
Upgrade AudioUnit API usage.
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weird that such a simple change doesn't seem to have any obvious
documentation on Apple's website or elsewhere...
2014-11-25 00:42:21 -05:00
comex
759ea3bce7
Update Main.cpp version checks.
2014-11-25 00:27:13 -05:00
comex
e631f68c1b
Switch from deprecated Carbon idle tickling to Cocoa power assertions.
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Also, this avoids keeping the system awake if a game is not being
played.
Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works. Feel free to add analogous
functionality on other platforms.
2014-11-25 00:27:13 -05:00
comex
aae234c5d7
Fix name conflict between SoundTouch BOOL and ObjC BOOL.
2014-11-25 00:27:13 -05:00
comex
245ff601b7
Merge pull request #1552 from waddlesplash/dolphin-qt
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DolphinQt: GameList!
2014-11-25 00:24:32 -05:00
Lioncash
c0fd319295
VideoOGL: Move X11 wxWidgets utilities to DolphinWX
2014-11-24 21:15:52 -05:00
Stevoisiak
6da394a4d0
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
Rohit Nirmal
4d931c16ad
Silence a few "zero as null pointer" warnings.
2014-11-24 12:36:46 -06:00
Jules Blok
145e0cc84c
OGL: Display the stereoscopy support warning before the stereo setting is reset.
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Previously the message would never display, because stereoscopy would be turned off before the warning.
2014-11-24 15:11:00 +01:00
Jules Blok
a04edbcb9a
VideoConfig: Add separation and convergence modifiers to the game ini.
2014-11-24 15:10:52 +01:00
Jules Blok
f64aadd362
VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
2014-11-24 12:25:35 +01:00
Jules Blok
0f4d59f612
VideoConfig: Rename StereoFocalLength to StereoConvergence.
2014-11-24 11:58:38 +01:00
Jules Blok
9b2cd82da5
GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
2014-11-23 14:30:12 +01:00
degasus
ed9f258b27
GeometryShader: Don't read from output variables
2014-11-23 14:30:12 +01:00
Jules Blok
106df04e8e
GeometryShaderGen: Declare the vertex array size.
2014-11-23 14:30:12 +01:00
Jules Blok
422125c1a9
GeometryShaderGen: Add comments.
2014-11-23 14:30:12 +01:00
Jules Blok
a565317a6a
VideoConfigDiag: Update convergence description.
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The switch to the Nvidia formula reversed this setting.
2014-11-23 14:30:12 +01:00
Jules Blok
72c01e3083
VideoConfigDiag: Remove value labels.
2014-11-23 14:30:12 +01:00
Jules Blok
24e4de3643
VideoConfig: Move stereoscopy settings to the Enhancements section.
2014-11-23 14:30:12 +01:00
Jules Blok
6e62dd3415
Add stereoscopy hotkeys.
2014-11-23 14:30:12 +01:00
Jules Blok
21eabc1b9d
OGL: Add warning message when stereoscopic 3D is enabled but unsupported.
2014-11-23 14:27:40 +01:00
Jules Blok
0f63186371
TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
2014-11-23 14:27:40 +01:00
Jules Blok
9994ccb342
PostProcessing: Invalidate shader when anaglyph stereoscopy is toggled.
2014-11-23 14:27:40 +01:00
Jules Blok
f3ddf37d07
VideoCommon: Switch to Nvidia stereoscopy offset formula.
2014-11-23 14:27:40 +01:00
Jules Blok
8210b9c915
TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
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Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
2014-11-23 14:27:40 +01:00
Jules Blok
02ad1a36ea
VideoConfigDiag: Update descriptions.
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Since we cannot accurately calculate the eye seperation or the focal length without headtracking these values are purely virtual.
2014-11-23 14:27:40 +01:00
Jules Blok
27f3f804a0
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
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GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
2014-11-23 14:27:40 +01:00
Jules Blok
51a4d6a4be
GeometryShader: Adjust positions after projection.
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By adjusting the positions in clip space we can avoid the re-projection.
2014-11-23 14:27:40 +01:00